That map didn't fool me one bit the first time I looked at it I was like "LOL what a ripoff"
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writer22816
United States5775 Posts
That map didn't fool me one bit the first time I looked at it I was like "LOL what a ripoff" | ||
Crunchums
United States11143 Posts
Byzantium is one of my least favorite maps ever and now they're doubling it? God damnit. Destination and Medusa have been around for a while, I hope they get removed after this round. | ||
AlwaysGG
Taiwan952 Posts
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konadora
Singapore66063 Posts
On May 23 2009 17:23 Crunchums wrote: Destination and Medusa have been around for a while, I hope they get removed after this round. I'm pretty sure they'll replace most of the maps (older maps with higher priority) for the next season. DON'T GIVE UP! | ||
Meretricious
Canada161 Posts
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Jayme
United States5866 Posts
On May 23 2009 09:22 Pioneer wrote: What kind of gay shit? Proxy 2 gate. That's about the gayest thing I can think of that's actually semi viable nowadays. Gay things zerg can do to protoss. 2 hatch muta 2 hatch lurker drop 2 hatch hydra break 3 hatch hydra break 4/5 pool overpool speed runbye and that's just openings Sunken/Spore Lurker turtling is extremely hard for protoss to defend, zergs mobility and ability to shutdown an expo with a few lings and swarm is very difficult to deal with and other things. The only accurage point you made there is your 4/5 pool. Oddly enough the only thing that doesn't routinely get scouted instantly by a protoss is the 2 hatch hydra break. 2 hatch hydra and 4/5 pool are the only all-in builds you just listed, rest are legit openings. Removing proxy hatcheries was such a lame thing to do and it doesn't even solve the problems protoss has on that map. | ||
onihunter
United States515 Posts
On May 23 2009 01:20 Plutonium wrote: The layout reminds me of reverse temple. now that you mention it, i see it too | ||
538
Hungary3932 Posts
On May 23 2009 01:35 Zato-1 wrote: I just got proxy hatched today on Othello, and a few days ago on Destination:-p I'm sure that they got the inspiration from games on NeoMedusa, but I'm cool with that. Anyway, the stats did not show NeoMedusa as balanced, so let's see what's next.If proxy hatch is such a fun strat, I don't see why the zerg players can't try it on another map. It's not like KeSPA forbade it. Shades is pretty much just a ripoff of Byzantium, with uglier tileset:-p | ||
dhe95
United States1213 Posts
That proxy hatch could've been used for a greater economy. Instead it's been used to help keep up a contain. Apparently that's imba. | ||
Piste
6162 Posts
There are already enough z>p maps out. thanks kespa. This new map looks like byzantium+vertigo. | ||
Pyrrhuloxia
United States6700 Posts
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Avidkeystamper
United States8551 Posts
On May 24 2009 08:34 Piste wrote: on neo medusa fe vs zerg is a must, how the hell do you deal with the proxy hatch then? reavers? yeah sure, like there wouldn't be any hydras.. Trying to squeeze trought the small backdoor? not gonna work, to easy to flank.. There are already enough z>p maps out. thanks kespa. This new map looks like byzantium+vertigo. Reavers aren't afraid of hydralisks, especially not with pro micro. The reason reavers aren't used is because a third is harder to secure on Neo Medusa, but no impossible. Honestly, protoss should stop complaining, they can't get perfectly balanced maps all the time. What other blatant Z>P maps are there next round? | ||
koreasilver
9109 Posts
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Sentenal
United States12398 Posts
On May 24 2009 14:07 Avidkeystamper wrote: Reavers aren't afraid of hydralisks, especially not with pro micro. The reason reavers aren't used is because a third is harder to secure on Neo Medusa, but no impossible. Honestly, protoss should stop complaining, they can't get perfectly balanced maps all the time. What other blatant Z>P maps are there next round? Like, other than God's Garden? | ||
Musoeun
United States4324 Posts
For Terran the saving grace is that the middle is lower and they get to use the ramp. On the other hand, it's a big ramp, so no walling-off at the expansion and no choke to hide behind off a FD or 1-fac CC. Low econ play for Terran in the opening vs Protoss, or cautious (tank heavy?) expansion. I think Flash will love it in this MU, but other Terrans will need to adapt. vs. Zerg there's a real threat of ling runbys, so less 1-rax CC and maybe a resurrection of 2-rax CC play? You never know. Also the Zerg can control three gas easily with mutalisks, so a high likelihood of either mech play or early aggression. Zerg has an interesting game - vs Terran they have three easy gas thanks to mutas, but vs. Protoss they'll need map control to take the third safely, similar to the high-ground third on Destination. Unlike Destination, there are no bridges - stalling a Protoss ball will be very difficult. On the upside, flanking will be very easy - not a concern if you're free and your standard play includes 1342 archons and 9384 reavers, but really problematic for the more common lots-of-zeals-and-temps look. Speaking of which, why do I like Protoss on this map? They can't FE easily - I'm sure someone will figure out how, but this looks like a 3-cannon min or else wall yourself in deal - and so play versus Zerg will be problematic in the early game. On the other hand, once Protoss does expand and gets sairs out, it's going to be very hard for Zerg to get a third base unless he has complete game control. I don't really know PvZ very well, but - like on Neo Requiem - it should probably play about even and depend on the early game. Gut feeling. Versus Terran, Protoss needs to watch for vulture runbys, and that's really about the worst they have to worry about. Literally nothing is tankable unless Protoss only controls their main but that's a problem anyway. Minimal presence in the valley outside the main will make the third and min-only safe expansions, while the huge ramps pose problems for Terran trying to control ground with tanks. I'm predicting this map will play more-or-less okay, but with heavy P > T and slight Z > T imbalance. In today's world of lineups, that means a lot of PvP on the map, with Terrans becoming a rarity except for the few who figure out how to win. Sort of like Colosseum. Of course, I could be all wrong about this. | ||
Harem
United States11390 Posts
On May 24 2009 14:07 Avidkeystamper wrote: Reavers aren't afraid of hydralisks, especially not with pro micro. The reason reavers aren't used is because a third *gas* is harder to secure on Neo Medusa, but no impossible. Honestly, protoss should stop complaining, they can't get perfectly balanced maps all the time. What other blatant Z>P maps are there next round? Fixed for you. | ||
StalkerSC
Canada378 Posts
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Tom Phoenix
1114 Posts
As for Central Plains, I for one am glad that they decided not to include it. As the main sponsor, Shinhan already gets plenty of opportunities to advertise during Proleague. As such, there is no reason for them to stamp their logo in the middle of a map. In my opinion, in-game advertisement should be left dead along with the Pringles MSL. Maybe KeSPA should consider making some new low econ maps? That would certainly spice up modern gameplay. | ||
jgad
Canada899 Posts
On May 23 2009 01:30 Scaramanga wrote: i dont understand why they removed the proxy hatch, maybe kespa are full of tossers fixed | ||
never_Nal
Costa Rica676 Posts
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