Bluffing a win with hallucinated troops - Page 3
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Alethios
New Zealand2765 Posts
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404.Delirium
United States1190 Posts
![]() + Show Spoiler + Mind as well because I thought it was great and in the same post as the above photo: ![]() I think it has a lot more potential than it's given credit for, but forcing a bluff-win from it would probably mean you already had the advantage. Unless you hallu'd a lot of DT and then hallu'd a shuttle or two and dropped a massive, non-existent army of cloaked units from hell into a Terran's ridiculously early in the game. *Signs into iccup* *thinks about it* *Tries to get Artosis contact information for an experimental test of this build* | ||
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EvilTeletubby
Baltimore, USA22256 Posts
On September 12 2009 09:28 zazen wrote: HELL YEAH - I've done it with Hallucinated Carriers in a big 2v2 ash tileset map - can't remember the name right now, damn - one with long walk distances but short air distance that was popular maybe 3-4 years ago. Sounds like Legacy of Char to me | ||
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zazen
Brazil695 Posts
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SaveYourSavior
United States1071 Posts
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Alur
Denmark3900 Posts
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404.Delirium
United States1190 Posts
On September 13 2009 18:02 SaveYourSavior wrote: sadly hallucinated units will lose their cloak Caught onto that in preliminary testing :< | ||
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RaptorX
Germany646 Posts
On September 12 2009 10:37 WhitE.ChapeL wrote: I think some progamer (whose name i keep forgetting) did that once vs some terran player he hallucinated arbiters so it looked like he had 8-10 when he really had 2 and split them into 2 groups (the fake ones going north end of terran base, real ones going a little to the south) the terran player overreacted and sent his whole force over to the group with fake arbs and left the 2 real arbs free to recall. so pvt hallucinate arbs= good i guess you are talking about a very old game of Nal_Ra here the game: About what the OP is asking, I am not sure to have seen that yet. I guess you need a good timing for that, i mean, after harassing a player over and over then just of the sudden hallucinate a huge mass... that would frustrate any player, I guess they would say "cheat!!" right away. | ||
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739
Bearded Elder29903 Posts
http://www.teamliquid.net/replay/download.php?replay=727 http://www.teamliquid.net/forum/viewmessage.php?topic_id=34919 InteR.Fos vs InteR.Attain | ||
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Phrujbaz
Netherlands512 Posts
hmm, that's pretty sexy | ||
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cyronc
218 Posts
On September 12 2009 08:31 Entertaining wrote: I used it on my observers to break a lurker contain once... thats about it. the only problem here is that hallucinated observers arent transparent(cuz hallucinations dont inherit perma-cloak) and thus a zerg who is paying attention should see which obses are the right ones and which are the fake ones, same holds true for dts (the transparent ones are the detected real units the untransparent ones the fake units) anyways props to confusing a noob =) | ||
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Triple7
United States656 Posts
On September 12 2009 14:05 ArcticxWolf wrote: I'm assuming that they would probably have overlords and scourge/hydra to support the lurkers anyway, since there would be no other reason to hallucinate the observer in the first place if you can just make it sit there while your other units kill the lurkers, in which case, it doesn't even matter whether they can see them or not. >___> QFT | ||
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geegee1
United States618 Posts
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cyronc
218 Posts
again this shouldnt work if z pays attention because detected cloaked observers and hallucinated observers look different for the z (detected cloaked observers retain transparency while hallucinations dont have any transparency) so this only works vs noobs... edited for fixing transperacy to transparency duh | ||
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GreEny K
Germany7312 Posts
On September 12 2009 08:19 Zoler wrote: Pros have enough game sense that they would know when they suddenly see like 12 carriers (thats the only unit that could ever force a sudden gg) that they would know instantly that it's impossible. I'm sure it has happened millions of times on b.net / iccup tho ^^ I have seen games where they hide carrier tech until it is too late to counter it, of course the T would notice that there are 4 groups of ground units and then 24 carriers which means something isnt right since he needs probes in there as well so he would assume something is off. | ||
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GreEny K
Germany7312 Posts
On September 13 2009 21:21 cyronc wrote: the only problem here is that hallucinated observers arent transparent(cuz hallucinations dont inherit perma-cloak) and thus a zerg who is paying attention should see which obses are the right ones and which are the fake ones, same holds true for dts (the transparent ones are the detected real units the untransparent ones the fake units) anyways props to confusing a noob =) Im assuming the Z player would have an Ovie there as well so he could snipe the obs, so it wouldnt matter if they were visible or invisible the ovie would spot them both. | ||
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evanthebouncy!
United States12796 Posts
On September 14 2009 04:39 GreEny K wrote: Im assuming the Z player would have an Ovie there as well so he could snipe the obs, so it wouldnt matter if they were visible or invisible the ovie would spot them both. no they actually look different still since they have different alpha values | ||
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generic88
United States118 Posts
That actually sounds like a pretty good idea. I mean, I've seen a lot of pro games where the Protoss loses because he keeps losing his 1-3 obs to scourge when trying to take out Lurkers. I mean hallucination and you could send in 2x as many hallucinated observers with your real ones. | ||
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cyronc
218 Posts
On September 14 2009 10:03 generic88 wrote: That actually sounds like a pretty good idea. I mean, I've seen a lot of pro games where the Protoss loses because he keeps losing his 1-3 obs to scourge when trying to take out Lurkers. I mean hallucination and you could send in 2x as many hallucinated observers with your real ones. please read my and evanthebouncy!'s posts first and then think about it again... | ||
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Ftrunkz
Australia2474 Posts
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![[image loading]](http://www.playsc.com/bbs/attachments/month_0903/20090323_cb8a43ffe6a6f001fb931OFHzl4EB8oc.jpg)
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