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Bluffing a win with hallucinated troops - Page 3

Forum Index > Brood War Strategy
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Alethios
Profile Blog Joined December 2007
New Zealand2765 Posts
September 12 2009 06:18 GMT
#41
I seem to remember Bisu making extensive use of hallucination vs Hwasin during, i think, GomTv MSL season 3. Anybody remember?
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
404.Delirium
Profile Joined May 2008
United States1190 Posts
September 12 2009 07:50 GMT
#42
Taken from this page from this thread

[image loading]



+ Show Spoiler +
Mind as well because I thought it was great and in the same post as the above photo:
[image loading]




I think it has a lot more potential than it's given credit for, but forcing a bluff-win from it would probably mean you already had the advantage. Unless you hallu'd a lot of DT and then hallu'd a shuttle or two
and dropped a massive, non-existent army of cloaked units from hell into a Terran's ridiculously early in the game.

*Signs into iccup*

*thinks about it*

*Tries to get Artosis contact information for an experimental test of this build*
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22261 Posts
Last Edited: 2009-09-12 07:55:43
September 12 2009 07:55 GMT
#43
On September 12 2009 09:28 zazen wrote:
HELL YEAH - I've done it with Hallucinated Carriers in a big 2v2 ash tileset map - can't remember the name right now, damn - one with long walk distances but short air distance that was popular maybe 3-4 years ago.


Sounds like Legacy of Char to me
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
zazen
Profile Blog Joined April 2009
Brazil695 Posts
September 13 2009 01:29 GMT
#44
Wow, perfect guess, that was exactly the map.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
SaveYourSavior
Profile Blog Joined July 2008
United States1071 Posts
September 13 2009 09:02 GMT
#45
sadly hallucinated units will lose their cloak
a
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
September 13 2009 09:06 GMT
#46
Didnt arew do this in some game? I think it's in his compilation video thingie.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
404.Delirium
Profile Joined May 2008
United States1190 Posts
September 13 2009 09:59 GMT
#47
On September 13 2009 18:02 SaveYourSavior wrote:
sadly hallucinated units will lose their cloak


Caught onto that in preliminary testing :<
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
Last Edited: 2009-09-13 10:35:48
September 13 2009 10:30 GMT
#48
On September 12 2009 10:37 WhitE.ChapeL wrote:
I think some progamer (whose name i keep forgetting) did that once vs some terran player
he hallucinated arbiters so it looked like he had 8-10 when he really had 2 and split them into 2 groups (the fake ones going north end of terran base, real ones going a little to the south)
the terran player overreacted and sent his whole force over to the group with fake arbs and left the 2 real arbs free to recall.
so pvt hallucinate arbs= good


i guess you are talking about a very old game of Nal_Ra here the game:


About what the OP is asking, I am not sure to have seen that yet. I guess you need a good timing for that, i mean, after harassing a player over and over then just of the sudden hallucinate a huge mass... that would frustrate any player, I guess they would say "cheat!!" right away.
I won
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
Last Edited: 2009-09-13 10:39:32
September 13 2009 10:39 GMT
#49
I knew I remember some game, where P hallucinated archons in a PvT game and found it.

http://www.teamliquid.net/replay/download.php?replay=727
http://www.teamliquid.net/forum/viewmessage.php?topic_id=34919
InteR.Fos vs InteR.Attain
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Phrujbaz
Profile Blog Joined September 2008
Netherlands512 Posts
September 13 2009 11:37 GMT
#50
On September 12 2009 09:22 Polyphasic wrote:
Show nested quote +
On September 12 2009 08:36 Zoler wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^


ya, that's pretty sexy.

hmm, that's pretty sexy
Caution! Future approaching rapidly at a rate of about 60 seconds per minute.
cyronc
Profile Joined March 2008
218 Posts
September 13 2009 12:21 GMT
#51
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


the only problem here is that hallucinated observers arent transparent(cuz hallucinations dont inherit perma-cloak) and thus a zerg who is paying attention should see which obses are the right ones and which are the fake ones, same holds true for dts (the transparent ones are the detected real units the untransparent ones the fake units)

anyways props to confusing a noob =)
iH82G8!
Triple7
Profile Joined April 2009
United States656 Posts
September 13 2009 13:23 GMT
#52
On September 12 2009 14:05 ArcticxWolf wrote:
Show nested quote +
On September 12 2009 13:02 Kyadytim wrote:
On September 12 2009 09:22 Polyphasic wrote:
On September 12 2009 08:36 Zoler wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^


ya, that's pretty sexy.

On September 12 2009 10:55 Mobius wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.

wow thats fucking genius


Not really. Hallucinated observers and dark templar don't cloak. It should have been utterly obvious to the opponent that there were hallucinated observers, because there is no other way to see them uncloaked.


I'm assuming that they would probably have overlords and scourge/hydra to support the lurkers anyway, since there would be no other reason to hallucinate the observer in the first place if you can just make it sit there while your other units kill the lurkers, in which case, it doesn't even matter whether they can see them or not. >___>

QFT
지지이이이이이이이이이이이
geegee1
Profile Blog Joined April 2009
United States618 Posts
September 13 2009 14:49 GMT
#53
since everyone idea is the force a GG before anything attacks some players would stay in the game alittle longer and since hallucation units take 2x damage they would figure it out
pew pew
cyronc
Profile Joined March 2008
218 Posts
Last Edited: 2009-09-13 15:09:02
September 13 2009 15:04 GMT
#54
On September 13 2009 22:23 Triple7 wrote:
Show nested quote +
On September 12 2009 14:05 ArcticxWolf wrote:
On September 12 2009 13:02 Kyadytim wrote:
On September 12 2009 09:22 Polyphasic wrote:
On September 12 2009 08:36 Zoler wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^


ya, that's pretty sexy.

On September 12 2009 10:55 Mobius wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.

wow thats fucking genius


Not really. Hallucinated observers and dark templar don't cloak. It should have been utterly obvious to the opponent that there were hallucinated observers, because there is no other way to see them uncloaked.


I'm assuming that they would probably have overlords and scourge/hydra to support the lurkers anyway, since there would be no other reason to hallucinate the observer in the first place if you can just make it sit there while your other units kill the lurkers, in which case, it doesn't even matter whether they can see them or not. >___>

QFT


again this shouldnt work if z pays attention because detected cloaked observers and hallucinated observers look different for the z (detected cloaked observers retain transparency while hallucinations dont have any transparency)

so this only works vs noobs...

edited for fixing transperacy to transparency duh
iH82G8!
GreEny K
Profile Joined February 2008
Germany7312 Posts
September 13 2009 19:35 GMT
#55
On September 12 2009 08:19 Zoler wrote:
Pros have enough game sense that they would know when they suddenly see like 12 carriers (thats the only unit that could ever force a sudden gg) that they would know instantly that it's impossible.

I'm sure it has happened millions of times on b.net / iccup tho ^^


I have seen games where they hide carrier tech until it is too late to counter it, of course the T would notice that there are 4 groups of ground units and then 24 carriers which means something isnt right since he needs probes in there as well so he would assume something is off.
Why would you ever choose failure, when success is an option.
GreEny K
Profile Joined February 2008
Germany7312 Posts
September 13 2009 19:39 GMT
#56
On September 13 2009 21:21 cyronc wrote:
Show nested quote +
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


the only problem here is that hallucinated observers arent transparent(cuz hallucinations dont inherit perma-cloak) and thus a zerg who is paying attention should see which obses are the right ones and which are the fake ones, same holds true for dts (the transparent ones are the detected real units the untransparent ones the fake units)

anyways props to confusing a noob =)


Im assuming the Z player would have an Ovie there as well so he could snipe the obs, so it wouldnt matter if they were visible or invisible the ovie would spot them both.
Why would you ever choose failure, when success is an option.
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
September 13 2009 23:52 GMT
#57
On September 14 2009 04:39 GreEny K wrote:
Show nested quote +
On September 13 2009 21:21 cyronc wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


the only problem here is that hallucinated observers arent transparent(cuz hallucinations dont inherit perma-cloak) and thus a zerg who is paying attention should see which obses are the right ones and which are the fake ones, same holds true for dts (the transparent ones are the detected real units the untransparent ones the fake units)

anyways props to confusing a noob =)


Im assuming the Z player would have an Ovie there as well so he could snipe the obs, so it wouldnt matter if they were visible or invisible the ovie would spot them both.


no they actually look different still since they have different alpha values
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
generic88
Profile Joined December 2008
United States118 Posts
September 14 2009 01:03 GMT
#58
On September 12 2009 09:22 Polyphasic wrote:
Show nested quote +
On September 12 2009 08:36 Zoler wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^


ya, that's pretty sexy.



That actually sounds like a pretty good idea. I mean, I've seen a lot of pro games where the Protoss loses because he keeps losing his 1-3 obs to scourge when trying to take out Lurkers. I mean hallucination and you could send in 2x as many hallucinated observers with your real ones.
cyronc
Profile Joined March 2008
218 Posts
September 14 2009 13:52 GMT
#59
On September 14 2009 10:03 generic88 wrote:
Show nested quote +
On September 12 2009 09:22 Polyphasic wrote:
On September 12 2009 08:36 Zoler wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^


ya, that's pretty sexy.



That actually sounds like a pretty good idea. I mean, I've seen a lot of pro games where the Protoss loses because he keeps losing his 1-3 obs to scourge when trying to take out Lurkers. I mean hallucination and you could send in 2x as many hallucinated observers with your real ones.



please read my and evanthebouncy!'s posts first and then think about it again...
iH82G8!
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
September 14 2009 14:14 GMT
#60
what about, late game, when u have 2-3 stargates for arb production anyway, hallucinating a few carriers and taking the 1 + 4ish carriers + ground army to attack the terran somewhere, be it recall or whatever, forcing mass goliath production from the terran rather than the cheaper/faster vultures... is this at at viable or just ridiculous theory crafting? I guess maybe if fleet beacon and hallu weren't so expensive..... Still, doesnt seem like much in those PvT games where you're maxed and have like >2k banked up while massing gates.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
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