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On September 14 2009 04:35 GreEny K wrote:Show nested quote +On September 12 2009 08:19 Zoler wrote: Pros have enough game sense that they would know when they suddenly see like 12 carriers (thats the only unit that could ever force a sudden gg) that they would know instantly that it's impossible.
I'm sure it has happened millions of times on b.net / iccup tho ^^ I have seen games where they hide carrier tech until it is too late to counter it, of course the T would notice that there are 4 groups of ground units and then 24 carriers which means something isnt right since he needs probes in there as well so he would assume something is off.
What if you hallucinate your army in order to hide your carrier tech?
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lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.
The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast.
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Hallucinated troops could be useful vs Terran if they have alot of seige tanks, just run in or drop in some hallucinated zlots and let the tanks shell eachother before using real troops
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On September 15 2009 08:15 CharlieMurphy wrote: lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.
The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast. dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)
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On September 15 2009 18:27 SatouxKisei wrote:Show nested quote +On September 15 2009 08:15 CharlieMurphy wrote: lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.
The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast. dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)
1. Scourge AI sucks? What are you talking about - do you keep your scourge up front or in behind during a contain? The only time you're hitting observers is when you're deliberately sending scourge at it. 2. Since when are there spore colonies when the Zerg is containing the protoss with a lurker contain? 3. A spore colony would absolutely rape the observer within a few shots, dealing 30 dmg per shot it would take only a few seconds.
Hallu troops take double dmg. Also, during a contain I'm pretty sure you'd need all the storms you could get.
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On September 14 2009 23:14 Ftrunkz wrote: what about, late game, when u have 2-3 stargates for arb production anyway, hallucinating a few carriers and taking the 1 + 4ish carriers + ground army to attack the terran somewhere, be it recall or whatever, forcing mass goliath production from the terran rather than the cheaper/faster vultures... is this at at viable or just ridiculous theory crafting? I guess maybe if fleet beacon and hallu weren't so expensive..... Still, doesnt seem like much in those PvT games where you're maxed and have like >2k banked up while massing gates.
I do that occasionally, and it works pretty well, I warp in a fleet beacon while my first set of arbs are coming in (from 2stargates) and then just make 2 carriers afterwards and hallu them so i've got the better part of a key and then do some fake harass (if you have them distanced right so that only your 2 real ones are in range, then its easier to make the opponent believe they are all real) then they go mass gol and you counter. works pretty well on maps where they are expecting carriers already so that they dont need a lot of convincing to tech switch to mass gol.
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On September 15 2009 18:27 SatouxKisei wrote:Show nested quote +On September 15 2009 08:15 CharlieMurphy wrote: lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.
The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast. dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)
and again i happily refer you ppl to posts stating the issue of 'hallucinated observers dont look like normal observers' posts of evanthebouncy! CharlieMurphy, myself and others... pls learn to read and process the information
(Summary: alpha values=transperancy of a unit, and cloaked units (even if detected), look different than noncloaked ones using the same sprites(hallucinations), because cloaked units let a bit of the underlying graphics show through, while non-cloaked dont, its like detected cloak wraiths dont look the same to non-cloaked wraiths;hope you ppl finally got it)
edited in: and just in case you referred to that being a non-issue in your oppinion, you can always force focused attack commands with spores/scourge(i guess you refer to spores for lurk/spore defended expos)
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On September 15 2009 18:27 SatouxKisei wrote:Show nested quote +On September 15 2009 08:15 CharlieMurphy wrote: lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.
The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast. dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)
Lol gj, calling him a retard as a start to such a beautiful complete fail post.
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I did this with archons and was accused of gas hacking.
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Sanya12364 Posts
destroying hallucinations with ensnare is one of three things a Queen could do in PvZ.
the other two are spawn broodling on HT and parasite on shuttles/archons/goons
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Ensnare kills hallu? I didn't know that :o.
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On September 15 2009 18:27 SatouxKisei wrote:Show nested quote +On September 15 2009 08:15 CharlieMurphy wrote: lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.
The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast. dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)
LOLLLLLLLL
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On September 15 2009 18:27 SatouxKisei wrote:Show nested quote +On September 15 2009 08:15 CharlieMurphy wrote: lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.
The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast. dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units) /facepalm
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On September 12 2009 16:50 404.Delirium wrote:Taken from this page from this thread+ Show Spoiler +Mind as well because I thought it was great and in the same post as the above photo: I think it has a lot more potential than it's given credit for, but forcing a bluff-win from it would probably mean you already had the advantage. Unless you hallu'd a lot of DT and then hallu'd a shuttle or two and dropped a massive, non-existent army of cloaked units from hell into a Terran's ridiculously early in the game. *Signs into iccup* *thinks about it* *Tries to get Artosis contact information for an experimental test of this build*
Ouch. Poor T.
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On September 12 2009 08:16 larjarse wrote: I was wondering if anyone has seen a pro game or a recognizable game in which a player forfeits to a toss because he assumes a mass of troops, many of which being hallucinations, is too overwhelming to defeat.
I'm not talking about casting hallucination on arbs, but on regular troops like dragoons and zealots.
For example: P attacks T's expansion with a sizable, real force and drops 10 hallucinated zealots (and a couple real ones) in the main while T's attention is distracted momentarily. T assums he cannot recover and quickly types the GG.
Has anyone won like this before?
Pro will try saving his main, and when he sees Protoss units 'puffing in bluish white smoke', he'd know they're hallucinated.
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People usually don't give up BEFORE a battle afaik, so that would only work on b.net
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? i never said hallu were better than storms, obv. they're not. if u only have 1 ob n u see a shitload of scourge/spore u might as well hallu it.
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im glad you know that hallu obs look weird buddi but no one ever uses them pvz so no ones gonna know what they look like
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On September 16 2009 07:30 SatouxKisei wrote: im glad you know that hallu obs look weird buddi but no one ever uses them pvz so no ones gonna know what they look like
doesnt really matter since theyll know what real detected observers look like and your fakes JUST DONT LOOK LIKE THAT
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I saw a video of a player who made one dt and many observers to fake out someone into thinking he had run by about 9 dts into their base and they gg'd... not exactly hallucination fakeout but something similar
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