• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:51
CEST 19:51
KST 02:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy2[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL22] Ro8 Preview: In A Tizzy BW General Discussion Bot on ladder an AI researcher's take on the ladder bot
Tourneys
[Megathread] Daily Proleagues [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [ASL22] Ro16 Group D [ASL22] Ro16 Group B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13127 users

Korean community redesign of Battle Royal

Forum Index > BW General
Post a Reply
1 2 3 4 5 Next All
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-05-14 16:23:20
May 14 2009 15:36 GMT
#1
Following my article on the controversial Battle Royal, I've decided to post this picture of a Starcraft map-making community member, Narcisse, who attempted to redesign Battle Royal.

Original Battle Royal:
[image loading]

Community redesign:
[image loading]


Some important info of the map:

- Once the assimilators are destroyed, the nat is completely safe except only from sieged siege tanks' attacks.

- All neutral buildings are stacked twice (except the assimilators)

- The mineral walls are of 16 mineral values per field.

Official link to the map is here (use IE): Link

This map also won 'Map of the Month' for March this year.

What do you think of the differences in the two maps? Do you think they will solve the balance issues?


Edit: Community's responses:

- Wow, this is really well-made. The center design of the map left me the strongest impression.

- The center line really leaves an impression. Well made.

- Battle Royal?

- I look at it again and it's still awesome.

- We'll have to play the map to find out, but we can already see that it is awesome!

- Wow this map made it (when this map became MotM). 4 entrances to base.

- Aah I feel so disappointed, I thought this will become part of the new maps (for Proleague).


[image loading]

Poll: Which is better?
(Vote): Current Battle Royal
(Vote): Redesigned Battle Royal
(Vote): Neither
(Vote): Can't decide
POGGERS
masami.sc
Profile Blog Joined January 2008
United States445 Posts
May 14 2009 15:44 GMT
#2
Wow, the community redesign looks so much better. Battle Royale is so imbalanced as it is; it's ridiculous. Will it be replaced in proleague?
mmmmm...
KnightOfNi
Profile Joined December 2007
United States1508 Posts
May 14 2009 15:47 GMT
#3
No the new one isn't ice tileset ...
RIP eSTRO :(
Pepsicolaone
Profile Blog Joined April 2008
United States967 Posts
May 14 2009 15:48 GMT
#4
these maps look so much better. also, thank you konadora for posting this article.
I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equal.
The Raurosaur
Profile Joined April 2009
198 Posts
May 14 2009 15:49 GMT
#5
That's a fairly radical redesign. I don't suppose it's possible to glitch units through the minerals at the back of the mains? The thirds at 5 and 11 look fairly easy to take and keep than in the original - perhaps we could see some longer macro games here?
How has the Korean community reacted to this map?
:(){:|:&};:
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 14 2009 15:50 GMT
#6
On May 15 2009 00:49 The Raurosaur wrote:
That's a fairly radical redesign. I don't suppose it's possible to glitch units through the minerals at the back of the mains? The thirds at 5 and 11 look fairly easy to take and keep than in the original - perhaps we could see some longer macro games here?
How has the Korean community reacted to this map?

Ah that's right, forgot to translate comments. Brb
POGGERS
MuR)Ernu
Profile Joined September 2008
Finland768 Posts
May 14 2009 15:57 GMT
#7
Konadora i love you
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 14 2009 16:23 GMT
#8
Added poll
POGGERS
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 14 2009 16:30 GMT
#9
hehe thanks konadora <3
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 14 2009 16:33 GMT
#10
Guys guys, this thread isn't about saying 'Thanks konadora' (although I appreciate it a lot). Discuss about the balance issues here, and see whether the changes are viable or not, etc. (I will do that later, I need to sleep soon ~_~)
POGGERS
The Raurosaur
Profile Joined April 2009
198 Posts
May 14 2009 16:37 GMT
#11
Has anyone made a "Battle Royale with cheese" joke yet?
:(){:|:&};:
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-05-14 16:39:42
May 14 2009 16:38 GMT
#12
kondora go find a map download for this... thanks.

i could see the boxer rax float proxy coming back on this map...
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
May 14 2009 16:39 GMT
#13
I think the ZvT imbalance is partly fixed here since it's alot harder to secure the 3rd with a pure 2 hatch muta build.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
May 14 2009 16:39 GMT
#14
thanks konadora!










well i think the map will give some more opportunities for other races since the mineral wall will make it easier to get out.

while the rush distance is still short, the repositioning of natural and main helps to defend mutalisk harass i guess. can't really think of anything else right now.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 14 2009 16:40 GMT
#15
On May 15 2009 01:38 omninmo wrote:
kondora go find a map download for this... thanks.

i could see the boxer rax float proxy coming back on this map...


The site's map download link is dead ATM, I'll update the OP as soon as it's back up.
POGGERS
wswordsmen
Profile Joined October 2007
United States987 Posts
May 14 2009 17:07 GMT
#16
One thing I don't like about the community redesign.

They switched the tile set to jungle, from Ice. Ice is so much cooler than jungle (literally).
JohnBall
Profile Joined December 2008
Brazil1272 Posts
May 14 2009 17:17 GMT
#17
I don't like the "the nat is completely safe except only from sieged siege tanks' attacks" part.

And it seems like overlords would still get a quick ride to the opponents main, still giving the zerg a free maphax.

Also, the darker tileset is FML

So, even tough Battle Royal is imba right now, I don't really like the "solution"
perfecting the art of five pool forever
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
May 14 2009 17:17 GMT
#18
I seem to sense some TvP imbalance... once taking over that middle of the map an minining both sides / pushing iwth turrests, its gonna be hard as hell for toss to break out. Then again, i havent played it but i think this could be an issue T-T
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
sushiman
Profile Joined September 2003
Sweden2691 Posts
May 14 2009 17:24 GMT
#19
Rush distance actually look shorter in the new version since the main is a lot closer to the assimilators than in the original version.
Other than that I can't really comment on much. It's almost a completely new map with all the changes. Seems really easy to take and defend the expos right outside your main (on the side with neutral building) since there's only one entrance and you can easily reinforce. Seems like you can easily go 4-base/3-gas if you defend the small mineral line by your main.
1000 at least.
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 14 2009 17:35 GMT
#20
I wonder if this will get added to the Iccup mappack.

If anything, the nat wall's so close to the mins that it will definitely HELP muta harass. You're going to have to go some type of air to defend that wall anyways.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech150
mouzHeroMarine 138
BRAT_OK 85
MindelVK 11
StarCraft: Brood War
Shuttle 721
Dewaltoss 127
Mong 51
Hyun 49
Snow 46
Trap 46
ToSsGirL 24
soO 21
yabsab 21
scan(afreeca) 10
[ Show more ]
zelot 10
Noble 5
Dota 2
Gorgc6319
qojqva2437
Heroes of the Storm
Khaldor366
Liquid`Hasu298
Other Games
FrodaN2886
Grubby2771
Liquid`RaSZi1924
singsing1029
Beastyqt844
B2W.Neo751
KnowMe288
TKL 120
ArmadaUGS118
Railgan26
CosmosSc2 21
Organizations
Dota 2
PGL Dota 2 - Secondary Stream6934
Other Games
EGCTV1337
gamesdonequick698
[ Show 18 non-featured ]
StarCraft 2
• mYiSmile143
• StrangeGG 35
• Adnapsc2 14
• Reevou 4
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki34
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3702
League of Legends
• Jankos2562
Other Games
• imaqtpie498
• Shiphtur380
Upcoming Events
BSL
1h 10m
Ret vs TerrOr
DragOn vs StRyKeR
Replay Cast
6h 10m
Afreeca Starleague
16h 10m
Shine vs Rush
WardiTV Weekly
17h 10m
Monday Night Weeklies
22h 10m
Sparkling Tuna Cup
1d 16h
Afreeca Starleague
1d 16h
Light vs EffOrt
OSC
1d 18h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
GSL
6 days
Yamato Cup
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.