On October 03 2013 12:22 traceurling wrote:
How does one kill BoxeR marines?
How does one kill BoxeR marines?
With Jangbi storms?
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kerpal
United Kingdom2695 Posts
On October 03 2013 12:22 traceurling wrote: How does one kill BoxeR marines? With Jangbi storms? | ||
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evilfatsh1t
Australia8778 Posts
has to be stork carriers | ||
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doubleupgradeobbies!
Australia1187 Posts
On October 03 2013 22:20 evilfatsh1t wrote: Boxer marines dodge storms has to be stork carriers They will just hold ground and kill all the interceptors. | ||
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kerpal
United Kingdom2695 Posts
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Foxxan
Sweden3427 Posts
Well if a probe mines 7 times that's 56 minerals and that takes roughly 45 seconds This is the answer iam looking for. So i wonder now, the second worker and third worker. I cant do that math To clarify my question: One mineral field. You send first worker, he costs 50minerals. How long time till it paid off in mining. and second, third worker the same question. They get less and less effeciency. Thats what makes it so hard | ||
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icystorage
Jollibee19350 Posts
leta mai waifuuu~ | ||
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jello_biafra
United Kingdom6639 Posts
On October 04 2013 01:10 Foxxan wrote: Show nested quote + Well if a probe mines 7 times that's 56 minerals and that takes roughly 45 seconds This is the answer iam looking for. So i wonder now, the second worker and third worker. I cant do that math To clarify my question: One mineral field. You send first worker, he costs 50minerals. How long time till it paid off in mining. and second, third worker the same question. They get less and less effeciency. Thats what makes it so hard Yeah...it's really quite complex to work all that out but there won't be a noticeable increase in mining time until all patches have one probe mining them, so generally once your 10th probe comes out that's when it will take slightly longer to pay off. Also note that it depends on the map, which specific mineral patches you're talking about and what race the workers are since probes mine faster than SCVs due to having instant acceleration and turning. | ||
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Gendo
United Kingdom216 Posts
Doing Siege FE vs P and is not enough to hold at the front since siege isn't ready before i get 3 dragoons at the front and then because i keep losing money i can't follow the build and deal with follow up DTs or drops. TT | ||
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icystorage
Jollibee19350 Posts
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Dead9
United States4725 Posts
make sure you wall in every game siege fe is a soft counter to 2gate goon, except on rampless maps | ||
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jello_biafra
United Kingdom6639 Posts
On October 05 2013 06:24 Gendo wrote: New Terran here trying to play standard macro oriented builds but keep losing to 2 gate opening with some other cheese following soon after. Doing Siege FE vs P and is not enough to hold at the front since siege isn't ready before i get 3 dragoons at the front and then because i keep losing money i can't follow the build and deal with follow up DTs or drops. TT I assume you're making a wall when doing this? 2 or 3 marines and a well micro'd tank behind the wall should hold off those 3 goons until you have siege mode and a second tank. | ||
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Foxxan
Sweden3427 Posts
On October 04 2013 22:51 jello_biafra wrote: Show nested quote + On October 04 2013 01:10 Foxxan wrote: Well if a probe mines 7 times that's 56 minerals and that takes roughly 45 seconds This is the answer iam looking for. So i wonder now, the second worker and third worker. I cant do that math To clarify my question: One mineral field. You send first worker, he costs 50minerals. How long time till it paid off in mining. and second, third worker the same question. They get less and less effeciency. Thats what makes it so hard Yeah...it's really quite complex to work all that out but there won't be a noticeable increase in mining time until all patches have one probe mining them, so generally once your 10th probe comes out that's when it will take slightly longer to pay off. Also note that it depends on the map, which specific mineral patches you're talking about and what race the workers are since probes mine faster than SCVs due to having instant acceleration and turning. Thats why i clearly said: One mineral field. Lets assume it is the "best mineral field" of them all. I dont believe any worker mines faster. | ||
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Falling
Canada11380 Posts
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traceurling
United States1240 Posts
On October 05 2013 12:11 Foxxan wrote: Show nested quote + On October 04 2013 22:51 jello_biafra wrote: On October 04 2013 01:10 Foxxan wrote: Well if a probe mines 7 times that's 56 minerals and that takes roughly 45 seconds This is the answer iam looking for. So i wonder now, the second worker and third worker. I cant do that math To clarify my question: One mineral field. You send first worker, he costs 50minerals. How long time till it paid off in mining. and second, third worker the same question. They get less and less effeciency. Thats what makes it so hard Yeah...it's really quite complex to work all that out but there won't be a noticeable increase in mining time until all patches have one probe mining them, so generally once your 10th probe comes out that's when it will take slightly longer to pay off. Also note that it depends on the map, which specific mineral patches you're talking about and what race the workers are since probes mine faster than SCVs due to having instant acceleration and turning. Thats why i clearly said: One mineral field. Lets assume it is the "best mineral field" of them all. I dont believe any worker mines faster. Probes, SCVs, and Drones all mine differently cuz of pathing shit, collision boxes, and acceleration shenanigans...ask Freakling if you don't believe me he's crazy knowledgable at this stuff...you really could just research this yourself in like 5 minutes I haven't been on Starcraft in forever other wise I would... On October 05 2013 12:22 Falling wrote: scmdraft consistently crashes whenever I try to use zoom. Never had that happen before. Anyone know what's up? SCMD2 acts up a lot whenever it starts glitching frequently I just delete it and redownload and stuff...just keep a zip file stored somewhere safe that you can pull out whenever you need to reinstall? not installing but idk what else to call it... | ||
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vndestiny
Singapore3441 Posts
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herozour
142 Posts
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icystorage
Jollibee19350 Posts
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herozour
142 Posts
How fast does hatchery,hive,lair spawn larva? Do they do it in same speed to? | ||
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jello_biafra
United Kingdom6639 Posts
On October 05 2013 18:13 herozour wrote: As if fastest gathering of recources in a base? How fast does hatchery,hive,lair spawn larva? Do they do it in same speed to? Yes, it does mean fastest gathering of resources. Hatcheries, Lairs and Hives all spawn larva at the same rate, which I *think* is the same amount of time as a drone takes to make, 12.5 seconds. On October 05 2013 12:11 Foxxan wrote: Show nested quote + On October 04 2013 22:51 jello_biafra wrote: On October 04 2013 01:10 Foxxan wrote: Well if a probe mines 7 times that's 56 minerals and that takes roughly 45 seconds This is the answer iam looking for. So i wonder now, the second worker and third worker. I cant do that math To clarify my question: One mineral field. You send first worker, he costs 50minerals. How long time till it paid off in mining. and second, third worker the same question. They get less and less effeciency. Thats what makes it so hard Yeah...it's really quite complex to work all that out but there won't be a noticeable increase in mining time until all patches have one probe mining them, so generally once your 10th probe comes out that's when it will take slightly longer to pay off. Also note that it depends on the map, which specific mineral patches you're talking about and what race the workers are since probes mine faster than SCVs due to having instant acceleration and turning. Thats why i clearly said: One mineral field. Lets assume it is the "best mineral field" of them all. I dont believe any worker mines faster. Again it depends on what worker it is, if the mineral field is at just the right distance and you time it correctly you can get 2 SCVs mining it perfectly, i.e. there's always one mining it, when one arrives to mine the other finishes and this keeps happening. I believe the "best" mineral patch is usually too close for that though so if it's not the right distance away or you time it incorrectly it will go and start mining another field and the 3rd worker will definitely do that anyway and from there it's random because it depends on which field it goes to, how long it might have to wait at that etc. | ||
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ZigguratOfUr
Iraq16955 Posts
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