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Simple Questions, Simple Answers - Page 101

Forum Index > Brood War Strategy
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ocoini
Profile Blog Joined April 2003
648 Posts
October 29 2012 20:00 GMT
#2001
On October 29 2012 23:08 Ethoex wrote:
right now I macro with control group 0 bound to one production building and use that to bounce back ( I have a mouse button bound to that). should I be using f3 or is that ok.


If it doesn't limit your use of the f keys, i don't see why you can't do as you do aswell.
There are many places you can place a screen with the f keys that could speed you up. Upgrade places, expansions, mains, in front of enemy base when containing, etc etc..

So try to use F keys as well I'd suggest.
Street Vendor Crack Down Princess-Cop!
Tomba
Profile Joined January 2012
Norway106 Posts
October 31 2012 06:05 GMT
#2002
On October 25 2012 09:50 Dead9 wrote:
you need vision while the drilling occurs
you're better off just repairing your bunker

What about the famous game of July vs Best in the 2008 osl tho? Didn't he send in an overlord, right clicked on minerals with 3 drones, then drilled with no continued vision?
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 31 2012 07:07 GMT
#2003
you just need vision when you drill
after that it doesn't matter if vision breaks
flash has done the same thing a couple games to scout goon range
thezanursic
Profile Blog Joined July 2011
5500 Posts
October 31 2012 07:53 GMT
#2004
On October 31 2012 16:07 Dead9 wrote:
you just need vision when you drill
after that it doesn't matter if vision breaks
flash has done the same thing a couple games to scout goon range

Ohh so you drill beforehand when your SCV is still inside his base you leave/die and then like a minute latter the SCV drills through?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
fold
Profile Blog Joined November 2010
Australia665 Posts
Last Edited: 2012-10-31 09:08:37
October 31 2012 09:07 GMT
#2005
On October 31 2012 16:53 thezanursic wrote:
Show nested quote +
On October 31 2012 16:07 Dead9 wrote:
you just need vision when you drill
after that it doesn't matter if vision breaks
flash has done the same thing a couple games to scout goon range

Ohh so you drill beforehand when your SCV is still inside his base you leave/die and then like a minute latter the SCV drills through?

Yes, just need vision when you order the workers to drill. After that even with no vision they'll keep going as long as you don't order them to do something else. This is legal, the other trick where you drill without any vision isn't though.
t.t
Tomba
Profile Joined January 2012
Norway106 Posts
October 31 2012 17:36 GMT
#2006
Cool, explains why it haven't worked so good so far! thanks
plast1c
Profile Joined June 2011
Germany101 Posts
November 01 2012 10:35 GMT
#2007
what do i do if the opponent pauses the game and does not resume it?
kinda right, kinda wrong
Forcewater
Profile Joined July 2011
United Kingdom206 Posts
November 01 2012 11:42 GMT
#2008
Resume it yourself?
"Reddit on the other hand has always just been a box full of retarded blind puppies licking and sniffing everything they come in contact with and leaving it moist and oily" - Gamegene
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
November 01 2012 14:05 GMT
#2009
On November 01 2012 19:35 duplex__ wrote:
what do i do if the opponent pauses the game and does not resume it?


I hate pauses, I'd resume the game by myself.
Worst thing is when the guy says "phone" as an excuse. Either the call is more important than the game and you just leave the game, either it's not and you ask your interlocutor to call you back later. Damn it.
Only once out of a thousand times I played a nice guy who said "ppp doorbell"... "pizza arrived gg". *leaves the game* and I got free points.
ॐ
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
November 01 2012 18:51 GMT
#2010
On November 01 2012 19:35 duplex__ wrote:
what do i do if the opponent pauses the game and does not resume it?

Give them an ultimatum and if they do not return in time, resume and play on.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Jukado
Profile Blog Joined May 2011
805 Posts
November 01 2012 22:33 GMT
#2011
Can people link me to games of 2 hatch lurker vs terran. And also 2 hatch lurker-> 2 hatch defiler
The more recent the better!
I have two examples of 2 hatch lurker:
+ Show Spoiler +
Light vs Jaedong on Bloody Ridge
+ Show Spoiler +


Sea vs Killer on Gladiator
+ Show Spoiler +


And one example of 2 hatch lurker-> 2 hatch defiler

TY vs by.hero
+ Show Spoiler +
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 03 2012 20:55 GMT
#2012
Could someone simply tell me if there are any simple HC's to 3 Hatch Muta? If not because its standard it's fine.
Master Chief
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
November 03 2012 21:00 GMT
#2013
what are HC's?
Why would I play sctoo when I can play BW?
ArvickHero
Profile Blog Joined October 2007
10387 Posts
Last Edited: 2012-11-03 21:09:52
November 03 2012 21:07 GMT
#2014
I think Calm did some interesting 2hatch lurker into hive but I forgot against who, and it is a little old I believe. It also might be a MSL VOD, which means its gone forever ~_~

The closest thing to a 3 Hatch Muta HC you can get is Valkionic, which is a very risky build (auto-loss vs Lurkers) and despite that it is still not a hard counter. It is more difficult for an unprepared Zerg to fight against Valkionic using a Muta build, but if Zerg can block the timing push designed to kill the third, then Zerg is at a huge advantage (no tanks, no vessels, marginally small army compared to normal).
Writerptrk
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
November 03 2012 21:09 GMT
#2015
+1 5 rax is incredible vs 3 hat muta
Why would I play sctoo when I can play BW?
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 03 2012 21:16 GMT
#2016
Valkionic seems interesting, but isn't it up to the player to determine if Lurkers of Muta's all you have to do is scout.

For the 5 Rax w/ +1 I just die when I do it. Muta Micro online these days is incredible. I simply cannot micro my rines all around my base and when I finally defend them off they are all overstimmed and if I counter for a counter I lose my mineral line that why I was wondering.
Master Chief
JohnChoi
Profile Blog Joined December 2007
1773 Posts
November 03 2012 21:17 GMT
#2017
On November 04 2012 05:55 Pucca wrote:
Could someone simply tell me if there are any simple HC's to 3 Hatch Muta? If not because its standard it's fine.

the best counter to a 3 hatch muta is most likely 5 rax since you can actually force the zerg to bring back mutas to defend. ive seen mong go 1 rax play into fast vessels + ALOT of turrets and that seemed to actualy work since his vessel mass was so much bigger in the mid game but i dont think its a real counter..
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 03 2012 21:22 GMT
#2018
On November 04 2012 06:17 JohnChoi wrote:
Show nested quote +
On November 04 2012 05:55 Pucca wrote:
Could someone simply tell me if there are any simple HC's to 3 Hatch Muta? If not because its standard it's fine.

the best counter to a 3 hatch muta is most likely 5 rax since you can actually force the zerg to bring back mutas to defend. ive seen mong go 1 rax play into fast vessels + ALOT of turrets and that seemed to actualy work since his vessel mass was so much bigger in the mid game but i dont think its a real counter..

Except current Maps are not tiny and when you push your mineral line is destroyed?
Master Chief
ArvickHero
Profile Blog Joined October 2007
10387 Posts
Last Edited: 2012-11-03 21:27:12
November 03 2012 21:24 GMT
#2019
On November 04 2012 06:16 Pucca wrote:
Valkionic seems interesting, but isn't it up to the player to determine if Lurkers of Muta's all you have to do is scout.

For the 5 Rax w/ +1 I just die when I do it. Muta Micro online these days is incredible. I simply cannot micro my rines all around my base and when I finally defend them off they are all overstimmed and if I counter for a counter I lose my mineral line that why I was wondering.

If Zerg is good about scouting denial you won't be able to determine whether or not its Lurkers or Mutas until it's too late.

If you're in your base w/ +1 5rax, you're doing it wrong. If they're insistent on trying to harass you, you just go and kill them (unless they have like 5+ sunkens or something stupid, then you kill the third). Zerg NEEDS to engage the MnM army w/ Mutalisks in the event of a 5rax build.

edit: Adding in this, reinforcements + turrets will hold off mutas and you will almost always trade favorably

And yea, fast vessel play is cool too but it's extremely fragile and losing the first vessel means death, also requires strong mechanics in order to abuse a vessel cloud at its fullest. Oh yea, and this build also dies to a Lurker build lol
Writerptrk
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
November 03 2012 21:31 GMT
#2020
Watch a few vods of +1 5 rax. That will show you how to play it properly.
Why would I play sctoo when I can play BW?
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