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Bluffing a win with hallucinated troops

Forum Index > Brood War Strategy
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LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
September 11 2009 23:16 GMT
#1
I was wondering if anyone has seen a pro game or a recognizable game in which a player forfeits to a toss because he assumes a mass of troops, many of which being hallucinations, is too overwhelming to defeat.

I'm not talking about casting hallucination on arbs, but on regular troops like dragoons and zealots.

For example: P attacks T's expansion with a sizable, real force and drops 10 hallucinated
zealots (and a couple real ones) in the main while T's attention is distracted momentarily. T assums he cannot recover and quickly types the GG.

Has anyone won like this before?
since 98'
da_head
Profile Blog Joined November 2008
Canada3350 Posts
September 11 2009 23:19 GMT
#2
i've done it in casual games with carriers lol. my fleet of 5 becomes 24

but they don't send out interceptors which ruins the fun
When they see MC Probe, all the ladies disrobe.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
September 11 2009 23:19 GMT
#3
Pros have enough game sense that they would know when they suddenly see like 12 carriers (thats the only unit that could ever force a sudden gg) that they would know instantly that it's impossible.

I'm sure it has happened millions of times on b.net / iccup tho ^^
Lim Yo Hwan forever!
Iaaan
Profile Joined June 2009
Canada578 Posts
Last Edited: 2009-09-11 23:22:57
September 11 2009 23:22 GMT
#4
I think progamers would notice/stay in until the end ;p but 30 fake archons pvz is alot of fun ^^
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
September 11 2009 23:31 GMT
#5
Yeah but say pvt, just done with a large battle with sizable loss of troops on both sides. P hallucinates a 10-20 additional troops and attacks his enemy before his troops have been trained. I could see the terran saying GG before he even finds out the troops are hallucinations.

If anyone can find a VOD of such a game please post it.
since 98'
Entertaining
Profile Joined September 2007
Canada793 Posts
September 11 2009 23:31 GMT
#6
I used it on my observers to break a lurker contain once... thats about it.
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
September 11 2009 23:36 GMT
#7
pro gamers know how much units his enemy should have -- so they know its fake when its too much
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
September 11 2009 23:36 GMT
#8
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^
Lim Yo Hwan forever!
Triple7
Profile Joined April 2009
United States656 Posts
September 11 2009 23:40 GMT
#9
I can just imagine the commentators' reaction to this.
지지이이이이이이이이이이이
ketomai
Profile Joined June 2007
United States2789 Posts
September 11 2009 23:45 GMT
#10
I don't think it's useful because you don't usually gg out unless your army just got wiped out and THEN you see a bunch of units. And usually, as Terran, losing your whole army is GG anyways. The best thing I think would be to use it to force tech switches.
xhuwin
Profile Blog Joined June 2007
United States476 Posts
September 11 2009 23:46 GMT
#11
I don't know of any games where hallucination was used for a deceptive purpose. But having a couple thousand HP worth of tanking units is pretty useful in PvT. Question is whether storm would be better suited. I imagine there exist timing windows where a mass hallucination zeal goon break against a terran would work.
xyn
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
September 12 2009 00:00 GMT
#12
Yeah, most players will fight the mass of units and then give up.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
September 12 2009 00:10 GMT
#13
The scenario I suggested is when a Protoss' opponent has lost lost or most of his troops. Mid game, even a progamer cannot determine that a group of units is hallucinated (unless its like a bunch of carriers or a bunch or arbs or archons, or unless one of the hallucinated units vaporizes or is killed on screen).

Say a Terran's natural is being attacked with goons and zeals, and with his latest cycle of units, attempts to defend the natural. Out of nowhere 12 zealots are dropped in the main (It would be better if at least 4 were real to show they can kill SCVs).

I'm pretty sure the opponent would throw down the GG before he had the chance to find out the scheme.
since 98'
Crisis_
Profile Blog Joined July 2008
United States165 Posts
September 12 2009 00:15 GMT
#14
On September 12 2009 08:36 Zoler wrote:
Show nested quote +
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^


Wow, that IS pretty sexy. never thought about that
Duckvillelol
Profile Blog Joined July 2009
Australia1253 Posts
September 12 2009 00:16 GMT
#15
(P)Bisu versus... someone in msl or osl, he used hallucinate on zealots I believe and cleared mines before his proper force went in. I'll try and find the vid. At least I think it was Bisu :S

The only other time you can use hallucinate is with arbiters to give them cover while running through a turret line, that can be seen in all sorts of pvt late game matches.

Me personally, I only ever use it on zealots as a decoy, or sometimes on dark archons.
Former SC2 commentator. youtube.com/duckvillelol
Bebop Berserker
Profile Joined April 2009
United States246 Posts
September 12 2009 00:17 GMT
#16
It may have been on pimpest plays. you should check it out. still not as good as the time vs july that casey faked his expo by allowing his workers to mine from the crystal at his expansion for 1 round. Epic.
Whatever happens, happens.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
September 12 2009 00:18 GMT
#17
Id cry if i found out i lost to hallus
Nada's body is South Korea's greatest weapon.
guMmiwormz
Profile Blog Joined April 2008
United States312 Posts
September 12 2009 00:20 GMT
#18
On September 12 2009 09:16 Duckvillelol wrote:
(P)Bisu versus... someone in msl or osl, he used hallucinate on zealots I believe and cleared mines before his proper force went in. I'll try and find the vid. At least I think it was Bisu :S

The only other time you can use hallucinate is with arbiters to give them cover while running through a turret line, that can be seen in all sorts of pvt late game matches.

Me personally, I only ever use it on zealots as a decoy, or sometimes on dark archons.


yes it was vs iris in game 5.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
September 12 2009 00:20 GMT
#19
On September 12 2009 09:17 Bebop Berserker wrote:
It may have been on pimpest plays. you should check it out. still not as good as the time vs july that casey faked his expo by allowing his workers to mine from the crystal at his expansion for 1 round. Epic.


Yeah, it's in some PP, don't remember which tho. It's toss attacking terran with like a group of hallucinated zealots at lost temple. From like year 2002 i think maybe even before that
Lim Yo Hwan forever!
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
September 12 2009 00:22 GMT
#20
On September 12 2009 08:36 Zoler wrote:
Show nested quote +
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^


ya, that's pretty sexy.
can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
zazen
Profile Blog Joined April 2009
Brazil695 Posts
Last Edited: 2009-09-12 00:29:44
September 12 2009 00:28 GMT
#21
HELL YEAH - I've done it with Hallucinated Carriers in a big 2v2 ash tileset map - can't remember the name right now, damn - one with long walk distances but short air distance that was popular maybe 3-4 years ago.

4 real carriers, 8 hallucinations, sent them in against a T who had no anti-air and typed GG (I know, bad manner, but it was just a huge bluff), guy said GG and quit, I felt like a champion.

I wonder if that dude ever watched the replay of that game... hahaha...
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
September 12 2009 00:30 GMT
#22
On September 12 2009 09:15 Crisis_ wrote:
Show nested quote +
On September 12 2009 08:36 Zoler wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^


Wow, that IS pretty sexy. never thought about that

Sexy but also really bad

Much better to simply storm the hydras....such a waste of money to get hallcination at that point in the game. Not to mention the waste of energy. 2 extra obs arent even very hard to snipe

Being healthy, it has been said, really consists of having the same disease as everybody else.
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
September 12 2009 00:35 GMT
#23
Hallucinated carriers don't have interceptors, so when they attack it will only show the interceptors of one carrier. Hallucinating zealots for zealot bombs and for taking dmg vs a T might be viable but you gotta think what you could've done with the storms.
^______________^
arb
Profile Blog Joined April 2008
Noobville17921 Posts
September 12 2009 00:40 GMT
#24
This is viable in situations but the reason hallucination isnt used is because storm is more useful by ALOT.
Artillery spawned from the forges of Hell
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
September 12 2009 00:55 GMT
#25
Hallucinated my allies battlecruisers and we attacked together... so that's saying, I mind controlled another race AND massed up, gg
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
writer22816
Profile Blog Joined September 2008
United States5775 Posts
September 12 2009 01:07 GMT
#26
On September 12 2009 08:46 xhuwin wrote:
I don't know of any games where hallucination was used for a deceptive purpose. But having a couple thousand HP worth of tanking units is pretty useful in PvT. Question is whether storm would be better suited. I imagine there exist timing windows where a mass hallucination zeal goon break against a terran would work.


Hallucinations take extra damage from everything. They just melt away to mines and don't really tank much imo
8/4/12 never forget, never forgive.
29 fps
Profile Blog Joined March 2008
United States5724 Posts
September 12 2009 01:07 GMT
#27
On September 12 2009 09:00 Pokebunny wrote:
Yeah, most players will fight the mass of units and then give up.


this it the way it should be. why would anyone give up when they still have an army?
4v4 is a battle of who has the better computer.
WhitE.ChapeL
Profile Joined September 2009
Korea (South)30 Posts
September 12 2009 01:37 GMT
#28
I think some progamer (whose name i keep forgetting) did that once vs some terran player
he hallucinated arbiters so it looked like he had 8-10 when he really had 2 and split them into 2 groups (the fake ones going north end of terran base, real ones going a little to the south)
the terran player overreacted and sent his whole force over to the group with fake arbs and left the 2 real arbs free to recall.
so pvt hallucinate arbs= good
"Life is like a box of chocolates. Just as the taste is different for each chocolate that we pick, the results can be different based on what we choose in our lives."
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
Last Edited: 2009-09-12 01:56:34
September 12 2009 01:55 GMT
#29
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.

wow thats fucking genius
what about bisu using this on shuttles? it would be hard for someone to snipe a shuttle with scourgee, or even hydras.. ya? or on corsairs? hallunication costing 100psi is redic though
Entusman #51
DivGradCurl
Profile Joined August 2009
United States30 Posts
September 12 2009 02:44 GMT
#30
Check it: http://www.teamliquid.net/tlpd/games/9657/vod

^^^ Jangbi vs. Flash

Flash gg's like literally 2 secs after he see's the carriers... and Jangbi only had 4...

Even if those had been hallucinations he would have won so I'm sure it's been done before even at the pro level. I mean those carriers didn't even kill anything...
Aznleeman
Profile Joined November 2007
United States208 Posts
September 12 2009 03:26 GMT
#31
I've gotten in situations where templar and archons were the only units available in PvP. It's extremely fun hallucinating dark templar and watching your opponent say "wtf?"
._.???
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
September 12 2009 03:34 GMT
#32
what about in PvP, when you have like goon/templar battles, you have a huge war and both players end up with like 2 dragoons left, but you have 3 temps with lots of health coming fast in the rally.. if you have 2 dragoons at his choke and mass hallucination and attack his expo, and he only has 2-3 dragoons, he may GG there.. Im sure its very possible, I think if I saw my expo was being hit by like 10+ dragoons and I only had 2, I would gg
Canada Gaming ~~ The-Feared
wok
Profile Blog Joined July 2009
United States504 Posts
September 12 2009 03:38 GMT
#33
On September 12 2009 11:44 DivGradCurl wrote:
Check it: http://www.teamliquid.net/tlpd/games/9657/vod

^^^ Jangbi vs. Flash

Flash gg's like literally 2 secs after he see's the carriers... and Jangbi only had 4...

Even if those had been hallucinations he would have won so I'm sure it's been done before even at the pro level. I mean those carriers didn't even kill anything...


He didn't gg at the carriers. He gg'd at his entire army getting raped by storm.
I'll race you to defeatism... you win.
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
September 12 2009 03:42 GMT
#34
On September 12 2009 11:44 DivGradCurl wrote:
Check it: http://www.teamliquid.net/tlpd/games/9657/vod

^^^ Jangbi vs. Flash

Flash gg's like literally 2 secs after he see's the carriers... and Jangbi only had 4...

Even if those had been hallucinations he would have won so I'm sure it's been done before even at the pro level. I mean those carriers didn't even kill anything...

He would have died to the one that's needed to make the carriers
Liquid | SKT
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
September 12 2009 03:42 GMT
#35
hahaha long time ago (4 years?) I did PvZ where I hallucinated about 2 ctrl groups of archon, zerg just GGed right when he saw them lol, didn't even bother checking
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Kyadytim
Profile Joined March 2009
United States886 Posts
September 12 2009 04:02 GMT
#36
On September 12 2009 09:22 Polyphasic wrote:
Show nested quote +
On September 12 2009 08:36 Zoler wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^


ya, that's pretty sexy.

On September 12 2009 10:55 Mobius wrote:
Show nested quote +
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.

wow thats fucking genius


Not really. Hallucinated observers and dark templar don't cloak. It should have been utterly obvious to the opponent that there were hallucinated observers, because there is no other way to see them uncloaked.
ArcticxWolf
Profile Joined August 2009
Canada45 Posts
Last Edited: 2009-09-12 05:05:50
September 12 2009 05:05 GMT
#37
On September 12 2009 13:02 Kyadytim wrote:
Show nested quote +
On September 12 2009 09:22 Polyphasic wrote:
On September 12 2009 08:36 Zoler wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^


ya, that's pretty sexy.

Show nested quote +
On September 12 2009 10:55 Mobius wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.

wow thats fucking genius


Not really. Hallucinated observers and dark templar don't cloak. It should have been utterly obvious to the opponent that there were hallucinated observers, because there is no other way to see them uncloaked.


I'm assuming that they would probably have overlords and scourge/hydra to support the lurkers anyway, since there would be no other reason to hallucinate the observer in the first place if you can just make it sit there while your other units kill the lurkers, in which case, it doesn't even matter whether they can see them or not. >___>
ASDF
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
September 12 2009 05:18 GMT
#38
On September 12 2009 09:22 Polyphasic wrote:
Show nested quote +
On September 12 2009 08:36 Zoler wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^


ya, that's pretty sexy.

Indeed very sex.
In the woods, there lurks..
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
September 12 2009 05:47 GMT
#39
If hallucination cost 50 psi it would be such an awesome ability and it would be used in pro games.

too bad...what could have been...
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
DivGradCurl
Profile Joined August 2009
United States30 Posts
September 12 2009 06:16 GMT
#40
yeah why in god's name does hallucinate cost more than irradiate? Can anyone figure that one out?
Alethios
Profile Blog Joined December 2007
New Zealand2765 Posts
September 12 2009 06:18 GMT
#41
I seem to remember Bisu making extensive use of hallucination vs Hwasin during, i think, GomTv MSL season 3. Anybody remember?
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
404.Delirium
Profile Joined May 2008
United States1190 Posts
September 12 2009 07:50 GMT
#42
Taken from this page from this thread

[image loading]



+ Show Spoiler +
Mind as well because I thought it was great and in the same post as the above photo:
[image loading]




I think it has a lot more potential than it's given credit for, but forcing a bluff-win from it would probably mean you already had the advantage. Unless you hallu'd a lot of DT and then hallu'd a shuttle or two
and dropped a massive, non-existent army of cloaked units from hell into a Terran's ridiculously early in the game.

*Signs into iccup*

*thinks about it*

*Tries to get Artosis contact information for an experimental test of this build*
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22256 Posts
Last Edited: 2009-09-12 07:55:43
September 12 2009 07:55 GMT
#43
On September 12 2009 09:28 zazen wrote:
HELL YEAH - I've done it with Hallucinated Carriers in a big 2v2 ash tileset map - can't remember the name right now, damn - one with long walk distances but short air distance that was popular maybe 3-4 years ago.


Sounds like Legacy of Char to me
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
zazen
Profile Blog Joined April 2009
Brazil695 Posts
September 13 2009 01:29 GMT
#44
Wow, perfect guess, that was exactly the map.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
SaveYourSavior
Profile Blog Joined July 2008
United States1071 Posts
September 13 2009 09:02 GMT
#45
sadly hallucinated units will lose their cloak
a
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
September 13 2009 09:06 GMT
#46
Didnt arew do this in some game? I think it's in his compilation video thingie.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
404.Delirium
Profile Joined May 2008
United States1190 Posts
September 13 2009 09:59 GMT
#47
On September 13 2009 18:02 SaveYourSavior wrote:
sadly hallucinated units will lose their cloak


Caught onto that in preliminary testing :<
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
Last Edited: 2009-09-13 10:35:48
September 13 2009 10:30 GMT
#48
On September 12 2009 10:37 WhitE.ChapeL wrote:
I think some progamer (whose name i keep forgetting) did that once vs some terran player
he hallucinated arbiters so it looked like he had 8-10 when he really had 2 and split them into 2 groups (the fake ones going north end of terran base, real ones going a little to the south)
the terran player overreacted and sent his whole force over to the group with fake arbs and left the 2 real arbs free to recall.
so pvt hallucinate arbs= good


i guess you are talking about a very old game of Nal_Ra here the game:


About what the OP is asking, I am not sure to have seen that yet. I guess you need a good timing for that, i mean, after harassing a player over and over then just of the sudden hallucinate a huge mass... that would frustrate any player, I guess they would say "cheat!!" right away.
I won
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
Last Edited: 2009-09-13 10:39:32
September 13 2009 10:39 GMT
#49
I knew I remember some game, where P hallucinated archons in a PvT game and found it.

http://www.teamliquid.net/replay/download.php?replay=727
http://www.teamliquid.net/forum/viewmessage.php?topic_id=34919
InteR.Fos vs InteR.Attain
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Phrujbaz
Profile Blog Joined September 2008
Netherlands512 Posts
September 13 2009 11:37 GMT
#50
On September 12 2009 09:22 Polyphasic wrote:
Show nested quote +
On September 12 2009 08:36 Zoler wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^


ya, that's pretty sexy.

hmm, that's pretty sexy
Caution! Future approaching rapidly at a rate of about 60 seconds per minute.
cyronc
Profile Joined March 2008
218 Posts
September 13 2009 12:21 GMT
#51
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


the only problem here is that hallucinated observers arent transparent(cuz hallucinations dont inherit perma-cloak) and thus a zerg who is paying attention should see which obses are the right ones and which are the fake ones, same holds true for dts (the transparent ones are the detected real units the untransparent ones the fake units)

anyways props to confusing a noob =)
iH82G8!
Triple7
Profile Joined April 2009
United States656 Posts
September 13 2009 13:23 GMT
#52
On September 12 2009 14:05 ArcticxWolf wrote:
Show nested quote +
On September 12 2009 13:02 Kyadytim wrote:
On September 12 2009 09:22 Polyphasic wrote:
On September 12 2009 08:36 Zoler wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^


ya, that's pretty sexy.

On September 12 2009 10:55 Mobius wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.

wow thats fucking genius


Not really. Hallucinated observers and dark templar don't cloak. It should have been utterly obvious to the opponent that there were hallucinated observers, because there is no other way to see them uncloaked.


I'm assuming that they would probably have overlords and scourge/hydra to support the lurkers anyway, since there would be no other reason to hallucinate the observer in the first place if you can just make it sit there while your other units kill the lurkers, in which case, it doesn't even matter whether they can see them or not. >___>

QFT
지지이이이이이이이이이이이
geegee1
Profile Blog Joined April 2009
United States618 Posts
September 13 2009 14:49 GMT
#53
since everyone idea is the force a GG before anything attacks some players would stay in the game alittle longer and since hallucation units take 2x damage they would figure it out
pew pew
cyronc
Profile Joined March 2008
218 Posts
Last Edited: 2009-09-13 15:09:02
September 13 2009 15:04 GMT
#54
On September 13 2009 22:23 Triple7 wrote:
Show nested quote +
On September 12 2009 14:05 ArcticxWolf wrote:
On September 12 2009 13:02 Kyadytim wrote:
On September 12 2009 09:22 Polyphasic wrote:
On September 12 2009 08:36 Zoler wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^


ya, that's pretty sexy.

On September 12 2009 10:55 Mobius wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.

wow thats fucking genius


Not really. Hallucinated observers and dark templar don't cloak. It should have been utterly obvious to the opponent that there were hallucinated observers, because there is no other way to see them uncloaked.


I'm assuming that they would probably have overlords and scourge/hydra to support the lurkers anyway, since there would be no other reason to hallucinate the observer in the first place if you can just make it sit there while your other units kill the lurkers, in which case, it doesn't even matter whether they can see them or not. >___>

QFT


again this shouldnt work if z pays attention because detected cloaked observers and hallucinated observers look different for the z (detected cloaked observers retain transparency while hallucinations dont have any transparency)

so this only works vs noobs...

edited for fixing transperacy to transparency duh
iH82G8!
GreEny K
Profile Joined February 2008
Germany7312 Posts
September 13 2009 19:35 GMT
#55
On September 12 2009 08:19 Zoler wrote:
Pros have enough game sense that they would know when they suddenly see like 12 carriers (thats the only unit that could ever force a sudden gg) that they would know instantly that it's impossible.

I'm sure it has happened millions of times on b.net / iccup tho ^^


I have seen games where they hide carrier tech until it is too late to counter it, of course the T would notice that there are 4 groups of ground units and then 24 carriers which means something isnt right since he needs probes in there as well so he would assume something is off.
Why would you ever choose failure, when success is an option.
GreEny K
Profile Joined February 2008
Germany7312 Posts
September 13 2009 19:39 GMT
#56
On September 13 2009 21:21 cyronc wrote:
Show nested quote +
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


the only problem here is that hallucinated observers arent transparent(cuz hallucinations dont inherit perma-cloak) and thus a zerg who is paying attention should see which obses are the right ones and which are the fake ones, same holds true for dts (the transparent ones are the detected real units the untransparent ones the fake units)

anyways props to confusing a noob =)


Im assuming the Z player would have an Ovie there as well so he could snipe the obs, so it wouldnt matter if they were visible or invisible the ovie would spot them both.
Why would you ever choose failure, when success is an option.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
September 13 2009 23:52 GMT
#57
On September 14 2009 04:39 GreEny K wrote:
Show nested quote +
On September 13 2009 21:21 cyronc wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


the only problem here is that hallucinated observers arent transparent(cuz hallucinations dont inherit perma-cloak) and thus a zerg who is paying attention should see which obses are the right ones and which are the fake ones, same holds true for dts (the transparent ones are the detected real units the untransparent ones the fake units)

anyways props to confusing a noob =)


Im assuming the Z player would have an Ovie there as well so he could snipe the obs, so it wouldnt matter if they were visible or invisible the ovie would spot them both.


no they actually look different still since they have different alpha values
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
generic88
Profile Joined December 2008
United States118 Posts
September 14 2009 01:03 GMT
#58
On September 12 2009 09:22 Polyphasic wrote:
Show nested quote +
On September 12 2009 08:36 Zoler wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^


ya, that's pretty sexy.



That actually sounds like a pretty good idea. I mean, I've seen a lot of pro games where the Protoss loses because he keeps losing his 1-3 obs to scourge when trying to take out Lurkers. I mean hallucination and you could send in 2x as many hallucinated observers with your real ones.
cyronc
Profile Joined March 2008
218 Posts
September 14 2009 13:52 GMT
#59
On September 14 2009 10:03 generic88 wrote:
Show nested quote +
On September 12 2009 09:22 Polyphasic wrote:
On September 12 2009 08:36 Zoler wrote:
On September 12 2009 08:31 Entertaining wrote:
I used it on my observers to break a lurker contain once... thats about it.


thats pretty sexy ^^


ya, that's pretty sexy.



That actually sounds like a pretty good idea. I mean, I've seen a lot of pro games where the Protoss loses because he keeps losing his 1-3 obs to scourge when trying to take out Lurkers. I mean hallucination and you could send in 2x as many hallucinated observers with your real ones.



please read my and evanthebouncy!'s posts first and then think about it again...
iH82G8!
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
September 14 2009 14:14 GMT
#60
what about, late game, when u have 2-3 stargates for arb production anyway, hallucinating a few carriers and taking the 1 + 4ish carriers + ground army to attack the terran somewhere, be it recall or whatever, forcing mass goliath production from the terran rather than the cheaper/faster vultures... is this at at viable or just ridiculous theory crafting? I guess maybe if fleet beacon and hallu weren't so expensive..... Still, doesnt seem like much in those PvT games where you're maxed and have like >2k banked up while massing gates.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Kiarip
Profile Joined August 2008
United States1835 Posts
September 14 2009 14:57 GMT
#61
On September 14 2009 04:35 GreEny K wrote:
Show nested quote +
On September 12 2009 08:19 Zoler wrote:
Pros have enough game sense that they would know when they suddenly see like 12 carriers (thats the only unit that could ever force a sudden gg) that they would know instantly that it's impossible.

I'm sure it has happened millions of times on b.net / iccup tho ^^


I have seen games where they hide carrier tech until it is too late to counter it, of course the T would notice that there are 4 groups of ground units and then 24 carriers which means something isnt right since he needs probes in there as well so he would assume something is off.



What if you hallucinate your army in order to hide your carrier tech?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-09-14 23:18:12
September 14 2009 23:15 GMT
#62
lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.


The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast.
..and then I would, ya know, check em'. (Aka SpoR)
JSMoody
Profile Joined December 2008
United Kingdom2 Posts
September 14 2009 23:46 GMT
#63
Hallucinated troops could be useful vs Terran if they have alot of seige tanks, just run in or drop in some hallucinated zlots and let the tanks shell eachother before using real troops
Never GG until the last probe dies. That's the way to honor Adun
SatouxKisei
Profile Blog Joined June 2009
233 Posts
September 15 2009 09:27 GMT
#64
On September 15 2009 08:15 CharlieMurphy wrote:
lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.


The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast.

dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 15 2009 09:47 GMT
#65
On September 15 2009 18:27 SatouxKisei wrote:
Show nested quote +
On September 15 2009 08:15 CharlieMurphy wrote:
lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.


The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast.

dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)


1. Scourge AI sucks? What are you talking about - do you keep your scourge up front or in behind during a contain? The only time you're hitting observers is when you're deliberately sending scourge at it.
2. Since when are there spore colonies when the Zerg is containing the protoss with a lurker contain?
3. A spore colony would absolutely rape the observer within a few shots, dealing 30 dmg per shot it would take only a few seconds.


Hallu troops take double dmg. Also, during a contain I'm pretty sure you'd need all the storms you could get.
iPF[Div]
Profile Joined February 2008
Spain572 Posts
September 15 2009 09:49 GMT
#66
On September 14 2009 23:14 Ftrunkz wrote:
what about, late game, when u have 2-3 stargates for arb production anyway, hallucinating a few carriers and taking the 1 + 4ish carriers + ground army to attack the terran somewhere, be it recall or whatever, forcing mass goliath production from the terran rather than the cheaper/faster vultures... is this at at viable or just ridiculous theory crafting? I guess maybe if fleet beacon and hallu weren't so expensive..... Still, doesnt seem like much in those PvT games where you're maxed and have like >2k banked up while massing gates.


I do that occasionally, and it works pretty well, I warp in a fleet beacon while my first set of arbs are coming in (from 2stargates) and then just make 2 carriers afterwards and hallu them so i've got the better part of a key and then do some fake harass (if you have them distanced right so that only your 2 real ones are in range, then its easier to make the opponent believe they are all real) then they go mass gol and you counter. works pretty well on maps where they are expecting carriers already so that they dont need a lot of convincing to tech switch to mass gol.
Since ma jae yoon and jin young soo stabbed me in the fucking back, i've got no one to rep here.
cyronc
Profile Joined March 2008
218 Posts
Last Edited: 2009-09-15 12:19:48
September 15 2009 12:13 GMT
#67
On September 15 2009 18:27 SatouxKisei wrote:
Show nested quote +
On September 15 2009 08:15 CharlieMurphy wrote:
lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.


The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast.

dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)


and again i happily refer you ppl to posts stating the issue of 'hallucinated observers dont look like normal observers' posts of evanthebouncy! CharlieMurphy, myself and others... pls learn to read and process the information

(Summary: alpha values=transperancy of a unit, and cloaked units (even if detected), look different than noncloaked ones using the same sprites(hallucinations), because cloaked units let a bit of the underlying graphics show through, while non-cloaked dont, its like detected cloak wraiths dont look the same to non-cloaked wraiths;hope you ppl finally got it)

edited in: and just in case you referred to that being a non-issue in your oppinion, you can always force focused attack commands with spores/scourge(i guess you refer to spores for lurk/spore defended expos)
iH82G8!
7mk
Profile Blog Joined January 2009
Germany10157 Posts
September 15 2009 13:42 GMT
#68
On September 15 2009 18:27 SatouxKisei wrote:
Show nested quote +
On September 15 2009 08:15 CharlieMurphy wrote:
lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.


The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast.

dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)


Lol gj, calling him a retard as a start to such a beautiful complete fail post.
beep boop
scrapperdog
Profile Joined August 2003
United States779 Posts
September 15 2009 14:38 GMT
#69
I did this with archons and was accused of gas hacking.
Yes I am one of the Billions that hovz speaks about
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
September 15 2009 14:39 GMT
#70
destroying hallucinations with ensnare is one of three things a Queen could do in PvZ.

the other two are spawn broodling on HT and parasite on shuttles/archons/goons
Moderator我们是个踏实的赞助商模式俱乐部
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
September 15 2009 15:09 GMT
#71
Ensnare kills hallu? I didn't know that :o.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 15 2009 15:40 GMT
#72
On September 15 2009 18:27 SatouxKisei wrote:
Show nested quote +
On September 15 2009 08:15 CharlieMurphy wrote:
lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.


The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast.

dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)



LOLLLLLLLL
..and then I would, ya know, check em'. (Aka SpoR)
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
September 15 2009 18:41 GMT
#73
On September 15 2009 18:27 SatouxKisei wrote:
Show nested quote +
On September 15 2009 08:15 CharlieMurphy wrote:
lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.


The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast.

dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)

/facepalm
Wivyx
Profile Joined May 2009
Norway624 Posts
September 15 2009 19:19 GMT
#74
On September 12 2009 16:50 404.Delirium wrote:
Taken from this page from this thread

[image loading]



+ Show Spoiler +
Mind as well because I thought it was great and in the same post as the above photo:
[image loading]




I think it has a lot more potential than it's given credit for, but forcing a bluff-win from it would probably mean you already had the advantage. Unless you hallu'd a lot of DT and then hallu'd a shuttle or two
and dropped a massive, non-existent army of cloaked units from hell into a Terran's ridiculously early in the game.

*Signs into iccup*

*thinks about it*

*Tries to get Artosis contact information for an experimental test of this build*


Ouch. Poor T.
Prose
Profile Joined June 2004
Canada314 Posts
September 15 2009 21:25 GMT
#75
On September 12 2009 08:16 larjarse wrote:
I was wondering if anyone has seen a pro game or a recognizable game in which a player forfeits to a toss because he assumes a mass of troops, many of which being hallucinations, is too overwhelming to defeat.

I'm not talking about casting hallucination on arbs, but on regular troops like dragoons and zealots.

For example: P attacks T's expansion with a sizable, real force and drops 10 hallucinated
zealots (and a couple real ones) in the main while T's attention is distracted momentarily. T assums he cannot recover and quickly types the GG.

Has anyone won like this before?


Pro will try saving his main, and when he sees Protoss units 'puffing in bluish white smoke', he'd know they're hallucinated.
April showers bring May flowers bring June bugs bring JulyZerg.
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
September 15 2009 21:52 GMT
#76
People usually don't give up BEFORE a battle afaik, so that would only work on b.net
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
SatouxKisei
Profile Blog Joined June 2009
233 Posts
September 15 2009 22:03 GMT
#77
? i never said hallu were better than storms, obv. they're not.
if u only have 1 ob n u see a shitload of scourge/spore u might as well hallu it.
SatouxKisei
Profile Blog Joined June 2009
233 Posts
September 15 2009 22:30 GMT
#78
im glad you know that hallu obs look weird buddi but no one ever uses them pvz so no ones gonna know what they look like
cyronc
Profile Joined March 2008
218 Posts
September 16 2009 14:08 GMT
#79
On September 16 2009 07:30 SatouxKisei wrote:
im glad you know that hallu obs look weird buddi but no one ever uses them pvz so no ones gonna know what they look like


doesnt really matter since theyll know what real detected observers look like and your fakes JUST DONT LOOK LIKE THAT
iH82G8!
MrWinkles
Profile Blog Joined April 2008
United States200 Posts
September 16 2009 14:47 GMT
#80
I saw a video of a player who made one dt and many observers to fake out someone into thinking he had run by about 9 dts into their base and they gg'd... not exactly hallucination fakeout but something similar
What does the knight do?
jeddus
Profile Blog Joined September 2005
United States832 Posts
Last Edited: 2009-09-17 04:06:19
September 17 2009 04:02 GMT
#81
I did it about 6 years ago in a lan game with friends.

Also... Does anyone remember the old "blue goons" strat?


...and hallucinated carriers typically don't work, but when they do it is a nice chuckle.
sex appeal
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