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[NEWS] Battle Royal Gone! - Page 10

Forum Index > BW General
198 CommentsPost a Reply
Prev 1 8 9 10 All
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
May 27 2009 01:38 GMT
#181
Haha. Because of the tileset, it reminded me of demon's forest.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
May 27 2009 01:54 GMT
#182
On May 23 2009 01:47 {88}iNcontroL wrote:
jesus christ..

If proxy hatching is considered some kind of map imbalance than I have no fucking clue what they are thinking. Terran and protoss have been proxy building for fucking YEARS on everymap EVER and z does it once and we get it removed.. rofl.


This.
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
May 27 2009 02:43 GMT
#183
On May 26 2009 23:14 jello_biafra wrote:
Show nested quote +
On May 23 2009 01:18 BWdero wrote:
Neo Medusa has been changed as not to enable Zerg to build Hatchery on the middle area of the map.


Lame, I liked that strat.

No, what's lame is that strat.

Good call to remove this map, supremely imba as I first suspected. Looking forward to games on the new map!

They didn't even fix the imbalance of the map. The thing that's truly killing protosses is the front/backdoor threat into a drop in the main. That strat isn't lame at all-it's like mech, protosses will eventually figure out a counter to it. How is that strat lame? Should we prevent bunker rushes and forge choke block into cannon contains as well? It's basically the same thing.
Jaedong
jello_biafra
Profile Blog Joined September 2004
United Kingdom6640 Posts
May 27 2009 07:39 GMT
#184
On May 27 2009 11:43 Avidkeystamper wrote:
Show nested quote +
On May 26 2009 23:14 jello_biafra wrote:
On May 23 2009 01:18 BWdero wrote:
Neo Medusa has been changed as not to enable Zerg to build Hatchery on the middle area of the map.


Lame, I liked that strat.

No, what's lame is that strat.

Good call to remove this map, supremely imba as I first suspected. Looking forward to games on the new map!

They didn't even fix the imbalance of the map. The thing that's truly killing protosses is the front/backdoor threat into a drop in the main. That strat isn't lame at all-it's like mech, protosses will eventually figure out a counter to it. How is that strat lame? Should we prevent bunker rushes and forge choke block into cannon contains as well? It's basically the same thing.

Because those things are relatively easy to stop? Once that hatch is up the P is as good as dead, as the games where it happened proved and why the map's been altered...
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Aqo[il]
Profile Blog Joined April 2009
Israel183 Posts
May 27 2009 08:34 GMT
#185
On May 27 2009 16:39 jello_biafra wrote:
Show nested quote +
On May 27 2009 11:43 Avidkeystamper wrote:
On May 26 2009 23:14 jello_biafra wrote:
On May 23 2009 01:18 BWdero wrote:
Neo Medusa has been changed as not to enable Zerg to build Hatchery on the middle area of the map.


Lame, I liked that strat.

No, what's lame is that strat.

Good call to remove this map, supremely imba as I first suspected. Looking forward to games on the new map!

They didn't even fix the imbalance of the map. The thing that's truly killing protosses is the front/backdoor threat into a drop in the main. That strat isn't lame at all-it's like mech, protosses will eventually figure out a counter to it. How is that strat lame? Should we prevent bunker rushes and forge choke block into cannon contains as well? It's basically the same thing.

Because those things are relatively easy to stop? Once that hatch is up the P is as good as dead, as the games where it happened proved and why the map's been altered...

Bullshit, you saw /2/ games. Lets not even get into how hard it is to get the hatch up seeing as it takes two minutes to set that up, once it IS up, a good goon/storm army should be able to clear it, and a transition into reaver/sair might work too seeing as reavers easily outrange sunkens and Z wasted tons of money on defending an empty spot at the middle of the map which totally won't matter against an air-mobile army. Two games where you lose to a strat don't make it imba, or else Forge FE would be banned long ago because I'm pretty sure I saw it win more than two games.
Reavers. Lurkers. Vultures. Defilers. Corsairs. Vessels. Why did they remove all the cool units from SC2...?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6640 Posts
May 27 2009 08:44 GMT
#186
How is it hard to set that up when toss is just sitting in base with cannons? Reavers don't easily outrange sunks, they freak out to the max, one of the reasons why this strat is imba. By the time you've produced a large enough goon/storm army to break free of all those sunks, spores and lurks Z will have the entire map...I'm pretty sure this strat is imba and there was good cause for it to be removed.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Cadical *
Profile Joined September 2005
United States469 Posts
Last Edited: 2009-05-29 18:48:32
May 29 2009 18:48 GMT
#187
Here are the updated maps. The official name seems like Shadow of Twilight and not Shades of Twilight by the way.

Neo Medusa v2.2
http://www.speedyshare.com/519547237.html

Shadow of Twilight v1.2
http://www.speedyshare.com/694587945.html
IMBA
Horangi
Profile Blog Joined October 2007
Hong Kong226 Posts
May 29 2009 21:16 GMT
#188
thanks!
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
May 29 2009 22:55 GMT
#189
Yeah seriously, proxy hatch is too good, considering it takes protoss ~8 min to even get enough units to move out of their base with the current meta-game. "goon/storm army should easily clear it out, seeing as reavers outrange sunkens". Yeah, 15 minutes into the game when you've got every tech. How many hatcheries do you think a zerg is able to make in 15 minutes of no pressure from the protoss? Also it just makes for very unentertaining matches, so there's no reason to make maps where it's a possibilty, when we've been fine without it for ages.
aznanimedude
Profile Joined April 2009
United States199 Posts
May 29 2009 23:23 GMT
#190
tell LZgamer and Ace that proxy hatchery is imba and unbreakable
HOI POLLOI
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 30 2009 00:24 GMT
#191
there hasnt been enough games to judge it. but it certainly didnt look particularly imba compared to the backdoor strategy
Mania[K]al
Profile Joined May 2009
United States359 Posts
May 30 2009 02:14 GMT
#192
On May 30 2009 09:24 infinity2k9 wrote:
there hasnt been enough games to judge it. but it certainly didnt look particularly imba compared to the backdoor strategy



Sure wasnt imba seeing as Great was able to beat 2 S class toss and one A using the strat.

And Great is horrible.
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
May 30 2009 02:29 GMT
#193
seeing how backho defeated proxy hatch on holy world... ?
im gay
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
May 30 2009 03:36 GMT
#194
On May 30 2009 11:14 Mania[K]al wrote:
Show nested quote +
On May 30 2009 09:24 infinity2k9 wrote:
there hasnt been enough games to judge it. but it certainly didnt look particularly imba compared to the backdoor strategy



Sure wasnt imba seeing as Great was able to beat 2 S class toss and one A using the strat.

And Great is horrible.


If by "horrible" you mean "has only been playing for a year and has a 0.500 or better record in every matchup, then sure, great's horrible. If you actually watch him play, he's not actually that bad.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
May 30 2009 03:51 GMT
#195
On May 30 2009 12:36 Musoeun wrote:
Show nested quote +
On May 30 2009 11:14 Mania[K]al wrote:
On May 30 2009 09:24 infinity2k9 wrote:
there hasnt been enough games to judge it. but it certainly didnt look particularly imba compared to the backdoor strategy



Sure wasnt imba seeing as Great was able to beat 2 S class toss and one A using the strat.

And Great is horrible.


If by "horrible" you mean "has only been playing for a year and has a 0.500 or better record in every matchup, then sure, great's horrible. If you actually watch him play, he's not actually that bad.

He's not just good. He's GRRREEEAAAATTTT
[image loading]
jello_biafra
Profile Blog Joined September 2004
United Kingdom6640 Posts
May 30 2009 13:30 GMT
#196
On May 30 2009 11:14 Mania[K]al wrote:
Show nested quote +
On May 30 2009 09:24 infinity2k9 wrote:
there hasnt been enough games to judge it. but it certainly didnt look particularly imba compared to the backdoor strategy



Sure wasnt imba seeing as Great was able to beat 2 S class toss and one A using the strat.

And Great is horrible.

Not to mention that all the toss players anticipated the build and were totally powerless to stop it.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
May 30 2009 14:29 GMT
#197
gorush tried proxy hatching backho and backho just beat it with a goon temp army?
im gay
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
Last Edited: 2009-05-31 00:30:45
May 31 2009 00:29 GMT
#198
On May 30 2009 23:29 whatusername wrote:
gorush tried proxy hatching backho and backho just beat it with a goon temp army?


backho has a knack for doing stuff other tosses can't do (and not being able to do stuff every other toss can do).

first toss to win on Tears of the Moon ffs

FAIL POST

Kal > theZerg

ok at least BackHo was one of only two tosses to win a PvZ on TotM
Peaked at C- on ICCUP and proud of it! @Sunyveil
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
May 31 2009 04:20 GMT
#199
On May 30 2009 22:30 jello_biafra wrote:
Show nested quote +
On May 30 2009 11:14 Mania[K]al wrote:
On May 30 2009 09:24 infinity2k9 wrote:
there hasnt been enough games to judge it. but it certainly didnt look particularly imba compared to the backdoor strategy



Sure wasnt imba seeing as Great was able to beat 2 S class toss and one A using the strat.

And Great is horrible.

Not to mention that all the toss players anticipated the build and were totally powerless to stop it.

Watch Bisu vs Great again. The first Free got caught off guard since that was when the build was unveiled. Bisu would've won if he microed his obs better, and don't tell me he's powerless to micro his obs.
Also, Mech was "Invincible" during its inception and now it's 50-50 again.
You cannot cry imba over two games, especially given how close the second game was.
Jaedong
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