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Korean community redesign of Battle Royal - Page 2

Forum Index > BW General
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prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
May 14 2009 17:48 GMT
#21
The remake definitely seems like a better, more balanced map. Then again, anything is better than Battle Royal as it is now..
Nobody beats the Beater
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
May 14 2009 17:57 GMT
#22
Nice!

Would need to be tested a lot, but I think the change is for the better (not really hard considering BR lolz)

Thanks for the info konata.
Moderator<:3-/-<
ZZangDreamjOy
Profile Blog Joined June 2006
Canada959 Posts
May 14 2009 18:00 GMT
#23
Oh god...
New Battle Royal is a piece of shit.
Sure, it'll make Terran stronger, shellable naturals, small chokes to push from etc.
Zerg will probably stay the same, although it seems the rush distance has been shortened a bit.
Toss... I think they'll be EVEN worse on this map. Doesn't seem like there'd be a way for a toss to beat a same skilled zerg/terran on it.

Just my two cents.
HitEmUp
EchOne
Profile Blog Joined January 2008
United States2906 Posts
May 14 2009 18:26 GMT
#24
I have to agree with sushiman that the rush distances appear shorter. I think this will make ling and hydra pressure even more dangerous to a meching T. The overlord travel distance appears to be similarly short as before, and we all know how problematic that is. Distance between nat and main is even shorter as well, which I think will make overlord scouting more potent, as it won't have to travel as far to scout both areas.

On the other hand, with so many ways to get out of your base, timing attacks from T may become more viable. T should also be able to exert more pressure after holding the mutas. Without obstacles in the middle, the threat of vulture harass should begin earlier than before too.
面白くない世の中, 面白くすればいいさ
konadora *
Profile Blog Joined February 2009
Singapore66356 Posts
May 14 2009 22:31 GMT
#25
I think it can be walled off with a single building at that small choke, so lings don't really pose a threat.
POGGERS
Drium
Profile Blog Joined December 2008
United States888 Posts
May 14 2009 22:34 GMT
#26
No snow tileset D=
KwanROLLLLLLLED
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
May 15 2009 00:42 GMT
#27
I dont really like the idea of defending against mutas tvz on the new map...not only can they still place OLs around your base for scouting info, but the fact that there is no gap between the cliff and the minerals, means that turrets aren't as effective, and its harder to micro marines against them. Plus the close air distance means Zerg can muta harass both nat and main pretty much at the same time
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
konadora *
Profile Blog Joined February 2009
Singapore66356 Posts
May 15 2009 00:50 GMT
#28
Mm.. yeah no idea why he placed the minerals so close to the wall :S
POGGERS
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 15 2009 01:07 GMT
#29
Its certainly better but its still going to have similar problems as it did originally - there is no way to defend that nat from muta harass. I don't see any way to 'fix' the whole gimmick where you have a long rush distance but short air distance to mains, this just makes it more "balanced to the degree RA was' rather than something that allows a large variety on it.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
May 15 2009 01:15 GMT
#30
very very sexy.
~\(。◕‿‿◕。)/~,,,,,,,,>
ramen247
Profile Blog Joined June 2008
United States1256 Posts
May 15 2009 01:21 GMT
#31
t is gonna have a LOT of fun abusing those 4 entrances... elevator terran style.
i hate this ugly firebat. i want a marine.
konadora *
Profile Blog Joined February 2009
Singapore66356 Posts
May 15 2009 01:33 GMT
#32
Boxer rax lift woot
POGGERS
zoLo
Profile Blog Joined June 2007
United States5896 Posts
May 15 2009 01:38 GMT
#33
I like the gritty look on the new design.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
May 15 2009 02:00 GMT
#34
wow, not only does it look better but it appears that it will play better as well. Nice redesign.
U Gotta Skate.
Sok4R
Profile Joined November 2006
Germany124 Posts
May 16 2009 08:40 GMT
#35
does anyone know an alternative download? if i try to dl from intothemap i always get 404 =/ (IE8 x64)
Frag Everything that isn't you
konadora *
Profile Blog Joined February 2009
Singapore66356 Posts
May 16 2009 08:42 GMT
#36
Ask GTR, he somehow dled the map from the very same site
POGGERS
DoX.)
Profile Joined December 2008
Singapore6164 Posts
May 16 2009 08:47 GMT
#37
That is sweet
Siege tanks ftw
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
May 16 2009 09:14 GMT
#38
The new map looks better
konadora *
Profile Blog Joined February 2009
Singapore66356 Posts
May 16 2009 09:17 GMT
#39
Going bionic on the new map seems much better than on the old Battle Royal. I played a game with GTR, and bionic was a much more better build because of the close proximity of the expansions.
POGGERS
thopol
Profile Blog Joined May 2008
Japan4560 Posts
May 16 2009 09:20 GMT
#40
This map seems really cool.

I don't know why there is so much original battle royal hate though. That game is the most fun ZvZ I've played in a long time.
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