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Korean community redesign of Battle Royal - Page 3

Forum Index > BW General
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Musoeun
Profile Blog Joined March 2009
United States4324 Posts
May 16 2009 09:23 GMT
#41
It looks better. I can't really say but I feel like in TvP the Terran can dominate that middle trench easily. Almost looks like a skewy Blue Storm in that respect.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
29 fps
Profile Blog Joined March 2008
United States5724 Posts
May 16 2009 09:30 GMT
#42
having those bases on the outside dont really mean anything when the game's gonna be over so soon. it's still gonna be a zvz fest.
4v4 is a battle of who has the better computer.
PH
Profile Blog Joined June 2008
United States6173 Posts
Last Edited: 2009-05-16 12:24:15
May 16 2009 12:23 GMT
#43
Not closing off the center path between the bases (from assimilator to assimilator) effectively makes it an entirely new map. I think it'll play too differently from what I see to really call it an "update" for Battle Royal.

EDIT
That said, it's still a beautiful map that will probably allow for some great games.
Hello
konadora *
Profile Blog Joined February 2009
Singapore66170 Posts
May 16 2009 12:29 GMT
#44
The center is really damn close FYI. It takes like 5 seconds for stimmed marines to reach from one assimilator entrance to another lmao
POGGERS
538
Profile Blog Joined November 2008
Hungary3932 Posts
May 16 2009 12:56 GMT
#45
Funny how it looks like as a giant bulldozer tore straight through the middle.

Which is exactly what this map needs:-p
BW fighting!
BookTwo
Profile Blog Joined May 2009
1985 Posts
May 16 2009 13:09 GMT
#46
I voted original. I like the idea of a pure zvz map, as zvz rarely gets played.

Watch my opinion get flamed by a keyboard warrior.
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
May 16 2009 13:14 GMT
#47
On May 16 2009 22:09 BookTwo wrote:
I voted original. I like the idea of a pure zvz map, as zvz rarely gets played.

Watch my opinion get flamed by a keyboard warrior.

keyboard warrior representing.
are you following PL lately?no?thought so.
ZvZ in almost every match is too much.
La parole nous a été donnée pour déguiser notre pensée
konadora *
Profile Blog Joined February 2009
Singapore66170 Posts
Last Edited: 2009-05-16 13:29:05
May 16 2009 13:28 GMT
#48
On May 16 2009 22:09 BookTwo wrote:
I voted original. I like the idea of a pure zvz map, as zvz rarely gets played.

Watch my opinion get flamed by a keyboard warrior.


Almost 30 ZvZs in one round on one single map is retarded
POGGERS
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 16 2009 13:34 GMT
#49
I think alot of the base is hittable by tanks..the natural especially
Artillery spawned from the forges of Hell
PH
Profile Blog Joined June 2008
United States6173 Posts
May 17 2009 04:19 GMT
#50
On May 16 2009 21:29 konadora wrote:
The center is really damn close FYI. It takes like 5 seconds for stimmed marines to reach from one assimilator entrance to another lmao

More like a couple at most.

It's still close, but the entire feel of the map will change...the updated version is more of a macro map. I don't think it'll be quite as manic and constantly moving like the original.
Hello
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
May 17 2009 21:38 GMT
#51
It looks like protoss would have a hard time defending on this map with all the potential entrances... looks pretty zerg/terran favored to me. Still looks like a really fun map to play though.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 17 2009 21:40 GMT
#52
way too macro based, basically a totally new map. I don't like it.
Never say Die! ||| Fight you? No, I want to kill you.
TT1
Profile Blog Joined December 2008
Canada10010 Posts
May 17 2009 21:54 GMT
#53
i like it, from the middle onwards there seems to be alot of space
this new version resembles dahlia for some reason
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
May 17 2009 21:59 GMT
#54
Wow, that redesigned one look so good. Wish they would just use that in PL
^______________^
SoulMarine
Profile Blog Joined January 2009
United States586 Posts
May 17 2009 23:08 GMT
#55
much better, the only problem is is that it isn't on ICCUP
베이비 폭스 WeMade 파이팅! ~ WeMade 팬 ~ BaBy 팬 ~ щ(゚Д゚щ) Gee Gee Gee Gee BaBy BaBy BaBy ♫♫
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
May 17 2009 23:10 GMT
#56
that would be insane if all of the middle part where it looks like lower ground, was actually lower ground. So the part where its dirt, rather than temple ground would actually be lower ground. :D
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Kerotan
Profile Blog Joined May 2008
England2109 Posts
Last Edited: 2009-05-17 23:17:47
May 17 2009 23:17 GMT
#57
News just in, (Proleague spoiler):+ Show Spoiler +
Light is the first ever to win a TvZ on battle royale, and against Zero of woongjin stars
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
Mania[K]al
Profile Joined May 2009
United States359 Posts
Last Edited: 2009-05-17 23:26:15
May 17 2009 23:24 GMT
#58
Distance between the 2 bases is still too great for ground units and too short for overlords. It will still be a Z dominated map.

Not to mention, the Nat mineral line is so much closer to the mains mineral line in the newer version that it'll make defending all your drones even easier. (Or harder, depending on who was faster on their timings.) Point being, it is still going to be a Z map. There's no way to save Battle Royal, its doomed after this PL season is over.
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
May 17 2009 23:28 GMT
#59
Nice redesign.
觀過斯知仁矣.
XinRan
Profile Blog Joined August 2008
United States530 Posts
May 18 2009 01:15 GMT
#60
At least it looks so much better. Thanks for sharing!
"To be fair, Kal played like absolute garbage. His noted inconsistency and bad record versus Jaedong high fived into a cacophony of suck." - TwoToneTerran
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