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Counter(s) to archons?

Forum Index > Brood War Strategy
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1 2 3 Next All
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
April 29 2004 05:04 GMT
#1
I haven't played vs P that much, but I'm wondering what the proper counter against a protoss player that goes, let's say, mass archons, if you're playing as any race? Other than the constant harassment of (gas) expansions, I mean. Unit(s) vs Unit(s), what would be the most effective counter? What if he has zeals as support? What if he already has observers?

Thanks
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
April 29 2004 05:57 GMT
#2
hydras

goons
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
April 29 2004 06:02 GMT
#3
I think anything with range works well. Despite it's splash, it's still a melee unit and the usual spreading and dancing of units should be used.
Moderator
0x64
Profile Blog Joined September 2002
Finland4536 Posts
April 29 2004 06:06 GMT
#4
in a perfect world, azerg would counter archons with ensnare and hydras .
terran with emp and vults.
protoss, with goon but this depends so much on the situation, archons are good low mineral units.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
April 29 2004 15:25 GMT
#5
Archon is not a melee unit, it has a range of 2. Under swarm it misses it's target and it deals only splash damage to units (which is about 15, I don't know how much damage the splash of the archon is precisely). So swarm/ultra/ling works fine vs archon! But best is hydra if he doesn't make templar.
Moderator
SillyCat
Profile Joined May 2003
United States960 Posts
April 29 2004 23:23 GMT
#6
mass Dt's.
At least a 3:1 ratio.
Or mass Red ones, and mind control all of them.
This is of course is if your opponent is dumb enough to use his MASS ARCHON STRATEGY.
Hey girl....what to know a secaret????????OK I WILL TELL IT TO YOU ANDIt is soooooooo gooood to hear it..... I can tell you...How to count allllll de way, to SCHFifty Five
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 29 2004 23:27 GMT
#7
-_-;;; mass DT <<<<<<<<<<<<<< mass Archon
Countdown
Profile Joined February 2004
1217 Posts
April 29 2004 23:45 GMT
#8
dts, lol
SillyCat
Profile Joined May 2003
United States960 Posts
April 30 2004 00:47 GMT
#9
another great strategy is to build defilers with zerg and PLAGUE them!
Hey girl....what to know a secaret????????OK I WILL TELL IT TO YOU ANDIt is soooooooo gooood to hear it..... I can tell you...How to count allllll de way, to SCHFifty Five
AutumnLight
Profile Joined July 2003
Ukraine2488 Posts
April 30 2004 02:13 GMT
#10
sci vess + emp --
Pray for War.
SillyCat
Profile Joined May 2003
United States960 Posts
April 30 2004 02:26 GMT
#11
plagues much better
Hey girl....what to know a secaret????????OK I WILL TELL IT TO YOU ANDIt is soooooooo gooood to hear it..... I can tell you...How to count allllll de way, to SCHFifty Five
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 30 2004 03:04 GMT
#12
wtf? are you making fun of the thread poster?grow up.
FloOfy
Profile Joined February 2004
Canada57 Posts
April 30 2004 06:32 GMT
#13
Ya plague very good strategy, you could also spawn broodling or lockdown them. Feeddback and maelstrom are also very good. But the real best way to kill them is with mines. Irradiate also work wonders.
You could also consume them with a defiler or even use the terran's most dangerous spell: Defence matrix!
Mess with the best, get owned like the resf
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
April 30 2004 06:37 GMT
#14
overkill
why so 진지해?
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
April 30 2004 06:42 GMT
#15
Anything with high damage and range.

Usually units with concussive damage (IE Vults) suck vs large units, but shields take full damage from everything.

So basically goons, vults, tanks, and hydras.
Moderatormy tatsu loops r fuckin nice
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
April 30 2004 11:14 GMT
#16
Thanks for the input guys. More some than others. ;d
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
April 30 2004 15:19 GMT
#17
i was gonna post this but i didnt because i didnt know if the guy would be coming back

u shouldnt b asking questicons like this, don't wonder what the proper counter to something is, especially "mass archons". u should be playing your own game and if it's weak against "mass archons" then u probably have 1-2 other options you can see after reviewing the game and that's that. no need to "wonder" what races can do against "mass archons" -- the best way to find out is to try it and see, assuming you can play the race.

when i want to see how a cheese can lose, for instance, i try to do it a lot. at first, i lose because i can't execute it properly. but soon, i work out those quirks, and the cheese catches some people off guard. i check out the replay and see what they did, and find the explanation for their loss. eventually i find things that don't lose to the cheese, and then i can watch the rep, and find out why. eventually i can see a clear line drawn between "loses to N" and "doesn't lose to N", and positions and micro can effect these of course.

but "mass archons" is a midgame thing, not a cheese, u should say. well that's an even bigger point. your midgame depends on what happened already, which depends on what happened already, etc. so when u talk about "mass archon" it really depends on the situation you and your opponent are in, which techs you got first, how many bases you both have and when, if either of you lost some workers or should have lost workers or should have been killed already etc. etc. etc.

so dont think about countering mass archons, or what might counter them. some things are hard to use by themselves against archons, and the rest aren't. archons do lots of dmg (kind of like a dt) but they have a bit of range, can hit air, and splash. in many situations you can kill them while they're morphing or pick off high temps before they can merge. you can move back and forth with muta and archon shouldnt catch you because of ground obstructions. archon can defend something that can shoot farther than a muta and force muta to move away from wherever archon moves to, and can provide high dmg (high dmg is effective against high armor like ultra) similar to a dt but farther and also vs air and there is also some splash. it's still 350 shields, full dmg from all. high dmg also attracts ai targetting. um.

so there shouldnt be an answer to the question because the question is weird. mass archon is not a good strat, and you wont need a good strat vs it to beat it.
MannerLess_
Profile Joined November 2003
Brazil535 Posts
April 30 2004 23:58 GMT
#18
GG!^_^
ur hed got smashed by ur moms dik lololol
Dang-it
Profile Joined December 2003
United States557 Posts
May 01 2004 00:23 GMT
#19
On April 30 2004 15:32 FloOfy wrote:
Ya plague very good strategy, you could also spawn broodling or lockdown them. Feeddback and maelstrom are also very good. But the real best way to kill them is with mines. Irradiate also work wonders.
You could also consume them with a defiler or even use the terran's most dangerous spell: Defence matrix!


you can lock down archons? ~_~_~_~_~_~_~
meh?
Fedaykin
Profile Joined February 2003
Netherlands2003 Posts
May 01 2004 00:37 GMT
#20
On May 01 2004 09:23 Dang-it wrote:
Show nested quote +
On April 30 2004 15:32 FloOfy wrote:
Ya plague very good strategy, you could also spawn broodling or lockdown them. Feeddback and maelstrom are also very good. But the real best way to kill them is with mines. Irradiate also work wonders.
You could also consume them with a defiler or even use the terran's most dangerous spell: Defence matrix!


you can lock down archons? ~_~_~_~_~_~_~

You can't notice that was sarcasm?
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