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Fade to Black: The Death of Starcraft

Forum Index > BW General
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Xeris
Profile Blog Joined July 2005
Iran17695 Posts
Last Edited: 2008-11-18 00:43:39
November 18 2008 00:42 GMT
#1
I guess I will first explain my qualifications for talking about the death of Starcraft before delving into it. Actually, even before that I will clarift what I mean by "Starcraft". I am talking about foreign competitive Starcraft - it has been a long drawn out process, but the end is finally approaching I believe. People have been claiming "Starcraft is dying" for almost five years now (the SC is dying movement really started in 2004), but I will argue that Starcraft has remained quite vital for the past few years, even through a majority of this year but the decline has been rapid over the past three months or so, and I project that the shelf life for this game, at least in the foreign scene, is essentially a few more months at best, and then only for major events such as WCG (if we even have it next year).

I have been heavily involved in the foreign scene since I started playing again in 2004 (took a few years break in 2001). I was never really that into the Korean scene, and when players such as Kingdom stopped making regular appearances in tournaments is essntially when I stopped following the pro scene altogether. I've been the leader of [LighT] for over three years now and have helped make it a pretty skilled foreign teams, and the best American team since 88 and rS in their hayday (I'm going to argue that Media wasn't vital long enough and didn't have enough team accomplishments to really put them up there). I consider myself to be one of the more immersed people when it comes to the foreign scene since I have been following it thoroughly and covering it by writing newses at GG.net and WGT.com for quite awhile.

Around 2004 when the "Starcraft is dying" talks really started, and in the years since then that those talks have been growing, I have almost always argued contrary to that fact - Starcraft is not dying, it is as strong as ever! Indeed, especially after the announcement of Starcraft 2, it seemed as if this game went through a mini-revival, that now has died out, and without the fervor of SC2-excitement, the death of this game is really becoming evident.

The one great thing about Starcraft in the years 2004-2006 is that there were a plethora of large-scale LAN events and big online tournaments being held.

Individual:
- TLT2
- GGL
- Giga Liga (in Germany)
- Madrid LAN (forgot the name, huge Spanish LAN held few times a year? or once per year?)
- Rymarov LAN (and some other big LAN in Czech)
- some big LAN's in Poland
- Holodek in USA (big prize LAN's in New England)
- Dreamhack (Sweden)
- ASUS (Russia)
- often other local / national LAN events, countries such as Romania and Poland, etc had their own ladders and communities that were pretty vibrant

Team:
- Fragbet League (seasons 1,2)
- Fish Server CL
- BWCL Premiere League
- WGT's World Team Cup
- (maybe one other thing I'm forgetting)

WCG
This event used to really MEAN something, several years ago it was a huge affair, with about 8 groups of 8 players each, really players from all around the world could go, even nations such as Iran and Turkey would send players to the WCG finals, but year after year the player pool became smaller and smaller, countries could not garner enough funding to send players, and even "top" countries were excluded. The trend really started with Spain and France not being included, after having some of the world's best players (and by world I mean outside Korea)... and the trend slowly blossomed until its zenith this year, when even Canada, the home of Grrr, Testie, Smuft, and more recently IefNaij (probably the most dominant non Korean today), couldn't pull in enough sponsorship to send a player to the Grand Final, in what seems like a death-blow to the community.

With all these events though, Starcraft was doing pretty well. It was said that there would really never be a cadre of players that could compete with the Testie, Mondragon, Sen, Draco quartet, but a new group emerged headed by IefNaij and including Strelok, White-Ra, DinOt, Nony, Idra, and Dreiven. China emerged as a pro-gaming powerhouse and even held its own huge scale offline tournaments open to several foreigners each time (with Draco famously playing very well in these) with large cash prizes. Dreamhack was getting bigger and bigger each event, with larger prizes and attracting better players, and the Czech LAN's continued to draw better players.

And then, there was the TSL which really infused a huge boost to the community. An event almost everyone would agree was equal or better in many respects to WCG (except the fact that it was only online). The other nice addition was prizes to WGTCL and the emergence of ICCUP CL as new avenues for competitive teams to still exist.

In addition, there were more sponsored teams popping up during this time than any other, MYM added a team and has become the most dominant, MTW just recently added a team, in addition to RoX, Excello, and NaW, and there are other less known sponsored teams like faculty, DK, as well as BVG (polish team, but dropped their SC squad if I am correct).

Sadly, it was too good to be true...

It seems like the grand hope of this game surviving and thriving, at least in the foreign community, is finally dying out at long last. If you examine the clan leagues, especially WGTCL which once hosted four full divisions (even about 8 sections of division 4) of 10 teams each. Today, about 75% of the teams that enter and play in Division 4 and 3 fail to successfully finish the season, essentially there are only Division 1 and 2 teams that seem to be stable, and some Division 3 teams, or about 40 teams when there used to be over 100 actively playing. BWCL also has cut its number of divisions and is rife with teams dropping left and right in the lower divisions, and even in the top Divisions - with teams such as Bartar's Excello, and most recently F2F closing their BW squads.

The LAN "scene" after a brief renaissance is dying - ASUS I believed announced they would not feature Starcraft in their upcoming event, Dreamhack no longer features Starcraft, and (I'm not sure about the status of Rymarov or other Czech LANs). Speaking from experience, it is highly difficult, if not impossible, to find sponsorship of reputable companies to host LAN events with decent prize pools, and again is almost impossible to convince existing big LAN events to host Starcraft tournaments.

WCG 2008 was one of the biggest disappointments as far as exclusion of countries and the overall experience, and the prospects for WCG 2009 do not look much better - Starcraft might not even be included at this rate.

Who's To Blame?

It is my personal opinion that the community itself is partly responsible for the death of the game we love so much. The amount of media attention events get is very poor. The quality and amount of coverage major news portals such as GosuGamers.net and WGTour.com have is continually decreasing (this can be for several debatable reasons) and shifting away from the foreign scene. In addition, I believe that the people at the top of the foreign community, I.E, responsible for leading/managing teams, web sites, and hosting events, really haven't acted with good business sense (until recently). I feel as if the exploration of sponsorship of teams and tournaments really was not taken full advantage of until the past two years. This could be due to several reasons, the aging leaders of the community have a better understanding of business and money than they did when they were younger, eSports outside of Korea is now at a point where sponsorship and money is becoming paramount as opposed to just playing games for fun or sport (making large scale sponsorship in previous years rare in occasion), or various other reasons.

The fact of the matter is, the money-making potential of our community was not realized until it was(is) too late to take advantage of it. If the community leadership today was in place in 2004 or earlier, our scene might look a little more like Korea today.

Other than the community, blame can fall on sponsors or organizations of events such as WCG, GGL, etc, for not really examining or taking advantage of the true size and power of our community, although again it is partly OUR fault for not making our size and passion more apparent.

Finally, the "blame" falls on the game itself for aging... Starcraft is no longer desireable in the eyes of major sponsors because of its antiquity and relatively poor graphics.

Ultimately...

I believe that the "Starcraft is dying" remarks have been premature until now. After a lot of reflecting I really don't see hope in this game continuing competitively outside of Korea for much longer. There will be fewer tournaments, less sponsorship, and fewer people caring about what goes on, which will further decrease coverage of events, and lead to the eventual rotting of the foreign corpse. It is disappointing to me, especially being one of the major proponents of the foreign scene, but it seems as if the time has come to face the music.



**Notes:
+ Show Spoiler +

1) My list of events and stuff is not all-inclusive, it's just what I remember off the top of my head
2) This isn't a debate about top American teams, I was just trying to explain why I feel like I am qualified to talk about the foreign scene
3) I thought this song was fitting for the subject matter...
twitter.com/xerislight -- follow me~~
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
November 18 2008 00:47 GMT
#2
T_T this is such a good read but sooo depressing T_T
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
November 18 2008 00:51 GMT
#3
I hope you're wrong, but I don't know enough about the foreign scene to know either way. But there's a very good chance, for better or for worse, that there will be a big foreign SC2 scene. It's possible that sponsors don't want to sponsor an SC team when they see SC2 right around the corner.
Force staff is the best item in the game.
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
November 18 2008 00:51 GMT
#4
i agree with the OP, i've been feeling the same way too
starcraft has been strong for the longest time, its slumps did exist but weren't as dramatic as people made it out to be
however... now its days are numbered...
thanks a lot WCG for helping speed up the process >_>
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
November 18 2008 00:54 GMT
#5
i never really cared much for the foreign scene so... :/
Misrah
Profile Blog Joined February 2008
United States1695 Posts
November 18 2008 00:55 GMT
#6
On November 18 2008 09:47 Superiorwolf wrote:
T_T this is such a good read but sooo depressing T_T


Sadly i concur
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Liquid`Drone
Profile Joined September 2002
Norway28597 Posts
November 18 2008 00:56 GMT
#7
i think you're mostly right, although I think the "sc is dying" movement started in like, 2000-2001
Moderator
Phearlock
Profile Joined December 2007
Norway400 Posts
Last Edited: 2008-11-18 01:01:25
November 18 2008 01:00 GMT
#8
This is interesting, but wouldn't you agree that a lot of it might have just stagnated and died anyway when most of the potential new players moved over to Starcraft 2? (Not saying that this is definatly what would have happened regardless of the state of BW).

edit; typo
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
November 18 2008 01:04 GMT
#9
On November 18 2008 10:00 Phearlock wrote:
This is interesting, but wouldn't you agree that a lot of it might have just stagnated and died anyway when most of the potential new players moved over to Starcraft 2? (Not saying that this is definatly what would have happened regardless of the state of BW).

edit; typo


SC2 isn't out yet, but obviously this could be a crippling factor for SC, but honestly I don't really think the foreign competitive scene will last long enough for SC2 to steal all the SC1 players. I give 3-4 months max before it really is dead, I.E one more TSL, maybe one more season of major clan leagues. I mean, look at WGT... there are a plethora of problems with the site, it can't even stay up for several weeks at a time without breaking, there are no webmasters, and at this point I'm really the only active admin along with Rey and sometimes Lastnight (he's got inactive recently).
twitter.com/xerislight -- follow me~~
distant_voice
Profile Blog Joined November 2002
Germany2521 Posts
November 18 2008 01:10 GMT
#10
as long as ICCUP is up and people are on the server Starcraft isn't dead.
Clan Wars haven't been interesting in a long time (like for 2-3 years now?). It's a shame that Starcraft isn't included in the big LANs and yes, WCG was a disaster when you look at the organisation, but as long as the Koreans play there's no reason to stop playing because you can't find a game anymore or the community is too small.
This is my truth, tell me yours!
PH
Profile Blog Joined June 2008
United States6173 Posts
November 18 2008 01:10 GMT
#11
You're right...It definitely looks that way.

Such a gloomy picture you paint...):

I was hoping that GOMtv's foreign internet broadcast would spur up some more interest in the game, but I guess not. SC has transcended being simply a video game in Korea. Unfortunately, the outside world is not following suit, and its attitude towards gaming (and esports by extension) in general wouldn't allow for that anyhow.

Hello
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
Last Edited: 2008-11-18 01:13:26
November 18 2008 01:12 GMT
#12
i agree
...
and it is something that makes me very very sad, one of my fears,
sc foreign scene presented us to, idra,nony,draco, strelok, jianfei,leilei, elky ,grrr and the awesome mondragon, many of them do not play competitive anymore, and some moved to poker
e-sport is sadly a thing that sponsors see a opportunity to catter money and it will happen till the esport dies completely, yes, with the automatization thing becoming much more agressive, in a matter of years the e-sport will have no sense anymore, considering the skill gap will decrease more and more and more...
dunno when it will die, but when this day finally comes, im gonna drop a tear for sure, cause a lot of good things happened like if i could remember it was yesterday and i will feel that they have passed.
And if someday BW die in Skorea, that will be the day i know im not playing games anymore
but that is another story

I've got a point, and i'm ready to kill or die for it.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
November 18 2008 01:18 GMT
#13
Ki_Do you missed leg. Shame on you.
Oh no
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
November 18 2008 01:24 GMT
#14
Of course Starcraft is dieing. Whats your point? All games have a death date. Starcraft is doomed not only because its ten years old, the community is aging, but more importantly because of Starcraft 2. Not a single rational person here seriously though sc1 would survive after sc2's release. So long as Starcraft continues strong until its reborn as Starcraft 2, there is no need to fret, no need to be sad, and no need for melodramatic threads like this.

Starcraft one is exceptionally strong considering its age, and in terms of actual active players has not dwindeled in the last few months. Perhaps the lans are shutting down, but only a handful of players stay around for a lan. Most people play, day to day, on ICCUP, and simply because they like broodwar. We may not have the same strength in our community as we did a few months ago because the LANS are gone, but as I said, it doesn't matter. Starcraft 2 is here, for better or worse.

Starcraft, the bell tolls for thee!
Never say Die! ||| Fight you? No, I want to kill you.
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2008-11-18 02:08:24
November 18 2008 01:38 GMT
#15
On November 18 2008 09:42 Xeris wrote: the SC is dying movement really started in 2004
lol, I beg to differ.. + Show Spoiler +
anyway good post, and I did get ur points ~


Now if you want a different spin - why not blame Blizzard too?

- they abandoned their ladder early on, despite their promise on each box sold
- they never truly took a serious stance (their own words, a LMAO on this one) to keep battle.net hack free, no matter what their claims have been
- even today they are sitting on the side lines of the growth and potential of e-Sports

- yeah yeah I've heard it before "their business is making "games," not e-Sports.. still what a waste.. deep down they always saw StarCraft, or for that matter WarCraft, simply as "games" and despite all the rewards Korean e-Sports have blessed them with.. they are still thinking of making Real Time Strategy games fun for mums..

- think about it..

"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Boblion
Profile Blog Joined May 2007
France8043 Posts
November 18 2008 01:44 GMT
#16
Depressing read. And i don't think Sc2 will be a good game i mean on competitive level )
fuck all those elitists brb watching streams of elite players.
zachmorris
Profile Blog Joined January 2008
United States106 Posts
November 18 2008 01:50 GMT
#17
who cares?
I hate zach morris
Frits
Profile Joined March 2003
11782 Posts
November 18 2008 01:56 GMT
#18
Every year you see a few of these threads pop up but seriously, there are 3 big leagues in korea now instead of 2, that's really all that matters to me.

And iccup is perfect, I think SC is doing better now than it has in years.
Louder
Profile Blog Joined September 2002
United States2276 Posts
November 18 2008 02:06 GMT
#19
I'm going to have to say you're wrong here... foreign SC basically died back in 99 when all the foreign pros were sent packing, and it's been slowly coming back ever since. 2008 was one of the best years we've seen for the foreign SC community, excluding for WCG. As much as we seperate foreign and Korean gaming, they're tied together more closely than ever - in fact the pro scene is probably the core driving force behind foreign SC.

I do think, however, SC2 will kill SC, but it's hardly dead or dying.
lokiM
Profile Blog Joined June 2008
United States3407 Posts
Last Edited: 2008-11-18 02:08:46
November 18 2008 02:07 GMT
#20
On November 18 2008 10:56 Frits wrote:
Every year you see a few of these threads pop up but seriously, there are 3 big leagues in korea now instead of 2, that's really all that matters to me.

And iccup is perfect, I think SC is doing better now than it has in years.

actually there are 4 if you count GOM as "big"
Edit: Good read btw, I sadly agree =\
You can't fight the feeling.
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