Korean community redesign of Battle Royal - Page 2
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prOxi.Beater
Denmark626 Posts
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IntoTheWow
is awesome32269 Posts
Would need to be tested a lot, but I think the change is for the better (not really hard considering BR lolz) Thanks for the info konata. | ||
ZZangDreamjOy
Canada959 Posts
New Battle Royal is a piece of shit. Sure, it'll make Terran stronger, shellable naturals, small chokes to push from etc. Zerg will probably stay the same, although it seems the rush distance has been shortened a bit. Toss... I think they'll be EVEN worse on this map. Doesn't seem like there'd be a way for a toss to beat a same skilled zerg/terran on it. Just my two cents. | ||
EchOne
United States2906 Posts
On the other hand, with so many ways to get out of your base, timing attacks from T may become more viable. T should also be able to exert more pressure after holding the mutas. Without obstacles in the middle, the threat of vulture harass should begin earlier than before too. | ||
konadora
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Singapore66071 Posts
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Drium
United States888 Posts
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fusionsdf
Canada15390 Posts
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konadora
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Singapore66071 Posts
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Heyoka
Katowice25012 Posts
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Railxp
Hong Kong1313 Posts
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ramen247
United States1256 Posts
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konadora
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Singapore66071 Posts
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zoLo
United States5896 Posts
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ghermination
United States2851 Posts
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Sok4R
Germany124 Posts
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konadora
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Singapore66071 Posts
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DoX.)
Singapore6164 Posts
Siege tanks ftw ![]() | ||
Mastermind
Canada7096 Posts
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konadora
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Singapore66071 Posts
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thopol
Japan4560 Posts
I don't know why there is so much original battle royal hate though. That game is the most fun ZvZ I've played in a long time. | ||
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