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I've seen a timing attack with Dragoons, 2 Reavers, and a handful of speedlots to defeat people who go Dark Templars. Its a safe opening to late game and you shouldn't kill a good opponent with a Dragoon or a normally times Dragoon/Reaver push (If you do kill them, they messed up the build).
You can send your Dragoons to make sure he puts cannons up. If he doesn't make cannons or they're late its an easy win for you. You can try to reaver push to make sure he got enough HT, but this is risky.
Too bad I don't remember the VOD that I saw the timing push. I'll update this post if I see the VOD again.
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On February 27 2011 23:39 vOdToasT wrote:Show nested quote +On February 27 2011 23:31 foppa wrote: some goons reaver pushes will break it. your timing needs to hit before storm and/or your shuttle needs to be quick on picking up your reaver to avoid storms. best advice is that you should figure out his goon range timing when your goon range is done. if you notice his is not done, 2 gate obs is a far better option. if unsure, i would always ground reaver expand which is far more conservative and isnt really bad vs anything (besides 1 gate expand) but scouting from your first units should be able to tell if thats going on Sometimes I manage to break their front with goon reaver, but most of the time the storms fend me off :/ Anyway, even if Bisu had stayed at home with his templars during that game of MSL ro16, Stork would probably still have been able to break it with good micro. So I guess if you do a standard gate robo gate you should be fine as long as your micro isn't lackluster.
They don't have goon range, use the reaver and put it on his natural ramp and snipe templars or try to storm dodge with the reaver making him waste storms on the reaver only, your goons can take out his cannons if he has no storms.
Another way to know is you be active with your goon scout, if you be a little more bold with it you can determine his goon range timing (when yours is done try to attack his goon) if he doesnt have it you can anticipate dt, if he does have it then his dt timing will be delayed. From this point you can expand into dt drop yourself or even storm drop as he will have late obs.
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I don't have enough of an understanding to be sure about this.
But.
My response has always been (off shuttle obs rvr obs) to move out asap with the reaver and pressure as much as I can. I rally my next 2 goons and obs to my choke to defend the backstab. Then I cut goons to expo ASAP. If he has few cannons, attack and win. If he has built enough cannons, I dont feel behind. He has spent $$$ on base defence (4 out front and 1 in main lets call it). I also have an obs in his base and will get 100% scouting info for ages. He can't move out pre obs as stated by others due to me going DTs if I see him add fast gates.
Of course he has HT gathering energy, faster nat, faster 2nd gas, faster +1 and the cannons do count for something even later in the game. Overall I feel equal, as I have the option to take a 3rd off just reaver goon if I see him tech to robo or go HTs myself.
Can a stronger player (I'm C+) enlighten me as to who holds the advantage in this situation?
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On March 03 2011 03:42 Muff2n wrote: I don't have enough of an understanding to be sure about this.
But.
My response has always been (off shuttle obs rvr obs) to move out asap with the reaver and pressure as much as I can. I rally my next 2 goons and obs to my choke to defend the backstab. Then I cut goons to expo ASAP. If he has few cannons, attack and win. If he has built enough cannons, I dont feel behind. He has spent $$$ on base defence (4 out front and 1 in main lets call it). I also have an obs in his base and will get 100% scouting info for ages. He can't move out pre obs as stated by others due to me going DTs if I see him add fast gates.
Of course he has HT gathering energy, faster nat, faster 2nd gas, faster +1 and the cannons do count for something even later in the game. Overall I feel equal, as I have the option to take a 3rd off just reaver goon if I see him tech to robo or go HTs myself.
Can a stronger player (I'm C+) enlighten me as to who holds the advantage in this situation?
if you can force him to make alot of cannons, like 6-7, then you can afford to double expand if you know how to keep up the pressure. basically, this will be a 3 base vs 2 base but the extra base advantage you have only comes into play after the first huge engagement.
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Protoss will have at least 3 storms in that situation, so unless you catch them being cocky with only like 1 cannon to hold, they're going to be able to defend that pretty easily.
I wouldn't waste my money on one reaver (just take your expansion faster or get your DTs out faster) unless I was planning on going shuttle speed to harass (so I could have it for future storm drops).
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On February 28 2011 15:26 endy wrote: What I always do at my C- level when I scout dts into expand :
Because of dt tech + exp + cannons, he will usually make obs very late, and because of the risk that I push his natural with goons reavers, he'll keep all his units at his nat. So I only make 1 obs to defend dts and expand. Then I'll use my shuttle + reaver to harass. Because he'll keep units at nat and he doesn't have obs, unless I fly my shuttle over a hidden pylon or something, harassing him is really easy. Even if I don't get any probe, he'll have to move probes from main to natural and lose a lot of mining time. With my rather fast expand + harassment, I'm in a decent position for mid-game.
That wont work against better players. They will leave 3 or so goons at their nat to block off reaver harrass...and only if you come to his doorstep will he open up his natural for harrassment. But you cant afford to leave your army and harrass because you could actually get rolled by storms and goons during the absence of your reavers. It is quite complex so maybe D~C ranks might not defend like so...but B+ ranks will defend like so.... Im not a B+ player myself but i know this is what happens because ive seen it in games from progamers and some high level iccup players
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On March 03 2011 13:19 Ero-Sennin wrote: Protoss will have at least 3 storms in that situation, so unless you catch them being cocky with only like 1 cannon to hold, they're going to be able to defend that pretty easily.
I wouldn't waste my money on one reaver (just take your expansion faster or get your DTs out faster) unless I was planning on going shuttle speed to harass (so I could have it for future storm drops).
Hmm this is something I have considered. But I felt that the reaver would help to force extra cannons. Of course the dt player has no idea whether there is actually a reaver in the shuttle, so you can fake him and not even build one. But I do know that I like to go goon reaver followup and take a fast 3rd so I need to churn out the reavers to help vs speedlots. Not sure though.
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On March 04 2011 06:44 Muff2n wrote:Show nested quote +On March 03 2011 13:19 Ero-Sennin wrote: Protoss will have at least 3 storms in that situation, so unless you catch them being cocky with only like 1 cannon to hold, they're going to be able to defend that pretty easily.
I wouldn't waste my money on one reaver (just take your expansion faster or get your DTs out faster) unless I was planning on going shuttle speed to harass (so I could have it for future storm drops). Hmm this is something I have considered. But I felt that the reaver would help to force extra cannons. Of course the dt player has no idea whether there is actually a reaver in the shuttle, so you can fake him and not even build one. But I do know that I like to go goon reaver followup and take a fast 3rd so I need to churn out the reavers to help vs speedlots. Not sure though.
waiting for your reaver and then pushing out is dangerous. you have to force the extra cannons right when his expansion just gets up so he has to add cannons instead of gateways. you're basically forcing him to delay his timing push against you and to even out the economic advantage.
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I'm pretty surprised to see all these answers. I never had problems with dt builds with the standart 2 gate goon rivers. Shuttle > obs > river > river (obs as u move out to defend the dt backstab) while constantly producing goons of 2 gates and just brake him.
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On March 04 2011 06:58 JMave wrote:Show nested quote +On March 04 2011 06:44 Muff2n wrote:On March 03 2011 13:19 Ero-Sennin wrote: Protoss will have at least 3 storms in that situation, so unless you catch them being cocky with only like 1 cannon to hold, they're going to be able to defend that pretty easily.
I wouldn't waste my money on one reaver (just take your expansion faster or get your DTs out faster) unless I was planning on going shuttle speed to harass (so I could have it for future storm drops). Hmm this is something I have considered. But I felt that the reaver would help to force extra cannons. Of course the dt player has no idea whether there is actually a reaver in the shuttle, so you can fake him and not even build one. But I do know that I like to go goon reaver followup and take a fast 3rd so I need to churn out the reavers to help vs speedlots. Not sure though. waiting for your reaver and then pushing out is dangerous. you have to force the extra cannons right when his expansion just gets up so he has to add cannons instead of gateways. you're basically forcing him to delay his timing push against you and to even out the economic advantage.
But I have spent moneys on a shuttle and a robo bay. Thats his nexus paid for right there. Ok he might not have goon range but do you really think I can do anything? I can't make the reaver and fly it later because I need that 2nd obs as soon as I move my goons out. More details on the tactics involved please! (Also second argument: its 80 ingame seconds, and I have 2 gates producing. He definately is not out producing me so I'm not sure the cannon situation would change. [though I accept storm is researching]).
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On March 04 2011 08:20 Muff2n wrote:Show nested quote +On March 04 2011 06:58 JMave wrote:On March 04 2011 06:44 Muff2n wrote:On March 03 2011 13:19 Ero-Sennin wrote: Protoss will have at least 3 storms in that situation, so unless you catch them being cocky with only like 1 cannon to hold, they're going to be able to defend that pretty easily.
I wouldn't waste my money on one reaver (just take your expansion faster or get your DTs out faster) unless I was planning on going shuttle speed to harass (so I could have it for future storm drops). Hmm this is something I have considered. But I felt that the reaver would help to force extra cannons. Of course the dt player has no idea whether there is actually a reaver in the shuttle, so you can fake him and not even build one. But I do know that I like to go goon reaver followup and take a fast 3rd so I need to churn out the reavers to help vs speedlots. Not sure though. waiting for your reaver and then pushing out is dangerous. you have to force the extra cannons right when his expansion just gets up so he has to add cannons instead of gateways. you're basically forcing him to delay his timing push against you and to even out the economic advantage. But I have spent moneys on a shuttle and a robo bay. Thats his nexus paid for right there. Ok he might not have goon range but do you really think I can do anything? I can't make the reaver and fly it later because I need that 2nd obs as soon as I move my goons out. More details on the tactics involved please! (Also second argument: its 80 ingame seconds, and I have 2 gates producing. He definately is not out producing me so I'm not sure the cannon situation would change. [though I accept storm is researching]).
if he had gone dts, his dts would usually arrive when your shuttle is still half-way building. so you can cancel the shuttle and make a second observer instead. normally, a dt player will expand right when his dt is out, followed by researching storm. at this point, his unit count is extremely low and he will probably just be warping in cannons. if you attack now with 7 or so goons, then you have an extremely good chance killing off his natural expansion or at the very least, force him to make so many cannons.
usually by this time, his expansion will already be up for approx 1 minute, which is prime time to add gateways. so you need to force him to be adding cannons at this point so that he cannot achieve his gateway count for a timing push.
note that when you push out with the first 7 goons and 2 zealots, its important to expand at your natural right away and rallying your next 2 goons to your ramp with your second observer. if you can force an over-reaction by him or if he makes a whole lot of cannons(like 6-7), then go and get another base.
but even at this point, you haven't really won because he still has a superior economy and therefore, a stronger army for that period of time so you still need to be up to par with your macro and to constantly be on the look out for his gateway count and when he decides to push out.
also, you must match his tech as well.
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i think a lot of you guys are also counting on the dt player to skip goon range in order to get dts this isnt really necessary, because the aim for this player isnt to all in you..he just wants the economic advantage in that case he only needs to make 1 dt as opposed to the usual 2 that we see in older games. the money that would have gone into the 2nd dt has instead been spent on goon range example bisu vs pure 09-10 playoffs
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On March 04 2011 11:54 evilfatsh1t wrote: i think a lot of you guys are also counting on the dt player to skip goon range in order to get dts this isnt really necessary, because the aim for this player isnt to all in you..he just wants the economic advantage in that case he only needs to make 1 dt as opposed to the usual 2 that we see in older games. the money that would have gone into the 2nd dt has instead been spent on goon range example bisu vs pure 09-10 playoffs
i think that game was really the way it was because of the map layout. because of that huge long distance between the bases and that shorter distance with the small bridge, they could afford to do things you don't normally see like 1 gate expansion and this 1 gate dt goon range thing.
bisu essentially predicted pure's decision on going for a fast 1 gate expansion the moment he saw that pure went zcorez and no goon range upgrade after pure's first goon was out. at that timing, its usually when the second gate for a dt opponent would go up(3/4 citadel completion). this 1 gate dt goon range is an adaptation to what bisu saw and he realised that he could apply pressure to pure with a higher goon count and a single dt because of the delayed robo timing due to the expansion. also, bisu could squeeze out 3 goons instead of 2 because he didn't add that second gateway.
had pure gone for a standard 2 gate robo, i doubt bisu would have gone for a 1 gate dt goon range into expansion.
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Personally I am pretty sure that if you go for a greedy fast reaver(for example, robo before range), your push will be very tough to stop. He'll probably still get ~2 storms out, but that just won't be enough against micro. Now, as far as standard zeal-core-zeal-goon-goon/robo-goon-2nd gate, you're better off going for 2obs nexus after 6-8 goons, make sure he has to get many cannons(really many. if it's less than 4, you might as well kill him), and play from there. Your nexus will be barely behind, so that leaves tech disadvantage. Tech archives asap, and DT drop him if your obs reveals late robo or no cannons. (2 cannons in main? drop 2DT 2zealots on top of first cannon, abuse the area not protected by the other one). You'll probably be behind on +1, but hey, you'll see all the guy's doing. Expand earlier than him by having few gates less -> grabbing nexus -> throwing down gates, you'll be fine.
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On March 04 2011 14:02 JMave wrote:Show nested quote +On March 04 2011 11:54 evilfatsh1t wrote: i think a lot of you guys are also counting on the dt player to skip goon range in order to get dts this isnt really necessary, because the aim for this player isnt to all in you..he just wants the economic advantage in that case he only needs to make 1 dt as opposed to the usual 2 that we see in older games. the money that would have gone into the 2nd dt has instead been spent on goon range example bisu vs pure 09-10 playoffs i think that game was really the way it was because of the map layout. because of that huge long distance between the bases and that shorter distance with the small bridge, they could afford to do things you don't normally see like 1 gate expansion and this 1 gate dt goon range thing. bisu essentially predicted pure's decision on going for a fast 1 gate expansion the moment he saw that pure went zcorez and no goon range upgrade after pure's first goon was out. at that timing, its usually when the second gate for a dt opponent would go up(3/4 citadel completion). this 1 gate dt goon range is an adaptation to what bisu saw and he realised that he could apply pressure to pure with a higher goon count and a single dt because of the delayed robo timing due to the expansion. also, bisu could squeeze out 3 goons instead of 2 because he didn't add that second gateway. had pure gone for a standard 2 gate robo, i doubt bisu would have gone for a 1 gate dt goon range into expansion.
pure didnt go zcore z he went corezgoon goon upgrade was also running before the goon got out... bisu didnt predict what pures build was going to be and even if he could he made the wrong decision of "pressuring" with a dt because if pure had been a little more careful with his observer the dt would have achieved nothing...and pure would have been way ahead bisu vs stats is an example of bisu going dt fe and stats doing the same build as pure, where he successfully blocks the first dt, is equal in economy and applies better pressure mid game but on topic, yes maps probably did have an effect on whether bisu could upgrade goon range etc, but this just shows that there isnt a 100% correct way to play anything
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On March 04 2011 18:37 evilfatsh1t wrote:Show nested quote +On March 04 2011 14:02 JMave wrote:On March 04 2011 11:54 evilfatsh1t wrote: i think a lot of you guys are also counting on the dt player to skip goon range in order to get dts this isnt really necessary, because the aim for this player isnt to all in you..he just wants the economic advantage in that case he only needs to make 1 dt as opposed to the usual 2 that we see in older games. the money that would have gone into the 2nd dt has instead been spent on goon range example bisu vs pure 09-10 playoffs i think that game was really the way it was because of the map layout. because of that huge long distance between the bases and that shorter distance with the small bridge, they could afford to do things you don't normally see like 1 gate expansion and this 1 gate dt goon range thing. bisu essentially predicted pure's decision on going for a fast 1 gate expansion the moment he saw that pure went zcorez and no goon range upgrade after pure's first goon was out. at that timing, its usually when the second gate for a dt opponent would go up(3/4 citadel completion). this 1 gate dt goon range is an adaptation to what bisu saw and he realised that he could apply pressure to pure with a higher goon count and a single dt because of the delayed robo timing due to the expansion. also, bisu could squeeze out 3 goons instead of 2 because he didn't add that second gateway. had pure gone for a standard 2 gate robo, i doubt bisu would have gone for a 1 gate dt goon range into expansion. pure didnt go zcore z he went corezgoon goon upgrade was also running before the goon got out... bisu didnt predict what pures build was going to be and even if he could he made the wrong decision of "pressuring" with a dt because if pure had been a little more careful with his observer the dt would have achieved nothing...and pure would have been way ahead bisu vs stats is an example of bisu going dt fe and stats doing the same build as pure, where he successfully blocks the first dt, is equal in economy and applies better pressure mid game but on topic, yes maps probably did have an effect on whether bisu could upgrade goon range etc, but this just shows that there isnt a 100% correct way to play anything
okay i don't know which game you are referring to. apparently, there are two games with bisu vs pure both on polaris except on is played the day before the other. i was watching the one on the 25th.
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just a small note, there is a better timing window before his cannons go up rather than waiting for reaver. When I dt expand, I find it easy to deal with goon reaver timing pushes. The problem lies in the 2 gate pressuring the nat when you want to expand. It's a good way to delay or even kill him. The first dt has to chase off the goons in order for you to put up cannons which will delay the expansion quite a bit.
Oh yeah, I just saw Jmave typed the same thing I did, but more elaborate.
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On March 04 2011 10:20 JMave wrote:Show nested quote +On March 04 2011 08:20 Muff2n wrote:On March 04 2011 06:58 JMave wrote:On March 04 2011 06:44 Muff2n wrote:On March 03 2011 13:19 Ero-Sennin wrote: Protoss will have at least 3 storms in that situation, so unless you catch them being cocky with only like 1 cannon to hold, they're going to be able to defend that pretty easily.
I wouldn't waste my money on one reaver (just take your expansion faster or get your DTs out faster) unless I was planning on going shuttle speed to harass (so I could have it for future storm drops). Hmm this is something I have considered. But I felt that the reaver would help to force extra cannons. Of course the dt player has no idea whether there is actually a reaver in the shuttle, so you can fake him and not even build one. But I do know that I like to go goon reaver followup and take a fast 3rd so I need to churn out the reavers to help vs speedlots. Not sure though. waiting for your reaver and then pushing out is dangerous. you have to force the extra cannons right when his expansion just gets up so he has to add cannons instead of gateways. you're basically forcing him to delay his timing push against you and to even out the economic advantage. But I have spent moneys on a shuttle and a robo bay. Thats his nexus paid for right there. Ok he might not have goon range but do you really think I can do anything? I can't make the reaver and fly it later because I need that 2nd obs as soon as I move my goons out. More details on the tactics involved please! (Also second argument: its 80 ingame seconds, and I have 2 gates producing. He definately is not out producing me so I'm not sure the cannon situation would change. [though I accept storm is researching]). if he had gone dts, his dts would usually arrive when your shuttle is still half-way building. so you can cancel the shuttle and make a second observer instead. normally, a dt player will expand right when his dt is out, followed by researching storm. at this point, his unit count is extremely low and he will probably just be warping in cannons. if you attack now with 7 or so goons, then you have an extremely good chance killing off his natural expansion or at the very least, force him to make so many cannons. usually by this time, his expansion will already be up for approx 1 minute, which is prime time to add gateways. so you need to force him to be adding cannons at this point so that he cannot achieve his gateway count for a timing push. note that when you push out with the first 7 goons and 2 zealots, its important to expand at your natural right away and rallying your next 2 goons to your ramp with your second observer. if you can force an over-reaction by him or if he makes a whole lot of cannons(like 6-7), then go and get another base. but even at this point, you haven't really won because he still has a superior economy and therefore, a stronger army for that period of time so you still need to be up to par with your macro and to constantly be on the look out for his gateway count and when he decides to push out. also, you must match his tech as well.
Well you make an interesting point about the gateway timing. Not something I had thought about. However I think we are talking about different build orders. Assuming he scouts me and I must wait until my goon pops his probe my BO is:
z core z goons... range robo gate shuttle obs reaver. Depending when he attacks I could potentially cancel the robo bay and reaver, its its kind of one of those situations where you have started a BO, I don't feel its a good thing to give it up.
I would take your advice had I gone my no ramp map bo z core z range gate robo obs nexus and indeed, I would be happy to face a DT player here as I can pressure with 2 gate goon and expo without spending moneys on shuttles, etc. Guess I'll have to wait until I see a vod of a pro who goes shuttle obs and then sees DTs.
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i've played alot of games against dt openings and i've realised that a 1 gate reaver opening is also very strong against such a play.
the idea behind 1 gate reaver is to get speed for your shuttle really early on, giving you tons of options to harass while expanding because a speed shuttle is much better at dealing harassment. since he is going to focus most of his forces at his nat, doing shuttle harass at the main becomes much easier as well.
the build is to skip making a second gate and start shuttle speed after you build the reaver. you can expand once the speed upgrade has commenced.
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