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[NEWS] Battle Royal Gone! - Page 8

Forum Index > BW General
198 CommentsPost a Reply
Prev 1 6 7 8 9 10 Next All
writer22816
Profile Blog Joined September 2008
United States5775 Posts
May 23 2009 08:21 GMT
#141
Shades of Twilight is like exactly like Byzantium what the fuck

That map didn't fool me one bit the first time I looked at it I was like "LOL what a ripoff"
8/4/12 never forget, never forgive.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
May 23 2009 08:23 GMT
#142
Average quality of ZvZ on Battle Royale > Average quality of ZvZ on other maps. Removing Battle Royale is just going to shift the ZvZ's to the also zerg favored God's Garden. I don't understand people who want to see Central Plains - it looks like a map that would produce almost as many mirror matches in a certain matchup as Battle Royale did.

Byzantium is one of my least favorite maps ever and now they're doubling it? God damnit.

Destination and Medusa have been around for a while, I hope they get removed after this round.
brood war for life, brood war forever
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
May 23 2009 14:36 GMT
#143
this just new map just a little different from Byzantium. - -

Trust 神教教主 FlaSh | Believe 火心 EffOrt
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 23 2009 14:38 GMT
#144
On May 23 2009 17:23 Crunchums wrote:
Destination and Medusa have been around for a while, I hope they get removed after this round.

I'm pretty sure they'll replace most of the maps (older maps with higher priority) for the next season. DON'T GIVE UP!
POGGERS
Meretricious
Profile Joined April 2009
Canada161 Posts
May 23 2009 17:27 GMT
#145
Noooooooo Proxy hatcheries were so fun to watch -.-
NaDa / Flash Fan
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2009-05-23 18:08:21
May 23 2009 18:07 GMT
#146
On May 23 2009 09:22 Pioneer wrote:
Show nested quote +
On May 23 2009 09:20 whatusername wrote:
my point was that protoss and terran is able to do so much gay shit to the zerg, and now that zerg has access to something equally homosexual its deemed unbalanced

What kind of gay shit? Proxy 2 gate. That's about the gayest thing I can think of that's actually semi viable nowadays.

Gay things zerg can do to protoss.

2 hatch muta
2 hatch lurker drop
2 hatch hydra break
3 hatch hydra break
4/5 pool
overpool speed runbye

and that's just openings

Sunken/Spore Lurker turtling is extremely hard for protoss to defend, zergs mobility and ability to shutdown an expo with a few lings and swarm is very difficult to deal with and other things.


The only accurage point you made there is your 4/5 pool. Oddly enough the only thing that doesn't routinely get scouted instantly by a protoss is the 2 hatch hydra break.

2 hatch hydra and 4/5 pool are the only all-in builds you just listed, rest are legit openings.

Removing proxy hatcheries was such a lame thing to do and it doesn't even solve the problems protoss has on that map.
Python is garbage, number 1 advocate of getting rid of it.
onihunter
Profile Blog Joined September 2008
United States515 Posts
May 23 2009 18:10 GMT
#147
On May 23 2009 01:20 Plutonium wrote:
The layout reminds me of reverse temple.


now that you mention it, i see it too
jaedong forever~
538
Profile Blog Joined November 2008
Hungary3932 Posts
May 23 2009 20:50 GMT
#148
On May 23 2009 01:35 Zato-1 wrote:
If proxy hatch is such a fun strat, I don't see why the zerg players can't try it on another map. It's not like KeSPA forbade it.
I just got proxy hatched today on Othello, and a few days ago on Destination:-p I'm sure that they got the inspiration from games on NeoMedusa, but I'm cool with that. Anyway, the stats did not show NeoMedusa as balanced, so let's see what's next.

Shades is pretty much just a ripoff of Byzantium, with uglier tileset:-p
BW fighting!
dhe95
Profile Blog Joined December 2008
United States1213 Posts
May 23 2009 23:24 GMT
#149
Wasn't there a game on collo where cannons were brought in to contain? So now a protoss decides to spend 100 minerals and 150 per cannon to have em where ever he wants. Now a zerg decides to spend 300 minerals and 125 per cannon + a drone to have sunkens where ever he wants... A terran decides to spend 75 minerals for 3 125 damage mines. So apparently zergs spending 500+ minerals to strengthen a contain is imba.

That proxy hatch could've been used for a greater economy. Instead it's been used to help keep up a contain. Apparently that's imba.

Piste
Profile Blog Joined July 2006
6183 Posts
May 23 2009 23:34 GMT
#150
on neo medusa fe vs zerg is a must, how the hell do you deal with the proxy hatch then? reavers? yeah sure, like there wouldn't be any hydras.. Trying to squeeze trought the small backdoor? not gonna work, to easy to flank..
There are already enough z>p maps out. thanks kespa.
This new map looks like byzantium+vertigo.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
May 24 2009 05:03 GMT
#151
Bring back andromeda! I want more epic 80min pvzs
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
May 24 2009 05:07 GMT
#152
On May 24 2009 08:34 Piste wrote:
on neo medusa fe vs zerg is a must, how the hell do you deal with the proxy hatch then? reavers? yeah sure, like there wouldn't be any hydras.. Trying to squeeze trought the small backdoor? not gonna work, to easy to flank..
There are already enough z>p maps out. thanks kespa.
This new map looks like byzantium+vertigo.

Reavers aren't afraid of hydralisks, especially not with pro micro. The reason reavers aren't used is because a third is harder to secure on Neo Medusa, but no impossible. Honestly, protoss should stop complaining, they can't get perfectly balanced maps all the time. What other blatant Z>P maps are there next round?
Jaedong
koreasilver
Profile Blog Joined June 2008
9109 Posts
May 24 2009 05:08 GMT
#153
Obviously Bisu got mad that he wasn't completely owning it up on Medusa anymore.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
May 24 2009 05:25 GMT
#154
On May 24 2009 14:07 Avidkeystamper wrote:
Show nested quote +
On May 24 2009 08:34 Piste wrote:
on neo medusa fe vs zerg is a must, how the hell do you deal with the proxy hatch then? reavers? yeah sure, like there wouldn't be any hydras.. Trying to squeeze trought the small backdoor? not gonna work, to easy to flank..
There are already enough z>p maps out. thanks kespa.
This new map looks like byzantium+vertigo.

Reavers aren't afraid of hydralisks, especially not with pro micro. The reason reavers aren't used is because a third is harder to secure on Neo Medusa, but no impossible. Honestly, protoss should stop complaining, they can't get perfectly balanced maps all the time. What other blatant Z>P maps are there next round?

Like, other than God's Garden?
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
May 24 2009 08:55 GMT
#155
Shades does look a lot like Byzantium, but with one huge difference: on both maps the plateau has three ramps, but on Shades one goes straight up to the natural. Byzantium has a choke. In this regard, Shades is far more like an inverted RotK - except the natural is even more open! I think this is going to be a map that plays more like Neo Requiem than anything else we've seen lately - a rush map that favors Protoss.

For Terran the saving grace is that the middle is lower and they get to use the ramp. On the other hand, it's a big ramp, so no walling-off at the expansion and no choke to hide behind off a FD or 1-fac CC. Low econ play for Terran in the opening vs Protoss, or cautious (tank heavy?) expansion. I think Flash will love it in this MU, but other Terrans will need to adapt. vs. Zerg there's a real threat of ling runbys, so less 1-rax CC and maybe a resurrection of 2-rax CC play? You never know. Also the Zerg can control three gas easily with mutalisks, so a high likelihood of either mech play or early aggression.

Zerg has an interesting game - vs Terran they have three easy gas thanks to mutas, but vs. Protoss they'll need map control to take the third safely, similar to the high-ground third on Destination. Unlike Destination, there are no bridges - stalling a Protoss ball will be very difficult. On the upside, flanking will be very easy - not a concern if you're free and your standard play includes 1342 archons and 9384 reavers, but really problematic for the more common lots-of-zeals-and-temps look.

Speaking of which, why do I like Protoss on this map? They can't FE easily - I'm sure someone will figure out how, but this looks like a 3-cannon min or else wall yourself in deal - and so play versus Zerg will be problematic in the early game. On the other hand, once Protoss does expand and gets sairs out, it's going to be very hard for Zerg to get a third base unless he has complete game control. I don't really know PvZ very well, but - like on Neo Requiem - it should probably play about even and depend on the early game. Gut feeling. Versus Terran, Protoss needs to watch for vulture runbys, and that's really about the worst they have to worry about. Literally nothing is tankable unless Protoss only controls their main but that's a problem anyway. Minimal presence in the valley outside the main will make the third and min-only safe expansions, while the huge ramps pose problems for Terran trying to control ground with tanks.

I'm predicting this map will play more-or-less okay, but with heavy P > T and slight Z > T imbalance. In today's world of lineups, that means a lot of PvP on the map, with Terrans becoming a rarity except for the few who figure out how to win. Sort of like Colosseum.

Of course, I could be all wrong about this.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Harem
Profile Joined November 2007
United States11393 Posts
May 24 2009 13:38 GMT
#156
On May 24 2009 14:07 Avidkeystamper wrote:
Show nested quote +
On May 24 2009 08:34 Piste wrote:
on neo medusa fe vs zerg is a must, how the hell do you deal with the proxy hatch then? reavers? yeah sure, like there wouldn't be any hydras.. Trying to squeeze trought the small backdoor? not gonna work, to easy to flank..
There are already enough z>p maps out. thanks kespa.
This new map looks like byzantium+vertigo.

Reavers aren't afraid of hydralisks, especially not with pro micro. The reason reavers aren't used is because a third *gas* is harder to secure on Neo Medusa, but no impossible. Honestly, protoss should stop complaining, they can't get perfectly balanced maps all the time. What other blatant Z>P maps are there next round?

Fixed for you.
Moderator。◕‿◕。
StalkerSC
Profile Blog Joined April 2009
Canada378 Posts
May 24 2009 13:39 GMT
#157
Where can I get this new map?
IIf your good at Starcraft, Your good at life. - Artosis
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
May 24 2009 14:19 GMT
#158
I am a Protoss player and even I find KeSPA`s decision rather bizarre. While Great`s contain on Bisu did grow to become absurdly powerful during their game, it did not seem like an unbeatable strategy to me. Having said that, I doubt Bisu had anything to do with this. Considering his winning streak, I doubt he still even remembers his game against Great.

As for Central Plains, I for one am glad that they decided not to include it. As the main sponsor, Shinhan already gets plenty of opportunities to advertise during Proleague. As such, there is no reason for them to stamp their logo in the middle of a map. In my opinion, in-game advertisement should be left dead along with the Pringles MSL.

Maybe KeSPA should consider making some new low econ maps? That would certainly spice up modern gameplay.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
jgad
Profile Blog Joined March 2008
Canada899 Posts
May 24 2009 14:26 GMT
#159
On May 23 2009 01:30 Scaramanga wrote:
i dont understand why they removed the proxy hatch, maybe kespa are full of tossers


fixed
콩까지마
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
May 25 2009 03:32 GMT
#160
Looks like Byzantium :D
Be kind whenever possible. It is always possible.
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