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Simple Questions, Simple Answers - Page 206

Forum Index > Brood War Strategy
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GreenWillow
Profile Joined December 2014
50 Posts
December 29 2014 13:13 GMT
#4101
why do people on iCCup play fs only?
Sometimes they even join my games, then after the game is started, the say: "Not fs sry" and quit.
Or this "go re on fs or python". Why play only two maps, (which are actually at least boring)?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
Last Edited: 2014-12-29 18:41:06
December 29 2014 18:35 GMT
#4102
On December 29 2014 22:13 GreenWillow wrote:
why do people on iCCup play fs only?
Sometimes they even join my games, then after the game is started, the say: "Not fs sry" and quit.
Or this "go re on fs or python". Why play only two maps, (which are actually at least boring)?

Because those are the maps that people feel most comfortable on and enjoy the most. A lot of people can't be bothered learning other maps since there are so many of them. It's also a bit of a catch 22, people that are willing to learn and play other maps may not bother since most others aren't and won't join their game/play those maps.

I don't know why they would only realise that the map isn't FS after the game has started though, they can see what map you're using before they even join you're games, they're just being stupid or not paying any attention.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
evilfatsh1t
Profile Joined October 2010
Australia8913 Posts
December 30 2014 12:14 GMT
#4103
fs is considered the most balanced map and since all the popular builds work on it well its the favourite
python is for all the old school players who spent ages playing on python and never bothered to learn the new ones
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
December 31 2014 00:05 GMT
#4104
Also walling in bw is hard. Depending on a player's experience figuring out how to wall in your main/natural properly can take more effort than people might want to expend.
GreenWillow
Profile Joined December 2014
50 Posts
Last Edited: 2015-01-01 01:33:15
January 01 2015 01:32 GMT
#4105
Could you share with me the names of all the interesting and extraordinary maps you know?
Like, Valley of Wind, Paradoxxx, Discovery, Asgard, Triatlon, etc.
With different passages, long and narrow paths, weird, but cool layout, etc.
Or may be maps which force you to go unusual units and spells (say, scouts or medics with their optical flare, etc.)
In general, more micro-oriented maps which require much thinking and mind play.
thx
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
January 01 2015 06:58 GMT
#4106
On December 31 2014 09:05 Jonoman92 wrote:
Also walling in bw is hard. Depending on a player's experience figuring out how to wall in your main/natural properly can take more effort than people might want to expend.


It's not so bad if you've got the cheat sheet:

http://wiki.teamliquid.net/starcraft/List_of_Unit_and_Building_Sizes


User was warned for being hilarious
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
January 01 2015 07:10 GMT
#4107
I feel like mass ghost might be a viable strategy if done right. Are there any good VODs of any progamers doing this like any time after 2010? It seems like a good strat and I wanna copy down what the pros are doing onto my notebook.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Probemicro
Profile Joined February 2014
3708 Posts
January 01 2015 07:20 GMT
#4108
once mong uses ghosts for lockdown carriers in a TvP in some random fish games AFAIK. was some months back forgot which particular game
upro)wraith
Profile Joined May 2014
Israel64 Posts
January 01 2015 10:11 GMT
#4109
neox)scan mass ghosts:
scan's ghost strategy
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
January 01 2015 19:52 GMT
#4110
On January 01 2015 16:10 ninazerg wrote:
I feel like mass ghost might be a viable strategy if done right. Are there any good VODs of any progamers doing this like any time after 2010? It seems like a good strat and I wanna copy down what the pros are doing onto my notebook.


i have some iccup replays
Jaded.
Profile Joined June 2013
United States125 Posts
January 03 2015 17:36 GMT
#4111
Ok this might not really be a simple question but in late game TvP with a maxed army which should I chose to push. His 5th or 6th expansions or go straight for the heart in the main base. Obviously the circumstances will vary from game to game but in general do I go for his production or his resources.
The absence of evidence is not the evidence of absence. What I'm saying is that there are known knowns and there are known unknowns but there's also unknown unknowns, things that we don't know that we don't know
Sero
Profile Joined October 2010
United States692 Posts
January 04 2015 00:46 GMT
#4112
You should almost always go for the newer expansions. They're the ones that are giving them income and they'll usually be building extra gateways there too.
<3 FlaSh HiyA Stats HoeJJa
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
January 04 2015 03:18 GMT
#4113
On January 04 2015 02:36 Jaded. wrote:
Ok this might not really be a simple question but in late game TvP with a maxed army which should I chose to push. His 5th or 6th expansions or go straight for the heart in the main base. Obviously the circumstances will vary from game to game but in general do I go for his production or his resources.

Maybe whichever ones are on/near the path to P's main/natural, since the Terran army doesn't have great mobility?


User was warned for being hilarious
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
January 04 2015 07:24 GMT
#4114
Sometimes you can win pushing at the main but only if you are very fast. I think the only exception is on two player maps like bloody ridge where the Protoss doesn't have many places for him to make more of his gateways. I think it's ok to push mains on those sorts of maps.
Why would I play sctoo when I can play BW?
GreenWillow
Profile Joined December 2014
50 Posts
Last Edited: 2015-01-04 14:50:18
January 04 2015 14:49 GMT
#4115
In a classical PvP game with goons and reavers when should I transit to ht?
I usually produce goons and reavers for too long, whereas my opponents make hts and I lose. When is the breaking point, when it's clear that it's about time to make ht?
Also, if the opponent omits reavers and goes directly to ht, should I do the same, or it's better to still stick to goon-reaver?
Another question is when should I begin to make arbiters in PvT.
Thanks
VGhost
Profile Blog Joined March 2011
United States3621 Posts
January 04 2015 19:53 GMT
#4116
Alright, I'm trying to get back into Brood War and I have 3 questions:

1) I can't find links to muta micro maps that actually seem to work (I downloaded one from a link on liquipedia but the triggers didn't seem to activate). Where can I find one, and/or what are other ways to practice?

2) My worker micro is all but non-existent, both game-start splits and stacking. Any particular tips, or just practice?

3) The basic map editor is pretty limited; what's the current standard for mapping?
#4427 || I am not going to scan a ferret.
GreenWillow
Profile Joined December 2014
50 Posts
January 05 2015 01:27 GMT
#4117

1) I can't find links to muta micro maps that actually seem to work (I downloaded one from a link on liquipedia but the triggers didn't seem to activate). Where can I find one, and/or what are other ways to practice?

have u chosen Use Map Settings option?
seom
Profile Joined January 2013
South Africa491 Posts
Last Edited: 2015-01-05 08:23:33
January 05 2015 08:22 GMT
#4118
On January 05 2015 04:53 VGhost wrote:
2) My worker micro is all but non-existent, both game-start splits and stacking. Any particular tips, or just practice?


Someone here came up with a decent UMS map to practice worker splits on, cant remember the map name or where I found it maybe someone else can help or post a link?

otherwise practice, practice, practice
DarkNetHunter
Profile Joined October 2012
1224 Posts
January 05 2015 08:30 GMT
#4119
On January 05 2015 04:53 VGhost wrote:
Alright, I'm trying to get back into Brood War and I have 3 questions:

1) I can't find links to muta micro maps that actually seem to work (I downloaded one from a link on liquipedia but the triggers didn't seem to activate). Where can I find one, and/or what are other ways to practice?

2) My worker micro is all but non-existent, both game-start splits and stacking. Any particular tips, or just practice?

3) The basic map editor is pretty limited; what's the current standard for mapping?



Make sure you remember to use USE MAP SETTINGS setting, the first muta map may only be played in multiplayer I believe.

1) Muta Micro Map1
Muta Micro Map2

2) Split Training Map
stacking is just selecting all going to another mineral patch, then pressing stop if you want to block something, otherwise practice.


3) Sorry have to ask someone more familiar with mapping these days, but SCM Draft was always good.
Learn from the mistakes of others. You can't live long enough to make them all yourself.
Cryoc
Profile Joined July 2011
Germany912 Posts
January 05 2015 10:25 GMT
#4120
On January 04 2015 02:36 Jaded. wrote:
Ok this might not really be a simple question but in late game TvP with a maxed army which should I chose to push. His 5th or 6th expansions or go straight for the heart in the main base. Obviously the circumstances will vary from game to game but in general do I go for his production or his resources.

I usually push to the nearest base, because it is faster and you are closer to react to a full counter attack. If his main is close to you he will still lose some income when you kill his natural. By the time your first max push occurs, his natural should usually still have some resources left. From there on you can contain his main and proceed to kill his other bases.
http://www.twitch.tv/cryoc
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