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Simple Questions, Simple Answers - Page 158

Forum Index > Brood War Strategy
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kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
October 03 2013 08:15 GMT
#3141
On October 03 2013 12:22 traceurling wrote:
How does one kill BoxeR marines?

With Jangbi storms?
evilfatsh1t
Profile Joined October 2010
Australia8940 Posts
October 03 2013 13:20 GMT
#3142
Boxer marines dodge storms
has to be stork carriers
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1361 Posts
October 03 2013 14:01 GMT
#3143
On October 03 2013 22:20 evilfatsh1t wrote:
Boxer marines dodge storms
has to be stork carriers


They will just hold ground and kill all the interceptors.
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
October 03 2013 15:06 GMT
#3144
I think Jaedong mutas might do it.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
October 03 2013 16:10 GMT
#3145
Well if a probe mines 7 times that's 56 minerals and that takes roughly 45 seconds


This is the answer iam looking for.
So i wonder now, the second worker and third worker. I cant do that math

To clarify my question:
One mineral field.

You send first worker, he costs 50minerals. How long time till it paid off in mining.

and second, third worker the same question. They get less and less effeciency. Thats what makes it so hard
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
October 03 2013 22:20 GMT
#3146
leta's wraiths, never forget.

leta mai waifuuu~
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
Last Edited: 2013-10-04 13:52:11
October 04 2013 13:51 GMT
#3147
On October 04 2013 01:10 Foxxan wrote:
Show nested quote +
Well if a probe mines 7 times that's 56 minerals and that takes roughly 45 seconds


This is the answer iam looking for.
So i wonder now, the second worker and third worker. I cant do that math

To clarify my question:
One mineral field.

You send first worker, he costs 50minerals. How long time till it paid off in mining.

and second, third worker the same question. They get less and less effeciency. Thats what makes it so hard

Yeah...it's really quite complex to work all that out but there won't be a noticeable increase in mining time until all patches have one probe mining them, so generally once your 10th probe comes out that's when it will take slightly longer to pay off.

Also note that it depends on the map, which specific mineral patches you're talking about and what race the workers are since probes mine faster than SCVs due to having instant acceleration and turning.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Gendo
Profile Joined June 2012
United Kingdom216 Posts
October 04 2013 21:24 GMT
#3148
New Terran here trying to play standard macro oriented builds but keep losing to 2 gate opening with some other cheese following soon after.
Doing Siege FE vs P and is not enough to hold at the front since siege isn't ready before i get 3 dragoons at the front and then because i keep losing money i can't follow the build and deal with follow up DTs or drops. TT
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
October 04 2013 22:30 GMT
#3149
try scouting it earlier and delaying your CC a bit by building marines to hold off the initial goons at the ramp.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 04 2013 22:46 GMT
#3150
you should have a tank out before 3 goons, abuse the range to chase goons off
make sure you wall in every game
siege fe is a soft counter to 2gate goon, except on rampless maps
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
October 04 2013 23:01 GMT
#3151
On October 05 2013 06:24 Gendo wrote:
New Terran here trying to play standard macro oriented builds but keep losing to 2 gate opening with some other cheese following soon after.
Doing Siege FE vs P and is not enough to hold at the front since siege isn't ready before i get 3 dragoons at the front and then because i keep losing money i can't follow the build and deal with follow up DTs or drops. TT

I assume you're making a wall when doing this? 2 or 3 marines and a well micro'd tank behind the wall should hold off those 3 goons until you have siege mode and a second tank.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Foxxan
Profile Joined October 2004
Sweden3427 Posts
October 05 2013 03:11 GMT
#3152
On October 04 2013 22:51 jello_biafra wrote:
Show nested quote +
On October 04 2013 01:10 Foxxan wrote:
Well if a probe mines 7 times that's 56 minerals and that takes roughly 45 seconds


This is the answer iam looking for.
So i wonder now, the second worker and third worker. I cant do that math

To clarify my question:
One mineral field.

You send first worker, he costs 50minerals. How long time till it paid off in mining.

and second, third worker the same question. They get less and less effeciency. Thats what makes it so hard

Yeah...it's really quite complex to work all that out but there won't be a noticeable increase in mining time until all patches have one probe mining them, so generally once your 10th probe comes out that's when it will take slightly longer to pay off.

Also note that it depends on the map, which specific mineral patches you're talking about and what race the workers are since probes mine faster than SCVs due to having instant acceleration and turning.



Thats why i clearly said: One mineral field.
Lets assume it is the "best mineral field" of them all.

I dont believe any worker mines faster.
Falling
Profile Blog Joined June 2009
Canada11607 Posts
October 05 2013 03:22 GMT
#3153
scmdraft consistently crashes whenever I try to use zoom. Never had that happen before. Anyone know what's up?
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
traceurling
Profile Joined December 2012
United States1240 Posts
October 05 2013 04:43 GMT
#3154
On October 05 2013 12:11 Foxxan wrote:
Show nested quote +
On October 04 2013 22:51 jello_biafra wrote:
On October 04 2013 01:10 Foxxan wrote:
Well if a probe mines 7 times that's 56 minerals and that takes roughly 45 seconds


This is the answer iam looking for.
So i wonder now, the second worker and third worker. I cant do that math

To clarify my question:
One mineral field.

You send first worker, he costs 50minerals. How long time till it paid off in mining.

and second, third worker the same question. They get less and less effeciency. Thats what makes it so hard

Yeah...it's really quite complex to work all that out but there won't be a noticeable increase in mining time until all patches have one probe mining them, so generally once your 10th probe comes out that's when it will take slightly longer to pay off.

Also note that it depends on the map, which specific mineral patches you're talking about and what race the workers are since probes mine faster than SCVs due to having instant acceleration and turning.



Thats why i clearly said: One mineral field.
Lets assume it is the "best mineral field" of them all.

I dont believe any worker mines faster.

Probes, SCVs, and Drones all mine differently cuz of pathing shit, collision boxes, and acceleration shenanigans...ask Freakling if you don't believe me he's crazy knowledgable at this stuff...you really could just research this yourself in like 5 minutes I haven't been on Starcraft in forever other wise I would...

On October 05 2013 12:22 Falling wrote:
scmdraft consistently crashes whenever I try to use zoom. Never had that happen before. Anyone know what's up?

SCMD2 acts up a lot whenever it starts glitching frequently I just delete it and redownload and stuff...just keep a zip file stored somewhere safe that you can pull out whenever you need to reinstall? not installing but idk what else to call it...
"Appreciate the things you have before they become the things you had."
vndestiny
Profile Blog Joined September 2011
Singapore3475 Posts
October 05 2013 05:53 GMT
#3155
Probe mines the fastest while scv mines the slowest. I dont rmb correctly. And when their numbers go up above one per patch there's no define number due to the random wanderness.
herozour
Profile Joined September 2013
142 Posts
October 05 2013 08:31 GMT
#3156
What is saturation?
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
October 05 2013 08:40 GMT
#3157
saturation is where you get the most of your base with a certain number of workers.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
herozour
Profile Joined September 2013
142 Posts
October 05 2013 09:13 GMT
#3158
As if fastest gathering of recources in a base?
How fast does hatchery,hive,lair spawn larva?
Do they do it in same speed to?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
Last Edited: 2013-10-05 12:49:13
October 05 2013 12:23 GMT
#3159
On October 05 2013 18:13 herozour wrote:
As if fastest gathering of recources in a base?
How fast does hatchery,hive,lair spawn larva?
Do they do it in same speed to?

Yes, it does mean fastest gathering of resources.
Hatcheries, Lairs and Hives all spawn larva at the same rate, which I *think* is the same amount of time as a drone takes to make, 12.5 seconds.

On October 05 2013 12:11 Foxxan wrote:
Show nested quote +
On October 04 2013 22:51 jello_biafra wrote:
On October 04 2013 01:10 Foxxan wrote:
Well if a probe mines 7 times that's 56 minerals and that takes roughly 45 seconds


This is the answer iam looking for.
So i wonder now, the second worker and third worker. I cant do that math

To clarify my question:
One mineral field.

You send first worker, he costs 50minerals. How long time till it paid off in mining.

and second, third worker the same question. They get less and less effeciency. Thats what makes it so hard

Yeah...it's really quite complex to work all that out but there won't be a noticeable increase in mining time until all patches have one probe mining them, so generally once your 10th probe comes out that's when it will take slightly longer to pay off.

Also note that it depends on the map, which specific mineral patches you're talking about and what race the workers are since probes mine faster than SCVs due to having instant acceleration and turning.



Thats why i clearly said: One mineral field.
Lets assume it is the "best mineral field" of them all.

I dont believe any worker mines faster.

Again it depends on what worker it is, if the mineral field is at just the right distance and you time it correctly you can get 2 SCVs mining it perfectly, i.e. there's always one mining it, when one arrives to mine the other finishes and this keeps happening. I believe the "best" mineral patch is usually too close for that though so if it's not the right distance away or you time it incorrectly it will go and start mining another field and the 3rd worker will definitely do that anyway and from there it's random because it depends on which field it goes to, how long it might have to wait at that etc.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 05 2013 21:24 GMT
#3160
How much extra range does a bunker grant to units inside? I thought it was one, and the liquipedia page agrees with me, except it also says that with U-238 researched (+1 range) marines in bunkers can fend off cannons, and sunkens, which have range 7, so it shouldn't work. It also says that upgraded marines outrange unupgraded marines in a bunker, which also does not make sense. Is the page wrong, or am I not understanding something?
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