|
On January 11 2013 06:04 traceurling wrote: Does anyone know how quickly 3 drones on gas mine? I'm trying to figure out when I should place my tech buildings so that I can research the instant they finish...so does anyone know a pretty accurate number of how quickly 3 drones on gas mine for optimal gas placement (main bases, where gas is on top/to the left) and expansions when geysers aren't in optimal position? Well with SCVs it takes about 25 seconds to mine 100 gas, you could always time it yourself though to get a more exact number.
|
On January 12 2013 00:06 jello_biafra wrote:Show nested quote +On January 11 2013 06:04 traceurling wrote: Does anyone know how quickly 3 drones on gas mine? I'm trying to figure out when I should place my tech buildings so that I can research the instant they finish...so does anyone know a pretty accurate number of how quickly 3 drones on gas mine for optimal gas placement (main bases, where gas is on top/to the left) and expansions when geysers aren't in optimal position? Well with SCVs it takes about 25 seconds to mine 100 gas, you could always time it yourself though to get a more exact number.
Its better if you use food supply to calculate timming ! Depends in your build !
|
If I get an energy upgrade for a unit, what if it finishes in between the timestamps of building and spawning? ie. I get energy upgrade for queens, I build a queen and the upgrade finishes during the queens building time. will it spawn with more energy?
|
On January 15 2013 19:03 Prof. Protoss wrote: If I get an energy upgrade for a unit, what if it finishes in between the timestamps of building and spawning? ie. I get energy upgrade for queens, I build a queen and the upgrade finishes during the queens building time. will it spawn with more energy?
All units get the upgrade no exceptions...
|
On January 15 2013 19:03 Prof. Protoss wrote: If I get an energy upgrade for a unit, what if it finishes in between the timestamps of building and spawning? ie. I get energy upgrade for queens, I build a queen and the upgrade finishes during the queens building time. will it spawn with more energy? mind=blown.
I don' t know.
You know what else is mind-blowing: Did you ever realise that Geysers "spit" out less gas once they are depleted? On both with and extractor or w/e and without.
|
On January 15 2013 19:03 Prof. Protoss wrote: If I get an energy upgrade for a unit, what if it finishes in between the timestamps of building and spawning? ie. I get energy upgrade for queens, I build a queen and the upgrade finishes during the queens building time. will it spawn with more energy?
I tested it out and the queens don't get additional energy if they started building after you started upgrading.
Also, liquipedia: http://wiki.teamliquid.net/starcraft/Upgrades
Energy Upgrades: Increase the maximum energy for the caster from 200 to 250. Also increases the Energy when spawning from 50 to 62.5 (except for Dark Archons, as they technically don't spawn), but only if the upgrade was finished before unit making was begun.
|
On January 16 2013 04:37 pebble444 wrote:Show nested quote +On January 15 2013 19:03 Prof. Protoss wrote: If I get an energy upgrade for a unit, what if it finishes in between the timestamps of building and spawning? ie. I get energy upgrade for queens, I build a queen and the upgrade finishes during the queens building time. will it spawn with more energy? mind=blown. I don' t know. You know what else is mind-blowing: Did you ever realise that Geysers "spit" out less gas once they are depleted? On both with and extractor or w/e and without.
I don't mean to sound rude, but the Vespene Geysers shooting out less gas after being depleted was one of the more obvious things in SC, even for me during the Single Player days.
On January 04 2013 13:28 jetburger wrote: You know how people say that in order to truly understand a particular MU, you need to play it from the other side occasionally? So my question is: about when (in terms of your skill development) should you start playing your opponent's race? So for example, I am a new D-level Terran currently learning TvZ (big thanks to puppykiller!). Is now a good time to try out a few ZvTs? Or should I just concentrate on my sides of things for now? (I don't know how to muta micro.)
That's always a good idea to play the other side of the matchup, but if you're a D- level Terran, I would, at first, focus on the mechanics and builds. Honestly, if you're D-, there's definitely room for improvement in the mechanics/timing/speed department, yeah? But maybe you can watch some TvZs, maybe some FPVODs of players streaming on afreeca, and you might be able to watch the matchup from both sides of the equator, and see when the Zerg feels weaker or most vulnerable against Terran and capitalize on such and such moments.
|
On January 15 2013 19:03 Prof. Protoss wrote: If I get an energy upgrade for a unit, what if it finishes in between the timestamps of building and spawning? ie. I get energy upgrade for queens, I build a queen and the upgrade finishes during the queens building time. will it spawn with more energy?
I am almost 100% sure it does for arbiter because I had a contest with a friend and the purpose was to be the fastest to recall 8 reavers on fastest maps. We both found out that you could save time by upgrading arbiter energy first because the arbiter pops out with more energy.
|
On January 16 2013 22:23 SynC[gm] wrote:Show nested quote +On January 16 2013 04:37 pebble444 wrote:On January 15 2013 19:03 Prof. Protoss wrote: If I get an energy upgrade for a unit, what if it finishes in between the timestamps of building and spawning? ie. I get energy upgrade for queens, I build a queen and the upgrade finishes during the queens building time. will it spawn with more energy? mind=blown. I don' t know. You know what else is mind-blowing: Did you ever realise that Geysers "spit" out less gas once they are depleted? On both with and extractor or w/e and without. I don't mean to sound rude, but the Vespene Geysers shooting out less gas after being depleted was one of the more obvious things in SC, even for me during the Single Player days.
Are we talking about the gas canisters the units hold or the assimilator / extractor / refinery building's occasional animation?
|
There's a BO calculator somewhere that can help you with this... I don't know where is it though.
|
On January 16 2013 05:05 CoughingHydra wrote:Show nested quote +On January 15 2013 19:03 Prof. Protoss wrote: If I get an energy upgrade for a unit, what if it finishes in between the timestamps of building and spawning? ie. I get energy upgrade for queens, I build a queen and the upgrade finishes during the queens building time. will it spawn with more energy? I tested it out and the queens don't get additional energy if they started building after you started upgrading. Also, liquipedia: http://wiki.teamliquid.net/starcraft/UpgradesShow nested quote +Energy Upgrades: Increase the maximum energy for the caster from 200 to 250. Also increases the Energy when spawning from 50 to 62.5 (except for Dark Archons, as they technically don't spawn), but only if the upgrade was finished before unit making was begun.
That means they DO get the energy. What its saying is that as long as the upgrade is complete before the unit spawns regardless of when the unit was started, it gets the 12.5 mana
|
|
|
Assuming equal skill, if a Zerg knows his Terran opponent plans to passively macro up and basically NR15, would the Zerg be better off playing super greedy himself, or trying to be aggressive and trade units a bit?
|
On January 18 2013 00:16 Ribbon wrote: Assuming equal skill, if a Zerg knows his Terran opponent plans to passively macro up and basically NR15, would the Zerg be better off playing super greedy himself, or trying to be aggressive and trade units a bit? Just playing standard beats that pretty convincingly: after you get defilers, and T still hasn't moved out, you can get into his natural with Dark Swarm and possibly his main. If you can't get in because he went 3fac tanks or something, I guess you go up to 5gas (you should be on 4 after you get defilers) and mass ultra defiler ling while deflecting harass. Meanwhile if he tries to move out your 4 or 5 gas army should easily crush whatever he can make on 2base.
|
On January 17 2013 09:07 AFKing wrote:Show nested quote +On January 16 2013 05:05 CoughingHydra wrote:On January 15 2013 19:03 Prof. Protoss wrote: If I get an energy upgrade for a unit, what if it finishes in between the timestamps of building and spawning? ie. I get energy upgrade for queens, I build a queen and the upgrade finishes during the queens building time. will it spawn with more energy? I tested it out and the queens don't get additional energy if they started building after you started upgrading. Also, liquipedia: http://wiki.teamliquid.net/starcraft/UpgradesEnergy Upgrades: Increase the maximum energy for the caster from 200 to 250. Also increases the Energy when spawning from 50 to 62.5 (except for Dark Archons, as they technically don't spawn), but only if the upgrade was finished before unit making was begun.
That means they DO get the energy. What its saying is that as long as the upgrade is complete before the unit spawns regardless of when the unit was started, it gets the 12.5 mana Sorry, I thought it was obvious that what Prof. Protoss and I meant by "more energy" was the additional starting energy when it spawns rather than the maximal energy.
|
On January 18 2013 02:02 Psycho_Gemni wrote:Show nested quote +On January 18 2013 00:16 Ribbon wrote: Assuming equal skill, if a Zerg knows his Terran opponent plans to passively macro up and basically NR15, would the Zerg be better off playing super greedy himself, or trying to be aggressive and trade units a bit? Just playing standard beats that pretty convincingly: after you get defilers, and T still hasn't moved out, you can get into his natural with Dark Swarm and possibly his main. If you can't get in because he went 3fac tanks or something, I guess you go up to 5gas (you should be on 4 after you get defilers) and mass ultra defiler ling while deflecting harass. Meanwhile if he tries to move out your 4 or 5 gas army should easily crush whatever he can make on 2base. depends on the map and if T opens mech if he's opening mech and going 3base and not attacking your best bet is to take every base on the map
|
If a HT triggers a spidermine but it morph into an archon before the mines explode... The spider mine explode or just lose target and burrow again??
|
On January 18 2013 11:55 therockmanxx wrote: If a HT triggers a spidermine but it morph into an archon before the mines explode... The spider mine explode or just lose target and burrow again??
I don't believe it would be possible to save your templars once the mine is moving. They would explode before the morphing starts. Mines are too fast, merging is too slow. If you manage it though, the mine should burrow again, or dumbfireexplode like in shuttle/zealot on mine trick, depending on timing.
|
Okay so lately I've been having trouble a lot of trouble with my PvP and it's not because I fuck up my macro, micro or engagements it's usually because I get behind on upgrades, don't add gateways at the same, expand to early/late, respond to builds incorrectly.
So all I want to know is if I do a 2 gate robo on a ramped map how do I respond to the most common builds, when is the standard time to add the citadel, start upgrading and when do I add my gateways?
|
On January 20 2013 10:11 thezanursic wrote: So all I want to know is if I do a 2 gate robo on a ramped map how do I respond to the most common builds, when is the standard time to add the citadel, start upgrading and when do I add my gateways?
Sorry, i can't answer that, it's very dependent on what your opponent does and how your economy is.. however.. I think you are having problems pvp because you take chances that aren't paying off in the longer run.
What is your goal with a 2 gate-reaver? (not being mean)
Generally I would think that a build like that is risky in itself, relying heavily on good micro, not so much on build. If you are doing a 2-gate+reaver before expansion build you need to hurt your opponent so much that you can safely expand FAST! Either with reaver harras/defend or with breaking his nat and (possibly) containing him.
The investment of going higher tech needs to pay off economy wise very early. You are in essence saying "I'm going to rush up the tech tree so i can put myself in the lead." If your opponent does something more unit heavy it's much easier for her to dominate the map early on. While you can win the game early with skill and "luck", she can win the game by simply relying on you not to hurt her enough to put her behind.
|
|
|
|
|
|