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On May 23 2009 01:26 konadora wrote:NO WHAT HAPPENED TO CENTRAL PLAINS =( Show nested quote +On May 23 2009 01:21 Magic84 wrote:On May 23 2009 01:18 BWdero wrote:Neo Medusa has been changed as not to enable Zerg to build Hatchery on the middle area of the map. Lame, I liked that strat. Yeah, it was something new and fun, not unbeatable. Protoss didn't want to adapt nor they had enough games to do so. Totally agree. I bet Bisu complained to KeSPA directly bisu never got proxied hatched on medusa, it was another zerg wasnt it? free i think.
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Good thing. Battle Royale was so horribly imbalanced. I'm glad KESPA realized this fact and didn't leave it up like they did with Katrina for so long.
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On May 23 2009 10:42 Raithed wrote:Show nested quote +On May 23 2009 01:26 konadora wrote:NO WHAT HAPPENED TO CENTRAL PLAINS =( On May 23 2009 01:21 Magic84 wrote:On May 23 2009 01:18 BWdero wrote:Neo Medusa has been changed as not to enable Zerg to build Hatchery on the middle area of the map. Lame, I liked that strat. Yeah, it was something new and fun, not unbeatable. Protoss didn't want to adapt nor they had enough games to do so. Totally agree. I bet Bisu complained to KeSPA directly bisu never got proxied hatched on medusa, it was another zerg wasnt it? free i think. im pretty sure bisu died to it also
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I liked ZvZ on Battle Royal, but I guess it's a hit or miss thing. Aggressive play is always more fun when it's in close positions
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Baa?21242 Posts
I thought Shades of Twilight looked familiar. Then I went on MSPaint and used 'Invert Colors" to make it blue.
FFFFFFFFFFFFFFFU.
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On May 23 2009 01:28 hasuprotoss wrote: I hate to say it. But if you get contained then you deserve to have to deal with proxy hatches... what? Maybe you should try playing pvz before you say something as ridiculous as this. Not being contained is impossible if the strat the zerg went for is a contain. That is just how that matchup works. I am not saying that they should take away the viability of proxy hatchery.
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konadora
Singapore66063 Posts
On May 23 2009 10:42 Raithed wrote:Show nested quote +On May 23 2009 01:26 konadora wrote:NO WHAT HAPPENED TO CENTRAL PLAINS =( On May 23 2009 01:21 Magic84 wrote:On May 23 2009 01:18 BWdero wrote:Neo Medusa has been changed as not to enable Zerg to build Hatchery on the middle area of the map. Lame, I liked that strat. Yeah, it was something new and fun, not unbeatable. Protoss didn't want to adapt nor they had enough games to do so. Totally agree. I bet Bisu complained to KeSPA directly bisu never got proxied hatched on medusa, it was another zerg wasnt it? free i think. Bisu AND free. Free got proxy hatched first
On May 23 2009 11:06 Carnivorous Sheep wrote:I thought Shades of Twilight looked familiar. Then I went on MSPaint and used 'Invert Colors" to make it blue. FFFFFFFFFFFFFFFU.
FFFFFFFFFFFFFFUUUUUUUUU-
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United States17042 Posts
On May 23 2009 11:09 Mastermind wrote:Show nested quote +On May 23 2009 01:28 hasuprotoss wrote: I hate to say it. But if you get contained then you deserve to have to deal with proxy hatches... what? Maybe you should try playing pvz before you say something as ridiculous as this. Not being contained is impossible if the strat the zerg went for is a contain. That is just how that matchup works. I am not saying that they should take away the viability of proxy hatchery.
I actually liked the proxy hat, because I think that it forces P to move out and attempt to gain map control a little earlier. Now I think that P has way too many options...but we'll see how it plays out.
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On May 23 2009 10:00 arb wrote:Show nested quote +On May 23 2009 09:14 Pioneer wrote:On May 23 2009 02:26 Harem wrote:On May 23 2009 02:21 Gnojfatelob wrote:On May 23 2009 01:21 Magic84 wrote:On May 23 2009 01:18 BWdero wrote:Neo Medusa has been changed as not to enable Zerg to build Hatchery on the middle area of the map. Lame, I liked that strat. Yeah, it was something new and fun, not unbeatable. Protoss didn't want to adapt nor they had enough games to do so. I remember enough zerg and terran bitching when toss was winning everything. I feel medusa is better now without proxy hatch, but with the other fixes. Yeah, because Neo Medusa really fixed a majority of the problems that already existed in tvp/tvz. Also, Gorush tried to proxy hatch Backho in OSL. Backho breaks out ez. Backho > Bisu?!?!?! GoRush did the same strat on outsider that Luxury did vs Sea and Lomo beat it, Lomo > Sea!?!?!?! More like GoRush is borderline terrible now and his timing is off. Great is a far better player than GoRush is.. http://www.teamliquid.net/tlpd/games/12086_GoRush_vs_greatwait what EDIT : to add something im really glad the map is gone, as said earlier a map that only one matchup can be played on is fucking boring lol please be joking
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BR was the best ZvZ map ever, and the TvZ was mildly entertaining... but when all is said and done, it was a ZvZ map, and therefore not the best Proleague choice.
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Proxy-hatch was such a stupid/lame strategy, I'm glad they got rid of it. Now Neo Medusa isn't ruined for PvZ.
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konadora
Singapore66063 Posts
On May 23 2009 11:40 Sentenal wrote: Proxy-hatch was such a stupid/lame strategy, I'm glad they got rid of it. Now Neo Medusa isn't ruined for PvZ. It's a good strategy. Protoss played dumb for letting Zerg contain them and buy time to get the sunken contains up.
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There is no let, it's like saying P shouldn't 'let' themselves be contained on Holy World. P is contained by default early on until they build up enough to break out, that is how it works.
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Baa?21242 Posts
On May 23 2009 11:47 Balfazar wrote: P is contained by default early on
No one forces P to Forge-FE.
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On May 23 2009 11:40 Sentenal wrote: Proxy-hatch was such a stupid/lame strategy, I'm glad they got rid of it. Now Neo Medusa isn't ruined for PvZ. So the ability for Zerg to easily threaten the main, nat, and min-only simultaneously in the early midgame doesn't ruin it for PvZ? People (including KeSPA) are shadowboxing at the proxyhatch when it's not really a big problem with the map. There have only been what, 2, 3 proxyhatch games? Leaving the maps PvZ record minus those something like 12-5 or 11-5?
Removing proxyhatch is pretty stupid IMO, it was entertaining and not really a large contributor to the map balance. It's something Protoss would have learned to deal with after a while. I'm not sure the temple break into doom drop strategy is even possible to counter if done well.
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On May 23 2009 11:48 Carnivorous Sheep wrote:No one forces P to Forge-FE. On a rampless map, there's no other way. You could do a 2 gateway expand, but it's much riskier and harder to pull off.
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Now that BR is gone, Luxury may just win a ZvZ.
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On May 23 2009 11:48 Macavenger wrote:Show nested quote +On May 23 2009 11:40 Sentenal wrote: Proxy-hatch was such a stupid/lame strategy, I'm glad they got rid of it. Now Neo Medusa isn't ruined for PvZ. So the ability for Zerg to easily threaten the main, nat, and min-only simultaneously in the early midgame doesn't ruin it for PvZ? People (including KeSPA) are shadowboxing at the proxyhatch when it's not really a big problem with the map. There have only been what, 2, 3 proxyhatch games? Leaving the maps PvZ record minus those something like 12-5 or 11-5? Removing proxyhatch is pretty stupid IMO, it was entertaining and not really a large contributor to the map balance. It's something Protoss would have learned to deal with after a while. I'm not sure the temple break into doom drop strategy is even possible to counter if done well. The temple break into doom drop strategy is the real culprit behind the supposed imbalance, and the only real counter I've seen for it is really good storming.
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On May 23 2009 11:48 Carnivorous Sheep wrote:No one forces P to Forge-FE. Like someone else said, on rampless maps, you pretty much have to Forge-FE. I mean, you can't go 1gate, since pool first builds will rape you. You maybe can go 2gate, and hope to god they don't go pool first. If they do, you are in trouble, since you can't both attack the Zerg and defend from lings running around in your main.
And often times in PvZ, espeically vs Lurker strategies, you are contained until you can break out. I mean, thats just how it works. They get lurkers/scourges for obs, and some other units outside your natural, so you have to mass up, and bust out. Busting out is made much much more difficult when you include like 7 sunken colonies, a few spore colonies, and then lurkers in between them.
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looks great, where do i dl?
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