• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:17
CEST 07:17
KST 14:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Any Web Designers Out there?…
sob3k
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3040 users

+1speedlot -> 2stargate sair - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
Neon_Monkey
Profile Joined February 2008
United States270 Posts
February 11 2010 00:27 GMT
#21
On February 11 2010 09:18 Failsafe wrote:
Show nested quote +
On February 11 2010 06:30 Papvin wrote:
Okay, so it seems the protosses I've played were all right, I need to get lurkers asap! Would you guys recommend opening like 3h lurker with den at 50% lair like in zvt? I guess it'd come in decent time to stop the attack, might aswell go practice my lurker openings since I've pretty much exclusively opened 3h spire 5h den zvp against fe lol.


You should NOT get lurkers ASAP. That would be a HUGE error. You've definitely misunderstood. Lurkers ASAP are a TERRIBLE idea. If you're wondering why, review Savior vs Bisu, the career-ending MSL finals. If you lurker first against double Stargate, you are doomed. You will lose so many overlords and so much map control to DTs that you will be endlessly frustrated.

The key is to survive the +1 rush by using a completely standard speedling/sunken defense. You could also probably create a good hydralisk timing to defend the initial rush (with a little sunken support). Remember, the Protoss is not trying to kill you with the initial attack, he's planning to transition into corsairs. You can hold off the initial rush without TOO much trouble. Then transition into hydralisk to block the corsairs. THEN transition into lurkers, but NOT before. Oh caps are fun.


Those games were single stargate, and the stargate came before even +1 attack. This build gets the stargates way later, allowing you to get lurkers and still have time to pump hydras and get hydra speed or range before he can get a significant number of corsairs, which I strongly advise doing. But to do this, make sure you take your 2nd gas as soon as possible after lurker tech starts, and your 5th hatch will probably be delayed for a while.
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
February 11 2010 00:41 GMT
#22
On February 11 2010 02:10 FortuneSyn wrote:
Show nested quote +
On February 11 2010 01:57 Failsafe wrote:
Just use a good building wall and 3 sunkens at both your 3rd and your natural to stop the +1 zealots. Build a few speedlings for extra reinforcement and use drones as needed. With modern walling zerg play there's really no reason to struggle against a +1 charge.

Once you've stopped the +1 speedlots, immediately transition into hydras and probably place a few spores for safety reasons. If you can use speedlings to deny his third until you get lurkers you should be in great shape since 2 stargate sair is a pretty gas heavy build so he won't have the necessary items to stop lurkers from destroying him.

Use your newly morphed lurkers to stop his third and then expand twice and tech to hive. If you succeed with this the game should be over. If you don't succeed at denying the third I think a lurker contain would still be a good bet since the gas issue is still an immediate problem for a protoss using this build. Assuming the protoss gets his third he'll have a chance to break the contain, but he'll be delayed and probably won't have reavers available. So you should have a much better than usual chance of maintaining a lurker contain and winning the game without any real difficulties.

Anyway lurkers are gonna be a key unit in beating a toss who uses this build. You just have to make sure that you get enough hydralisk to defend against the corsairs and any further zealot aggression before you start to play with heavy lurker action. Basically the key to beating this build is that it's pretty linear and you should be able to anticipate the timings easily. If you fuck up, it'll probably be hard to recover, but if you don't fuck up, and you play a conservative game, you should be in good shape


The problem with using sunkens/lings to defend the +1 push is that you lose map control. A smart P will just back off and grab his third. If you do use sunkens/lings to defend the +1 push, then you must've put your third base on another natural, else you wont be able to take a 4th while he takes his third.


I don't think this is a huge issue because if the P does expo then you've won. Before I comment on why I think that's the case, I will say that I really only recommend the 6 Sunkens if you are not confident in your micro. The +1 Speedlot push is gonna be weaker than normal since the P is planning on transitioning into double Stargate right afterward, and 6 Sunkens is probably a little superfluous. But, that aside, even though 6 Sunks are expensive, in your average iCCup game it is far from letting the P run away with the game. It's much better to err on the side of caution because failing your defense against the +1 Speedlot rush is a DEFINITE loss against this dual threat build. It's actually because the build is dual threat that you can afford to squander a little extra resources on defense.

If the P sees all this defense then pulls back you are immediately free to send your group of defensive Speedlings to the hypothetical expansion so that you can kill the probe and deny the Nexus (remember, the P will almost certainly NOT send a Probe to the expansion in conjunction with his attack because the Corsair switch will require all of his free resources - that means the Nexus will start late and can probably be denied). Failing a probe intercept you can use the Speedlings to destroy the Nexus, or failing that, you can use the Speedlings to destroy the Cannons warping to defend the Nexus. Failing that - and assuming you're aware of the double Stargate, you can mass Hydralisk with +1 attack and run him over for being too greedy.

There is literally no way that a Protoss can take a third base following a +1 Speedlot opening with a double Stargate switch and have enough units to defend himself against a mass midgame +1 Hydralisk push. Even NonY, on his stream, doesn't attempt to take a quick third (most of the time) when he's using this build order. The reason is that any Protoss attempting this build can only afford to produce from 3 or at MOST 4 Gateways because he is also financing 2 Stargates, and Corsairs are very expensive. Especially in Vespene - at 100/Corsair this build really reduces the number of HTs available to the P.

So if P takes a third base he has to defend it with Cannons and units from 4 Gateways (mostly zealots). You'll have 5-6 Hatches pumping NOTHING BUT +1 Ranged Hydralisks. You CANNOT POSSIBLY lose against an opponent near your skill level. Hell, defending mass mid-game +1 Hydralisk can be a chore with the ideal defense which is something like 7 Gateways and lots of Storm. Defending with Corsairs and half an army of Zealots is just clearly impossible.
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
February 11 2010 00:53 GMT
#23
On February 11 2010 09:27 Monkeyz_Rule wrote:
Show nested quote +
On February 11 2010 09:18 Failsafe wrote:
On February 11 2010 06:30 Papvin wrote:
Okay, so it seems the protosses I've played were all right, I need to get lurkers asap! Would you guys recommend opening like 3h lurker with den at 50% lair like in zvt? I guess it'd come in decent time to stop the attack, might aswell go practice my lurker openings since I've pretty much exclusively opened 3h spire 5h den zvp against fe lol.


You should NOT get lurkers ASAP. That would be a HUGE error. You've definitely misunderstood. Lurkers ASAP are a TERRIBLE idea. If you're wondering why, review Savior vs Bisu, the career-ending MSL finals. If you lurker first against double Stargate, you are doomed. You will lose so many overlords and so much map control to DTs that you will be endlessly frustrated.

The key is to survive the +1 rush by using a completely standard speedling/sunken defense. You could also probably create a good hydralisk timing to defend the initial rush (with a little sunken support). Remember, the Protoss is not trying to kill you with the initial attack, he's planning to transition into corsairs. You can hold off the initial rush without TOO much trouble. Then transition into hydralisk to block the corsairs. THEN transition into lurkers, but NOT before. Oh caps are fun.


Those games were single stargate, and the stargate came before even +1 attack. This build gets the stargates way later, allowing you to get lurkers and still have time to pump hydras and get hydra speed or range before he can get a significant number of corsairs, which I strongly advise doing. But to do this, make sure you take your 2nd gas as soon as possible after lurker tech starts, and your 5th hatch will probably be delayed for a while.


Whoops, my bad. You're absolutely right. As far as an ideal counter, what you're describing is probably the one. My only worry would be that the build you're describing would require really good execution to get the necessary units and still have an economy. You'd still need a few Sunkens and Lings to help defend the +1 rush (although you'd defend it very decisively). Otherwise you'd face the run-by into the main and things would get messy.

For a high-level zerg, what you're describing is definitely the best counter but for a low-level zerg, I think opening with a healthy number of Sunkens and then just transitioning into mass Hydra and eventually Lurkers is gonna result in a lot less sticky spots
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
wut_wut3
Profile Joined December 2009
United States221 Posts
February 11 2010 04:59 GMT
#24
I go 2 hatch muta when that happens.

9lord
12hatch
11pool
12gas
11drone
x8lings
lair
16lord
ling speed
x8drones
spire
x2drones
@100%lair - send drone to 3rd
26Hatch
26natural gas
26x2lords
x6mutas
x4scourge
x5mutas
x2scourge
@100%3rd Hatch overlord
hatch at natural
transition into a hydra build and macro up while harrassing
yes, yes i am a noob
w3jjjj
Profile Joined April 2007
United States760 Posts
Last Edited: 2010-02-11 05:08:08
February 11 2010 05:07 GMT
#25
I just posted in a thread next to yours...a protoss asking the same question...copied it here...

"Basically the right counter is a muta opening into hydra/scourge. It takes some time to build up your corsair fleet even with 2 stargates, so there is still a small window after your +1 attack is over when the mutas will have map control. You will have 4-5 corsairs and more in production, so your base is safe, but you cannot move out to face a full group of full health mutas yet, meaning you can't attack or take an expansion. This is the window where zerg can safely get a few drones and add scourge to keep your corsairs in base while he switches to hydra/scourge. Keep in mind that in this build you are not getting storms anytime soon, so a zerg who successfully transitions into mass hydra without taking any damage early on will be in a better position at this point.

Personally I start +1 air armor as soon as I see both +1 and stargate in anticipation of this fairly tricky build. It's a very simple game plan for zerg once you know what to do...1. defend the +1 attack with mutas as usual, 2. keep the corsair fleet at bay with muta/scourge before the corsair number become overwhelming (8-9?). 3. switch to mass hydras in anticipation of losing air control. 4. use hydras to expand and keeping the mutas alive. 5. get lurkers. 6. re-take air control when +1 air armor finishes."
Chuck Norris can salvage his opponent's structures.
Papvin
Profile Joined May 2009
Denmark610 Posts
February 13 2010 13:48 GMT
#26
Just a little update of apreciation (spelling?)! Got owned twice by this C protoss, but I felt he wasn't much better and it was pretty close games, so I took a third game where he did the strat mentioned in op. Well, I saw fast +1, recalled advice from this thread and build my den as I saw the +1. The fast lurkers completely shut down his aggresion, and his lack of detection and enough goons made it so effective that he was on 2 bases the rest of the game, ending with me getting ultras and rolling him. Thanks alot for the help guys, I think I got a real shot against this build now <3!
Replay if anyone's interested (quite brute play, but it gets the job done):
http://repdepot.net/replay.php?id=31327
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2010-02-13 18:31:23
February 13 2010 18:25 GMT
#27
You open up lurkers, defend the +1 zeal attack easily, set up a contain, kill off wall-in gate and forge, scourge down his first 2 corsairs if he sends them, if no, your overlord speed will be done, keep overlords over your hydras, and basically contain him to 2 bases, until he tries to break out, dies and gg's.


On February 13 2010 22:48 Papvin wrote:
Just a little update of apreciation (spelling?)! Got owned twice by this C protoss, but I felt he wasn't much better and it was pretty close games, so I took a third game where he did the strat mentioned in op. Well, I saw fast +1, recalled advice from this thread and build my den as I saw the +1. The fast lurkers completely shut down his aggresion, and his lack of detection and enough goons made it so effective that he was on 2 bases the rest of the game, ending with me getting ultras and rolling him. Thanks alot for the help guys, I think I got a real shot against this build now <3!
Replay if anyone's interested (quite brute play, but it gets the job done):
http://repdepot.net/replay.php?id=31327


Glad to see someone actually uses my advices ;P (if u used mine one ^^). Anyways, I prefer not to get ultras except if you are in incredibly advantageus possition (In example: 6 mining bases zerg vs 2 bases mined out toss).
IMBA - International Mountain Bicycling Association.
OptimusTom
Profile Joined October 2009
United States154 Posts
February 14 2010 23:39 GMT
#28
I also posted a topic about this, mainly from the Protoss perspective, however there is a lot of talk about the zerg's reaction as well:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=111975&currentpage=3
Saracen
Profile Blog Joined December 2007
United States5139 Posts
February 14 2010 23:54 GMT
#29
On February 11 2010 14:07 w3jjjj wrote:
I just posted in a thread next to yours...a protoss asking the same question...copied it here...

"Basically the right counter is a muta opening into hydra/scourge. It takes some time to build up your corsair fleet even with 2 stargates, so there is still a small window after your +1 attack is over when the mutas will have map control. You will have 4-5 corsairs and more in production, so your base is safe, but you cannot move out to face a full group of full health mutas yet, meaning you can't attack or take an expansion. This is the window where zerg can safely get a few drones and add scourge to keep your corsairs in base while he switches to hydra/scourge. Keep in mind that in this build you are not getting storms anytime soon, so a zerg who successfully transitions into mass hydra without taking any damage early on will be in a better position at this point.

Personally I start +1 air armor as soon as I see both +1 and stargate in anticipation of this fairly tricky build. It's a very simple game plan for zerg once you know what to do...1. defend the +1 attack with mutas as usual, 2. keep the corsair fleet at bay with muta/scourge before the corsair number become overwhelming (8-9?). 3. switch to mass hydras in anticipation of losing air control. 4. use hydras to expand and keeping the mutas alive. 5. get lurkers. 6. re-take air control when +1 air armor finishes."

How do all the tech timings fit in? Like, you're going to be pretty pressed for gas since you're opening mutas AND getting +1 air armor (I'm assuming you're taking the second gas right after lair finishes). Then do you get your den and go speed->range->lurker like usual? If that's the case, wouldn't +1 air armor finish before lurker aspect but still later than a timing window for a possible zealot/templar/corsair attack? So basically, what do you do about the timing window before you can take back air control and you have no lair units that can control his templar?

Also, at the timing window where he is transitioning to corsairs, my intuition tells me that as long as he didn't suicide his zealots, you can't be droning at this time because you have an approximately one minute long timing window (~5 production rounds?) before he gets his critical mass of corsairs, and if you're not building hydras, then once those corsairs come, you won't have enough to defend against the zealots + corsairs - just a group or so of hydras and a useless group of mutas.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
Last Edited: 2010-02-15 00:06:01
February 15 2010 00:05 GMT
#30
at 50% lair you start gas for mutas. + armor is mainly for scourge i believe.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:15
Best Games of SC
Rogue vs TriGGeR
Maru vs MaxPax
Rogue vs herO
Clem vs herO
Rogue vs Maru
PiGStarcraft476
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft476
WinterStarcraft427
Nina 145
StarCraft: Brood War
Sea 5158
sSak 29
Icarus 6
Dota 2
NeuroSwarm168
League of Legends
JimRising 709
Counter-Strike
Stewie2K738
m0e_tv257
Super Smash Bros
C9.Mang0586
Other Games
summit1g11512
Hui .142
Mew2King77
Organizations
Other Games
gamesdonequick904
BasetradeTV193
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• practicex 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur132
Upcoming Events
CranKy Ducklings
4h 44m
WardiTV Team League
5h 44m
uThermal 2v2 Circuit
9h 44m
IPSL
10h 44m
Hawk vs TBD
StRyKeR vs TBD
BSL
13h 44m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 4h
WardiTV Team League
1d 5h
OSC
1d 7h
BSL
1d 13h
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d 13h
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Escore
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.