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On May 23 2009 01:20 Plutonium wrote: The layout reminds me of reverse temple.
Shadow of Twilight is a reverse ramp map like Neo Requiem. that's probably y....
On May 23 2009 01:30 konadora wrote:Show nested quote +On May 23 2009 01:30 Scaramanga wrote: i dont understand why they removed the proxy hatch, mabey kespa are full of tosses Bisu complained i really doubt they would give half shit about wat bisu thinks?
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Shadow looks like a great map.
Much better than Byz 3. It has enough gas to make it fair enough for zerg.
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also a problem with the hatchery contain is that reavers are fucking stupid. They tend to walk to the range of the sunken to hti them even if its not necessary -_-
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Hong Kong20321 Posts
On May 25 2009 23:11 R3condite wrote:Show nested quote +On May 23 2009 01:20 Plutonium wrote: The layout reminds me of reverse temple. that's probably y.... Show nested quote +On May 23 2009 01:30 konadora wrote:On May 23 2009 01:30 Scaramanga wrote: i dont understand why they removed the proxy hatch, mabey kespa are full of tosses Bisu complained i really doubt they would give half shit about wat bisu thinks?
im pretty sure konadora was just poking fun at how bisu complains about maps -_-
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I don't understand how they could block hatcheries on the center of the map for the next version of Neo Medusa. You could place unbuildable terrain every few spaces to prevent one from fitting, but that would also disallow proxy gateways or an engineering bay to be built there. I definitely hope that they didn't do that.
I have a pretty high level of mapping knowledge and there's no way that I'm aware of that would allow an engineering bay and not a hatchery...
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Russian Federation386 Posts
Great, now we have Byzantium in PL too -_-
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On May 26 2009 07:23 FaZ- wrote: I don't understand how they could block hatcheries on the center of the map for the next version of Neo Medusa. You could place unbuildable terrain every few spaces to prevent one from fitting, but that would also disallow proxy gateways or an engineering bay to be built there. I definitely hope that they didn't do that.
I have a pretty high level of mapping knowledge and there's no way that I'm aware of that would allow an engineering bay and not a hatchery...
maybe enough unbuildable terrain to stop creep from spreading
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On May 25 2009 23:11 R3condite wrote:Show nested quote +On May 23 2009 01:20 Plutonium wrote: The layout reminds me of reverse temple. that's probably y.... Show nested quote +On May 23 2009 01:30 konadora wrote:On May 23 2009 01:30 Scaramanga wrote: i dont understand why they removed the proxy hatch, mabey kespa are full of tosses Bisu complained i really doubt they would give half shit about wat bisu thinks? Yeah, if Bisu complained they would've gotten RoTK, not Byzantium 3
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Aotearoa39261 Posts
The reason why Medusa is being changed is because they do not want to upset the PvZ balance (which was good before the change). They simply want to strength terran vs protoss but in doing so they strengthened Zerg vs Protoss as well. So now they're just covering up their mistakes.
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On May 23 2009 01:15 sky_slasher wrote:
KeSPA announced the official maps for SPL 08 - 09 season R4 which begins on May 30.
You mean R5?
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Korea (South)922 Posts
at least shadow of twilight looks t favored vs p...you can hold one spot in middle and you'll have near complete map control
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Shadow of Twilight is definitely going to be death in ZvT.
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This map is very terran biased...
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On May 23 2009 01:20 Delerium wrote: uh... shouldn't it be the player's job to keep tabs on whether he's being contained, rather than the e-sports administration's job to save them from enemy strats?
Yes.
Modifying maps to this extent for balance, is ridiculous
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On May 23 2009 01:26 konadora wrote: NO
WHAT HAPPENED TO CENTRAL PLAINS =(
![](/mirror/smilies/frown.gif)
On May 23 2009 01:26 konadora wrote:Show nested quote +On May 23 2009 01:21 Magic84 wrote:On May 23 2009 01:18 BWdero wrote:Neo Medusa has been changed as not to enable Zerg to build Hatchery on the middle area of the map. Lame, I liked that strat. Yeah, it was something new and fun, not unbeatable. Protoss didn't want to adapt nor they had enough games to do so. Totally agree. I bet Bisu complained to KeSPA directly
Twas definitely fun to watch. Fuckin' a man. KeSPA ruins this shit too easily.
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On May 26 2009 17:25 Foucault wrote: [Yes.
Modifying maps to this extent for balance, is ridiculous
I assume it shouldn't have been modified in the first place then...? The principle at work in both modifications is the same.
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On May 23 2009 01:18 BWdero wrote:Show nested quote +Neo Medusa has been changed as not to enable Zerg to build Hatchery on the middle area of the map. Lame, I liked that strat. No, what's lame is that strat.
Good call to remove this map, supremely imba as I first suspected. Looking forward to games on the new map!
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United States11390 Posts
On May 26 2009 23:14 jello_biafra wrote:Show nested quote +On May 23 2009 01:18 BWdero wrote:Neo Medusa has been changed as not to enable Zerg to build Hatchery on the middle area of the map. Lame, I liked that strat. No, what's lame is that strat. Terran taking gas in TvZ is lame.
Kespa should ban that too.
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Valhalla18444 Posts
this new map is incredibly generic
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