I'd really appreciate it. Also, if you can tell me what the reaver / goon player is supposed to do, that would also be much appreciated. Wether it's possible to tell that he's going to do it and adapt early, or if there's something you can do after he gets that fast exp up with the templars behind it.
PvP - reaver dragoon vs DT FE into HT's
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vOdToasT
Sweden2870 Posts
I'd really appreciate it. Also, if you can tell me what the reaver / goon player is supposed to do, that would also be much appreciated. Wether it's possible to tell that he's going to do it and adapt early, or if there's something you can do after he gets that fast exp up with the templars behind it. | ||
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JMave
Singapore1806 Posts
the reason is that he will be very low on unit count. if you wait to have your reaver out then attack, he will probably have way enough cannons in his nat front and his storm research would probably already be finished. normally if you open dts in pvp, the idea is to gain control with the dt to sort of threaten him of a dt sneak in if he decides to attack. so if you get the second observer, you can defend your ramp with your next 2 goons after your first group of 7 moves out. | ||
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WeRRa
378 Posts
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evilfatsh1t
Australia8849 Posts
On February 27 2011 23:06 WeRRa wrote: imo the one with reavers has the adavantage, cause u have more units, u just push as soon as u see he has the dts and should win pretty easy. wrong. by the time you see his dts you will be either dead (if you have no obs) or busy killing the dt. at this timing you wont have a reaver which means you must push out with goons only, which will be destroyed by the 4 or so cannons + goons the opponent has. the best thing to do is wait it out for at least reavers and go for a timing attack when the opponent only has 2 or so storms bisu vs stork msl ro16? bisu goes dt fe vs stork reavers stork wins basically with dt fe you arent aiming to win the game (although it can happen) youre just trying to harrass and slow down the opponent while you expand and get an economic advantage. after getting out enough units including high templars you would roll the opponent due to him only having reavers as his support for his goons from the opponents perspective he should attempt reaver harrass to reduce the gap in economy and there is also a small timing window for the reaver player in which the dt fe player will not have sufficient storms to overpower 2 reaver/3reaver otherwise the reaver player cant do anything besides follow tech and continue harrass attempts etc and win through overall game sense (positioning, when to fight, where to attack, when to take 3rd etc) | ||
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vOdToasT
Sweden2870 Posts
On February 27 2011 21:57 JMave wrote: if he goes dt and you go goon reaver, then you should make a second observer after your first or if you made shuttle then after shuttle, and attack. the reason is that he will be very low on unit count. if you wait to have your reaver out then attack, he will probably have way enough cannons in his nat front and his storm research would probably already be finished. normally if you open dts in pvp, the idea is to gain control with the dt to sort of threaten him of a dt sneak in if he decides to attack. so if you get the second observer, you can defend your ramp with your next 2 goons after your first group of 7 moves out. So you mean attack with just dragoons and an observer, with no reaver? I guess that actually makes sense. The cannons you force him to throw up to survive might even out the economical advantage he got from the über early expansion, too. | ||
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foppa
Canada451 Posts
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vOdToasT
Sweden2870 Posts
On February 27 2011 23:31 foppa wrote: some goons reaver pushes will break it. your timing needs to hit before storm and/or your shuttle needs to be quick on picking up your reaver to avoid storms. best advice is that you should figure out his goon range timing when your goon range is done. if you notice his is not done, 2 gate obs is a far better option. if unsure, i would always ground reaver expand which is far more conservative and isnt really bad vs anything (besides 1 gate expand) but scouting from your first units should be able to tell if thats going on Sometimes I manage to break their front with goon reaver, but most of the time the storms fend me off :/ Anyway, even if Bisu had stayed at home with his templars during that game of MSL ro16, Stork would probably still have been able to break it with good micro. So I guess if you do a standard gate robo gate you should be fine as long as your micro isn't lackluster. | ||
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foppa
Canada451 Posts
On February 27 2011 23:39 vOdToasT wrote: Sometimes I manage to break their front with goon reaver, but most of the time the storms fend me off :/ Anyway, even if Bisu had stayed at home with his templars during that game of MSL ro16, Stork would probably still have been able to break it with good micro. So I guess if you do a standard gate robo gate you should be fine as long as your micro isn't lackluster. if you do obs before shuttle, you aren't going to break it. then it comes down to excellent micro. myself I don't want to decide the game on my micro in the early game. I am more confident going into the midgame at par. that's why i would always try my best to figure out the goon range timing. but again this is kind of the coin flip nature of pvp. usually reaver pushes put you somewhat behind against dt openings. | ||
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vOdToasT
Sweden2870 Posts
On February 27 2011 23:49 foppa wrote: if you do obs before shuttle, you aren't going to break it. then it comes down to excellent micro. myself I don't want to decide the game on my micro in the early game. I am more confident going into the midgame at par. that's why i would always try my best to figure out the goon range timing. but again this is kind of the coin flip nature of pvp. usually reaver pushes put you somewhat behind against dt openings. Yeah, that's my problem. I'm searching for a safe opening that lets me adapt to anything and that will never put me behind just because of build order poker. DT fast expand is weak vs 3 gate dragoons with an obs, and 2 gate dragoon + reaver is weak vs DT fast expand... or so it seems to me. It's quite annoying. | ||
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foppa
Canada451 Posts
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Mortality
United States4790 Posts
On February 27 2011 21:47 vOdToasT wrote: Are there any vods or replays where one Protoss goes normal reaver goon (2 or 3 gate), and the other P goes DT fast expand, some cannons, then templars behind the cannons with storm, and the reaver / goon player wins? I'd really appreciate it. Also, if you can tell me what the reaver / goon player is supposed to do, that would also be much appreciated. Wether it's possible to tell that he's going to do it and adapt early, or if there's something you can do after he gets that fast exp up with the templars behind it. Firstly, I'm going to assume that you had the forethought to get an observer up. If you did a remotely competent job scouting you should be able to find out if he's going dt. If you are caught by surprise you are probably dead. From here you have an obvious decision to make: attack or defend? I can't tell you what to do because it has to do with the exact game + your style. These kinds of open ended threads are very bad in that sense. A replay OF YOU would be very nice. When you just say "help, I don't know what to do against X" other players are forced to play an imaginary game of SC in their heads. You might then say "but I want VODs or reps or progamer and what they do" but 1-2 VODs or reps will not define what will happen when playing against X. What happens in a game is always situational. Also, the "proper" response for a progamer might not work the same for a D or C rank player... With attacking, there are a couple considerations. 1. Assuming you macro'd properly, there should be a timing window in which you can strike. But if you had too much difficulty protecting yourself from his initial dt (let's say, your obs came out slower than his dt so you ended up losing a few dragoons you used to clog your entrance while waiting for obs, just as an example) you may end up missing the window. If this happens your only hope rests with your reaver (see defense below). 2. You will need 2 obs, obviously. One has to go with your army, the other has to be used to defend your base. If you did a 3 gate/reaver then I see attack as your only option. With defense, you only need 1 obs since you aren't going to be pushing on him. Use your initial reaver to pressure him directly. You don't actually have to make many kills, but the main idea is that you need to keep him pressured. Don't allow yourself to feel pressured that he expanded before you. Unless you were cutting probes, that actually won't matter as much as you might think. Since you're now playing a macro game, your main consideration should be his army composition when he pushes out. He's going to be zealot heavy since he invested his gas in dt and storm. How the battles turn out will depend heavily on his ability to surround your dragoons and his ability to use storm effectively against you. Note that he will likely have an advantage in upgrades as well, so you need to be smart with your army. (But smart does NOT mean scared, just fyi.) I'd advise keeping up with reavers throughout the midgame and researching scarab damage upgrade to make them more effective. I'd also advise getting that citadel fairly quickly after you expand so that you can get speedy zeals of your own. Whereas he's going to be using his zealots to surround and kill your dragoons, your zealots serve the purpose of a meat shield to keep him off of you. At that point it comes down heavily to your reaver micro. Use them well and the fact that he's zealot heavy could wind up hurting him; lose them to his storms and you're gonna die. | ||
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Knickknack
United States1187 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=57463 and here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=108748 This might be called one of the slight weaknesses of reaver builds, along with 4gate, etc. If you have no to minimal investment in shuttle-bay-reaver tech then expo asap probably or delay expo slightly for timing attack if you can manage it. If you are farther along in tech, then you decide between all-inish 2reaver attack, or 1reaver attack. That's really all there is early on. | ||
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JMave
Singapore1806 Posts
On February 27 2011 23:16 vOdToasT wrote: So you mean attack with just dragoons and an observer, with no reaver? I guess that actually makes sense. The cannons you force him to throw up to survive might even out the economical advantage he got from the über early expansion, too. yes. i have played a ton of pvps against dt openings and i found the best option to be attacking at that timing. usually, you can't just force him to build more cannons but you must try to take out the nat and as many probes as possible if he pulls them over to defend. | ||
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vOdToasT
Sweden2870 Posts
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endy
Switzerland8970 Posts
Because of dt tech + exp + cannons, he will usually make obs very late, and because of the risk that I push his natural with goons reavers, he'll keep all his units at his nat. So I only make 1 obs to defend dts and expand. Then I'll use my shuttle + reaver to harass. Because he'll keep units at nat and he doesn't have obs, unless I fly my shuttle over a hidden pylon or something, harassing him is really easy. Even if I don't get any probe, he'll have to move probes from main to natural and lose a lot of mining time. With my rather fast expand + harassment, I'm in a decent position for mid-game. | ||
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JMave
Singapore1806 Posts
On February 28 2011 15:26 endy wrote: What I always do at my C- level when I scout dts into expand : Because of dt tech + exp + cannons, he will usually make obs very late, and because of the risk that I push his natural with goons reavers, he'll keep all his units at his nat. So I only make 1 obs to defend dts and expand. Then I'll use my shuttle + reaver to harass. Because he'll keep units at nat and he doesn't have obs, unless I fly my shuttle over a hidden pylon or something, harassing him is really easy. Even if I don't get any probe, he'll have to move probes from main to natural and lose a lot of mining time. With my rather fast expand + harassment, I'm in a decent position for mid-game. i quite agree. if you decide not to attack, then the pressure is back on you though. your next priority after getting your expanion is to match his tech because him going dts automatically puts him ahead in tech. also adding in 1-2 dts in your army composition is good because it will force him to get observers before being able to push out, which can allow you to squeeze in a third faster than he can. | ||
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foppa
Canada451 Posts
On February 28 2011 19:12 JMave wrote: i quite agree. if you decide not to attack, then the pressure is back on you though. your next priority after getting your expanion is to match his tech because him going dts automatically puts him ahead in tech. also adding in 1-2 dts in your army composition is good because it will force him to get observers before being able to push out, which can allow you to squeeze in a third faster than he can. getting dt tech doesn't mean you're going to be able to safely expand. why progamers automatically go to citadel as soon as they realize their opponent opened dt is to be able to counter a no-robo timing push | ||
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Ero-Sennin
United States756 Posts
Can you win if they go DT/HT/cannon? Yeah, you need 3 gate goon constant production and 2 reavers. Then you need to micro your reavers/shuttle effectively enough so they don't die to the storms. It's really tough though. | ||
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JMave
Singapore1806 Posts
On February 28 2011 23:47 foppa wrote: getting dt tech doesn't mean you're going to be able to safely expand. why progamers automatically go to citadel as soon as they realize their opponent opened dt is to be able to counter a no-robo timing push i don't know where you are getting at. i'm not saying to primarily get dt tech to prevent him from moving out. it is to catch up with him in terms of tech. your main priority is still to get hts with storm. | ||
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foppa
Canada451 Posts
On March 01 2011 09:43 JMave wrote: i don't know where you are getting at. i'm not saying to primarily get dt tech to prevent him from moving out. it is to catch up with him in terms of tech. your main priority is still to get hts with storm. no, i'm saying thats the reason to get templar tech. if you don't get templar tech asap and he decides to go to 6 gates without a robo, you're going to lose every single time. | ||
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tryummm
774 Posts
You can send your Dragoons to make sure he puts cannons up. If he doesn't make cannons or they're late its an easy win for you. You can try to reaver push to make sure he got enough HT, but this is risky. Too bad I don't remember the VOD that I saw the timing push. I'll update this post if I see the VOD again. | ||
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dRaW
Canada5744 Posts
On February 27 2011 23:39 vOdToasT wrote: Sometimes I manage to break their front with goon reaver, but most of the time the storms fend me off :/ Anyway, even if Bisu had stayed at home with his templars during that game of MSL ro16, Stork would probably still have been able to break it with good micro. So I guess if you do a standard gate robo gate you should be fine as long as your micro isn't lackluster. They don't have goon range, use the reaver and put it on his natural ramp and snipe templars or try to storm dodge with the reaver making him waste storms on the reaver only, your goons can take out his cannons if he has no storms. Another way to know is you be active with your goon scout, if you be a little more bold with it you can determine his goon range timing (when yours is done try to attack his goon) if he doesnt have it you can anticipate dt, if he does have it then his dt timing will be delayed. From this point you can expand into dt drop yourself or even storm drop as he will have late obs. | ||
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Muff2n
United Kingdom251 Posts
But. My response has always been (off shuttle obs rvr obs) to move out asap with the reaver and pressure as much as I can. I rally my next 2 goons and obs to my choke to defend the backstab. Then I cut goons to expo ASAP. If he has few cannons, attack and win. If he has built enough cannons, I dont feel behind. He has spent $$$ on base defence (4 out front and 1 in main lets call it). I also have an obs in his base and will get 100% scouting info for ages. He can't move out pre obs as stated by others due to me going DTs if I see him add fast gates. Of course he has HT gathering energy, faster nat, faster 2nd gas, faster +1 and the cannons do count for something even later in the game. Overall I feel equal, as I have the option to take a 3rd off just reaver goon if I see him tech to robo or go HTs myself. Can a stronger player (I'm C+) enlighten me as to who holds the advantage in this situation? | ||
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JMave
Singapore1806 Posts
On March 03 2011 03:42 Muff2n wrote: I don't have enough of an understanding to be sure about this. But. My response has always been (off shuttle obs rvr obs) to move out asap with the reaver and pressure as much as I can. I rally my next 2 goons and obs to my choke to defend the backstab. Then I cut goons to expo ASAP. If he has few cannons, attack and win. If he has built enough cannons, I dont feel behind. He has spent $$$ on base defence (4 out front and 1 in main lets call it). I also have an obs in his base and will get 100% scouting info for ages. He can't move out pre obs as stated by others due to me going DTs if I see him add fast gates. Of course he has HT gathering energy, faster nat, faster 2nd gas, faster +1 and the cannons do count for something even later in the game. Overall I feel equal, as I have the option to take a 3rd off just reaver goon if I see him tech to robo or go HTs myself. Can a stronger player (I'm C+) enlighten me as to who holds the advantage in this situation? if you can force him to make alot of cannons, like 6-7, then you can afford to double expand if you know how to keep up the pressure. basically, this will be a 3 base vs 2 base but the extra base advantage you have only comes into play after the first huge engagement. | ||
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Ero-Sennin
United States756 Posts
I wouldn't waste my money on one reaver (just take your expansion faster or get your DTs out faster) unless I was planning on going shuttle speed to harass (so I could have it for future storm drops). | ||
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evilfatsh1t
Australia8849 Posts
On February 28 2011 15:26 endy wrote: What I always do at my C- level when I scout dts into expand : Because of dt tech + exp + cannons, he will usually make obs very late, and because of the risk that I push his natural with goons reavers, he'll keep all his units at his nat. So I only make 1 obs to defend dts and expand. Then I'll use my shuttle + reaver to harass. Because he'll keep units at nat and he doesn't have obs, unless I fly my shuttle over a hidden pylon or something, harassing him is really easy. Even if I don't get any probe, he'll have to move probes from main to natural and lose a lot of mining time. With my rather fast expand + harassment, I'm in a decent position for mid-game. That wont work against better players. They will leave 3 or so goons at their nat to block off reaver harrass...and only if you come to his doorstep will he open up his natural for harrassment. But you cant afford to leave your army and harrass because you could actually get rolled by storms and goons during the absence of your reavers. It is quite complex so maybe D~C ranks might not defend like so...but B+ ranks will defend like so.... Im not a B+ player myself but i know this is what happens because ive seen it in games from progamers and some high level iccup players | ||
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Muff2n
United Kingdom251 Posts
On March 03 2011 13:19 Ero-Sennin wrote: Protoss will have at least 3 storms in that situation, so unless you catch them being cocky with only like 1 cannon to hold, they're going to be able to defend that pretty easily. I wouldn't waste my money on one reaver (just take your expansion faster or get your DTs out faster) unless I was planning on going shuttle speed to harass (so I could have it for future storm drops). Hmm this is something I have considered. But I felt that the reaver would help to force extra cannons. Of course the dt player has no idea whether there is actually a reaver in the shuttle, so you can fake him and not even build one. But I do know that I like to go goon reaver followup and take a fast 3rd so I need to churn out the reavers to help vs speedlots. Not sure though. | ||
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JMave
Singapore1806 Posts
On March 04 2011 06:44 Muff2n wrote: Hmm this is something I have considered. But I felt that the reaver would help to force extra cannons. Of course the dt player has no idea whether there is actually a reaver in the shuttle, so you can fake him and not even build one. But I do know that I like to go goon reaver followup and take a fast 3rd so I need to churn out the reavers to help vs speedlots. Not sure though. waiting for your reaver and then pushing out is dangerous. you have to force the extra cannons right when his expansion just gets up so he has to add cannons instead of gateways. you're basically forcing him to delay his timing push against you and to even out the economic advantage. | ||
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sashkata
Bulgaria3241 Posts
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Muff2n
United Kingdom251 Posts
On March 04 2011 06:58 JMave wrote: waiting for your reaver and then pushing out is dangerous. you have to force the extra cannons right when his expansion just gets up so he has to add cannons instead of gateways. you're basically forcing him to delay his timing push against you and to even out the economic advantage. But I have spent moneys on a shuttle and a robo bay. Thats his nexus paid for right there. Ok he might not have goon range but do you really think I can do anything? I can't make the reaver and fly it later because I need that 2nd obs as soon as I move my goons out. More details on the tactics involved please! (Also second argument: its 80 ingame seconds, and I have 2 gates producing. He definately is not out producing me so I'm not sure the cannon situation would change. [though I accept storm is researching]). | ||
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JMave
Singapore1806 Posts
On March 04 2011 08:20 Muff2n wrote: But I have spent moneys on a shuttle and a robo bay. Thats his nexus paid for right there. Ok he might not have goon range but do you really think I can do anything? I can't make the reaver and fly it later because I need that 2nd obs as soon as I move my goons out. More details on the tactics involved please! (Also second argument: its 80 ingame seconds, and I have 2 gates producing. He definately is not out producing me so I'm not sure the cannon situation would change. [though I accept storm is researching]). if he had gone dts, his dts would usually arrive when your shuttle is still half-way building. so you can cancel the shuttle and make a second observer instead. normally, a dt player will expand right when his dt is out, followed by researching storm. at this point, his unit count is extremely low and he will probably just be warping in cannons. if you attack now with 7 or so goons, then you have an extremely good chance killing off his natural expansion or at the very least, force him to make so many cannons. usually by this time, his expansion will already be up for approx 1 minute, which is prime time to add gateways. so you need to force him to be adding cannons at this point so that he cannot achieve his gateway count for a timing push. note that when you push out with the first 7 goons and 2 zealots, its important to expand at your natural right away and rallying your next 2 goons to your ramp with your second observer. if you can force an over-reaction by him or if he makes a whole lot of cannons(like 6-7), then go and get another base. but even at this point, you haven't really won because he still has a superior economy and therefore, a stronger army for that period of time so you still need to be up to par with your macro and to constantly be on the look out for his gateway count and when he decides to push out. also, you must match his tech as well. | ||
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evilfatsh1t
Australia8849 Posts
this isnt really necessary, because the aim for this player isnt to all in you..he just wants the economic advantage in that case he only needs to make 1 dt as opposed to the usual 2 that we see in older games. the money that would have gone into the 2nd dt has instead been spent on goon range example bisu vs pure 09-10 playoffs | ||
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JMave
Singapore1806 Posts
On March 04 2011 11:54 evilfatsh1t wrote: i think a lot of you guys are also counting on the dt player to skip goon range in order to get dts this isnt really necessary, because the aim for this player isnt to all in you..he just wants the economic advantage in that case he only needs to make 1 dt as opposed to the usual 2 that we see in older games. the money that would have gone into the 2nd dt has instead been spent on goon range example bisu vs pure 09-10 playoffs i think that game was really the way it was because of the map layout. because of that huge long distance between the bases and that shorter distance with the small bridge, they could afford to do things you don't normally see like 1 gate expansion and this 1 gate dt goon range thing. bisu essentially predicted pure's decision on going for a fast 1 gate expansion the moment he saw that pure went zcorez and no goon range upgrade after pure's first goon was out. at that timing, its usually when the second gate for a dt opponent would go up(3/4 citadel completion). this 1 gate dt goon range is an adaptation to what bisu saw and he realised that he could apply pressure to pure with a higher goon count and a single dt because of the delayed robo timing due to the expansion. also, bisu could squeeze out 3 goons instead of 2 because he didn't add that second gateway. had pure gone for a standard 2 gate robo, i doubt bisu would have gone for a 1 gate dt goon range into expansion. | ||
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Soulforged
Latvia940 Posts
Your nexus will be barely behind, so that leaves tech disadvantage. Tech archives asap, and DT drop him if your obs reveals late robo or no cannons. (2 cannons in main? drop 2DT 2zealots on top of first cannon, abuse the area not protected by the other one). You'll probably be behind on +1, but hey, you'll see all the guy's doing. Expand earlier than him by having few gates less -> grabbing nexus -> throwing down gates, you'll be fine. | ||
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evilfatsh1t
Australia8849 Posts
On March 04 2011 14:02 JMave wrote: i think that game was really the way it was because of the map layout. because of that huge long distance between the bases and that shorter distance with the small bridge, they could afford to do things you don't normally see like 1 gate expansion and this 1 gate dt goon range thing. bisu essentially predicted pure's decision on going for a fast 1 gate expansion the moment he saw that pure went zcorez and no goon range upgrade after pure's first goon was out. at that timing, its usually when the second gate for a dt opponent would go up(3/4 citadel completion). this 1 gate dt goon range is an adaptation to what bisu saw and he realised that he could apply pressure to pure with a higher goon count and a single dt because of the delayed robo timing due to the expansion. also, bisu could squeeze out 3 goons instead of 2 because he didn't add that second gateway. had pure gone for a standard 2 gate robo, i doubt bisu would have gone for a 1 gate dt goon range into expansion. pure didnt go zcore z he went corezgoon goon upgrade was also running before the goon got out... bisu didnt predict what pures build was going to be and even if he could he made the wrong decision of "pressuring" with a dt because if pure had been a little more careful with his observer the dt would have achieved nothing...and pure would have been way ahead bisu vs stats is an example of bisu going dt fe and stats doing the same build as pure, where he successfully blocks the first dt, is equal in economy and applies better pressure mid game but on topic, yes maps probably did have an effect on whether bisu could upgrade goon range etc, but this just shows that there isnt a 100% correct way to play anything | ||
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JMave
Singapore1806 Posts
On March 04 2011 18:37 evilfatsh1t wrote: pure didnt go zcore z he went corezgoon goon upgrade was also running before the goon got out... bisu didnt predict what pures build was going to be and even if he could he made the wrong decision of "pressuring" with a dt because if pure had been a little more careful with his observer the dt would have achieved nothing...and pure would have been way ahead bisu vs stats is an example of bisu going dt fe and stats doing the same build as pure, where he successfully blocks the first dt, is equal in economy and applies better pressure mid game but on topic, yes maps probably did have an effect on whether bisu could upgrade goon range etc, but this just shows that there isnt a 100% correct way to play anything okay i don't know which game you are referring to. apparently, there are two games with bisu vs pure both on polaris except on is played the day before the other. i was watching the one on the 25th. | ||
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Shauni
4077 Posts
Oh yeah, I just saw Jmave typed the same thing I did, but more elaborate. | ||
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Muff2n
United Kingdom251 Posts
On March 04 2011 10:20 JMave wrote: if he had gone dts, his dts would usually arrive when your shuttle is still half-way building. so you can cancel the shuttle and make a second observer instead. normally, a dt player will expand right when his dt is out, followed by researching storm. at this point, his unit count is extremely low and he will probably just be warping in cannons. if you attack now with 7 or so goons, then you have an extremely good chance killing off his natural expansion or at the very least, force him to make so many cannons. usually by this time, his expansion will already be up for approx 1 minute, which is prime time to add gateways. so you need to force him to be adding cannons at this point so that he cannot achieve his gateway count for a timing push. note that when you push out with the first 7 goons and 2 zealots, its important to expand at your natural right away and rallying your next 2 goons to your ramp with your second observer. if you can force an over-reaction by him or if he makes a whole lot of cannons(like 6-7), then go and get another base. but even at this point, you haven't really won because he still has a superior economy and therefore, a stronger army for that period of time so you still need to be up to par with your macro and to constantly be on the look out for his gateway count and when he decides to push out. also, you must match his tech as well. Well you make an interesting point about the gateway timing. Not something I had thought about. However I think we are talking about different build orders. Assuming he scouts me and I must wait until my goon pops his probe my BO is: z core z goons... range robo gate shuttle obs reaver. Depending when he attacks I could potentially cancel the robo bay and reaver, its its kind of one of those situations where you have started a BO, I don't feel its a good thing to give it up. I would take your advice had I gone my no ramp map bo z core z range gate robo obs nexus and indeed, I would be happy to face a DT player here as I can pressure with 2 gate goon and expo without spending moneys on shuttles, etc. Guess I'll have to wait until I see a vod of a pro who goes shuttle obs and then sees DTs. | ||
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JMave
Singapore1806 Posts
the idea behind 1 gate reaver is to get speed for your shuttle really early on, giving you tons of options to harass while expanding because a speed shuttle is much better at dealing harassment. since he is going to focus most of his forces at his nat, doing shuttle harass at the main becomes much easier as well. the build is to skip making a second gate and start shuttle speed after you build the reaver. you can expand once the speed upgrade has commenced. | ||
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