[idea]Limit practice time for progamers?
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NotJumperer
United States1371 Posts
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zulu_nation8
China26351 Posts
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geno
United States1404 Posts
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ghermination
United States2851 Posts
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NotJumperer
United States1371 Posts
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Ancestral
United States3230 Posts
They should require the spare time to go towards education. Koreans would go for that (maybe some socialization too). | ||
ghermination
United States2851 Posts
On May 29 2009 15:05 Jumperer wrote: avg pro football players get paid much better than these guys and I doubt that they practice 15 hours a day everyday. My step brother plays on a semi-pro handball team and i know for a fact that he excercises and practices for most of his waking hours... of course he takes time off to have fun but so do progamers. Also I think you're being rather condescending to e-sports... progamers work hard to develop their skill and that is what keeps us entertained. | ||
ZhenMiChan
Netherlands1181 Posts
On May 29 2009 14:57 Jumperer wrote: after reading jaedong bisu interview I began to realize how ridiculous and unhealthy it is to play for 10+ hours a day. These poor koreans are ruining their life and all that for what? a freaking video game? Its there job not just a freaking video game ;/ ;/ | ||
Etherone
United States1898 Posts
and impossible to enforce. | ||
Fontong
United States6454 Posts
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DrTJEckleburg
United States1080 Posts
On May 29 2009 14:57 Jumperer wrote: after reading jaedong bisu interview I began to realize how ridiculous and unhealthy it is to play for 10+ hours a day. These poor koreans are ruining their life and all that for what? a freaking video game? if KESPA limits practice time to say 5 hours, I doubt nothing would change much for progamers. Bisu Jaedong Flash would still dominate. But now everyone have more free time to do something else with their life instead of PLAY all day. this would also reward some of the old players like boxer who obviously cant play for 10+ hours a day everyday anymore. Foreigners should also benefit from this as well. Nony probably left korea because he doesnt want to play for 10+ hours a day. I would obviously agree that doing ANYTHING over an extended period of time is unhealthy, no matter what it is. I might also agree with you that they are "ruining their lives over a freaking video game" because I would never want to dedicate my life to Starcraft such as they have. That's my opinion. But I don't see the point in limiting their practicing time, it's their choice, they WANT to do this, KeSPA already dictates Starcraft, progamers don't need them dictating their lives either. 10+ hours of doing something you love in a day isn't really unheard of either, despite what your passion is. If you're going to limit it, I would say 8-10 hours would have to be the barrier because 5 is quite frankly much too low. If Boxer can't play 10+ hours a day anymore to keep up with the level of play, then he just isn't fit for progaming anymore, a new generation so to speak I suppose. I don't know any top foreigners, but I'm sure quite a few of them put in A LOT of time into this game, I don't think that has much to do with the skill gap between Korea and foreigners compared to the fact that Starcraft is broadcasted on TV in Korea, which stresses how much bigger it is there than the rest of the world. | ||
DM20
Canada544 Posts
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alt.tday
United States180 Posts
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NotJumperer
United States1371 Posts
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p4NDemik
United States13896 Posts
They aren't burnt out - they just got older. Mentally and physically a 20 year old is always going to be more capable of playing SC at the highest level than a 30+ year old is. | ||
ghermination
United States2851 Posts
On May 29 2009 15:29 p4NDemik wrote: LOL dude don't compare this to pitch counts in baseball. The two are not even in the same ballpark as far as their effect on players performance as they get older. They aren't burnt out - they just got older. Mentally and physically a 20 year old is always going to be more capable of playing SC at the highest level than a 30+ year old is. This. Seriously, part of becoming older is losing physical dexterity... while their minds may still be just as capable as before, their hands simply aren't as capable as when they were younger. I'm assuming that OP also didn't know that 70+ year olds were weaker and slower than 30 year olds? | ||
Polyphasic
United States841 Posts
On May 29 2009 15:23 Jumperer wrote: look at boxer, iloveoov, xellos, yellow, reach, nada, savior, July and most old school players. Why can't they play like they play back in the day? Why is their multitasking crappier than younger players? They are burnt out, that's why. It's not because the competition got ridiculously better. yes it is | ||
Comeh
United States18918 Posts
and plus, these kids would practice on their free time anyways. Good luck stopping that. | ||
evanthebouncy!
United States12796 Posts
^too convoluted Summary: Progamemrs practice so they play best If practicing too much hurt them, they will notice sooner than we do and they'll start playing less. It's up to them to decide what amount of playing is healthy If they do play unhealthily, they will start to play more badly, and they will notice, and they'll start to practice less if they feel they're practicing for too long. Again, up to them to decide. | ||
NotJumperer
United States1371 Posts
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SilentNoodle
Australia290 Posts
i'm sure if they wanted to rest they could o_O | ||
NotJumperer
United States1371 Posts
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evanthebouncy!
United States12796 Posts
On May 29 2009 15:47 Jumperer wrote: Last time I check Nada still have 400 APM and boxer still has his same APM as before. But when you press keys on the keyboards and click 5000000 times a day and stare at the monitor for 10+ hours you are going to slowdown no matters how old or young you are. Age can have the effects, but why do players suddenly play like shit and go into a slump out of nowhere? that's right they simply played too many games and they can't play to the level they once played anymore because they burnt themselves out by playing too many games. Beside, it's not like playing for 10 hours a day is going to help you beat a talented player like flash or jaedong. Look at Idra, he should be winning every foreigner tournament since he plays more than everyone else in theory(from being a progamer in korea), BUT NO. How does a rocket reaches the top of the world? It does so by burning out. It's part of it, if you don't burn out, you'll never reach the top, but once you reach the top, afterawhile you will burn out. Sad but true. | ||
AttackZerg
United States7454 Posts
For sure. I'm sorry jumperer but there are some things that each of those players lacked, over time the weak parts of there game became more noticable then there strong points. Why, because people can be figured out, a boxer might be great at mind fucking a zerg into an insta starleague title, and oov might be able to perfectly macro a terran economy, and savior might be able to defend with less units then seems logical but on the flipside, boxer has horrible mechanics AND has always had terrible macro, Iloveoov has always had terrible micro (of course its relative to pro gamers and at times he microed amazingly) and savior had weak macro/largearmy control. It , pro starcraft is something you just pick up and decide to get a job doing, these guys were playing 10-12 hours a day to get to a place where they could get paid for playing for those 10-12 hours a day. If bisu or jaedong get tired of being amazing, it will show, they will do worse and somebody who is working harder will shine until then the hardest working, most talented gamers deserve to win. Also flash says he plays only 20 games a day and spends most of his time thinking about game situations. 20 games, 5 games an hour is only 4 hours at twenty minutes a game, not everybody is flash or bisu. | ||
NotJumperer
United States1371 Posts
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benjammin
United States2728 Posts
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ArvickHero
10387 Posts
Savior and Boxer both said in the bonjwa talk they stopped practicing a lot at the high points in their career, look what happened to them as a result. | ||
baubo
China3370 Posts
I at least hope these kids are getting good advice and protection. But I sincerely doubt it. | ||
AttackZerg
United States7454 Posts
On May 29 2009 15:57 ArvickHero wrote: Old school players got worse because they stopped practicing a lot/didn't adapt Savior and Boxer both said in the bonjwa talk they stopped practicing a lot at the high points in their career, look what happened to them as a result. If they never took time off, they wouldn't have lasted anyway. How long can you make money and play video games while you friends party,travel,get laid, ect. Even the hardest working guys on wall street need to take time to enjoy their money. Boxer and savior (of course dealing with less money) had to do the same thing. What is the point in having thousands of dollars and thousands of fans if you only know how to play starcraft. | ||
alt.tday
United States180 Posts
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p4NDemik
United States13896 Posts
On May 29 2009 15:47 Jumperer wrote: Last time I check Nada still have 400 APM and boxer still has his same APM as before. But when you press keys on the keyboards and click 5000000 times a day and stare at the monitor for 10+ hours you are going to slowdown no matters how old or young you are. Age can have the effects, but why do players suddenly play like shit and go into a slump out of nowhere? that's right they simply played too many games and they can't play to the level they once played anymore because they burnt themselves out by playing too many games. Beside, it's not like playing for 10 hours a day is going to help you beat a talented player like flash or jaedong. Look at Idra, he should be winning every foreigner tournament since he plays more than everyone else in theory(from being a progamer in korea), BUT NO. If you don't want to watch the video I'll sum it up for you: a top level progamer instinctively makes decisions during a game. The limiting factor is how quick his reflexes are, and those usually begin to slow down around 25 years old (regardless of how much you practice). You can have fast fingers/APM, but if your reflexes are just milliseconds slower your play is going to suffer. Note: This documentary was made when XellOs was the top player at the time. | ||
AttackZerg
United States7454 Posts
On May 29 2009 16:03 alt.tday wrote: ^ Thats the most retarded argument ever. More practice= slump. Are you stupid? In starcraft theres no such thing as a burnout. And older doesnt mean you suck more. Age has nothing to do with it. And practice is the reason Jaedong and Flash are where they are. The only reason Idra sux is cuz he's a foreigner. Ok for one you don't know anything about starcraft so do not assume to call anything I have to say stupid or even question it. Getting older means your less driven to play a video game for 10 or 12 hours a day. Are you joking me, Are You Stupid or just still a teenager. In starcraft there is such a thing as burnout, alot of the players who have retired or gotten back into form have talked about it. Best example.... [nc]...yellOw who got bored of starcraft and become a poker player/pimpdady and was never able to recover a portion of his skills, even though his teamates are swearing up and down that he is practicing, and yet still players terribly. Idra is actually on the strongest b-team in pro gaming and is far from being the worst player on that team, you not knowing anything about pro gamers really shows in this "flash and jaedong are where they are because of practice" when in a recent interview flash says he only actually plays 20 games a day which is not alot at all. No pro gamer has ever been able to stay at the top of starcraft, practicing 10 hours a day forever isn't possible over a long enough span of time, not enjoying life will eventually make you play worse and get less from your practice. | ||
NotJumperer
United States1371 Posts
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p4NDemik
United States13896 Posts
On May 29 2009 16:18 Jumperer wrote: so it's all reflexes. Would you please re-read both your post and mine? You said: "... when you press keys on the keyboards and click 5000000 times a day and stare at the monitor for 10+ hours you are going to slowdown no matters how old or young you are." I'm saying that the slowing down is not symptomatic of 10+ hours of practicing, as you are suggesting, it is a natural process. Obviously a slump is caused by a multitude of things. A loss of motivation, a desire to explore other things in life, slower reflexes, whatever. | ||
AttackZerg
United States7454 Posts
On May 29 2009 16:18 Jumperer wrote: so it's all reflexes. It becomes reflexes after repeating at action three thousand times or so. That is where the training comes in. Also they give of no insight into what casual gamer actually means. | ||
alt.tday
United States180 Posts
On May 29 2009 16:15 AttackZerg wrote: Ok for one you don't know anything about starcraft so do not assume to call anything I have to say stupid or even question it. Getting older means your less driven to play a video game for 10 or 12 hours a day. Are you joking me, Are You Stupid or just still a teenager. In starcraft there is such a thing as burnout, alot of the players who have retired or gotten back into form have talked about it. Best example.... [nc]...yellOw who got bored of starcraft and become a poker player/pimpdady and was never able to recover a portion of his skills, even though his teamates are swearing up and down that he is practicing, and yet still players terribly. Idra is actually on the strongest b-team in pro gaming and is far from being the worst player on that team, you not knowing anything about pro gamers really shows in this "flash and jaedong are where they are because of practice" when in a recent interview flash says he only actually plays 20 games a day which is not alot at all. No pro gamer has ever been able to stay at the top of starcraft, practicing 10 hours a day forever isn't possible over a long enough span of time, not enjoying life will eventually make you play worse and get less from your practice. Yet in Jaedong and Bisu's latest interview they say that they're as good as they are because of insane amounts of practice. Yeah. More practice makes you better. Why do you think they practice in the first place. And to the koreans this isnt a game. Its a job. They work for 12 hours a day. If they get tired of their job and decide to move on, its their choice. Doesnt mean that practicing 12 hours a day is bad. And retiring and burnout is not the same thing. I meant that just cuz you get older doesnt mean you get worse at starcraft. If playing basketball for 10 hours a day or staying at work for 10 hours a day is possible, then so is practicing starcraft for 10 hrs a day. | ||
Xela
Canada203 Posts
On May 29 2009 16:25 p4NDemik wrote: Would you please re-read both your post and mine? You said: "... when you press keys on the keyboards and click 5000000 times a day and stare at the monitor for 10+ hours you are going to slowdown no matters how old or young you are." I'm saying that the slowing down is not symptomatic of 10+ hours of practicing, as you are suggesting, it is a natural process. Obviously a slump is caused by a multitude of things. A loss of motivation, a desire to explore other things in life, slower reflexes, whatever. You forgot confidence ![]() In pro-gaming, every top player is so similar that the only thing that reallly differenciate them is confidence. Starcraft is probably the only sport when the best of the best only achieve a mere 65% win percentage. How can you explain forGG winning a starleauge if his mechanic/micro is sub-par? The thing is, it's not sub-par. It's probably on the same level as every other top players, the problem is he doesn't have that confidence that alows him to pull it off every time like Jaedong for example. The difference between Jaedong or Bisu and Luxury for example is that in a game where they are behind, you are much more likely to have a comeback from bisu/jaedong than from luxury and that's only because of their mindset. When you lose that confidence (for whatever reason), you instantly slump. What do you think happened to Savior? Maybe he practiced less when he was bonjwa but the ultimate reason he slumped is because he lost that enormous confidence he had by losing 3-0 to Bisu. I mean, you don't lose your incredible tactics/micro/strategy when you lose a match 3-0 against a new build. Savior was still capable of beating every other progamer out there after his loss, but he had a doubt in his mind wich he never had before, making him hesitate maybe 0.01 second before making a move but that's enough to lose at this level of play. | ||
AttackZerg
United States7454 Posts
Top former gamers disagree with you on that anyway but I didn't even broach that subject. Stop posting, your really bad at it. | ||
alt.tday
United States180 Posts
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Solinren
United States2653 Posts
You can only sleep for 5 hours a day, everyday, or else someone will kick you in the balls if you overslept | ||
selboN
United States2523 Posts
You're going to have to find something else to compare to playing SC other than professional sports. Professional basketball/football players have talent. Sure, they stay in shape. But I guarantee they don't leave practice and go play more. Talent shapes professional sports, it doesn't shape Starcraft. To sum that up, you can practice your ass off and go pro in Starcraft, professional sports you can't. | ||
hooktits
United States972 Posts
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alt.tday
United States180 Posts
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selboN
United States2523 Posts
On May 29 2009 16:41 alt.tday wrote: So AZ whats ur argument, are you for cutting players practice times are against it? There is no way to enforce cutting practice time. | ||
iD.NicKy
France767 Posts
but then i agree it's too much | ||
PH
United States6173 Posts
On May 29 2009 15:50 AttackZerg wrote: Also flash says he plays only 20 games a day and spends most of his time thinking about game situations. 20 games, 5 games an hour is only 4 hours at twenty minutes a game, not everybody is flash or bisu. Five games an hour would amount to 12 minute games. If all 20 games were 20 minutes long, Flash would be practicing for more nearly seven hours. | ||
Thug[ro]
Romania340 Posts
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Gliche
United States811 Posts
On May 29 2009 16:40 selboN wrote: @Jumperer You're going to have to find something else to compare to playing SC other than professional sports. Professional basketball/football players have talent. Sure, they stay in shape. But I guarantee they don't leave practice and go play more. Talent shapes professional sports, it doesn't shape Starcraft. To sum that up, you can practice your ass off and go pro in Starcraft, professional sports you can't. I can't believe you're saying this. There is a such thing as natural talent, and it applies to everything. It's exemplified by the fact that good and bad players exist in both pro Starcraft and pro sports. | ||
Kuja900
United States3564 Posts
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Kuja900
United States3564 Posts
On May 29 2009 17:02 ThugTerran wrote: fame maybe but pussy? hahaha they all virgins for sure except oov ^^ Your clearly not familiar with the path of night. | ||
Macavenger
United States1132 Posts
On May 29 2009 15:23 Jumperer wrote: baseball pitchers have pitch counts limit so they don't blow out their arms. These progamers need something like that as well if they want to keep playing into their 30s. Of course, they don't have anything like that now because like baseball pitchers in the 1900s, they don't know the true harmful effect of playing all day everyday. Terrible analogy - at least if you want to actually make your point, rather than contradict it. Pitch counts in baseball are bullshit that's hurting the game. Back in say, the 50s-70s, long before pitch counts, pitchers used to routinely pitch complete games, and go out more often than once every five days - and they blew out their arms a LOT less than today's pitchers do. A lot of the old pitching records are never going to be touched at the rate we're going now because modern starters simply don't pitch as much as people used to. No one will ever come close to Cy Young's win total - in fact, we're probably already seeing the final generation of 300 game winners. The star power of great starting pitchers is greatly reduced as they almost never go longer than 6 innings. They don't get as much experience, they aren't as good, and it's less fun for at least some types of fans (me). Hell even just going back into the 90s, look at the Atlanta Braves' rotation. They pretty much dominated the NL for years based on a massive starting rotation that routinely went deep, racked up CGs etc. Smoltz is the only one to have had any major injury problems, unless I'm forgetting something. That's from 15 years ago, when pitch counts were just starting to be used (I think, memory is a little fuzzy), and the technology for arm surgeries certainly existed, albeit not as effective as today's. But still, even with more pitchers pitching more then, you had less surgeries/retirements than you do today, from what I've seen. Think Cy Young could have ever approached 500 wins if he were limited to 90 pitches a game, once every 5 days? How about Nolan Ryan and 5k strikeouts? I don't think either of those guys ruined their lives, and while they may have been exceptionally good, their workloads were relatively typical for their times. People can pitch far more than modern coaches give credit for. There's a recorded game (I'd have to go search my old baseball books for details, which I don't feel like doing atm) that ended in a 1-1 tie after 26 innings. Both starters pitched the entire game. Even if they were being exceptionally efficient, that's at least 200-250 pitches. I've also heard serious commentary by people in the sport suggesting that the severe limits put on pitchers in the minor leagues are detrimental to their long term stamina and such in their arms, and may actually be causing the (relatively) high rate of blown elbows you see today, by not allowing the body to develop under stress as it should. I suppose the injury increase could also be a result of the "metagame" for pitchers changing to more of a fastball/power style than a control/tricky style - I would imagine throwing 95+ mph fastballs is harder on the arm than throwing 70s-mph breaking stuff. Of course, Nolan Ryan was a fireballer and his arm held up pretty well. You also don't have to pitch that way jsut because its the current trend - Greg Maddux is a great recent example of a very successful control pitcher, and I know there's a very successful closer (Trevor Hoffman?) who also pitches that way. Obviously, limiting practice time in Brood War wouldn't have possible negative physiological impacts, but I think a lot of the other effects in terms of reducing fan enjoyment and stuff would be similar. The quality of games would definitely go down. Further, I would seriously argue whether this is necessary - the sport is developed enough now that we have a reasonable pool of retired and semi-retired gamers to look at, and their lives don't seem all that messed up. oov is married IIRC, Boxer apparently has a girlfriend, etc. Nal_Ra and The Marine are obviously doing fine as casters, etc. I haven't heard any stories of ex-pros turning into bums or permanently ruining their heads or anything. | ||
ExSoldier
378 Posts
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7mk
Germany10157 Posts
On May 29 2009 15:47 Jumperer wrote: Last time I check Nada still have 400 APM and boxer still has his same APM as before. But when you press keys on the keyboards and click 5000000 times a day and stare at the monitor for 10+ hours you are going to slowdown no matters how old or young you are. Age can have the effects, but why do players suddenly play like shit and go into a slump out of nowhere? that's right they simply played too many games and they can't play to the level they once played anymore because they burnt themselves out by playing too many games. Beside, it's not like playing for 10 hours a day is going to help you beat a talented player like flash or jaedong. Look at Idra, he should be winning every foreigner tournament since he plays more than everyone else in theory(from being a progamer in korea), BUT NO. "Play like shit"? Go watch Jangbi vs Nada and tell me Nada plays like shit. | ||
esla_sol
United States756 Posts
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AttackZerg
United States7454 Posts
On May 29 2009 16:41 alt.tday wrote: So AZ whats ur argument, are you for cutting players practice times are against it? I don't think anyone not in the industry should say what others do and for how long. | ||
tenbagger
United States1289 Posts
On May 29 2009 17:22 Macavenger wrote: Terrible analogy - at least if you want to actually make your point, rather than contradict it. Pitch counts in baseball are bullshit that's hurting the game. Back in say, the 50s-70s, long before pitch counts, pitchers used to routinely pitch complete games, and go out more often than once every five days - and they blew out their arms a LOT less than today's pitchers do. A lot of the old pitching records are never going to be touched at the rate we're going now because modern starters simply don't pitch as much as people used to. No one will ever come close to Cy Young's win total - in fact, we're probably already seeing the final generation of 300 game winners. The star power of great starting pitchers is greatly reduced as they almost never go longer than 6 innings. They don't get as much experience, they aren't as good, and it's less fun for at least some types of fans (me). Hell even just going back into the 90s, look at the Atlanta Braves' rotation. They pretty much dominated the NL for years based on a massive starting rotation that routinely went deep, racked up CGs etc. Smoltz is the only one to have had any major injury problems, unless I'm forgetting something. That's from 15 years ago, when pitch counts were just starting to be used (I think, memory is a little fuzzy), and the technology for arm surgeries certainly existed, albeit not as effective as today's. But still, even with more pitchers pitching more then, you had less surgeries/retirements than you do today, from what I've seen. Think Cy Young could have ever approached 500 wins if he were limited to 90 pitches a game, once every 5 days? How about Nolan Ryan and 5k strikeouts? I don't think either of those guys ruined their lives, and while they may have been exceptionally good, their workloads were relatively typical for their times. People can pitch far more than modern coaches give credit for. There's a recorded game (I'd have to go search my old baseball books for details, which I don't feel like doing atm) that ended in a 1-1 tie after 26 innings. Both starters pitched the entire game. Even if they were being exceptionally efficient, that's at least 200-250 pitches. I've also heard serious commentary by people in the sport suggesting that the severe limits put on pitchers in the minor leagues are detrimental to their long term stamina and such in their arms, and may actually be causing the (relatively) high rate of blown elbows you see today, by not allowing the body to develop under stress as it should. I suppose the injury increase could also be a result of the "metagame" for pitchers changing to more of a fastball/power style than a control/tricky style - I would imagine throwing 95+ mph fastballs is harder on the arm than throwing 70s-mph breaking stuff. Of course, Nolan Ryan was a fireballer and his arm held up pretty well. You also don't have to pitch that way jsut because its the current trend - Greg Maddux is a great recent example of a very successful control pitcher, and I know there's a very successful closer (Trevor Hoffman?) who also pitches that way. Obviously, limiting practice time in Brood War wouldn't have possible negative physiological impacts, but I think a lot of the other effects in terms of reducing fan enjoyment and stuff would be similar. The quality of games would definitely go down. Further, I would seriously argue whether this is necessary - the sport is developed enough now that we have a reasonable pool of retired and semi-retired gamers to look at, and their lives don't seem all that messed up. oov is married IIRC, Boxer apparently has a girlfriend, etc. Nal_Ra and The Marine are obviously doing fine as casters, etc. I haven't heard any stories of ex-pros turning into bums or permanently ruining their heads or anything. I hate to go off topic on the original point but you are totally wrong on this. There has been tremendous amount of research that shows a correlation with high pitch counts at a young age and arm injuries. There are guys like maddux who have such fluid deliveries that go their entire careers without any arm injuries despite a high number of innings pitched but that is the exception rather than the norm. There are many possible explanations as to why high pitch counts correlate to injury today even though that was the norm in the past. The type of pitches thrown today is one explanation. Pitchers throw faster than they did in the past. Also, the slider which was rarely thrown a generation ago is now overtaking the curveball as the breaking ball of choice and the slider is much more stressful on the arm than the curve. Another point is the natural bias inherent due to the different eras. These days, with information being readily available and media coverage much greater, we know about young prospects before they make the majors. Research has shown that younger pitchers are at greater risk than older players. If a 18-24 year old pitcher burned out their arm in the old days, few people would really know about it since they were rookies or minor leaguers and were not publicized. The guys that withstood all those innings at a young age are the ones that had rubber arms or smooth deliveries and were less likely to get injured later so it seemed as though there were less injuries among established pitchers. These days, when a team signs a top pick out of high school, they are investing millions of dollars on an 18 year old arm and they will choose to maximize their investment rather than letting that young pitcher throw a ton of innings and hoping that they have a rubber arm. That pitcher who might not have a natural rubber arm may turn up with arm troubles later in his career due to overuse when in the old days, he wouldn't have even had a chance to have a career since he would have blown out his arm before he even made the majors. All these explanations are educated guesses, but the bottom line is that the main point here is not a guess but proven through extensive research and that is high pitch counts correlate highly with arm injuries. I'll be more than happy to send you the volumes of research done on this topic if you are interested in the truth. There are so many falsehoods that are perpetuated in baseball due to announcers like Joe Morgan who spread old myths that have been disproven and this is one of them. | ||
AttackZerg
United States7454 Posts
I read it educationally =). | ||
Hittegods
Stockholm4641 Posts
On May 29 2009 15:23 Jumperer wrote: baseball pitchers have pitch counts limit so they don't blow out their arms. These progamers need something like that as well if they want to keep playing into their 30s. Of course, they don't have anything like that now because like baseball pitchers in the 1900s, they don't know the true harmful effect of playing all day everyday. look at boxer, iloveoov, xellos, yellow, reach, nada, savior, July and most old school players. Why can't they play like they play back in the day? Why is their multitasking crappier than younger players? They are burnt out, that's why. It's not because the competition got ridiculously better. On May 29 2009 15:47 Jumperer wrote: Last time I check Nada still have 400 APM and boxer still has his same APM as before. But when you press keys on the keyboards and click 5000000 times a day and stare at the monitor for 10+ hours you are going to slowdown no matters how old or young you are. Age can have the effects, but why do players suddenly play like shit and go into a slump out of nowhere? that's right they simply played too many games and they can't play to the level they once played anymore because they burnt themselves out by playing too many games. Beside, it's not like playing for 10 hours a day is going to help you beat a talented player like flash or jaedong. Look at Idra, he should be winning every foreigner tournament since he plays more than everyone else in theory(from being a progamer in korea), BUT NO. I like how you just make unfounded conclusions based on no evidence at all. | ||
Sixer
United States278 Posts
What do you do for a living? Do you work 40 hours a week, like many of us do? That's 8 hours a day, 5 days a week, with a LOT of extra time to do whatever the hell you want. Playing a video game for 10 hours a day simply isn't all that ridiculous, especially if a person enjoys it and his next paycheck relies on how well he performs. | ||
kaleidoscope
Singapore2887 Posts
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Whalecore
Norway1110 Posts
I am one of the few people who hope that StarCraft 2 won't require 10 hours macro practice a day just to be in the top 500 players in the world. Skill should be decided by creativity and innovation, not pure mechanics. Hypothetically, I think if someone put enough time in it, they could make an AI opponent that was capable of beating 99,99% of the current StarCraft players. Just because the game is so mechanics-based. Imagine an AI that macroed perfectly, and also did the most effective build orders. That would be extremely hard to beat. StarCraft 2 seems to be better at this point though, as the interface seems to be much more comfortable. The focus seems to be on gameplay rather than mechanics. I hope so. | ||
MuR)Ernu
Finland768 Posts
And they obviously take breaks to eat and stuff too. And they live in a house with guys that play and play. I quess it could be a very nice atmosphere to play that 10+ hours x) I also hear that teams do take care of the players' health. They make their players do sports and stuff (i think) | ||
Geo.Rion
7377 Posts
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infinity2k9
United Kingdom2397 Posts
On May 29 2009 19:02 Whalecore wrote: I am one of the few people who hope that StarCraft 2 won't require 10 hours macro practice a day just to be in the top 500 players in the world. Skill should be decided by creativity and innovation, not pure mechanics. But that is what its decided by... the mechanics of the top players isn't that different. Basically you just want the game 'easier' so you can do better, but even if it was people who played 10 hours a day would still beat you. And i dunno what the point of your AI comment exactly is, but um no an SC AI will never beat a top player or even anyone D level or above without cheating. | ||
KrAzYfoOL
Australia3037 Posts
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freelander
Hungary4707 Posts
On May 29 2009 19:19 KrAzYfoOL wrote: holy shit OP is a moron. great arguing skills, man also you probably read the rest of the thread | ||
AttackZerg
United States7454 Posts
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iD.NicKy
France767 Posts
- strategies - games analysis, theory - free training - pro vs pro training So they can alter between real games and something else to rest the brain. | ||
jello_biafra
United Kingdom6635 Posts
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gravity
Australia1847 Posts
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Scooge
Iceland144 Posts
People who have the drive to become successful financially are all workaholics. You should stop being so condescending. They know exactly what they're doing, and no, you don't know better than them. | ||
Viledica
Canada361 Posts
What's to stop teams from sneaking in extra training hours and getting a ridiculous advantage? Not to mention the fact that in a sense, Korean pro gamers will lose their abilities over time and Korean amateurs (Who still get to play on their own accord) will rise above them in skill. Amateur is the new Pro? I think not. | ||
kNife
Malaysia70 Posts
progamer need train more 2 win more ?o.O | ||
Narrator
United States868 Posts
On May 29 2009 15:50 Jumperer wrote: Better analogy would be overclocking. Better short term performance but shot for long term. Also, yes I realized this rules would never be implement but hey, I enrolled for a debate class for next semester and I thought I would argue with you guys to warm up ![]() I've seen so many people use this excuse about debate classes/groups. haha Progamers practice because it's their job. | ||
Scooge
Iceland144 Posts
On May 29 2009 22:01 gravity wrote: The teams shouldn't make their players practice so much anyway. I've read studies showing that any more than 40 hours work per week (as a longterm average - short bursts of harder working are ok) and your performance/productivity will eventually start to go down from burnout. That might help explain the slump phenomenon too, which is much more pronounced in SC than in most sports. I have a problem with comparing StarCraft to other sports / fields like this. StarCraft is different because the maps change every 3-4 months. Sports are mostly static; you train, you become successful, you're set until you lose your physical edge. It's much more dynamic in StarCraft and we see a much more dynamic list of top players. I won't get into it too much, but in a game of muscle memory, comfort, builds, and delicate balance, when you change the maps at such a fast rate, they have to affect player performance. If Savior still had the same map pool as when he was successful, it's hard to say if he'd decline nearly as much or as fast. Take WC3 for example, the maps have changed very little over the years, and Moon (who practices 12+ hours a day just like the SC players), Grubby, etc. have dominated for the duration with no slumps. | ||
MorningMusume11
United States3490 Posts
For your debating prowesses you should definitely pay attention to the circumstances and settings that revolve around your topic of arguement. For example in this case you're talking about something that happens in Korea, and their culture for everything having to be good (and the measures they'll take to get there). | ||
Diomedes
464 Posts
The idea that older players burn out is clearly documented and exactly what you would expect. Buring out is the biggest risk any progamer has. | ||
scwizard
United States1195 Posts
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MiniRoman
Canada3953 Posts
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Hot_Bid
Braavos36375 Posts
On May 29 2009 19:02 Whalecore wrote: Ok I know this statement might force me to put on my fire(flame) resistance gear, but I believe the solution to this problem (which OP desribes) is StarCraft 2. I am one of the few people who hope that StarCraft 2 won't require 10 hours macro practice a day just to be in the top 500 players in the world. Skill should be decided by creativity and innovation, not pure mechanics. Hypothetically, I think if someone put enough time in it, they could make an AI opponent that was capable of beating 99,99% of the current StarCraft players. Just because the game is so mechanics-based. Imagine an AI that macroed perfectly, and also did the most effective build orders. That would be extremely hard to beat. StarCraft 2 seems to be better at this point though, as the interface seems to be much more comfortable. The focus seems to be on gameplay rather than mechanics. I hope so. Everyone loves the "creativity and innovation > pure clicking" argument, but frankly nobody is that smart or special. You realize every single creative innovation in Pro-SC comes as a result of not in spite of the huge mechanical tax on the players? Do you really think SC or any game can be purely decided on strategy and creativity? No game is like that. Optimal strategies will be discovered and the game will stagnate and have no skill depth. Nobody can consistently innovate over their entire career and beat people with new stuff every time. There will come a point where people will either copy or adapt, and you run out of crazy stuff to do. In order for a game to have enough skill depth to sustain a pro scene, there MUST be a very strong physical requirement, or else it'll die. That's the bottom line, and I truly hope Blizzard understands this, because "deciding on creativity and innovation" is a pipe dream that will never happen. Whatever pro game it is, it will be won by the freak that practices 10+ hours a day AND is very smart, creative, and innovative. | ||
perx80
Malaysia65 Posts
10 hours of training doesn't mean you play games for all 10 hours. There are plenty of things to do besides playing games like going over replays, discussing strategies with your teammates and etc. | ||
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Hot_Bid
Braavos36375 Posts
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Piy
Scotland3152 Posts
It's no different than people dedicating huge amounts of time to anything else. And it's really not that unhealthy at all, particularly considering their teams have exercise programs for the players. | ||
dangots0ul
United States919 Posts
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chaoser
United States5541 Posts
On May 30 2009 01:00 perx80 wrote: My parents have their own shop, its open from 8.00a.m. - 8.30p.m. daily, that's 12+ hours of work a day. So, I don't think 10+ hours of training is overly rigorous, considering it is their job. 10 hours of training doesn't mean you play games for all 10 hours. There are plenty of things to do besides playing games like going over replays, discussing strategies with your teammates and etc. the difference is that your parents aren't straining their eyes for 10+ on a computer screen. Looking at a computer screen for extended periods of time has an exponential negative affect on one's eyes. | ||
AttackZerg
United States7454 Posts
This will decrease the amount of strain that there buddies go through, not just on the poll, but on the poll. Can we make this a law? | ||
alt.tday
United States180 Posts
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Shikyo
Finland33997 Posts
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Spanxxx
United States408 Posts
if they hated what they did they wouldn't be playing. i work 8 hrs a day doing graphic design on the computer. i come home and i'm usually doing more artwork on the computer, chatting with friends or playing games on the computer for at least another 2 hours of the day. it would take nothing to be on the computer 10 hrs a day.... | ||
thinkzerg
Canada162 Posts
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Piy
Scotland3152 Posts
On May 30 2009 03:13 AttackZerg wrote: I would also like to limit the amount of times that strippers and pornstars can preform a month. It is clear to me that although it is a small amount of time compared to 10-12 hours a day, I notice that they seem to burn out fast, and esp strippers & get really gross looking genitials. I recommend 1 day stripping slash escorting for every 5 days. This will decrease the amount of strain that there buddies go through, not just on the poll, but on the poll. Can we make this a law? lol nice | ||
NiTenIchiRyu
United Kingdom273 Posts
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MuR)Ernu
Finland768 Posts
On May 30 2009 03:09 chaoser wrote: the difference is that your parents aren't straining their eyes for 10+ on a computer screen. Looking at a computer screen for extended periods of time has an exponential negative affect on one's eyes. it depends on your computer screen. If you have a room with enough light, and a proper flat screen, your eyes shouldnt really be that strained, even if you do do it for 10+ hours. I'd compare it to reading books for 10 hours or anything. They do use those CRT monitors though, but i think they are the crt monitors with the flat panel and those arent really all THAT bad compared to the old shaky crt screens with the sort of curved panel ![]() | ||
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Kinky
United States4126 Posts
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gumbum8
United States721 Posts
well ppl like jaedong and bisu have a 10 hour a day job. 7 days a week. I don't think your pay could equal half theirs... more work = more pay same goes for progaming When has health been an issue for these progamers? The worst that I've heard is one passed out because of lack of sleep. That's something that goes away, and is entirely his fault. | ||
NotJumperer
United States1371 Posts
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Hot_Bid
Braavos36375 Posts
On May 30 2009 04:47 Jumperer wrote: ITS OFFICIAL. I R TROLLER MONSTA hehe the classic present an idea, argue it, realize its ridiculously stupid, try to pass off as troll IM ONTO YOU JUMPERER YOUR PYLON BLOCK SHALL NOT SAVE YOU THIS TIME | ||
3clipse
Canada2555 Posts
I don't think I should even have to elaborate on any sort of arguement against these as it's fairly obvious how ridiculous they are when boiled down to their fundemental ideology. But in a practical sense, it wouldn't even matter if these measures were put in place because they would be impossible to enforce. The 5 or 6 progamers who actually abided by them would be the only ones at a disadvantage. | ||
JitNik
Russian Federation134 Posts
if your working full time in a financial job for a big organization you won't have free time either the same concept applies for progamers | ||
geegee1
United States618 Posts
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Piste
6177 Posts
W T F I haven't heard anything that ridicilous. Top progamers would use their freetime practising then (if not, top10 would switch all the time becouse other players would practise more than them, that would lead to a point where gamers would have difficulties gaining fans-> progaming would be history). | ||
Alizee-
United States845 Posts
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Raithed
China7078 Posts
On May 29 2009 16:03 alt.tday wrote: ^ Thats the most retarded argument ever. More practice= slump. Are you stupid? In starcraft theres no such thing as a burnout. And older doesnt mean you suck more. Age has nothing to do with it. And practice is the reason Jaedong and Flash are where they are. The only reason Idra sux is cuz he's a foreigner. no its because hes an arrogant nerd, grrr was a foreigner and you cant compare him to idra bc HE ACCOMPLISHED THINGS. | ||
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Harem
United States11390 Posts
On May 30 2009 07:17 Raithed wrote: no its because hes an arrogant nerd, grrr was a foreigner and you cant compare him to idra bc HE ACCOMPLISHED THINGS. Idra won ESWC. That is accomplishing something. | ||
thunk
United States6233 Posts
The way they get around this is "optional" practices. They're really not optional, they just look that way. You're also supposed to lift weights on your own and do other physical-fitness stuff "on your own time". I suspect pro-teams would do something similar. | ||
AttackZerg
United States7454 Posts
On May 30 2009 07:17 Raithed wrote: no its because hes an arrogant nerd, grrr was a foreigner and you cant compare him to idra bc HE ACCOMPLISHED THINGS. Idra is a baller now who are you kidding. Idra is face raping man. He is finally beating pretty much everybody outside of korea which imo is a good sign that his level is rising .. | ||
MarklarMarklar
Fiji1823 Posts
let these dumb progamers sit inside all day and ruin their lives! | ||
Dazed.
Canada3301 Posts
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Jayme
United States5866 Posts
On May 29 2009 14:57 Jumperer wrote: after reading jaedong bisu interview I began to realize how ridiculous and unhealthy it is to play for 10+ hours a day. These poor koreans are ruining their life and all that for what? a freaking video game? if KESPA limits practice time to say 5 hours, I doubt nothing would change much for progamers. Bisu Jaedong Flash would still dominate. But now everyone have more free time to do something else with their life instead of PLAY all day. this would also reward some of the old players like boxer who obviously cant play for 10+ hours a day everyday anymore. Foreigners should also benefit from this as well. Nony probably left korea because he doesnt want to play for 10+ hours a day. Progamers = Job. So basically you're telling them to limit practice time... but it's their JOB. | ||
-StrifeX-
United States529 Posts
You do whatever it takes to get paid and hopefully you enjoy doing it. | ||
auto.
Canada35 Posts
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fusionsdf
Canada15390 Posts
On May 30 2009 07:45 Jayme wrote: Progamers = Job. So basically you're telling them to limit practice time... but it's their JOB. You work 16 hour days, weekends included? I agree with the sentiment of the OP. Unfortunately there doesnt seem to be a realistic way to deal with it. | ||
StylishVODs
Sweden5331 Posts
It's a sport. Sure, its unhealthy in the long run. So is many other sports. If you want to be the best, get the cash and the fame you need to work for it. | ||
Piste
6177 Posts
On May 30 2009 07:17 Raithed wrote: no its because hes an arrogant nerd, grrr was a foreigner and you cant compare him to idra bc HE ACCOMPLISHED THINGS. these days progaming requires much skill than at the grrr...'s time ![]() many casual players of nowdays coulf beat grrr... with ease. | ||
Zoler
Sweden6339 Posts
On May 30 2009 08:00 StylishVODs wrote: Why don't we drop the bullshit: "It's just a videogame". It's a sport. Sure, its unhealthy in the long run. So is many other sports. If you want to be the best, get the cash and the fame you need to work for it. I agree all the way with Stylish. | ||
amoxicilline
France1124 Posts
And they spent years playing all day long a game that will be obsolete in a few years , while not studying anything . I'm wondering what will they become later , I can see here TV shows like " Once I was a progamer , now I'm sleeping in the street" . I hontesly thing they're wasting their lives , even for all the love I've got for this game , and all the hours I did spend on it or watching these guys' vods. | ||
arb
Noobville17921 Posts
On May 30 2009 08:10 Piste wrote: these days progaming requires much skill than at the grrr...'s time ![]() many casual players of nowdays coulf beat grrr... with ease. i doubt it, even back then they had incredible micro and macro(not amazing macro but still pretty good) | ||
Piste
6177 Posts
Go ahead, limit Bisu's practise time to 5-hours a day, while others can play twice as much. Let's see how long Bisu stays on top. And come on, Boxer has NEVER been as great on multitasking than the top players of these days. Actually Boxer is better than he was on his #1 times. | ||
NotJumperer
United States1371 Posts
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DM20
Canada544 Posts
On May 30 2009 08:23 Jumperer wrote: Those B teamers are screwed for life. getting paid 10 cent a day and having to practice 50 hours a day or get hit with a baseball bat ala old KTF coach. All their expenses are paid for by the team sponsor and most of the money they make is probably getting saved up. And lots of the retired progamers end up casting or coaching, so its not like they don't get anything out of it. | ||
NotJumperer
United States1371 Posts
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Chef
10810 Posts
Though to be honest... I don't think 8 or 10 hours straight of playing SC is the most effective way to create winning players. If I were a coach, I would devote at least some hours of the day to focused discussion about the game away from the computer. I would like to see a team explore different training techniques instead of following the oldschool philosophy 'practice makes perfect.' | ||
29 fps
United States5724 Posts
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Chef
10810 Posts
On May 30 2009 08:29 DM20 wrote: All their expenses are paid for by the team sponsor and most of the money they make is probably getting saved up. And lots of the retired progamers end up casting or coaching, so its not like they don't get anything out of it. B teamers only get room and board if I recall correctly. There's no money being saved up. But then, they also don't stay much longer than a year or two if they never get up to being A team do they? I don't think you can say 'lots of progamers end up casting or coaching' when it's probably like under 30 total, and only the superstars really. But then that's sports. People who dream big either catch the wave to success and fame or crash and burn. They can go do normal work if they don't want to take the risks. | ||
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Hot_Bid
Braavos36375 Posts
On May 30 2009 08:23 Jumperer wrote: Those B teamers are screwed for life. getting paid 10 cent a day and having to practice 50 hours a day or get hit with a baseball bat ala old KTF coach. you need to stop thinking about it as "just a video game" and more as a profession. if you look at any competition / sport / profession based on skill, whether its basketball, soccer, chess, table tennis, bowling, or painting, there are going to be people who fail at it. there are millions of kids who don't make the NBA and waste their lives trying to make the NBA despite practicing just as much. that's just what happens in these kinds of things, people who are the best make money and for every success story there are thousands of failures. | ||
baubo
China3370 Posts
The problem with SC teams is that there's a HUGE CONFLICT OF INTEREST. B teamers and even lesser A teamers are incredibly important in helping the stars, or at least those who make it onto the proleague roster, practice. There lies a problem. As a coach who's main interest is the team, how do you deal with important practice partners who don't have a chance in hell of making it? The important thing to consider is that coaches are respected people. They're like teachers. Kids usually listen to them. And if they don't look out for the kids, then there's a problem.I really don't believe that they're nice enough to look out for the interest of lesser player. And tell that player he should quit early and go back to living a normal life, for example. Instead, I'm sure the coach would rather retain these 2nd rate players in the interest of the team. Neither helping them grow, but neither letting them go. In general, I have a problem with how the whole thing is structured. I liken it to college sports in the US, to a certain extent... Except at least US college athletes get booty and under-the-table money at least. These Korean kids don't even get their own room. | ||
DM20
Canada544 Posts
On May 30 2009 08:53 Chef wrote: B teamers only get room and board if I recall correctly. There's no money being saved up. But then, they also don't stay much longer than a year or two if they never get up to being A team do they? I don't think you can say 'lots of progamers end up casting or coaching' when it's probably like under 30 total, and only the superstars really. But then that's sports. People who dream big either catch the wave to success and fame or crash and burn. They can go do normal work if they don't want to take the risks. Its the ones who put in the 10 hour days that make it big, and there are other jobs besides casting and coaching those are just the ones with the most limelight. Flash said in an interview he'd like to teach about pro gaming when he was older. Gaming is a big part of Korean culture, just being good at it will surely open a lot of doors. | ||
DM20
Canada544 Posts
On May 30 2009 09:12 baubo wrote: I'm not sure if it has been brought up, but what really separates SC teams and normal "I practice hard so I can get into the NBA/MLB/NFL/pro soccer" is that the latter is about personal decisions. Even if they get bad advice, these are still outside advice. The problem with SC teams is that there's a HUGE CONFLICT OF INTEREST. B teamers and even lesser A teamers are incredibly important in helping the stars, or at least those who make it onto the proleague roster, practice. There lies a problem. As a coach who's main interest is the team, how do you deal with important practice partners who don't have a chance in hell of making it? The important thing to consider is that coaches are respected people. They're like teachers. Kids usually listen to them. And if they don't look out for the kids, then there's a problem.I really don't believe that they're nice enough to look out for the interest of lesser player. And tell that player he should quit early and go back to living a normal life, for example. Instead, I'm sure the coach would rather retain these 2nd rate players in the interest of the team. Neither helping them grow, but neither letting them go. In general, I have a problem with how the whole thing is structured. I liken it to college sports in the US, to a certain extent... Except at least US college athletes get booty and under-the-table money at least. These Korean kids don't even get their own room. Have you ever seen the movie Rudy? Some of these kids biggest goal is to play one game in proleague. Achieving your goals is very enjoyable. | ||
leveIs
United States44 Posts
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fearus
China2164 Posts
10 hours pratice is nothing for what they are doing. | ||
DM20
Canada544 Posts
On May 30 2009 11:11 fearus wrote: The main problem here is you young gen-y kids living in a western country baffled by this concept of hard-work because you have been living in an era of give me give me give me. 10 hours pratice is nothing for what they are doing. k,I'll get off your lawn. | ||
fearus
China2164 Posts
finish the hedges before you go thx | ||
whatusername
Canada1181 Posts
On May 30 2009 07:43 Dazed_Spy wrote: They should enforce a minimum time in which they are forced to practice, a reasonable hour, and allow the players to pick if they want to go further or not. thats what some teams do already don't they? i remember hwaseung had like 6 hours minimum of practice and idra saying something how they're required 10 hours of practice but chooses to practice even more | ||
[)ark_Archer
United States28 Posts
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baubo
China3370 Posts
On May 30 2009 11:02 DM20 wrote: Have you ever seen the movie Rudy? Some of these kids biggest goal is to play one game in proleague. Achieving your goals is very enjoyable. Daniel Ruettiger got into Notre Dame, one of the more prestigious colleges in the US, probably because he studied hard and worked on his academics. Football may be his drive, but in the end he spent his time on things that would translate into later life success. Surely you can't tell me that being a B teamer on a SC team for 3 years will help one achieve more success later in life, because of that person finally got a chance to play a proleague game live. | ||
Clow
Brazil880 Posts
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Scooge
Iceland144 Posts
On May 30 2009 13:01 baubo wrote: Daniel Ruettiger got into Notre Dame, one of the more prestigious colleges in the US, probably because he studied hard and worked on his academics. Football may be his drive, but in the end he spent his time on things that would translate into later life success. Surely you can't tell me that being a B teamer on a SC team for 3 years will help one achieve more success later in life, because of that person finally got a chance to play a proleague game live. Maybe you should give it up and stop worrying about what other people do with their lives. No one forces these kids to join the B team. There is actually competition to even GET to the B team. Maybe they enjoy what they're doing and whatever they get from it is enough. Shocking, but success isn't defined as upper middle-class with a nice house, nice car and a family by 30 for everyone. | ||
Lebesgue
4542 Posts
On May 30 2009 11:11 fearus wrote: The main problem here is you young gen-y kids living in a western country baffled by this concept of hard-work because you have been living in an era of give me give me give me. 10 hours pratice is nothing for what they are doing. I agree. What the hell, 10 hours is that much? Fuck, if you want to be the best you better practice your ass off or there will be someone else who will practice more than you and beat you. Do you think talent is enough to succeed? I can tell you that in the end all it matters is hard work because there is always someone almost or as talented as you who is waiting to take your spot. The idea on limiting practicing time is just retarded. And to 5 hours a day... What the hell?! Why the hell not limit studying time a day for everyone or working hours for everyone. Why there are people who are working 80-100 hours a week, Stop it!!! Lol Did you ever read about Kasparov preparation to the tournaments when he was in top form and his schedule during long tournaments. I can tell you that all he was doing was sleeping/eating and playing/analyzing games with his personal coaches. And he was taking one or two walks a day to think about games... Moreover, the famous time when he lost to Deep Blue, he underestimated his opponent, didn't follow usual schedule and got beaten by a computer that any of present top grandmasters could beat without much problem. And the need I can add that I am doing 10 hours each day, sometimes more sometimes a bit less and I feel fine. What's wrong if someone has drive, ambition and a goal? | ||
baubo
China3370 Posts
On May 30 2009 14:44 Scooge wrote: Maybe you should give it up and stop worrying about what other people do with their lives. No one forces these kids to join the B team. There is actually competition to even GET to the B team. Maybe they enjoy what they're doing and whatever they get from it is enough. Shocking, but success isn't defined as upper middle-class with a nice house, nice car and a family by 30 for everyone. I never said anything about forcing them to join. If you read carefully, everything I mentioned is about what happens to them while being ON the team. As for success, they're freaking teenagers. There's a reason why there are child labor laws and other restrictions placed on minors. Young people don't exactly make the best life decisions. | ||
Piste
6177 Posts
On May 30 2009 08:23 Jumperer wrote: Those B teamers are screwed for life. getting paid 10 cent a day and having to practice 50 hours a day or get hit with a baseball bat ala old KTF coach. Well, at least they are getting payed ![]() On May 30 2009 08:50 29 fps wrote: i dont think they play for 10 hrs straight anyways. they watch reps, discuss, etc +1 @Jumperer: http://www.scforall.com/sctv/sc_tv01.asp?mNum=s03&movNum=100 Does that sound unhealthy for B-teamer? rafting, cliff jumping, paintball, football/volleyball ? You know progamers have to excercise too. That's on their schelude. | ||
Dazed.
Canada3301 Posts
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Avidkeystamper
United States8552 Posts
Besides, it's really the B-teamers that practice a lot. A-teamers usually practice less. | ||
ChoRds
United States127 Posts
On June 01 2009 09:22 Dazed_Spy wrote: Anyone remember when Silent Control passed the fuck out when he was about to play Gorush, cause he hadn't slept or aten enough? Yeah...the practice gives good games and all, but c'mon, we all know each and every one of us would be burning the streets if we had to work as long as they do. pretty sure he was just really really sick. | ||
Dazed.
Canada3301 Posts
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ChoRds
United States127 Posts
On June 01 2009 09:31 Dazed_Spy wrote: Pretty sure it was because he was practicing so hard [as he said himself]. okay. | ||
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