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On March 28 2013 22:22 Golgotha wrote: I'm Korean but I am really D ^^
edit: question-if you rally click on a unit, will the rally go to the unit or the ground underneath the unit? It will go to the unit as long as that unit is alive. I remember testing this out long time ago And if the unit dies, then the rally will be at the spot of its death if I remember correctly.
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So trying to learn a bit of PvZ so I can improve my ZvP; 1. Why do Protosses build their Cyber at their natural? I can see in some cases it helps the wall, but wouldn't it be better to build it in the main just to keep your tech spread out? 2. What are the rules behind Protoss walling? I would do it so that the forge is always beneath the gateway for horizontal chokes, similar to Fighting Spirit, 1 o' clock except with the forge on the right, because this way the wall would be long tight and not need a probe or zealot, and the lings would have to run all the way around the wall instead of just between the pylon and cliff or something; there must be some reason I see a lot of Protosses do it differently, why do they do other walls such as having the wall on the far side of the choke from their ramp or having gate and forge side by side 3. So for Zerg it's pretty predictable that as a rule of thumb, the OV will scout in the direction of the nearest natural, do Protosses have something like this for whether they scout horizontal or vertical or anything?
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On March 29 2013 03:35 traceurling wrote:So trying to learn a bit of PvZ so I can improve my ZvP; 1. Why do Protosses build their Cyber at their natural? I can see in some cases it helps the wall, but wouldn't it be better to build it in the main just to keep your tech spread out? 2. What are the rules behind Protoss walling? I would do it so that the forge is always beneath the gateway for horizontal chokes, similar to Fighting Spirit, 1 o' clock except with the forge on the right, because this way the wall would be long tight and not need a probe or zealot, and the lings would have to run all the way around the wall instead of just between the pylon and cliff or something; there must be some reason I see a lot of Protosses do it differently, why do they do other walls such as having the wall on the far side of the choke from their ramp or having gate and forge side by side 3. So for Zerg it's pretty predictable that as a rule of thumb, the OV will scout in the direction of the nearest natural, do Protosses have something like this for whether they scout horizontal or vertical or anything?
1. hide your tech timing, the ovie will be in the main to check gas and other tech, but because of cannons won't be in natural
3. scout so that your probe will find their ovie i think
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On March 29 2013 03:35 traceurling wrote:So trying to learn a bit of PvZ so I can improve my ZvP; 1. Why do Protosses build their Cyber at their natural? I can see in some cases it helps the wall, but wouldn't it be better to build it in the main just to keep your tech spread out? 2. What are the rules behind Protoss walling? I would do it so that the forge is always beneath the gateway for horizontal chokes, similar to Fighting Spirit, 1 o' clock except with the forge on the right, because this way the wall would be long tight and not need a probe or zealot, and the lings would have to run all the way around the wall instead of just between the pylon and cliff or something; there must be some reason I see a lot of Protosses do it differently, why do they do other walls such as having the wall on the far side of the choke from their ramp or having gate and forge side by side 3. So for Zerg it's pretty predictable that as a rule of thumb, the OV will scout in the direction of the nearest natural, do Protosses have something like this for whether they scout horizontal or vertical or anything?
I really like how you think. I think I will learn PvZ and TvZ so that I can better my Z play. Especially PvZ. Time to practice some games with my friends. +1 speedlots for the win.
1. Most toss I face build cyber at their main nexus. This is to hide tech and the cyber timing.
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How effective are defiler and lurker drops vs Terran and toss in the late game? As a terran and toss, would this scare you?
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On March 29 2013 12:37 Golgotha wrote: How effective are defiler and lurker drops vs Terran and toss in the late game? As a terran and toss, would this scare you? I play Zerg, but I feel like Ultra/ling should replace the lurkers as they'll have a lot more DPS than lurkers...the only thing in their base that lurkers kill faster than ultraling does are scvs/probes, which you won't need the defilers for. If you're bringing defilers, then do ultralingdefiler, darkswarm to keep them alive while the ultras stall the reinforcements as your cracklings tear down their tech and production.
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lurker drops should only be for workers, you want crackling/defiler drops for bases
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You guys are right. Crackling defiler drop is best for killing buildings.
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Is there a nice ladder system for BW? Im top 8 silver leauge at Hots ATM. Whould i become a cumrag with 5% win if i try to play some kind of BW ladder or are there equally good players?
I play random btw.
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^can't tell if troll
on iccup there are D- and keyboard rankers taht you will be on even footing with
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On March 29 2013 16:45 Jensbond wrote: Is there a nice ladder system for BW? Im top 8 silver leauge at Hots ATM. Whould i become a cumrag with 5% win if i try to play some kind of BW ladder or are there equally good players?
I play random btw. On iCCup there's a (somewhat inaccurate) ladder which will serve well enough, but there's no automated matchmaking (yet/anymore) so you'll have to look for games on the open games list yourself, or host games yourself.
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On March 29 2013 16:45 Jensbond wrote: Is there a nice ladder system for BW? Im top 8 silver leauge at Hots ATM. Whould i become a cumrag with 5% win if i try to play some kind of BW ladder or are there equally good players?
I play random btw. Random might make it hard for you to find opponents on ICCup because a lot of people will NOT play vs. a random player because of cheese and BO bullshit. Don't bother trying fish until you can at least hold D. And your win% will be 0 until you fall to keyboard level most likely.
You should check out GameRanger as well. It's a server that is accessed through a client you download. There are usually at least 5-6 games running at any time, and often 10-20 or more. This server has a lot of terribad players on it and only a handful of "ok" D players, and maybe only the top 2% are above D+.
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Don't forget Garena and Tunngle they're not ladders but should have people you can compete with what I would do if I were you is make your friend improve alongside you so you'll always have an equal level practice partner :D
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On March 30 2013 02:38 traceurling wrote:Don't forget Garena and Tunngle  they're not ladders but should have people you can compete with  what I would do if I were you is make your friend improve alongside you so you'll always have an equal level practice partner :D
Gameranger also is basically a sandbox for noobs. It is a virtual LAN for all games, including SC:BW. I encourage you to try it out, because Garena is the source of all evil and wickedness in this world.
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When I have a big midgame engagement in ZvP, how do I storm dodge my hydras effectively when I've got a lot of them D: I feel like I lose to many engagements due to soaking up to much storm danage
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On March 30 2013 06:34 traceurling wrote: When I have a big midgame engagement in ZvP, how do I storm dodge my hydras effectively when I've got a lot of them D: I feel like I lose to many engagements due to soaking up to much storm danage Personally I split em up pre engagement, and also try big flanks because then they're not all in one area that can be storm blanketed.
D+ chobo here though.
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Build mutas and snipe ht. Or else just keep baiting storms with small groups and engage whenhes out of storm and just manually dodge whatever he has left
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Oh ok thanks...I think main problem is I haven't been skirmishing enough to waste energy... On a related note, spawn broodling vs high Templar in later game, how viable? :D
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i hope baku does not get mad but I have been playing zvp :D JUST FOR understanding my ZvP more! I am forever Z!
omg so much eaiser to beat my opponents since low level zerg are just really bad compared to low level toss on fish.
Got a question for you guys: In ZvP and ZvT, there is a standard build that allows for macro play and allows you to branch off to any tech at a specific point. 3 hatch play, basically. After you get that lair after the 3rd hatch and 1st gas, you pretty much get to choose what you want to do.
Is there such a build order for ZvP and ZvT? In ZvP, you FE but I don't know at which point in my BO I can branch off and do a style (+1 sair/speedlots, sair/dt, sair/reaver, zealot timing attack, shuttle/dt drop, etc).
I am looking for a build order that allows me to open standard FE into sairs, then quickly get HTs, while going for a DT OR reaver drop. In that order. Can you guys give me a rough BO for this? Thanks!
Or would it just be better to learn this build first: http://wiki.teamliquid.net/starcraft/+1_Sair/Speedlot_(vs._Zerg)
3 hatch play and watching vods really helped me understand how Z is supposed to be played because it forced me to learn all parts of the game. In the end, I could change my build order and know what would work and would not work. I would like to learn a BO for PvZ and PvT that will get me started in learning on my own.
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What the f...can you clarify where you mean ZvP and ZvT, as opposed to PvZ and TvZ? I'm really confused ish...
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