• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:12
CET 21:12
KST 05:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 9-15): herO, Clem, ByuN win02026 KungFu Cup Announcement5BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains17Weekly Cups (March 2-8): ByuN overcomes PvT block4
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 9-15): herO, Clem, ByuN win GSL CK - New online series BGE Stara Zagora 2026 cancelled
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 Are you ready for ASL 21? Hype VIDEO
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Tokyo Olympics 2021 Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1337 users

PvZ: The Main-Line - Page 6

Forum Index > Brood War Strategy
Post a Reply
Prev 1 4 5 6 All
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 28 2004 00:05 GMT
#101
So, say Protoss breaks like in the Foru - Yellow game with Goons, Zealots, Archon and Templar. What exactly is it the Zerg is going to counter? It seems like a pretty solid unit composition. I'm really curious -- what is it the Protoss progamers are so afraid of lately, that they feel they need to open with the whacky stuff?
worst.player
Profile Joined July 2004
625 Posts
October 31 2004 07:37 GMT
#102
It seems that the early game is the most important part of the game in PvZ.

New Zergs put pressure on quickly rather than powering (which gave toss time). Protoss has to tech quickly enough to reach reavers/sairs/temps (one of the three at least) without exposing their rear end.

Progamers either get some D or forgo heavy defense and tech quickly. Option One allows zerg to expand himself and have economic control of the game, which would thus create a do-or-die situation for toss (to pull something out of his ass). Option Two allows zerg to trample over toss.

Obviously progamers don't want to lose silly games, so they don't get too little defense and get run over by a pack of hydras. So, they're forced to go to Option One, (if they're teching that is).

Then, progamers are governed by the laws of PvZ:

1) Zerg should always have one more gas expo than toss.
2) Upgrades are beyond crucial (+1 atk zlots anyone?)
3) Zerg can adapt to ANY protoss strategy from their strategy. The reverse does not hold true.

So, what do tosses do now? Late game zerg wins unless toss has been keeping up with upgs and exps and macro. But, most of the action happens early game. Like oov said, koreans do strats that are meant to win, not adaptive strats. However, zerg is the most adaptive race (guess why). Toss isn't.

ShadowMaster - from all your posts I was hoping you were a PvZ guru . Guess you're stuck with the rest of us who can't figure this matchup out.

Reaver-Goon? I can't remember the last time I've seen a pro use that (but I rarely watch pros..) Reaver goon is good against hydras. Some lings too. But 2 gas-base mutas dominates that. Throw in some sairs? Any good Z will scourge them.

1gate-templar-expo? Against American zergs? You'll win. Against good zergs, you'll lose. That's only because Zerg has that easy expo + tech all ready for him, that extra expo of yours really doesn't mean anything. 2 toss base vs 3 zerg base = 1 toss base vs 2 zerg base. Try to keep the base count to a minimum. Especially if you have low APM.

2gate-zlots? Cool on small maps. Especially if you kill him. Maybe an expo with forge would be nice after making citadel (start archives after).

ChRh's protoss? Instant win. Cool if you know his style, sux if you don't. I dunno why this guy went terran.

What else is there? Zerg simply dominates protoss. Do any maps balance this match up out? :o
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
April 15 2005 21:54 GMT
#103
BUMP! and you are so wrong -_-;;
Generalization doesn't work in SC. Any chobo knows that too
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Chanoipy
Profile Joined May 2004
Canada320 Posts
April 15 2005 22:26 GMT
#104
Hm.. There are only two posts for the Nada v Reach games (the one on Raid and the one on Luna) .. I seem to recall a third game where Reach wins..? I'm just wondering if anyone has the VOD and can upload it so I can add it to my collection :p
...
exalted
Profile Blog Joined March 2004
United States3612 Posts
April 16 2005 05:31 GMT
#105
On April 16 2005 06:54 SuperJongMan wrote:
BUMP! and you are so wrong -_-;;
Generalization doesn't work in SC. Any chobo knows that too


What the fuck? People are talking builds and counters and you call it generalization? I guess since you're so good this whole thread is wasted becuase you say generalization doesn't "work".

Shut the fuck up and don't revive old threads, jesus christ..
too easy
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2005-04-16 08:15:58
April 16 2005 07:38 GMT
#106
Lurker containment will not lose it's edge at all as long as the game is played on these standardized landmaps. It would take a balance patch to change the most popular strategies and counters.

Lurker containment is the most logical and easiest way for a zerg to ensure a win. One can always use other strategies to great effect, but it will still remain the "best" choice.

Only when protoss players skill level is so high that they can get in one or two shots on each of those pesky lurkers and hit them each with a psistorm to kill them we'll see other more popular routes. But I don't see that happening, since getting psistorm that early means that the protoss won't have enough units to venture far enough from his base to get those critical hits in, without being swarmed and trapped by lings.

Fuck, old thread. Oh well, at least we know what has been said holds true yet.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 16 2005 08:17 GMT
#107
Exalted 1) I think he was talking about worst.players post - which I have only skimmed but disagree with so far. 2) Bumping this thread is good :O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Allko
Profile Joined February 2004
China297 Posts
April 16 2005 11:50 GMT
#108
what a wonderful guide lines for PvZ. save and read. haha
thx
Stop Playing God
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
April 17 2005 17:58 GMT
#109
On April 16 2005 14:31 exalted wrote:
Show nested quote +
On April 16 2005 06:54 SuperJongMan wrote:
BUMP! and you are so wrong -_-;;
Generalization doesn't work in SC. Any chobo knows that too


What the fuck? People are talking builds and counters and you call it generalization? I guess since you're so good this whole thread is wasted becuase you say generalization doesn't "work".

Shut the fuck up and don't revive old threads, jesus christ..


Did you read the post above? ... and reviving old threads is better than making multiple copies of the same. This thread is good anyways.

Q - How do you stop drone break if you gone 1 gate? I lost twice today to it and they hit around the time I have 3 or so Zealots which sucks...
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Veigh
Profile Joined November 2003
Netherlands300 Posts
April 17 2005 21:45 GMT
#110
On October 22 2004 11:03 choader wrote:
Pretty neat thread. Aesthetically very pleasing.

Lurker containment has been in use for a long time too; Nazul beat Grrr... (4-0?) by lurker containing every game, and that was in 2001.

http://www.battlereports.com/viewreplays.php?replaynum=3371

But I have noticed, like you have, that lurkers are almost always seen in any zvp lately. I guess the reason is that, on LT at least, it very rarely loses, while the increasing skill of toss players was destroying mass hydra. Players like IntoTheRain with his perfect storms probably contributed. The Kwakka vs Jju game is a decent example, i guess.

This is what I think.
That is all.


Holiemolie, that kwakka vs jju was one hell of a pimp play, especially the last part....
Mirror matchups are imbalanced by definition
Liquid`Drone
Profile Joined September 2002
Norway28763 Posts
April 18 2005 20:11 GMT
#111
reavers are good vs lurker containment. doesn't cost you very much either considering you really want to have speedshuttles anyway.
Moderator
iD.Surv
Profile Joined April 2004
Belgium827 Posts
April 18 2005 20:20 GMT
#112
make a massive zealot/archon army with speed/ranged obs and get 1 shutle with 2 reaver (use them as tanks) do not let him TOUCH your zeals untrill you brake out. If there are a lot hydra keep 2-3 ht unmorphed. Protect shuttle with archons.you will soon max out and the breakout is more effective than you will think. Once you are out take ur 2nd natural and make the correct decisions to kill what expo first. Do not fuck up your army.
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
April 18 2005 22:14 GMT
#113
On April 18 2005 02:58 SuperJongMan wrote:
Q - How do you stop drone break if you gone 1 gate? I lost twice today to it and they hit around the time I have 3 or so Zealots which sucks...


you should scout this, but it's not always that simple i know, just remember that 1-gate is better backed up by a forge with cannon on ramp if he went lings (ie, not mass drones), especially if he stops gas after 100, cos u know speed is coming.

If u don't scout it well in time, get some probes above your ramp and start a sheild battery, also make sure that you don't have only 1 pylon powering your gateway.
Memory lane in nice
rpf289
Profile Joined October 2004
United States3524 Posts
April 19 2005 01:47 GMT
#114
In my experience plaing PvZ (read: not enough to carry a lot of weight) goon/speedzeal/temp does just fine against everything as long as you get your storms down. The entire strategy relies on your putting down storms the moment you're engaged . Any lings that get through will get raped by your speedzeals, and the goons will get free hits on units that are trying to storm dodge. Even late game when I'm up against ultra/ling I don't always have problems. Sometimes I lose to it, other times I don't I guess it depends on how I micro. I should probably note that having even three archons will make your army exponentially more powerful. You should have enough speedzeals to keep lings and ultras off of your goons, and you should have plenty of temps.
pfff
Profile Joined May 2004
Belgium1352 Posts
April 19 2005 10:21 GMT
#115
On April 16 2005 14:31 exalted wrote:
Show nested quote +
On April 16 2005 06:54 SuperJongMan wrote:
BUMP! and you are so wrong -_-;;
Generalization doesn't work in SC. Any chobo knows that too


What the fuck? People are talking builds and counters and you call it generalization? I guess since you're so good this whole thread is wasted becuase you say generalization doesn't "work".

Shut the fuck up and don't revive old threads, jesus christ..

imo, if there is one matchup where builds and counters are pretty useless, then it is pvz.
pvz strat guides always make a generalization, which imo is the shittiest way to play pvz.
It ain’t no sin to be glad you’re alive
volair
Profile Joined April 2005
United States20 Posts
April 20 2005 21:40 GMT
#116
about PvZ, my advice is to not listen to the bad players who claim that zerg owns protoss. people make false claims that protoss cant adapt to what the zerg does. considering zerg players do the same thing 75% of the time, just asume he is going for 2 base lurker contain as usual and try to scout him to see if he is doing something else. in other words you are assuming until proven otherwise.if your scouting fails then set yourself up correctly for reflexiveness. remember that even though you are asuming you still need to scout and be reflexive if necessary.

after you get 2 temps with storm and an archon get observers directly after. if he went lurkers you will have detection. in any case, you now have observers to scout. if you know he is going 2 base lurker contain, which you should assume from the beginning, then you may have to get some dragoons after the observers. if your scouting proves otherwise, adapt.

if he is going one base tech, throw down 3 cannons. one on each side of your minerals and one to protect the front from lurkers. remember that one cannon wont do crap by itself, they are to support your other units. if he has mutalisks attacking you will need an archon quickly to help your cannons.

if he is massing hydras it becomes very obvious very quickly because of his numbers. if you dont have zealot speed and he attacks you with 18+ hydras quit the game immediatly, you just lost. i hope you are better then that. you may want to have 4 temps instead of 2 against pure hydra. dont make any more archons, they are a joke against hydras.
NOBODY DIES A VIRGIN. LIFE ----- US ALL.
noob4ever
Profile Joined April 2005
Denmark59 Posts
Last Edited: 2005-04-22 04:02:00
April 22 2005 03:59 GMT
#117
Hautamaki advised on page 3, to use more goons.

I was a little skeptical about that, but this brilliant replay with H_Paul_WII & Tasika show this strategy. The big blob of goons with templar-support, did good against ultraling.
The game ends, with the use of some clever magic.


http://www.gosugamers.net/admin/replays.php?dl=2303
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#44
SteadfastSC514
TKL 399
IndyStarCraft 223
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 616
SteadfastSC 514
TKL 399
IndyStarCraft 223
elazer 163
UpATreeSC 93
JuggernautJason83
StarCraft: Brood War
sorry 79
NotJumperer 39
Rock 21
Nal_rA 11
Bonyth 1
Dota 2
monkeys_forever281
canceldota105
League of Legends
JimRising 453
Counter-Strike
tarik_tv4691
pashabiceps2192
fl0m1451
Heroes of the Storm
MindelVK10
Other Games
summit1g3425
Grubby3057
Beastyqt707
ceh9343
ToD236
ArmadaUGS175
C9.Mang0130
KnowMe66
Trikslyr52
Livibee50
QueenE44
Mew2King43
shahzam1
Organizations
Dota 2
PGL Dota 2 - Main Stream515
Other Games
BasetradeTV161
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• kabyraGe 229
• Reevou 5
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1197
• TFBlade970
Other Games
• imaqtpie1189
• Shiphtur207
Upcoming Events
WardiTV Team League
15h 48m
PiGosaur Cup
1d 3h
Kung Fu Cup
1d 14h
OSC
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Team League
2 days
Replay Cast
3 days
KCM Race Survival
3 days
WardiTV Team League
3 days
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
4 days
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
4 days
BSL
4 days
RSL Revival
5 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Sharp vs Scan
Rain vs Mong
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-15
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.