I was wondering if anyone has seen a pro game or a recognizable game in which a player forfeits to a toss because he assumes a mass of troops, many of which being hallucinations, is too overwhelming to defeat.
I'm not talking about casting hallucination on arbs, but on regular troops like dragoons and zealots.
For example: P attacks T's expansion with a sizable, real force and drops 10 hallucinated zealots (and a couple real ones) in the main while T's attention is distracted momentarily. T assums he cannot recover and quickly types the GG.
Pros have enough game sense that they would know when they suddenly see like 12 carriers (thats the only unit that could ever force a sudden gg) that they would know instantly that it's impossible.
I'm sure it has happened millions of times on b.net / iccup tho ^^
Yeah but say pvt, just done with a large battle with sizable loss of troops on both sides. P hallucinates a 10-20 additional troops and attacks his enemy before his troops have been trained. I could see the terran saying GG before he even finds out the troops are hallucinations.
If anyone can find a VOD of such a game please post it.
I don't think it's useful because you don't usually gg out unless your army just got wiped out and THEN you see a bunch of units. And usually, as Terran, losing your whole army is GG anyways. The best thing I think would be to use it to force tech switches.
I don't know of any games where hallucination was used for a deceptive purpose. But having a couple thousand HP worth of tanking units is pretty useful in PvT. Question is whether storm would be better suited. I imagine there exist timing windows where a mass hallucination zeal goon break against a terran would work.
The scenario I suggested is when a Protoss' opponent has lost lost or most of his troops. Mid game, even a progamer cannot determine that a group of units is hallucinated (unless its like a bunch of carriers or a bunch or arbs or archons, or unless one of the hallucinated units vaporizes or is killed on screen).
Say a Terran's natural is being attacked with goons and zeals, and with his latest cycle of units, attempts to defend the natural. Out of nowhere 12 zealots are dropped in the main (It would be better if at least 4 were real to show they can kill SCVs).
I'm pretty sure the opponent would throw down the GG before he had the chance to find out the scheme.
Bisu versus... someone in msl or osl, he used hallucinate on zealots I believe and cleared mines before his proper force went in. I'll try and find the vid. At least I think it was Bisu :S
The only other time you can use hallucinate is with arbiters to give them cover while running through a turret line, that can be seen in all sorts of pvt late game matches.
Me personally, I only ever use it on zealots as a decoy, or sometimes on dark archons.
It may have been on pimpest plays. you should check it out. still not as good as the time vs july that casey faked his expo by allowing his workers to mine from the crystal at his expansion for 1 round. Epic.
On September 12 2009 09:16 Duckvillelol wrote: Bisu versus... someone in msl or osl, he used hallucinate on zealots I believe and cleared mines before his proper force went in. I'll try and find the vid. At least I think it was Bisu :S
The only other time you can use hallucinate is with arbiters to give them cover while running through a turret line, that can be seen in all sorts of pvt late game matches.
Me personally, I only ever use it on zealots as a decoy, or sometimes on dark archons.
On September 12 2009 09:17 Bebop Berserker wrote: It may have been on pimpest plays. you should check it out. still not as good as the time vs july that casey faked his expo by allowing his workers to mine from the crystal at his expansion for 1 round. Epic.
Yeah, it's in some PP, don't remember which tho. It's toss attacking terran with like a group of hallucinated zealots at lost temple. From like year 2002 i think maybe even before that
HELL YEAH - I've done it with Hallucinated Carriers in a big 2v2 ash tileset map - can't remember the name right now, damn - one with long walk distances but short air distance that was popular maybe 3-4 years ago.
4 real carriers, 8 hallucinations, sent them in against a T who had no anti-air and typed GG (I know, bad manner, but it was just a huge bluff), guy said GG and quit, I felt like a champion.
I wonder if that dude ever watched the replay of that game... hahaha...
On September 12 2009 08:31 Entertaining wrote: I used it on my observers to break a lurker contain once... thats about it.
thats pretty sexy ^^
Wow, that IS pretty sexy. never thought about that
Sexy but also really bad
Much better to simply storm the hydras....such a waste of money to get hallcination at that point in the game. Not to mention the waste of energy. 2 extra obs arent even very hard to snipe
Hallucinated carriers don't have interceptors, so when they attack it will only show the interceptors of one carrier. Hallucinating zealots for zealot bombs and for taking dmg vs a T might be viable but you gotta think what you could've done with the storms.
On September 12 2009 08:46 xhuwin wrote: I don't know of any games where hallucination was used for a deceptive purpose. But having a couple thousand HP worth of tanking units is pretty useful in PvT. Question is whether storm would be better suited. I imagine there exist timing windows where a mass hallucination zeal goon break against a terran would work.
Hallucinations take extra damage from everything. They just melt away to mines and don't really tank much imo
I think some progamer (whose name i keep forgetting) did that once vs some terran player he hallucinated arbiters so it looked like he had 8-10 when he really had 2 and split them into 2 groups (the fake ones going north end of terran base, real ones going a little to the south) the terran player overreacted and sent his whole force over to the group with fake arbs and left the 2 real arbs free to recall. so pvt hallucinate arbs= good
On September 12 2009 08:31 Entertaining wrote: I used it on my observers to break a lurker contain once... thats about it.
wow thats fucking genius what about bisu using this on shuttles? it would be hard for someone to snipe a shuttle with scourgee, or even hydras.. ya? or on corsairs? hallunication costing 100psi is redic though
Flash gg's like literally 2 secs after he see's the carriers... and Jangbi only had 4...
Even if those had been hallucinations he would have won so I'm sure it's been done before even at the pro level. I mean those carriers didn't even kill anything...
I've gotten in situations where templar and archons were the only units available in PvP. It's extremely fun hallucinating dark templar and watching your opponent say "wtf?"
what about in PvP, when you have like goon/templar battles, you have a huge war and both players end up with like 2 dragoons left, but you have 3 temps with lots of health coming fast in the rally.. if you have 2 dragoons at his choke and mass hallucination and attack his expo, and he only has 2-3 dragoons, he may GG there.. Im sure its very possible, I think if I saw my expo was being hit by like 10+ dragoons and I only had 2, I would gg
Flash gg's like literally 2 secs after he see's the carriers... and Jangbi only had 4...
Even if those had been hallucinations he would have won so I'm sure it's been done before even at the pro level. I mean those carriers didn't even kill anything...
He didn't gg at the carriers. He gg'd at his entire army getting raped by storm.
Flash gg's like literally 2 secs after he see's the carriers... and Jangbi only had 4...
Even if those had been hallucinations he would have won so I'm sure it's been done before even at the pro level. I mean those carriers didn't even kill anything...
He would have died to the one that's needed to make the carriers
hahaha long time ago (4 years?) I did PvZ where I hallucinated about 2 ctrl groups of archon, zerg just GGed right when he saw them lol, didn't even bother checking
On September 12 2009 08:31 Entertaining wrote: I used it on my observers to break a lurker contain once... thats about it.
wow thats fucking genius
Not really. Hallucinated observers and dark templar don't cloak. It should have been utterly obvious to the opponent that there were hallucinated observers, because there is no other way to see them uncloaked.
On September 12 2009 08:31 Entertaining wrote: I used it on my observers to break a lurker contain once... thats about it.
wow thats fucking genius
Not really. Hallucinated observers and dark templar don't cloak. It should have been utterly obvious to the opponent that there were hallucinated observers, because there is no other way to see them uncloaked.
I'm assuming that they would probably have overlords and scourge/hydra to support the lurkers anyway, since there would be no other reason to hallucinate the observer in the first place if you can just make it sit there while your other units kill the lurkers, in which case, it doesn't even matter whether they can see them or not. >___>
Mind as well because I thought it was great and in the same post as the above photo:
I think it has a lot more potential than it's given credit for, but forcing a bluff-win from it would probably mean you already had the advantage. Unless you hallu'd a lot of DT and then hallu'd a shuttle or two and dropped a massive, non-existent army of cloaked units from hell into a Terran's ridiculously early in the game.
*Signs into iccup*
*thinks about it*
*Tries to get Artosis contact information for an experimental test of this build*
On September 12 2009 09:28 zazen wrote: HELL YEAH - I've done it with Hallucinated Carriers in a big 2v2 ash tileset map - can't remember the name right now, damn - one with long walk distances but short air distance that was popular maybe 3-4 years ago.
On September 12 2009 10:37 WhitE.ChapeL wrote: I think some progamer (whose name i keep forgetting) did that once vs some terran player he hallucinated arbiters so it looked like he had 8-10 when he really had 2 and split them into 2 groups (the fake ones going north end of terran base, real ones going a little to the south) the terran player overreacted and sent his whole force over to the group with fake arbs and left the 2 real arbs free to recall. so pvt hallucinate arbs= good
i guess you are talking about a very old game of Nal_Ra here the game:
About what the OP is asking, I am not sure to have seen that yet. I guess you need a good timing for that, i mean, after harassing a player over and over then just of the sudden hallucinate a huge mass... that would frustrate any player, I guess they would say "cheat!!" right away.
On September 12 2009 08:31 Entertaining wrote: I used it on my observers to break a lurker contain once... thats about it.
the only problem here is that hallucinated observers arent transparent(cuz hallucinations dont inherit perma-cloak) and thus a zerg who is paying attention should see which obses are the right ones and which are the fake ones, same holds true for dts (the transparent ones are the detected real units the untransparent ones the fake units)
On September 12 2009 08:31 Entertaining wrote: I used it on my observers to break a lurker contain once... thats about it.
thats pretty sexy ^^
ya, that's pretty sexy.
On September 12 2009 10:55 Mobius wrote:
On September 12 2009 08:31 Entertaining wrote: I used it on my observers to break a lurker contain once... thats about it.
wow thats fucking genius
Not really. Hallucinated observers and dark templar don't cloak. It should have been utterly obvious to the opponent that there were hallucinated observers, because there is no other way to see them uncloaked.
I'm assuming that they would probably have overlords and scourge/hydra to support the lurkers anyway, since there would be no other reason to hallucinate the observer in the first place if you can just make it sit there while your other units kill the lurkers, in which case, it doesn't even matter whether they can see them or not. >___>
since everyone idea is the force a GG before anything attacks some players would stay in the game alittle longer and since hallucation units take 2x damage they would figure it out
On September 12 2009 08:31 Entertaining wrote: I used it on my observers to break a lurker contain once... thats about it.
thats pretty sexy ^^
ya, that's pretty sexy.
On September 12 2009 10:55 Mobius wrote:
On September 12 2009 08:31 Entertaining wrote: I used it on my observers to break a lurker contain once... thats about it.
wow thats fucking genius
Not really. Hallucinated observers and dark templar don't cloak. It should have been utterly obvious to the opponent that there were hallucinated observers, because there is no other way to see them uncloaked.
I'm assuming that they would probably have overlords and scourge/hydra to support the lurkers anyway, since there would be no other reason to hallucinate the observer in the first place if you can just make it sit there while your other units kill the lurkers, in which case, it doesn't even matter whether they can see them or not. >___>
QFT
again this shouldnt work if z pays attention because detected cloaked observers and hallucinated observers look different for the z (detected cloaked observers retain transparency while hallucinations dont have any transparency)
On September 12 2009 08:19 Zoler wrote: Pros have enough game sense that they would know when they suddenly see like 12 carriers (thats the only unit that could ever force a sudden gg) that they would know instantly that it's impossible.
I'm sure it has happened millions of times on b.net / iccup tho ^^
I have seen games where they hide carrier tech until it is too late to counter it, of course the T would notice that there are 4 groups of ground units and then 24 carriers which means something isnt right since he needs probes in there as well so he would assume something is off.
On September 12 2009 08:31 Entertaining wrote: I used it on my observers to break a lurker contain once... thats about it.
the only problem here is that hallucinated observers arent transparent(cuz hallucinations dont inherit perma-cloak) and thus a zerg who is paying attention should see which obses are the right ones and which are the fake ones, same holds true for dts (the transparent ones are the detected real units the untransparent ones the fake units)
anyways props to confusing a noob =)
Im assuming the Z player would have an Ovie there as well so he could snipe the obs, so it wouldnt matter if they were visible or invisible the ovie would spot them both.
On September 12 2009 08:31 Entertaining wrote: I used it on my observers to break a lurker contain once... thats about it.
the only problem here is that hallucinated observers arent transparent(cuz hallucinations dont inherit perma-cloak) and thus a zerg who is paying attention should see which obses are the right ones and which are the fake ones, same holds true for dts (the transparent ones are the detected real units the untransparent ones the fake units)
anyways props to confusing a noob =)
Im assuming the Z player would have an Ovie there as well so he could snipe the obs, so it wouldnt matter if they were visible or invisible the ovie would spot them both.
no they actually look different still since they have different alpha values
On September 12 2009 08:31 Entertaining wrote: I used it on my observers to break a lurker contain once... thats about it.
thats pretty sexy ^^
ya, that's pretty sexy.
That actually sounds like a pretty good idea. I mean, I've seen a lot of pro games where the Protoss loses because he keeps losing his 1-3 obs to scourge when trying to take out Lurkers. I mean hallucination and you could send in 2x as many hallucinated observers with your real ones.
On September 12 2009 08:31 Entertaining wrote: I used it on my observers to break a lurker contain once... thats about it.
thats pretty sexy ^^
ya, that's pretty sexy.
That actually sounds like a pretty good idea. I mean, I've seen a lot of pro games where the Protoss loses because he keeps losing his 1-3 obs to scourge when trying to take out Lurkers. I mean hallucination and you could send in 2x as many hallucinated observers with your real ones.
please read my and evanthebouncy!'s posts first and then think about it again...
what about, late game, when u have 2-3 stargates for arb production anyway, hallucinating a few carriers and taking the 1 + 4ish carriers + ground army to attack the terran somewhere, be it recall or whatever, forcing mass goliath production from the terran rather than the cheaper/faster vultures... is this at at viable or just ridiculous theory crafting? I guess maybe if fleet beacon and hallu weren't so expensive..... Still, doesnt seem like much in those PvT games where you're maxed and have like >2k banked up while massing gates.
On September 12 2009 08:19 Zoler wrote: Pros have enough game sense that they would know when they suddenly see like 12 carriers (thats the only unit that could ever force a sudden gg) that they would know instantly that it's impossible.
I'm sure it has happened millions of times on b.net / iccup tho ^^
I have seen games where they hide carrier tech until it is too late to counter it, of course the T would notice that there are 4 groups of ground units and then 24 carriers which means something isnt right since he needs probes in there as well so he would assume something is off.
What if you hallucinate your army in order to hide your carrier tech?
lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.
The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast.
Hallucinated troops could be useful vs Terran if they have alot of seige tanks, just run in or drop in some hallucinated zlots and let the tanks shell eachother before using real troops
On September 15 2009 08:15 CharlieMurphy wrote: lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.
The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast.
dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)
On September 15 2009 08:15 CharlieMurphy wrote: lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.
The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast.
dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)
1. Scourge AI sucks? What are you talking about - do you keep your scourge up front or in behind during a contain? The only time you're hitting observers is when you're deliberately sending scourge at it. 2. Since when are there spore colonies when the Zerg is containing the protoss with a lurker contain? 3. A spore colony would absolutely rape the observer within a few shots, dealing 30 dmg per shot it would take only a few seconds.
Hallu troops take double dmg. Also, during a contain I'm pretty sure you'd need all the storms you could get.
On September 14 2009 23:14 Ftrunkz wrote: what about, late game, when u have 2-3 stargates for arb production anyway, hallucinating a few carriers and taking the 1 + 4ish carriers + ground army to attack the terran somewhere, be it recall or whatever, forcing mass goliath production from the terran rather than the cheaper/faster vultures... is this at at viable or just ridiculous theory crafting? I guess maybe if fleet beacon and hallu weren't so expensive..... Still, doesnt seem like much in those PvT games where you're maxed and have like >2k banked up while massing gates.
I do that occasionally, and it works pretty well, I warp in a fleet beacon while my first set of arbs are coming in (from 2stargates) and then just make 2 carriers afterwards and hallu them so i've got the better part of a key and then do some fake harass (if you have them distanced right so that only your 2 real ones are in range, then its easier to make the opponent believe they are all real) then they go mass gol and you counter. works pretty well on maps where they are expecting carriers already so that they dont need a lot of convincing to tech switch to mass gol.
On September 15 2009 08:15 CharlieMurphy wrote: lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.
The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast.
dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)
and again i happily refer you ppl to posts stating the issue of 'hallucinated observers dont look like normal observers' posts of evanthebouncy! CharlieMurphy, myself and others... pls learn to read and process the information
(Summary: alpha values=transperancy of a unit, and cloaked units (even if detected), look different than noncloaked ones using the same sprites(hallucinations), because cloaked units let a bit of the underlying graphics show through, while non-cloaked dont, its like detected cloak wraiths dont look the same to non-cloaked wraiths;hope you ppl finally got it)
edited in: and just in case you referred to that being a non-issue in your oppinion, you can always force focused attack commands with spores/scourge(i guess you refer to spores for lurk/spore defended expos)
On September 15 2009 08:15 CharlieMurphy wrote: lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.
The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast.
dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)
Lol gj, calling him a retard as a start to such a beautiful complete fail post.
On September 15 2009 08:15 CharlieMurphy wrote: lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.
The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast.
dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)
On September 15 2009 08:15 CharlieMurphy wrote: lol at everyone who believes hallucinated obs to break a lurker contain happened or works. First of all, hallucinated obs don't have detection (don't think it's what he meant though). Secondly, the fake obs won't be cloak-revealed (with the slightly greyer hue to them). They will be bright (fully uncloaked) and odd looking. Clear signal that they are fake. This would never work on a player who has any sense.
The only way I could see this working is if the player hallucinated like 6+ obs and then used magic boxes to air stack like muta so you couldn't pinpoint the real ob. But I don't even know if this would work. because hallucinated obs die really really really fast.
dude you're retarded, u hallu obs to take scourge hits or spore damage(scourge ai sucks, and spore autofires on units)
Mind as well because I thought it was great and in the same post as the above photo:
I think it has a lot more potential than it's given credit for, but forcing a bluff-win from it would probably mean you already had the advantage. Unless you hallu'd a lot of DT and then hallu'd a shuttle or two and dropped a massive, non-existent army of cloaked units from hell into a Terran's ridiculously early in the game.
*Signs into iccup*
*thinks about it*
*Tries to get Artosis contact information for an experimental test of this build*
On September 12 2009 08:16 larjarse wrote: I was wondering if anyone has seen a pro game or a recognizable game in which a player forfeits to a toss because he assumes a mass of troops, many of which being hallucinations, is too overwhelming to defeat.
I'm not talking about casting hallucination on arbs, but on regular troops like dragoons and zealots.
For example: P attacks T's expansion with a sizable, real force and drops 10 hallucinated zealots (and a couple real ones) in the main while T's attention is distracted momentarily. T assums he cannot recover and quickly types the GG.
Has anyone won like this before?
Pro will try saving his main, and when he sees Protoss units 'puffing in bluish white smoke', he'd know they're hallucinated.
On September 16 2009 07:30 SatouxKisei wrote: im glad you know that hallu obs look weird buddi but no one ever uses them pvz so no ones gonna know what they look like
doesnt really matter since theyll know what real detected observers look like and your fakes JUST DONT LOOK LIKE THAT
I saw a video of a player who made one dt and many observers to fake out someone into thinking he had run by about 9 dts into their base and they gg'd... not exactly hallucination fakeout but something similar