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Gundam Push VS Reaver and/or DT Drop - Page 6

Forum Index > BW General
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FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:09 GMT
#101
But why only play 1vs1? I'm kinda getting sick of 1vs1 so I am starting to play 2vs2 more often. You guys should try Brood War kor-2 in west server for team battles in hunters. So~!~!good. Nada is practicing 2vs2 too in Brood war kor-2. I remembered when I played against [Oops]November and his clan, 3vs3 in hunters for like 30 min.After that game, I did not play for the whole day(too tired).
At least you don't need to worry about gundam rushes, reaver drops and shits, but you have to micro your zeal the whole game -_-;;;.
It can be said that Brood war kor-2 is the namomo channel of team battles...heheh
BlackJack
Profile Blog Joined June 2003
United States10574 Posts
November 19 2003 08:10 GMT
#102
90% of terrans in 2v2 spend too much resources on taking cliffs, than you can crush them or their ally before your economy starts to suck
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 19 2003 08:10 GMT
#103
On November 19 2003 16:48 ObsoleteLogic wrote:
FA I don't ever remember playing you, sorry if we did.

Eri I was referring to myself. I could go and brag about the people I've beaten, say I'm good, but I don't.

Well, you dont know what ID I used oO
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
BlackJack
Profile Blog Joined June 2003
United States10574 Posts
November 19 2003 08:13 GMT
#104
why not use FrozenArbiter?
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
Last Edited: 2003-11-19 08:15:22
November 19 2003 08:13 GMT
#105
On November 19 2003 17:10 BlackJack wrote:
90% of terrans in 2v2 spend too much resources on taking cliffs, than you can crush them or their ally before your economy starts to suck


heheh..in brood war kor-2 if you choose terran, they will bitch at you...heheh....98% of all games there are all toss games -_-;. Maybe sometimes one or two zergs, but it is all toss.

PS. remember..the map is hunters.
BlackJack
Profile Blog Joined June 2003
United States10574 Posts
November 19 2003 08:15 GMT
#106
according to my theory craft on LT: P/T is the most solid all around team

FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:16 GMT
#107
On November 19 2003 17:15 BlackJack wrote:
according to my theory craft on LT: P/T is the most solid all around team


go there and play a team battle. You will understand what i am saying.
Liquid`Drone
Profile Joined September 2002
Norway28825 Posts
November 19 2003 08:18 GMT
#108
obsolete there's nothing wrong with saying you're good when you are good

you said you weren't really all that good, so I assumed this to be the truth?
Moderator
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:18 GMT
#109
Oh, you mean LT? I think two zergs is the strongest imo.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:21 GMT
#110
The most important key of being a good player is to be a mannered player..^^
BlackJack
Profile Blog Joined June 2003
United States10574 Posts
November 19 2003 08:21 GMT
#111
dual stargate + Tank drops + expo isles is pretty solid against dual Z
BlackJack
Profile Blog Joined June 2003
United States10574 Posts
November 19 2003 08:22 GMT
#112
and of course u switch up to zeo/storm/recall
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:23 GMT
#113
On November 19 2003 17:21 BlackJack wrote:
dual stargate + Tank drops + expo isles is pretty solid against dual Z


hoho..you will be dead by then by two zergs....heheh
if you start to tech up against dual zerg...omg...I don't want to even think about it....
BlackJack
Profile Blog Joined June 2003
United States10574 Posts
November 19 2003 08:27 GMT
#114
i don't die to zerg rushes. pylon/gate/zealots/pylon at ramp/forge/shield battery + cannon at ramp. That will hold off 60 or so zerglings pretty easily, and if neccessary you can slide some probes over. Terran of course will get a wall/bunker/8 rines/2 scv to block ramp. Toss will stop making zealots after 3 or 4 and build 2-3 cannons at his nexus, and you will have enough to defend against muta with the sair. If they switch to hydra, your allies drops you some tanks. Than you continue to crush their ledges with +1 sair/tank. You can have infinite ammount of muta/scourge but it won't beat 16 +1 sairs rofl
BlackJack
Profile Blog Joined June 2003
United States10574 Posts
November 19 2003 08:28 GMT
#115
gateway at 9 not 10
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 19 2003 08:33 GMT
#116
Eri, I'm not that good, because I'm not consistant, but I can put out some very good games from time to time (:

So I suppose it comes down to what your definition of "good" is.
sMi.Silent // Siz)Silent
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:34 GMT
#117
On November 19 2003 17:27 BlackJack wrote:
i don't die to zerg rushes. pylon/gate/zealots/pylon at ramp/forge/shield battery + cannon at ramp. That will hold off 60 or so zerglings pretty easily, and if neccessary you can slide some probes over. Terran of course will get a wall/bunker/8 rines/2 scv to block ramp. Toss will stop making zealots after 3 or 4 and build 2-3 cannons at his nexus, and you will have enough to defend against muta with the sair. If they switch to hydra, your allies drops you some tanks. Than you continue to crush their ledges with +1 sair/tank. You can have infinite ammount of muta/scourge but it won't beat 16 +1 sairs rofl


Heheh..I don't know. I don't know what kind of players have you been playing with, but if you have 3-4 zeals in your ramp with two cannon, you will get rape by two zergs. Msg me in battle.net..heheh....I will team up with you and we will do T/P and play two good zergs players. I still have the picture in my head when I played 2vs2 in Lt with my friends ...masses of zerglings hydras mutas lurks -_-;; I had nightmares...heheh T.T...storm the shit out of everything, my allied went mass marine double fact tank,,,but...the zerg units just did not stop -_-;;;;...it was from all angles -_-;;;
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:37 GMT
#118
And by the way,,,-_-;;we could not rush cuz there were too many speedlings outside of our bases -_-;;;;;
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 19 2003 08:38 GMT
#119
On November 19 2003 17:13 BlackJack wrote:
why not use FrozenArbiter?

That was my first broodwar id : ) I've joined clans and stuff since (I started like May last year).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:40 GMT
#120
What I learned from games I won vs dual zergs is that you MUST kill one of them before 15 minutes -_-;; or...don't wanna think about it -_-;;
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