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Simple Questions, Simple Answers - Page 139

Forum Index > Brood War Strategy
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jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
Last Edited: 2013-05-01 17:23:45
May 01 2013 16:54 GMT
#2761
On May 01 2013 23:07 Golgotha wrote:
holy crap so many people on iccup do not even know about the bW pro scene and teamliquid. been telling all the guys who ask for tips to come here...so i was wondering is there is a thread or link from TL that can really get them addicted to BW? They have no idea what is standard play.

I am like: it is best to practice standard play.

Them: What is standard play?

Me: omg

Should I send them to Nevake's videos to get them really hooked onto playing BW the right way?

Iccup should really have TL links all over their website. it does not do a good job for newbies.

I guess you could link this thread in your iccup profile: http://www.teamliquid.net/forum/viewmessage.php?topic_id=272906

Or this if you want to show them some cool games: http://www.teamliquid.net/forum/viewmessage.php?topic_id=197538

And Liquipedia of course.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
traceurling
Profile Joined December 2012
United States1240 Posts
May 01 2013 17:24 GMT
#2762
Isn't there a beginner'a portal on liquipedia?
"Appreciate the things you have before they become the things you had."
thezanursic
Profile Blog Joined July 2011
5500 Posts
May 01 2013 20:52 GMT
#2763
Where could I download professional games in video format?

Things such as FPVODs would be especially useful, thanks
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5500 Posts
May 01 2013 20:57 GMT
#2764
Something along the lines of into the MSL.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
traceurling
Profile Joined December 2012
United States1240 Posts
May 01 2013 21:23 GMT
#2765
So I've been off racing against my friends and I've been having trouble as Terran, we play a lot of 2v2s and I'm having trouble holding off a double/single 4 pool...my ally legitimately sucks (E level, he plays all three races but can't micro or macro...) if I can make it to mid game wih minimal damage I know I can dominate the game (cuz my friends are all E- level cheesers)...so how do I hold off a 4/5 pool as Terran? Ive been opening up with 2 Rax, and usually my barracks finishes as their lings reach my ramps...
"Appreciate the things you have before they become the things you had."
Kau *
Profile Joined March 2007
Canada3502 Posts
May 01 2013 22:42 GMT
#2766
You could open up with an inbase 8 rax -> bunker near your cc and just defend the 4 pool and catch up later in the mid game?
Moderator
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
May 01 2013 22:51 GMT
#2767
8 Rax is a really good opening in 2v2, especially if your ally 9 pools.

I used to download vods off of youtube with some firefox program called "video download helper"
Why would I play sctoo when I can play BW?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
May 02 2013 10:50 GMT
#2768
On May 02 2013 05:52 thezanursic wrote:
Where could I download professional games in video format?

Things such as FPVODs would be especially useful, thanks

You can use keepvid.com to download them from YouTube, it lets you choose the quality and format.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
therockmanxx
Profile Joined July 2010
Peru1174 Posts
May 03 2013 16:28 GMT
#2769
Is there any stadistic of which is the most succesful Opening in every match up?
Tekken ProGamer
blueblimp
Profile Joined May 2009
Canada297 Posts
May 04 2013 07:35 GMT
#2770
On May 04 2013 01:28 therockmanxx wrote:
Is there any stadistic of which is the most succesful Opening in every match up?

Here's some statistics from pro ZvZs that Crunchums compiled about a year ago:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=348493
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
Last Edited: 2013-05-04 20:15:30
May 04 2013 08:43 GMT
#2771
deleted
3 Hatch Before Cool
Mu`
Profile Joined March 2009
France20 Posts
Last Edited: 2013-05-06 01:13:01
May 06 2013 01:06 GMT
#2772
From lurker's article on liquipedia :

It is always better to get the +1 carapace upgrade because Lurkers' attack don't stack

Lurkers attack don't stack ? I don't get it.

I understand the idea when playing against marines, as explained here :

With no upgrades, Lurkers kill marines in 2 shots. If terran has +1 armor, lurkers take 3 shots. When playing vs Lurker first, good players will get +1 armor faster, so +1 Ranged attack counters that.
Then you go Melee after that because lurkers won't benefit much from more ranged attack since it takes +3 armor on marines to survive 2 shots from +1 lurkers, and that's far down the line. And once you get there, you won't have mass lurkers anyway, since you'll have defilers and maybe ultras.


But what about tanks and, "also", all protoss ground units ?
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
May 06 2013 01:30 GMT
#2773
I have some questions regarding ZvT. In every ZvT, I go 3 hatch muta. But the Terran never plays the same so I am unsure what to do after my mutas pop.

Sometimes he is one basing, does this mean I should not try to expand and forgo my den in favor of in base macro hatch and mass muta/ling to kill him? what about upgrades? When should I drone up? What if he is going tanks. What if he is going goliath/mines.

If he is playing standard, I know I should get den, expand, evo, and quick hive for defilers. But what if my 3rd dies, then what kind of play do I go for?

I've been playing pretty rigid, but I would like to know how I should react during this crossroad in ZvT. Thanks!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19371 Posts
May 06 2013 10:55 GMT
#2774
What is realistically the fastest timing for a zerg player to get to hive tech/have defilers in play?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 06 2013 10:56 GMT
#2775
On May 06 2013 19:55 BisuDagger wrote:
What is realistically the fastest timing for a zerg player to get to hive tech/have defilers in play?

Playing standard or playing cheese? You can get em pretty fast if you do some 2 hatch lurker play and immediately go for queens nest after, say, 4 lurkers.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19371 Posts
May 06 2013 11:02 GMT
#2776
On May 06 2013 19:56 Birdie wrote:
Show nested quote +
On May 06 2013 19:55 BisuDagger wrote:
What is realistically the fastest timing for a zerg player to get to hive tech/have defilers in play?

Playing standard or playing cheese? You can get em pretty fast if you do some 2 hatch lurker play and immediately go for queens nest after, say, 4 lurkers.

The 2 hatch play is more of what I was thinking. I didn't know if the econ was there to do that. Where do you transition from after fast lurker into hive. More lurkers + dark swarm? That could be scary, what minute what that be possible at in game time?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 06 2013 11:20 GMT
#2777
On May 06 2013 20:02 BisuDagger wrote:
Show nested quote +
On May 06 2013 19:56 Birdie wrote:
On May 06 2013 19:55 BisuDagger wrote:
What is realistically the fastest timing for a zerg player to get to hive tech/have defilers in play?

Playing standard or playing cheese? You can get em pretty fast if you do some 2 hatch lurker play and immediately go for queens nest after, say, 4 lurkers.

The 2 hatch play is more of what I was thinking. I didn't know if the econ was there to do that. Where do you transition from after fast lurker into hive. More lurkers + dark swarm? That could be scary, what minute what that be possible at in game time?

9 minutes 30 seconds, StarCraft time not real time. My timings weren't perfect so you could probably cut that down a lot, possibly as much as 30 seconds. That's not with me trying to get defiler asap, but rather playing a normal 2hatch lurker bust with the corresponding units and then teching to defilers behind it.

Here's a rep vs the computer, I have real game reps of it but not sure which ones they are ;P
http://www.mediafire.com/?dajx5j201aax0j7

You could probably do it faster if you were making a build specifically for getting defilers. Keep in mind I'm D+ so my word is far from the best out there xD
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
May 06 2013 13:03 GMT
#2778
On May 06 2013 10:30 Golgotha wrote:
I have some questions regarding ZvT. In every ZvT, I go 3 hatch muta. But the Terran never plays the same so I am unsure what to do after my mutas pop.

Sometimes he is one basing, does this mean I should not try to expand and forgo my den in favor of in base macro hatch and mass muta/ling to kill him? what about upgrades? When should I drone up? What if he is going tanks. What if he is going goliath/mines.

If he is playing standard, I know I should get den, expand, evo, and quick hive for defilers. But what if my 3rd dies, then what kind of play do I go for?

I've been playing pretty rigid, but I would like to know how I should react during this crossroad in ZvT. Thanks!

make walls w evo at nat or 3rd, hydra/ling to hold off aggression while teching to hive or getting overlord speed and adding scourge if hes 2 port wraith seems the safest

if you need to add sunk or spore do so? sunk per medic ratio? you do the math
University of Kentucky Basketball #1
greenelve
Profile Joined April 2011
Germany1392 Posts
May 06 2013 15:26 GMT
#2779
On May 06 2013 10:30 Golgotha wrote:
I have some questions regarding ZvT. In every ZvT, I go 3 hatch muta. But the Terran never plays the same so I am unsure what to do after my mutas pop.

Sometimes he is one basing, does this mean I should not try to expand and forgo my den in favor of in base macro hatch and mass muta/ling to kill him? what about upgrades? When should I drone up? What if he is going tanks. What if he is going goliath/mines.

If he is playing standard, I know I should get den, expand, evo, and quick hive for defilers. But what if my 3rd dies, then what kind of play do I go for?

I've been playing pretty rigid, but I would like to know how I should react during this crossroad in ZvT. Thanks!

Well, if he stays on 1 base and you held off the aggression, which should start when your mutas do harrassement and you are ready to tech to lurker, you go for a third and also tech to lurker while getting an army to stop him when he moves out.

the thing with 1 base is, terran cant stay too long on it. at some point he has to push out and do damage / take bases. if you are able to get a third while having a strong army to fight his army, you get more ahead (3 base vs 1 base instead of 2 base vs 1 base). not to mention its better to have atleast 3 gas for hive...

and you want lurker vs goliaths. lurker are pretty good. as terran wont have unlimited scans, you can delay him pretty good.


as mentioned above, if you are still teching lair or before, place 1-2 sunken vs vulture and/or hydra den vs wraith...but this is relaed to what you scout.
z0r.de for your daily madness /// Who knows what evil lurks in the heart of men? The Shadow knows!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 07 2013 03:29 GMT
#2780
versus 1 base stay on 2 base and mass lurker/ling until they expand, then expo and tech hive when they expo. drone after you break their push, or once you have enough zerglings

you want hydra+muta+ling versus mech. lurkers aren't that good against goliaths or tanks, but later on you might want a couple to hold off pushes with swarm

if your third dies take another 3rd
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