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Simple Questions, Simple Answers - Page 112

Forum Index > Brood War Strategy
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wimpwimpwimp
Profile Joined May 2012
171 Posts
January 20 2013 16:39 GMT
#2221
Sometimes a protoss will plant pylons in their own mineral line. Is it to avoid getting manner pyloned? Does it affect mining speed?

Example: Bottomn left protoss pyloning his own minerals.
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
January 20 2013 16:40 GMT
#2222
On January 21 2013 01:39 wimpwimpwimp wrote:
Sometimes a protoss will plant pylons in their own mineral line. Is it to avoid getting manner pyloned? Does it affect mining speed?

Example: Bottomn left protoss pyloning his own minerals.

I haven't watched the replay but yes and yes.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
traceurling
Profile Joined December 2012
United States1240 Posts
January 20 2013 18:32 GMT
#2223
What's the safest ZvZ build and PvP build to open up with? For ZvZ I mean gas/pool/hatch timing wise, which opening just can't fail with exception of bad micro...12 pool? 9 pool speed? Overpool? Etc...
And for PvP 1 gate robo? 2 gate robo? 3 gate robo? Should there be an expo somewhere? Jut which build accounts for most scenarios and won't die with decent micro and macro...
Thanks
"Appreciate the things you have before they become the things you had."
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
January 20 2013 19:54 GMT
#2224
On January 21 2013 03:32 traceurling wrote:
What's the safest ZvZ build and PvP build to open up with? For ZvZ I mean gas/pool/hatch timing wise, which opening just can't fail with exception of bad micro...12 pool? 9 pool speed? Overpool? Etc...
And for PvP 1 gate robo? 2 gate robo? 3 gate robo? Should there be an expo somewhere? Jut which build accounts for most scenarios and won't die with decent micro and macro...
Thanks

9pool and overpool are pretty safe, you can hold off 4pool and 5pool if you micro somewhat OK fairly easily. Of course, you're at a disadvantage to, say, 12pool or 9/9/9 or whathave you, so it's not as simple as "do this build and you will survive and have a strong chance". If you go 9pool and they go 12pool (from what I understand, I'm D ranks so keep that in mind) then you're fighting an uphill battle. But you'll survive the first couple minutes xD
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
Last Edited: 2013-01-22 02:32:17
January 22 2013 01:34 GMT
#2225
Can you guys hook me up/point my way to a replay(s) which uses this strat. Also, if there's any BO availiable, it would be great, but I think I might be asking for too much there.

And as a general question, would you guys say this is a good strategy to try to learn/perfect? I'm a pretty bad player and I have a hard time lategame TvZ. In thought, this seems like a really solid strat to me. Yes/no for making it my main strat in this MU on iccup.

Thanks.

EDIT: Also, is there a way to irradiate burrowed lurkers? I swear I saw it on snipealot's stream but it doesn't work when I try it. Is there some kind of micro trick or are my eyes just playing tricks on me?
You mean I just write stuff here and other people can see it?
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
January 22 2013 02:39 GMT
#2226
On January 22 2013 10:34 shizaep wrote:
Can you guys hook me up/point my way to a replay(s) which uses this strat. Also, if there's any BO availiable, it would be great, but I think I might be asking for too much there.

And as a general question, would you guys say this is a good strategy to try to learn/perfect? I'm a pretty bad player and I have a hard time lategame TvZ. In thought, this seems like a really solid strat to me. Yes/no for making it my main strat in this MU on iccup.

Thanks.

EDIT: Also, is there a way to irradiate burrowed lurkers? I swear I saw it on snipealot's stream but it doesn't work when I try it. Is there some kind of micro trick or are my eyes just playing tricks on me?


yup. just click irradiate on the lurkers that are burrowed.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
ocoini
Profile Blog Joined April 2003
648 Posts
January 22 2013 02:40 GMT
#2227
On January 22 2013 10:34 shizaep wrote:
Also, is there a way to irradiate burrowed lurkers? I swear I saw it on snipealot's stream but it doesn't work when I try it. Is there some kind of micro trick or are my eyes just playing tricks on me?


You do mean a lurk you don't have detection on right? if that is what you mean. Like, irradiate a tank standing over a burrowed lurker and it will splash onto the lurk.. Don't think that works.
Street Vendor Crack Down Princess-Cop!
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
January 22 2013 02:43 GMT
#2228
On January 21 2013 03:32 traceurling wrote:
What's the safest ZvZ build and PvP build to open up with? For ZvZ I mean gas/pool/hatch timing wise, which opening just can't fail with exception of bad micro...12 pool? 9 pool speed? Overpool? Etc...
And for PvP 1 gate robo? 2 gate robo? 3 gate robo? Should there be an expo somewhere? Jut which build accounts for most scenarios and won't die with decent micro and macro...
Thanks


Either 1 or 2 gate robo is fine. 1 gate will get the reavers out faster, but you shouldn't do it if you scout a 2 gate.

Expo timings depend on the game, but as an over-simplified rule: you can expand anytime you are sure your opponent doesn't have more gates than you, or just expand when they expand.

"Safe" is kind of a weird word to describe a ZvZ build. I guess you could argue the "safest" zvz build is something like overgas with in-base hatch. It won't die to lings, and it guarantees that you will get to the muta stage in a decent position. But I wouldn't recommend it as a standard build for a new player (unless you are Bulgarian). Just flip a coin before you play a ZvZ. if heads go 9 pool, if tails go 12 pool (and mix in 12 hatch once you don't mind outright losing to 9 pools every now and then).
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
January 22 2013 03:29 GMT
#2229
On January 22 2013 11:39 JMave wrote:
Show nested quote +
On January 22 2013 10:34 shizaep wrote:
Can you guys hook me up/point my way to a replay(s) which uses this strat. Also, if there's any BO availiable, it would be great, but I think I might be asking for too much there.

And as a general question, would you guys say this is a good strategy to try to learn/perfect? I'm a pretty bad player and I have a hard time lategame TvZ. In thought, this seems like a really solid strat to me. Yes/no for making it my main strat in this MU on iccup.

Thanks.

EDIT: Also, is there a way to irradiate burrowed lurkers? I swear I saw it on snipealot's stream but it doesn't work when I try it. Is there some kind of micro trick or are my eyes just playing tricks on me?


yup. just click irradiate on the lurkers that are burrowed.

Goddamn it, I'm the biggest dumbass on this forum. Now I realize that it dies, it just doesn't show the green smoke animation.
+ Show Spoiler +
Let it be our little secret.
You mean I just write stuff here and other people can see it?
ocoini
Profile Blog Joined April 2003
648 Posts
January 22 2013 05:44 GMT
#2230

+ Show Spoiler +
Let it be our little secret.

Mum's the word !
Street Vendor Crack Down Princess-Cop!
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
January 23 2013 16:27 GMT
#2231
How to write in Korean, "You make" or "you host <insert map name>"?
Thank you.

I think I played a hacker on ladder....at first he hosted normal FS, no need to download, then he left and rehosted for me to join. I had to download that map which was odd. In game, I couldn't split my scv, select an idividual scv and couldn't build scv. So I quickly left. It was recorded on my stream. [Shy]aGa was his ID.
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
January 23 2013 20:28 GMT
#2232
I'm searching for the thread with the exact high ground miss chance, low ground miss chance and various other stuff about bw "coding". (also the "action" circle when using hold, stop, attack, patrol command, could be a differen thread though...)
thx in advance.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
January 23 2013 20:56 GMT
#2233
http://code.google.com/p/bwapi/wiki/StarcraftGuide

This?
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
thezanursic
Profile Blog Joined July 2011
5498 Posts
January 24 2013 06:38 GMT
#2234
On January 24 2013 05:56 hacklebeast wrote:
http://code.google.com/p/bwapi/wiki/StarcraftGuide

This?

Interesting! I never knew that about Hold and Stop position.

Did pros take this into consideration any certain situations, if so which?

Basically if you didn't read it when you use Stop your units shoot slightly faster because of the fact that it doesn't need to do a stop command inbetween shoots.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
January 24 2013 08:32 GMT
#2235
Clearing mines with "i have returned people" requires a hold position command, you can also do it with attack command "attacking away from mines" once you move slightly foward to activate them but i find this more difficult.

Its very very fun to try and clear mines on BGH with extra high lat +lag . I suggest you all try this and see the results
"Awaken my Child, and embrace the Glory that is your Birthright"
ocoini
Profile Blog Joined April 2003
648 Posts
Last Edited: 2013-01-24 13:30:04
January 24 2013 13:02 GMT
#2236
On January 24 2013 15:38 thezanursic wrote:
Show nested quote +
On January 24 2013 05:56 hacklebeast wrote:
http://code.google.com/p/bwapi/wiki/StarcraftGuide

This?

Interesting! I never knew that about Hold and Stop position.

Did pros take this into consideration any certain situations, if so which?

Basically if you didn't read it when you use Stop your units shoot slightly faster because of the fact that it doesn't need to do a stop command inbetween shoots.


(not Stop, but HOLD
It's viewed as common knowledge I'm afraid, so not a pro trick
It's used in almost all micro situations that involve hit and run. It can also be used to make some units shoot without stopping their movement! (a vulture can shoot backwards without stopping by this, very fun the first time you learn it !!) ^^

(sorry, little brain** that was patrol of course, shooting backwards with vultures (so a mix of patrol and hold is mostly used^^
Street Vendor Crack Down Princess-Cop!
thezanursic
Profile Blog Joined July 2011
5498 Posts
Last Edited: 2013-01-24 14:54:51
January 24 2013 14:54 GMT
#2237
On January 24 2013 22:02 ocoini wrote:
Show nested quote +
On January 24 2013 15:38 thezanursic wrote:
On January 24 2013 05:56 hacklebeast wrote:
http://code.google.com/p/bwapi/wiki/StarcraftGuide

This?

Interesting! I never knew that about Hold and Stop position.

Did pros take this into consideration any certain situations, if so which?

Basically if you didn't read it when you use Stop your units shoot slightly faster because of the fact that it doesn't need to do a stop command inbetween shoots.


(not Stop, but HOLD
It's viewed as common knowledge I'm afraid, so not a pro trick
It's used in almost all micro situations that involve hit and run. It can also be used to make some units shoot without stopping their movement! (a vulture can shoot backwards without stopping by this, very fun the first time you learn it !!) ^^

(sorry, little brain** that was patrol of course, shooting backwards with vultures (so a mix of patrol and hold is mostly used^^


You misunderstood -.-

Read this:

+ Show Spoiler +
What are the differences between Stop and Hold Position?

The difference will impact your unit's rate of fire. Hold position will make your unit's first shot faster, but consecutive shots will be slower, and Stop will make your unit's consecutive shots faster, but your first shot slower. When a unit is ordered to Hold Position, it runs a loop to acquire a target, perform the attack, and then stop moving, the additional command to stop moving requires additional frames, making your unit's consecutive attacks slower, but because Hold Position first acquires a target, its initial attack will be faster. Stop will order your unit to first stop doing everything immediately, which also stops it from acquiring a first target until it goes idle, increasing the time for a first attack, however it will not order your unit to stop moving after every attack, making consecutive attacks faster.

The above explanation may not represent the exact behaviour, but here is the short version:

Stop: Stop -> Go to Idle -> Acquire Target -> Attack -> Attack -> ...
Hold Position: Stop -> Acquire Target -> Attack -> Stop -> Attack -> Stop -> ...

http://code.google.com/p/bwapi/wiki/StarcraftGuide

http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5498 Posts
Last Edited: 2013-01-24 15:04:18
January 24 2013 15:02 GMT
#2238
On January 24 2013 17:32 pebble444 wrote:
Clearing mines with "i have returned people" requires a hold position command, you can also do it with attack command "attacking away from mines" once you move slightly foward to activate them but i find this more difficult.

Its very very fun to try and clear mines on BGH with extra high lat +lag . I suggest you all try this and see the results

I like how people didn't actually read my question properly.

I know how to use Hold position, I know how to clearmines. I know just about every H position trick. I'm just wondering in what situations would using stop position be beneficial and did the pros do it now I haven't actually calculated it, but from a glance it seems like you gain an additional 7% damage so in a 1 goon vs 1 goon combat the stop position one will always win, but I don't know if it's used in any other situation.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
January 24 2013 22:36 GMT
#2239
you can just attackmove instead of hitting stop
so there's not really any use for it
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
January 25 2013 00:05 GMT
#2240
I like how no one found my sarcasm funny. :okay:
"Awaken my Child, and embrace the Glory that is your Birthright"
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