• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:02
CEST 21:02
KST 04:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)12Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Classic wins Code S Season 2 (2025) Weekly Cups (June 9-15): herO doubles on GSL week The Memories We Share - Facing the Final(?) GSL
Tourneys
WardiTV Mondays EWC 2025 Regional Qualifiers (May 28-June 1) RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ bonjwa.tv: my AI project that translates BW videos BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest ASL20 Preliminary Maps
Tourneys
[BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32834 users

Korean community redesign of Battle Royal

Forum Index > BW General
Post a Reply
Normal
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
Last Edited: 2009-05-14 16:23:20
May 14 2009 15:36 GMT
#1
Following my article on the controversial Battle Royal, I've decided to post this picture of a Starcraft map-making community member, Narcisse, who attempted to redesign Battle Royal.

Original Battle Royal:
[image loading]

Community redesign:
[image loading]


Some important info of the map:

- Once the assimilators are destroyed, the nat is completely safe except only from sieged siege tanks' attacks.

- All neutral buildings are stacked twice (except the assimilators)

- The mineral walls are of 16 mineral values per field.

Official link to the map is here (use IE): Link

This map also won 'Map of the Month' for March this year.

What do you think of the differences in the two maps? Do you think they will solve the balance issues?


Edit: Community's responses:

- Wow, this is really well-made. The center design of the map left me the strongest impression.

- The center line really leaves an impression. Well made.

- Battle Royal?

- I look at it again and it's still awesome.

- We'll have to play the map to find out, but we can already see that it is awesome!

- Wow this map made it (when this map became MotM). 4 entrances to base.

- Aah I feel so disappointed, I thought this will become part of the new maps (for Proleague).


[image loading]

Poll: Which is better?
(Vote): Current Battle Royal
(Vote): Redesigned Battle Royal
(Vote): Neither
(Vote): Can't decide
POGGERS
masami.sc
Profile Blog Joined January 2008
United States445 Posts
May 14 2009 15:44 GMT
#2
Wow, the community redesign looks so much better. Battle Royale is so imbalanced as it is; it's ridiculous. Will it be replaced in proleague?
mmmmm...
KnightOfNi
Profile Joined December 2007
United States1508 Posts
May 14 2009 15:47 GMT
#3
No the new one isn't ice tileset ...
RIP eSTRO :(
Pepsicolaone
Profile Blog Joined April 2008
United States967 Posts
May 14 2009 15:48 GMT
#4
these maps look so much better. also, thank you konadora for posting this article.
I like pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equal.
The Raurosaur
Profile Joined April 2009
198 Posts
May 14 2009 15:49 GMT
#5
That's a fairly radical redesign. I don't suppose it's possible to glitch units through the minerals at the back of the mains? The thirds at 5 and 11 look fairly easy to take and keep than in the original - perhaps we could see some longer macro games here?
How has the Korean community reacted to this map?
:(){:|:&};:
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
May 14 2009 15:50 GMT
#6
On May 15 2009 00:49 The Raurosaur wrote:
That's a fairly radical redesign. I don't suppose it's possible to glitch units through the minerals at the back of the mains? The thirds at 5 and 11 look fairly easy to take and keep than in the original - perhaps we could see some longer macro games here?
How has the Korean community reacted to this map?

Ah that's right, forgot to translate comments. Brb
POGGERS
MuR)Ernu
Profile Joined September 2008
Finland768 Posts
May 14 2009 15:57 GMT
#7
Konadora i love you
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
May 14 2009 16:23 GMT
#8
Added poll
POGGERS
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 14 2009 16:30 GMT
#9
hehe thanks konadora <3
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
May 14 2009 16:33 GMT
#10
Guys guys, this thread isn't about saying 'Thanks konadora' (although I appreciate it a lot). Discuss about the balance issues here, and see whether the changes are viable or not, etc. (I will do that later, I need to sleep soon ~_~)
POGGERS
The Raurosaur
Profile Joined April 2009
198 Posts
May 14 2009 16:37 GMT
#11
Has anyone made a "Battle Royale with cheese" joke yet?
:(){:|:&};:
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-05-14 16:39:42
May 14 2009 16:38 GMT
#12
kondora go find a map download for this... thanks.

i could see the boxer rax float proxy coming back on this map...
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
May 14 2009 16:39 GMT
#13
I think the ZvT imbalance is partly fixed here since it's alot harder to secure the 3rd with a pure 2 hatch muta build.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
May 14 2009 16:39 GMT
#14
thanks konadora!










well i think the map will give some more opportunities for other races since the mineral wall will make it easier to get out.

while the rush distance is still short, the repositioning of natural and main helps to defend mutalisk harass i guess. can't really think of anything else right now.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
May 14 2009 16:40 GMT
#15
On May 15 2009 01:38 omninmo wrote:
kondora go find a map download for this... thanks.

i could see the boxer rax float proxy coming back on this map...


The site's map download link is dead ATM, I'll update the OP as soon as it's back up.
POGGERS
wswordsmen
Profile Joined October 2007
United States987 Posts
May 14 2009 17:07 GMT
#16
One thing I don't like about the community redesign.

They switched the tile set to jungle, from Ice. Ice is so much cooler than jungle (literally).
JohnBall
Profile Joined December 2008
Brazil1272 Posts
May 14 2009 17:17 GMT
#17
I don't like the "the nat is completely safe except only from sieged siege tanks' attacks" part.

And it seems like overlords would still get a quick ride to the opponents main, still giving the zerg a free maphax.

Also, the darker tileset is FML

So, even tough Battle Royal is imba right now, I don't really like the "solution"
perfecting the art of five pool forever
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
May 14 2009 17:17 GMT
#18
I seem to sense some TvP imbalance... once taking over that middle of the map an minining both sides / pushing iwth turrests, its gonna be hard as hell for toss to break out. Then again, i havent played it but i think this could be an issue T-T
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
sushiman
Profile Joined September 2003
Sweden2691 Posts
May 14 2009 17:24 GMT
#19
Rush distance actually look shorter in the new version since the main is a lot closer to the assimilators than in the original version.
Other than that I can't really comment on much. It's almost a completely new map with all the changes. Seems really easy to take and defend the expos right outside your main (on the side with neutral building) since there's only one entrance and you can easily reinforce. Seems like you can easily go 4-base/3-gas if you defend the small mineral line by your main.
1000 at least.
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 14 2009 17:35 GMT
#20
I wonder if this will get added to the Iccup mappack.

If anything, the nat wall's so close to the mins that it will definitely HELP muta harass. You're going to have to go some type of air to defend that wall anyways.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
May 14 2009 17:48 GMT
#21
The remake definitely seems like a better, more balanced map. Then again, anything is better than Battle Royal as it is now..
Nobody beats the Beater
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
May 14 2009 17:57 GMT
#22
Nice!

Would need to be tested a lot, but I think the change is for the better (not really hard considering BR lolz)

Thanks for the info konata.
Moderator<:3-/-<
ZZangDreamjOy
Profile Blog Joined June 2006
Canada959 Posts
May 14 2009 18:00 GMT
#23
Oh god...
New Battle Royal is a piece of shit.
Sure, it'll make Terran stronger, shellable naturals, small chokes to push from etc.
Zerg will probably stay the same, although it seems the rush distance has been shortened a bit.
Toss... I think they'll be EVEN worse on this map. Doesn't seem like there'd be a way for a toss to beat a same skilled zerg/terran on it.

Just my two cents.
HitEmUp
EchOne
Profile Blog Joined January 2008
United States2906 Posts
May 14 2009 18:26 GMT
#24
I have to agree with sushiman that the rush distances appear shorter. I think this will make ling and hydra pressure even more dangerous to a meching T. The overlord travel distance appears to be similarly short as before, and we all know how problematic that is. Distance between nat and main is even shorter as well, which I think will make overlord scouting more potent, as it won't have to travel as far to scout both areas.

On the other hand, with so many ways to get out of your base, timing attacks from T may become more viable. T should also be able to exert more pressure after holding the mutas. Without obstacles in the middle, the threat of vulture harass should begin earlier than before too.
面白くない世の中, 面白くすればいいさ
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
May 14 2009 22:31 GMT
#25
I think it can be walled off with a single building at that small choke, so lings don't really pose a threat.
POGGERS
Drium
Profile Blog Joined December 2008
United States888 Posts
May 14 2009 22:34 GMT
#26
No snow tileset D=
KwanROLLLLLLLED
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
May 15 2009 00:42 GMT
#27
I dont really like the idea of defending against mutas tvz on the new map...not only can they still place OLs around your base for scouting info, but the fact that there is no gap between the cliff and the minerals, means that turrets aren't as effective, and its harder to micro marines against them. Plus the close air distance means Zerg can muta harass both nat and main pretty much at the same time
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
May 15 2009 00:50 GMT
#28
Mm.. yeah no idea why he placed the minerals so close to the wall :S
POGGERS
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 15 2009 01:07 GMT
#29
Its certainly better but its still going to have similar problems as it did originally - there is no way to defend that nat from muta harass. I don't see any way to 'fix' the whole gimmick where you have a long rush distance but short air distance to mains, this just makes it more "balanced to the degree RA was' rather than something that allows a large variety on it.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
May 15 2009 01:15 GMT
#30
very very sexy.
~\(。◕‿‿◕。)/~,,,,,,,,>
ramen247
Profile Blog Joined June 2008
United States1256 Posts
May 15 2009 01:21 GMT
#31
t is gonna have a LOT of fun abusing those 4 entrances... elevator terran style.
i hate this ugly firebat. i want a marine.
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
May 15 2009 01:33 GMT
#32
Boxer rax lift woot
POGGERS
zoLo
Profile Blog Joined June 2007
United States5896 Posts
May 15 2009 01:38 GMT
#33
I like the gritty look on the new design.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
May 15 2009 02:00 GMT
#34
wow, not only does it look better but it appears that it will play better as well. Nice redesign.
U Gotta Skate.
Sok4R
Profile Joined November 2006
Germany124 Posts
May 16 2009 08:40 GMT
#35
does anyone know an alternative download? if i try to dl from intothemap i always get 404 =/ (IE8 x64)
Frag Everything that isn't you
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
May 16 2009 08:42 GMT
#36
Ask GTR, he somehow dled the map from the very same site
POGGERS
DoX.)
Profile Joined December 2008
Singapore6164 Posts
May 16 2009 08:47 GMT
#37
That is sweet
Siege tanks ftw
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
May 16 2009 09:14 GMT
#38
The new map looks better
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
May 16 2009 09:17 GMT
#39
Going bionic on the new map seems much better than on the old Battle Royal. I played a game with GTR, and bionic was a much more better build because of the close proximity of the expansions.
POGGERS
thopol
Profile Blog Joined May 2008
Japan4560 Posts
May 16 2009 09:20 GMT
#40
This map seems really cool.

I don't know why there is so much original battle royal hate though. That game is the most fun ZvZ I've played in a long time.
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
May 16 2009 09:23 GMT
#41
It looks better. I can't really say but I feel like in TvP the Terran can dominate that middle trench easily. Almost looks like a skewy Blue Storm in that respect.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
29 fps
Profile Blog Joined March 2008
United States5724 Posts
May 16 2009 09:30 GMT
#42
having those bases on the outside dont really mean anything when the game's gonna be over so soon. it's still gonna be a zvz fest.
4v4 is a battle of who has the better computer.
PH
Profile Blog Joined June 2008
United States6173 Posts
Last Edited: 2009-05-16 12:24:15
May 16 2009 12:23 GMT
#43
Not closing off the center path between the bases (from assimilator to assimilator) effectively makes it an entirely new map. I think it'll play too differently from what I see to really call it an "update" for Battle Royal.

EDIT
That said, it's still a beautiful map that will probably allow for some great games.
Hello
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
May 16 2009 12:29 GMT
#44
The center is really damn close FYI. It takes like 5 seconds for stimmed marines to reach from one assimilator entrance to another lmao
POGGERS
538
Profile Blog Joined November 2008
Hungary3932 Posts
May 16 2009 12:56 GMT
#45
Funny how it looks like as a giant bulldozer tore straight through the middle.

Which is exactly what this map needs:-p
BW fighting!
BookTwo
Profile Blog Joined May 2009
1985 Posts
May 16 2009 13:09 GMT
#46
I voted original. I like the idea of a pure zvz map, as zvz rarely gets played.

Watch my opinion get flamed by a keyboard warrior.
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
May 16 2009 13:14 GMT
#47
On May 16 2009 22:09 BookTwo wrote:
I voted original. I like the idea of a pure zvz map, as zvz rarely gets played.

Watch my opinion get flamed by a keyboard warrior.

keyboard warrior representing.
are you following PL lately?no?thought so.
ZvZ in almost every match is too much.
La parole nous a été donnée pour déguiser notre pensée
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
Last Edited: 2009-05-16 13:29:05
May 16 2009 13:28 GMT
#48
On May 16 2009 22:09 BookTwo wrote:
I voted original. I like the idea of a pure zvz map, as zvz rarely gets played.

Watch my opinion get flamed by a keyboard warrior.


Almost 30 ZvZs in one round on one single map is retarded
POGGERS
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 16 2009 13:34 GMT
#49
I think alot of the base is hittable by tanks..the natural especially
Artillery spawned from the forges of Hell
PH
Profile Blog Joined June 2008
United States6173 Posts
May 17 2009 04:19 GMT
#50
On May 16 2009 21:29 konadora wrote:
The center is really damn close FYI. It takes like 5 seconds for stimmed marines to reach from one assimilator entrance to another lmao

More like a couple at most.

It's still close, but the entire feel of the map will change...the updated version is more of a macro map. I don't think it'll be quite as manic and constantly moving like the original.
Hello
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
May 17 2009 21:38 GMT
#51
It looks like protoss would have a hard time defending on this map with all the potential entrances... looks pretty zerg/terran favored to me. Still looks like a really fun map to play though.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 17 2009 21:40 GMT
#52
way too macro based, basically a totally new map. I don't like it.
Never say Die! ||| Fight you? No, I want to kill you.
TT1
Profile Blog Joined December 2008
Canada10000 Posts
May 17 2009 21:54 GMT
#53
i like it, from the middle onwards there seems to be alot of space
this new version resembles dahlia for some reason
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
May 17 2009 21:59 GMT
#54
Wow, that redesigned one look so good. Wish they would just use that in PL
^______________^
SoulMarine
Profile Blog Joined January 2009
United States586 Posts
May 17 2009 23:08 GMT
#55
much better, the only problem is is that it isn't on ICCUP
베이비 폭스 WeMade 파이팅! ~ WeMade 팬 ~ BaBy 팬 ~ щ(゚Д゚щ) Gee Gee Gee Gee BaBy BaBy BaBy ♫♫
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
May 17 2009 23:10 GMT
#56
that would be insane if all of the middle part where it looks like lower ground, was actually lower ground. So the part where its dirt, rather than temple ground would actually be lower ground. :D
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Kerotan
Profile Blog Joined May 2008
England2109 Posts
Last Edited: 2009-05-17 23:17:47
May 17 2009 23:17 GMT
#57
News just in, (Proleague spoiler):+ Show Spoiler +
Light is the first ever to win a TvZ on battle royale, and against Zero of woongjin stars
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
Mania[K]al
Profile Joined May 2009
United States359 Posts
Last Edited: 2009-05-17 23:26:15
May 17 2009 23:24 GMT
#58
Distance between the 2 bases is still too great for ground units and too short for overlords. It will still be a Z dominated map.

Not to mention, the Nat mineral line is so much closer to the mains mineral line in the newer version that it'll make defending all your drones even easier. (Or harder, depending on who was faster on their timings.) Point being, it is still going to be a Z map. There's no way to save Battle Royal, its doomed after this PL season is over.
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
May 17 2009 23:28 GMT
#59
Nice redesign.
觀過斯知仁矣.
XinRan
Profile Blog Joined August 2008
United States530 Posts
May 18 2009 01:15 GMT
#60
At least it looks so much better. Thanks for sharing!
"To be fair, Kal played like absolute garbage. His noted inconsistency and bad record versus Jaedong high fived into a cacophony of suck." - TwoToneTerran
QuickStriker
Profile Blog Joined January 2009
United States3694 Posts
May 18 2009 01:26 GMT
#61
Ah thanks for sharing and showing us this konadora! ^_^

But to be technical, whether this redesign map is better than the original or anything, I doubt it'll ever shine in the depths of the Proleague and thru the faces of the Progamers seeing how KeSPA is just there in the middle with a nice meat firewall.....
www.twitch.tv/KoreanUsher
alt.tday
Profile Joined April 2009
United States180 Posts
May 18 2009 01:33 GMT
#62
can someone explain to my why/how this map is so zerg favored? I know it is, I'm not saying it isnt, but what features make it so zerg friendly?
♠Spades ♣Clubs ♥Hearts ♦Diamonds ★★★★★
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
May 18 2009 01:47 GMT
#63
The center looks cool but the main has too many entrances IMO
Piste
Profile Blog Joined July 2006
6174 Posts
Last Edited: 2009-05-18 06:16:34
May 18 2009 06:15 GMT
#64
Valkyries are a MUST to defend from mutaharras at nat ;( Why place minerals so close to the wall?
Tuke
Profile Joined January 2009
Finland1666 Posts
May 18 2009 11:13 GMT
#65
Looks pretty nice
TeamLiquid CJ Entusman #42
Mania[K]al
Profile Joined May 2009
United States359 Posts
May 18 2009 12:06 GMT
#66
On May 18 2009 10:33 alt.tday wrote:
can someone explain to my why/how this map is so zerg favored? I know it is, I'm not saying it isnt, but what features make it so zerg friendly?



Distance from Spawn A and Spawn B is very short. An overlord will be floating over your base within seconds watching everything you do.

The Distance from Spawn A and Spawn B by ground is very long, all Z has to do is destroy the Assims and the opponent has to run all the way around the map to get into Zs base, while Z still has a Lord floating around in his opponents base watching everything going on and preparing for it.

So, like i said earlier, this map is also doomed, along with the original BR, to be a boring Muta dog fight 100% of the time.

Unless you pull a JD and let your Spire get sniped.
OnceKing
Profile Blog Joined January 2009
United States939 Posts
May 18 2009 12:20 GMT
#67
PL Events
+ Show Spoiler +
What with Light being the first to triumph in a TvZ, do you think this will open the gates for more terrans to win or do you think this was just a fluke and zerg will continue to dominate?
"Every man has his follies - and often they are the most interesting thing he has got."
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
May 22 2009 01:37 GMT
#68
Here's a link to the working download of it for IE. I tried it with mozilla then it worked.

(2)Battle Royal(comm)v0.90

Anyone want's to make the obs version, that'd be pretty sweet.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
ryuu_
Profile Blog Joined April 2009
United States1266 Posts
May 22 2009 01:49 GMT
#69
The current is imba, and I hope something like the community one gets out there, it would fix some problems at least.
♣ Jaedong. Stork. Bisu. Calm. NaDa. SC2: Sen, MKP, DRG, MMA, Grubby, NonY, Ret, Jinro, TLO, Sheth, HayprO, Zenio,Taeja,Snute, Sea, Rain, MC,Squirtle,Stephano,Parting ,Life, and HEROOOOO <3
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
May 22 2009 01:56 GMT
#70
On May 22 2009 10:49 ryuu_ wrote:
The current is imba, and I hope something like the community one gets out there, it would fix some problems at least.

...They are replacing the old oen with Battle Royal 2. It was announced before your post
Being healthy, it has been said, really consists of having the same disease as everybody else.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
May 22 2009 01:59 GMT
#71
This map is terran hell....
Lim Yo Hwan forever!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
May 22 2009 02:02 GMT
#72
here is a link to the game i just played on it

http://repdepot.net/replay.php?id=13064
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
May 22 2009 02:47 GMT
#73
On May 22 2009 11:02 wishbones wrote:
here is a link to the game i just played on it

http://repdepot.net/replay.php?id=13064

No offense but why the heck would someone want to watch you play against a computer?
Being healthy, it has been said, really consists of having the same disease as everybody else.
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
May 22 2009 02:49 GMT
#74
On May 22 2009 11:47 TheFoReveRwaR wrote:
Show nested quote +
On May 22 2009 11:02 wishbones wrote:
here is a link to the game i just played on it

http://repdepot.net/replay.php?id=13064

No offense but why the heck would someone want to watch you play against a computer?

to download the map?
POGGERS
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-05-22 02:51:24
May 22 2009 02:50 GMT
#75
On May 22 2009 11:49 konadora wrote:
Show nested quote +
On May 22 2009 11:47 TheFoReveRwaR wrote:
On May 22 2009 11:02 wishbones wrote:
here is a link to the game i just played on it

http://repdepot.net/replay.php?id=13064

No offense but why the heck would someone want to watch you play against a computer?

to download the map?

You need a replay to download the map? -_-

I'm talking about wishbones replay post of him vs 1 computer. Theres already the map link in the op.
Being healthy, it has been said, really consists of having the same disease as everybody else.
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
May 22 2009 02:56 GMT
#76
O didn't see the link at top.

It's cus you can use the repdepot to download the map lol
POGGERS
vx70GTOJudgexv
Profile Blog Joined November 2008
United States3161 Posts
May 22 2009 03:07 GMT
#77
On May 22 2009 11:47 TheFoReveRwaR wrote:
Show nested quote +
On May 22 2009 11:02 wishbones wrote:
here is a link to the game i just played on it

http://repdepot.net/replay.php?id=13064

No offense but why the heck would someone want to watch you play against a computer?


Because who actually has played a 1v1 on this for us to watch against another person?
(-_-) BW for ever. #1 Iris fan.
Clow
Profile Blog Joined September 2008
Brazil880 Posts
May 22 2009 03:27 GMT
#78
Amazing. I wanna play on it already.
(–_–) CJ Entusman #33
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
May 22 2009 03:51 GMT
#79
On May 22 2009 12:27 Clow wrote:
Amazing. I wanna play on it already.

anyone who wants to play on it give me a whisper @ useast, wishbones
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
May 22 2009 04:24 GMT
#80
There really is a generally anti-zerg bias in the starcraft community. The record for Battle Royal is TvZ: 2-7 (22.2%). Is that imbalanced? I would say yes, it looks pretty bad.

However what about Byzantium 3 and Carthage 2? Byzantium 3 has a record of TvZ: 13-4 (76.5%). This is not far off the Battle Royal figures and Carthage 2 is even worse than Battle Royal at 8-1 (88.9%) for TvZ.

It seems like whenever there is a balance issue that goes against terrans there is a huge uproar in the community and maps get changed. On the other hand when there are maps that go heavily against zerg there is a kind of collective shrug or some excuses about zergs 'just playing badly'. It's infuriating. I can understand the desire to get Battle Royal changed but Byzantium 3 and Carthage 2 need the same treatment as well.
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
May 22 2009 04:28 GMT
#81
It's just that we only see ZvZ on Battle Royal
POGGERS
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 22 2009 04:37 GMT
#82
Wow this new one looks fucking awesome! Thanks konadora!
Protoss does look like it has an advantage in a way, but I still think Z >>> T.
Map favour is now P > Z > T IMO.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
May 22 2009 04:46 GMT
#83
On May 15 2009 02:35 thunk wrote:
I wonder if this will get added to the Iccup mappack.

If anything, the nat wall's so close to the mins that it will definitely HELP muta harass. You're going to have to go some type of air to defend that wall anyways.


would it be advisable to allow the high ground some buildable space for cannons/turrets??
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
May 22 2009 05:10 GMT
#84
Maybe KePSA should start hiring highschool kids for their maps.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 22 2009 05:16 GMT
#85
I definitely prefer the original. Narcisse is a decent mapper, but this is definitely not one of his best maps imo.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
May 22 2009 05:26 GMT
#86
btw the assimilator area, you can wall off with 1 rax lol (between the assimilators)
POGGERS
snorlax
Profile Blog Joined December 2008
United States755 Posts
Last Edited: 2009-05-22 08:10:43
May 22 2009 08:10 GMT
#87
ty for translate konadora
Marine50
Profile Joined September 2007
Australia1764 Posts
May 22 2009 08:42 GMT
#88
Very large mains. I bet we'll see some floating building cheese into peoples mains
IRIS FIGHTING!!!
Normal
Please log in or register to reply.
Live Events Refresh
BSL: ProLeague
18:00
LB R4 & LB Semis
UltrA vs Sziky
Dewalt vs MadiNho
ZZZero.O376
LiquipediaDiscussion
Road to EWC
14:00
Global Qualifier - Day 2
goblin vs HeRoMaRinELIVE!
Ryung vs Astrea
ewc_black2892
ComeBackTV 1603
BRAT_OK 241
CranKy Ducklings200
Rex117
3DClanTV 107
EnkiAlexander 100
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 222
Rex 113
StarCraft: Brood War
Britney 23630
Sea 2871
ZZZero.O 376
firebathero 249
EffOrt 95
Mong 59
Hyun 58
scan(afreeca) 24
Terrorterran 17
League of Legends
Dendi1599
Counter-Strike
summit1g8890
olofmeister1076
qojqva682
flusha368
sgares144
Super Smash Bros
hungrybox1340
Mew2King73
Heroes of the Storm
Khaldor802
Other Games
tarik_tv62908
gofns52413
FrodaN3074
Grubby1666
B2W.Neo1229
Mlord617
C9.Mang0591
elazer99
KnowMe89
Organizations
Other Games
EGCTV1416
gamesdonequick1380
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• 80smullet 12
• maralekos11
• Adnapsc2 2
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 17
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV593
• Ler117
Other Games
• imaqtpie1139
Upcoming Events
Replay Cast
1d 14h
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
BSL: ProLeague
5 days
SOOP
6 days
Sparkling Tuna Cup
6 days
BSL: ProLeague
6 days
Liquipedia Results

Completed

NPSL Lushan
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.