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Simple Questions, Simple Answers - Page 100

Forum Index > Brood War Strategy
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Tomba
Profile Joined January 2012
Norway106 Posts
October 24 2012 17:01 GMT
#1981
Is it impossible to worker drill hydras with scvs? Been going mech lately and been hydra busted etc, but haven't seemed to work.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 24 2012 18:44 GMT
#1982
what do you mean by does it work
because you can drill hydras but generally youre not gonna have vision of a patch of minerals to do so
Tomba
Profile Joined January 2012
Norway106 Posts
October 25 2012 00:05 GMT
#1983
On October 25 2012 03:44 Dead9 wrote:
what do you mean by does it work
because you can drill hydras but generally youre not gonna have vision of a patch of minerals to do so


Do you need continued vision? or is it enough to just explore them? Or do you have vision on them while the drilling occurs.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 25 2012 00:50 GMT
#1984
you need vision while the drilling occurs
you're better off just repairing your bunker
thezanursic
Profile Blog Joined July 2011
5504 Posts
October 26 2012 21:04 GMT
#1985
On October 25 2012 03:44 Dead9 wrote:
what do you mean by does it work
because you can drill hydras but generally youre not gonna have vision of a patch of minerals to do so

I'm not a Terran, but would scans be out in time to just scan and then drill?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
JohnChoi
Profile Blog Joined December 2007
1773 Posts
October 26 2012 21:09 GMT
#1986
On October 25 2012 02:01 Tomba wrote:
Is it impossible to worker drill hydras with scvs? Been going mech lately and been hydra busted etc, but haven't seemed to work.

i think if your worker drilling hydras trying to bust your front youve done something wrong... maybe post a replay so the more skilled ppl in the community can help you out?
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 26 2012 22:05 GMT
#1987
On October 27 2012 06:04 thezanursic wrote:
Show nested quote +
On October 25 2012 03:44 Dead9 wrote:
what do you mean by does it work
because you can drill hydras but generally youre not gonna have vision of a patch of minerals to do so

I'm not a Terran, but would scans be out in time to just scan and then drill?

not if you open mech
Jaevlaterran
Profile Joined April 2012
Sweden578 Posts
October 27 2012 08:59 GMT
#1988
How does one host a 2v2v2v2 BGH-game like in the Day[9]-series?
Need a light?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
October 27 2012 18:30 GMT
#1989
On October 27 2012 17:59 Jaevlaterran wrote:
How does one host a 2v2v2v2 BGH-game like in the Day[9]-series?

Host in either melee and manually ally at the start of the game or TvB with 4 teams.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Assault_1
Profile Joined April 2009
Canada1950 Posts
October 27 2012 19:04 GMT
#1990
Does anyone know of any pro 9p speed zvt reps, where terran successfully held its ramp?
I wanna figure out how to transition after it fails
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
October 27 2012 19:49 GMT
#1991
I quickly scanned my sorted pack of recent (within the last 2 years exuding the last few months of BW after I quit) BW vods and saw no games of 9 p speed. All I saw was 3 games with a normal 9 p opening.
Why would I play sctoo when I can play BW?
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-10-28 00:14:15
October 27 2012 23:24 GMT
#1992
how to deal with 1 gate with forge, expansion as follow up in zvp? can I take my third normally?

I've been watching larva (and other zergs on snipealot's stream) for some time now and in zvt they seem to hotkey zerglings and lurkers effectively but i'm having troubles with that. My hatches are already on 5 and mutalisks are 1 leaving me only with 3 hotkeys for units which is not much when you have to work with zerglings..

And when pro's have defilers at 'every' base to quickly dark swarm if an attack is coming etc, you can't hotkey those either.

Same for scourges etc some tips on how to control them better?

I'm especially having troubles when I have more units than 3 control groups with a lot of lings. It gets really hard to effectively attack and move them across the map quickly especially if the terran is attacking, pulling back, attacking, pulling back with his marine/medic attack. Most of the time i'll just lose basically all my zerglings for free and the lurkers burrow but can't even attack because he retreats fast enough. lol
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-10-27 23:31:55
October 27 2012 23:31 GMT
#1993
Couple pretty simple questions.

What are standard builds for TvX ?

Can I somehow change the computer difficulty ?
dOTY
Profile Joined July 2009
Germany483 Posts
October 28 2012 09:14 GMT
#1994
On October 14 2012 20:54 thezanursic wrote:
Show nested quote +
On October 14 2012 14:53 ArvickHero wrote:
On October 14 2012 07:31 thezanursic wrote:
Assuming you went ground heavy in the midgame and the zerg does a blind mutalisk switch 2 control muta switch. What can you do if you aren't going for corsair play?

That shouldn't even be possible if Protoss is playing properly lmao. If you're going for a ground heavy army, you'll want to apply a lot of aggression .. no way Zerg should be able to save up 2.4k/2.4k lol

I kinda feel contained as a protoss. In the game Zerg was taking tons of bases. I killed like 5 hatcheries 15 minutes into the game I contained him I had 4 bases he had 2 that's like auto win, but then he just flew in with like 30 mutalisks and I couldn't do shit.


Build one DA ...
It’s cool to cry, don’t ever question your strength .
Assault_1
Profile Joined April 2009
Canada1950 Posts
Last Edited: 2012-10-28 09:16:00
October 28 2012 09:15 GMT
#1995
On October 28 2012 04:49 puppykiller wrote:
I quickly scanned my sorted pack of recent (within the last 2 years exuding the last few months of BW after I quit) BW vods and saw no games of 9 p speed. All I saw was 3 games with a normal 9 p opening.


I found this (where jd lucks out with fantasy's rines spawning outside the wall):


then theres jd vs flash wcg qualifier final or w/e

both these games they just break the ramp tho

lrm)noone told me jd did 9p speed into 1hat lurker and won, was hoping to find that game

which games do you have with the normal 9p opening?
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
October 28 2012 12:03 GMT
#1996
On October 28 2012 08:31 zezamer wrote:
Couple pretty simple questions.

What are standard builds for TvX ?

Can I somehow change the computer difficulty ?

Second question is easy : you can't. There are some harder custom AI out there though, maybe someone could link them.
First question is a lot harder, but I'll try :
TvP : standard opening is FD. http://wiki.teamliquid.net/starcraft/FD_(vs._Protoss) . As for transition, a bit too complicated for me, and I'd probably advice to learn a two base push instead, so something like 4fact/5fact.
TvZ : opening : http://wiki.teamliquid.net/starcraft/1_Rax_FE_(vs._Zerg) . For the transition, I'd adice watching a few Flash VODs. This one for instance :

TvT : http://wiki.teamliquid.net/starcraft/1_Fact_FE_(vs._Terran) is the right opening.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
zezamer
Profile Joined March 2011
Finland5701 Posts
October 28 2012 12:25 GMT
#1997
Thanks
Jaevlaterran
Profile Joined April 2012
Sweden578 Posts
October 29 2012 11:15 GMT
#1998
On October 28 2012 03:30 jello_biafra wrote:
Show nested quote +
On October 27 2012 17:59 Jaevlaterran wrote:
How does one host a 2v2v2v2 BGH-game like in the Day[9]-series?

Host in either melee and manually ally at the start of the game or TvB with 4 teams.


Ok but top vs bottom only gives you 2 teams. The only way I've been able to set multiple teams are through team melee or team free for all and that's not really what I'm looking for.
Need a light?
thezanursic
Profile Blog Joined July 2011
5504 Posts
Last Edited: 2012-10-29 13:30:25
October 29 2012 11:55 GMT
#1999
What map features were used in maps, but were latter abandoned because they weren't viable?

And how did they effect the game?

+ Show Spoiler +
An examples of map features are:

-Mineral walk back doors
-Neutral Creep colonies/Arbiters/Eggs

I don't know all of them that's why I'm asking!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Ethoex
Profile Joined June 2012
United States164 Posts
October 29 2012 14:08 GMT
#2000
right now I macro with control group 0 bound to one production building and use that to bounce back ( I have a mouse button bound to that). should I be using f3 or is that ok.
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
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