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[NEWS] Battle Royal Gone! - Page 2

Forum Index > BW General
198 CommentsPost a Reply
Prev 1 2 3 4 5 8 9 10 Next All
wswordsmen
Profile Joined October 2007
United States987 Posts
May 22 2009 16:37 GMT
#21
My thought is WTF proxy hatchs gone?!?! That was the most entertaining part of Neo Medusa.
MachineHead
Profile Joined January 2009
United States151 Posts
May 22 2009 16:38 GMT
#22
On May 23 2009 01:35 konadora wrote:
Show nested quote +
On May 23 2009 01:34 Nytefish wrote:
Obviously neo medusa was removed because kespa just looked at zerg's win percentage against bisu using the strategy and decided it was imbalanced.

Yeah

Bisu 0-1 Zerg on Neo Medusa

imba

Show nested quote +
On May 23 2009 01:35 MachineHead wrote:
Let me get this right: They made a map where zerg can use infested terrans, but... they can't make a proxy hatch on Medusa? Lol, yeah ok... And here I was thinking zerg was using a good strategy, but now I come to find out the strategy is horribly imbalanced and they were abusing the game. I like the precedence this sets: if a race decides to only use 1 strategy every game, but another race developes a good counter to this, they can alter the map instead of encouraging more diverse and entertaining strategies. Bah.


You can proxy hatch on Holy World fyi


Exactly... what happens if zergs decide to start using this strategy on more maps, and have the same success?
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
May 22 2009 16:39 GMT
#23
does that mean they made neo medusa impossible for terran again?
Peaked at C- on ICCUP and proud of it! @Sunyveil
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-05-22 16:41:18
May 22 2009 16:40 GMT
#24
On May 23 2009 01:38 MachineHead wrote:
Show nested quote +
On May 23 2009 01:35 konadora wrote:
On May 23 2009 01:34 Nytefish wrote:
Obviously neo medusa was removed because kespa just looked at zerg's win percentage against bisu using the strategy and decided it was imbalanced.

Yeah

Bisu 0-1 Zerg on Neo Medusa

imba

On May 23 2009 01:35 MachineHead wrote:
Let me get this right: They made a map where zerg can use infested terrans, but... they can't make a proxy hatch on Medusa? Lol, yeah ok... And here I was thinking zerg was using a good strategy, but now I come to find out the strategy is horribly imbalanced and they were abusing the game. I like the precedence this sets: if a race decides to only use 1 strategy every game, but another race developes a good counter to this, they can alter the map instead of encouraging more diverse and entertaining strategies. Bah.


You can proxy hatch on Holy World fyi


Exactly... what happens if zergs decide to start using this strategy on more maps, and have the same success?

I'm pretty sure they won't remove Holy World because it's like the main map of Bacchus, as well as the fact that it's not a Proleague map. I don't really see proxy hatch working well on other maps other than Neo Medusa (not anymore ) and Holy World because of the way the maps are designed.

On May 23 2009 01:39 Sunyveil wrote:
does that mean they made neo medusa impossible for terran again?


Turrets/supply depots should be okay, hatcheries shouldn't be. I'll check fomos and clear this up.
POGGERS
littlechava
Profile Blog Joined March 2004
United States7221 Posts
May 22 2009 16:40 GMT
#25
On May 23 2009 01:30 konadora wrote:
Show nested quote +
On May 23 2009 01:30 Scaramanga wrote:
i dont understand why they removed the proxy hatch, mabey kespa are full of tosses

Bisu complained

LOL KNEW IT (admins check my first post before edit )
Entusman #12
fnaticNoname
Profile Joined January 2008
India858 Posts
May 22 2009 16:41 GMT
#26
About time I guess.
Gliche
Profile Blog Joined August 2008
United States811 Posts
May 22 2009 16:42 GMT
#27
Kespa keeps disappointing more and more. New strats are invented because of new maps. They keep maps like Katrina for 2 seasons but give no time to Battle Royal and Medusa? Lame imo.
KT fighting~!! | Designing things is fun!
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
May 22 2009 16:42 GMT
#28
Seems okay change, BUT now there is going to be zvz @ gods garden. Don't know if this was correct move...
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 22 2009 16:42 GMT
#29
Okay they only said 'hatchery' can't be built.. guess we'll have to wait until the 29th when KeSPA releases the map.. or somebody leaks it earlier.
POGGERS
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 22 2009 16:44 GMT
#30
Damn glad Battle Royal is gone. I don't have anything against the ZvZ matchup, but I'm not a fan of a map in which there's only one viable race pick most of the time.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 22 2009 16:45 GMT
#31
On May 23 2009 01:42 Too_MuchZerg wrote:
Seems okay change, BUT now there is going to be zvz @ gods garden. Don't know if this was correct move...

Yeah but at least there are more T and P appearances on God's Garden than there ever would have been if Battle Royal was kept.
POGGERS
number1gog
Profile Blog Joined June 2007
United States1081 Posts
May 22 2009 16:45 GMT
#32
How can such a risky play like a proxy hatchery be deemed so unfair that it warrants removal by the sanctioning body?

It's like saying 4 pool has too much potential for success on 3 player maps with short rush distances (think July's golden mouse OSL final) so we're going to put neutral buildings all over the place so toss can turtle up long enough to steamroll the zerg.
5sz6sz7sz1a2a3a4a kwanrollllllled
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
May 22 2009 16:46 GMT
#33
its okay zerg to make map less zerg friendly imo
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2009-05-22 16:47:58
May 22 2009 16:46 GMT
#34
On May 23 2009 01:42 Gliche wrote:
Kespa keeps disappointing more and more. New strats are invented because of new maps. They keep maps like Katrina for 2 seasons but give no time to Battle Royal and Medusa? Lame imo.

I don't think this makes sense. You say 'New strats are invented because of new maps'. They bring in a new map (Shadow of Twilight) to replace a comparatively old map (Battle Royal). And yet you complain this is a bad thing?
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
May 22 2009 16:47 GMT
#35
jesus christ..

If proxy hatching is considered some kind of map imbalance than I have no fucking clue what they are thinking. Terran and protoss have been proxy building for fucking YEARS on everymap EVER and z does it once and we get it removed.. rofl.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 22 2009 16:48 GMT
#36
On May 23 2009 01:45 number1gog wrote:
How can such a risky play like a proxy hatchery be deemed so unfair that it warrants removal by the sanctioning body?

It's like saying 4 pool has too much potential for success on 3 player maps with short rush distances (think July's golden mouse OSL final) so we're going to put neutral buildings all over the place so toss can turtle up long enough to steamroll the zerg.

Uh.. July's 5 pool (not 4 pool) was on Othello, 4 player map. And July and Best were in diagonal positions... Best should have won if he had not decided to be funny and build gateways outside =.="
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 22 2009 16:49 GMT
#37
On May 23 2009 01:46 Zato-1 wrote:
Show nested quote +
On May 23 2009 01:42 Gliche wrote:
Kespa keeps disappointing more and more. New strats are invented because of new maps. They keep maps like Katrina for 2 seasons but give no time to Battle Royal and Medusa? Lame imo.

I don't think this makes sense. You say 'New strats are invented because of new maps'. They bring in a new map (Shadow of Twilight) to replace a comparatively old map (Battle Royal). And yet you complain this is a bad thing?

He was referring that sentence to Neo Medusa...
POGGERS
number1gog
Profile Blog Joined June 2007
United States1081 Posts
May 22 2009 16:50 GMT
#38
On May 23 2009 01:48 konadora wrote:
Show nested quote +
On May 23 2009 01:45 number1gog wrote:
How can such a risky play like a proxy hatchery be deemed so unfair that it warrants removal by the sanctioning body?

It's like saying 4 pool has too much potential for success on 3 player maps with short rush distances (think July's golden mouse OSL final) so we're going to put neutral buildings all over the place so toss can turtle up long enough to steamroll the zerg.

Uh.. July's 5 pool (not 4 pool) was on Othello, 4 player map. And July and Best were in diagonal positions... Best should have won if he had not decided to be funny and build gateways outside =.="

Man my starcraft history sucks..... Maybe it was.... I dunno. I give up.
5sz6sz7sz1a2a3a4a kwanrollllllled
Elyvilon
Profile Joined August 2008
United States13143 Posts
Last Edited: 2009-05-22 16:58:16
May 22 2009 16:50 GMT
#39
I like the removing BR, and I actually like Shades of Twilight. But then, I like watching games on Byzantium. I just wish that Shades of Twilight was, y'know, twilight. There are no twilight maps in PL right now and it feels wrong to me. EDIT: Except Medusa. I am dumb.

Why is KeSPA so obsessed with keeping some form of Medusa? Just get rid of the damn thing and put Central Plains or something in instead of constantly modifying it.
Liquipedia
JIJIyO
Profile Blog Joined January 2009
Canada1957 Posts
May 22 2009 16:51 GMT
#40
On May 23 2009 01:30 konadora wrote:
Show nested quote +
On May 23 2009 01:30 Scaramanga wrote:
i dont understand why they removed the proxy hatch, mabey kespa are full of tosses

Bisu complained

Wait......you can't be serious. That's fucking lame -___- Proxy hatches were so cool, sucks that they removed it.

Battle Royal was a nice concept map, but too bad it was mostly zvzs and we didn't see outside bases utilized as much =(
KT_Violet
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