• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:07
CET 06:07
KST 14:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival12TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams7Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Could we add "Avoid Matchup" Feature for rankgame Smart servos says it affects liberators as well Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion [ASL20] Finals Preview: Arrival BSL Season 21 BSL Team A vs Koreans - Sat-Sun 16:00 CET ASL20 Pre-season Tier List ranking!
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help [ASL20] Semifinal A
Strategy
PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1353 users

No more bullshit [No MBS] - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 14 15 16 Next All
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
November 02 2008 14:50 GMT
#81
Sigh.
I have two major weaknesses which prevent me from ever becoming good at RTS (any RTS, including SC): I'm slow, and I often fuck up my timing (actually I have quite good timing, but I always try to gain an advantage and think stuff like "I can hold this, just a few more drones..." and then get rolled over).
So this really is NOT about me. I DO NOT care about playing good or becoming good or any of this. I'm too old for this stuff anyway, and I don't have enough time for it anymore. This is only about me wanting better games to watch. Really.

I'll give you a *very simple*, very basic, somewhat contrived example about that "mechanical vs mental" thing which TL (at large) doesn't seem to "get", and why I think that MBS will help with that (while SBS does not). This might not be a great example, but it shows you exactly why the faster a game is, the less every player is able to take care of (maybe important) details.
I've watched the games on GOM today. In one of Kal's games against that Terran (on Destination) he did some typical reaver/shuttle harassment. At one point, he unloaded the reaver within range of the tank, trying to get a shot off at that tank (which was sieged). However, the reaver was already quite a bit damaged, and once he unloaded the reaver it couldn't survive the tank shot. So the reaver unload was a mistake, he lost it without getting a shot off.
Now just imagine SC would be 2 or 3 times slower (doesn't really matter, just that it would be slower. And no I'm *NOT* implying that I would like it to be 2 or 3 time slower, just to get that out of the way because I'm sure some retard would pick on me for writing that). If that were the case, Kal could have LOOKED at the reaver's health before loading it into the shuttle, then he would have KNOWN how much health it had, so then he could have "CALCULATED" if it could survive 1 more tank shot or not.
But since SC is such an INCREDIBLY FAST game, the best you do is look at if the unit is green, yellow or red. You do not have TIME for details, you do not have TIME for calculating if your units could take another hit or not. You simply DO NOT! Neither you, nor progamers like Kal.
And this is *just one* example of why frantic speed decreases the mental aspect of a game, why details become irrelevant, why even progamers make mistakes like this, why the game does not require intelligence, why it's not chess or Go where you have time to really think your actions through.

It's not a great example, I'm not saying SC should be so much slower so that you should actually do that in every game for every unit. It's really just an example for that "speed vs. mental work" thing, and why the balance in SC is heavily leaned towards speed, making the other thing largely irrelevant (not completely). OK? I would like that balance to be somewhat in the center. I know that speed is essential for the players to have fun, but I also know that the game could be more intricate, complex, and reward "advanced thinking" like what I mentioned. For this to happen, you have to give the players *a little bit* more time, and MBS will do that.
Other things, like advanced micro, could also be used with more time. But as I said, I just wanted to give ONE example and hopefully explain it well enough for TL.

I really hope you somehow understood that now. It'll be my last post about that, I've posted enough here today. Don't pick at details on this post (I won't reply anyway), just try to understand the problem I've described on the whole.
wrags
Profile Blog Joined April 2008
United States379 Posts
November 02 2008 14:59 GMT
#82
I'm not a pro-gamer, but isn't what you just described what balances your mental conflict in the game, the balance of when and where you make decisions. Even assuming your premise, wouldn't the answer just be more practice instead of simplifying the game?
KOFgokuon
Profile Blog Joined August 2004
United States14899 Posts
November 02 2008 15:00 GMT
#83
who voted no?!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-11-02 15:10:13
November 02 2008 15:01 GMT
#84
I want a game that challenges me as SC:BW did ten years ago. I want a game that I can be proud of being good at but at the same time enjoy playing casually with friends. I want a game that can have a Bonjwa. I want a game that will make e-sports grow internationally. I want a game that will force me to stay up until 5:00 AM to watch it. I want a game without MBS.

Honestly, I'm pretty sure you WILL have this regardless of wether MBS is in the game or not (from what I hear, MBS on its own is actually fine, the problem is when you combine it with unlimited unit selection, automining, building queues - ie you can queue up 10 supply depots - and the improved AI of units)..

WC3 didn't fail to achieve this because of MBS, it's because it's a very different type of game. And even though WC3 "failed" (failed to make us quit BW is perhaps a better term, since it didn't really fail), it still did pretty well for a failure...

*Tried to find a vod of Moon playing WC3 where you see his hands but I failed*
So here's one of him playing SC2 (jump ahead a little bit)
+ Show Spoiler +

I do hope it costs money to queue supply depots tho (ie if you queue 10 you better get charged 1k minerals instantly).

WC3 is a pretty cool game too:
+ Show Spoiler +
http://www.youtube.com/watch?v=-iSgwjUV750
the really cool micro comes a bit further into the video tho








I don't *want* MBS or automining because I enjoy those tasks and I actually do agree that they make the game better, but I don't think SC2 will crash and burn with them..
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2008-11-02 15:13:32
November 02 2008 15:03 GMT
#85
[QUOTE]On November 02 2008 16:12 IntoTheWow wrote:

“1sz, 2a.”

- MBS on ZvP




The 2a isn't even necessary, thanks to attack-move rally points. Instead, it's 1s then z till you run out of larvae. The lings attack and surround for you. It's like having "win game" hotkeyed.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
maybenexttime
Profile Blog Joined November 2006
Poland5652 Posts
November 02 2008 15:15 GMT
#86
I agree, although showing Moon's hands while playing SC2 proves absolutely nothing. After all, WC3 progamers are notorious for inflating their APM by spamming a lot.

You need roughly 150 APM to play WC3 at the very top level (that's from an interview with Grubby conducted by WCReplays some years ago, if anyone wondered; I
'm not making tuff up, it's Grubby if anything) whereas SC requires about 250.
axel
Profile Blog Joined March 2007
France385 Posts
November 02 2008 15:18 GMT
#87
I
100% disagree ..I mean i loved and love starcraft for its strategy part not for mbs, multitasking / mouse skills.. I mean if u really want mbs and find fun to be exhausted after 5 hours in a row of 250 apm then play tetris at speed x 10 or pingpong or something but don t play strategy games ..
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-11-02 15:25:25
November 02 2008 15:24 GMT
#88
On November 03 2008 00:15 maybenexttime wrote:
I agree, although showing Moon's hands while playing SC2 proves absolutely nothing. After all, WC3 progamers are notorious for inflating their APM by spamming a lot.

You need roughly 150 APM to play WC3 at the very top level (that's from an interview with Grubby conducted by WCReplays some years ago, if anyone wondered; I
'm not making tuff up, it's Grubby if anything) whereas SC requires about 250.

Yeah but it's not like Nada's 400 isn't inflated ;p

So let's say you'll need 200 for SC2 - sure, it's a step back, but it's not the end of the world.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
wrags
Profile Blog Joined April 2008
United States379 Posts
Last Edited: 2008-11-02 15:31:57
November 02 2008 15:31 GMT
#89
On November 03 2008 00:24 FrozenArbiter wrote:
Show nested quote +
On November 03 2008 00:15 maybenexttime wrote:
I agree, although showing Moon's hands while playing SC2 proves absolutely nothing. After all, WC3 progamers are notorious for inflating their APM by spamming a lot.

You need roughly 150 APM to play WC3 at the very top level (that's from an interview with Grubby conducted by WCReplays some years ago, if anyone wondered; I
'm not making tuff up, it's Grubby if anything) whereas SC requires about 250.

Yeah but it's not like Nada's 400 isn't inflated ;p

So let's say you'll need 200 for SC2 - sure, it's a step back, but it's not the end of the world.


yea but if you take enough steps back you'll eventually fall off a cliff or some stairs

or maybe into one of those fucking spiked cage iron maidens
NonY
Profile Blog Joined June 2007
8751 Posts
November 02 2008 15:39 GMT
#90
1. Automining is much worse than MBS. Let's rally to get automining removed first.

2. Haha. I laugh at the people who say mechanical skill in SC makes strategy obsolete. I laugh because it's ironic. Strategy exists at the highest level of SC and it overcomes mechanics in more than half of all professional games. Of course, you all have looked for strategy and have failed to find it. Therefore you suck at strategy. And yet you don't see that conclusion. Instead, you conclude that there is no strategy and so you call for SC2 to rely even more heavily on strategy. Haha.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
maybenexttime
Profile Blog Joined November 2006
Poland5652 Posts
Last Edited: 2008-11-02 15:49:15
November 02 2008 15:41 GMT
#91
On November 03 2008 00:18 axel wrote:
I
100% disagree ..I mean i loved and love starcraft for its strategy part not for mbs, multitasking / mouse skills.. I mean if u really want mbs and find fun to be exhausted after 5 hours in a row of 250 apm then play tetris at speed x 10 or pingpong or something but don t play strategy games ..


And you, sir, are better off buying DoW2 and watching the game play for you as you put into practice your "grand strategies."

On November 03 2008 00:24 FrozenArbiter wrote:
Show nested quote +
On November 03 2008 00:15 maybenexttime wrote:
I agree, although showing Moon's hands while playing SC2 proves absolutely nothing. After all, WC3 progamers are notorious for inflating their APM by spamming a lot.

You need roughly 150 APM to play WC3 at the very top level (that's from an interview with Grubby conducted by WCReplays some years ago, if anyone wondered; I
'm not making tuff up, it's Grubby if anything) whereas SC requires about 250.

Yeah but it's not like Nada's 400 isn't inflated ;p

So let's say you'll need 200 for SC2 - sure, it's a step back, but it's not the end of the world.


Yeah, but APM isn't really what people are worried about anyways. It the game rhythm, attention splitting, etc. With MBS and auto-mining you can pretty much focus on micro only since you can macro remotely. Also all sorts of ambushes will be harder to pull off as players will hardly ever drive their attention away from their units.

On November 03 2008 00:39 Liquid`NonY wrote:
1. Automining is much worse than MBS. Let's rally to get automining removed first.

2. Haha. I laugh at the people who say mechanical skill in SC makes strategy obsolete. I laugh because it's ironic. Strategy exists at the highest level of SC and it overcomes mechanics in more than half of all professional games. Of course, you all have looked for strategy and have failed to find it. Therefore you suck at strategy. And yet you don't see that conclusion. Instead, you conclude that there is no strategy and so you call for SC2 to rely even more heavily on strategy. Haha.


Couldn't agree more.

It's people like 400 (or whatever his nick was) that want "strategy" to matter more while they completely suck at it. The guy said that if he would've expanded all allover the map had he been not restricted by SBS/lack of auto-mining, being completely oblivious to the fact that it'd be totally moronic strategy-wise. T____T
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
November 02 2008 15:55 GMT
#92
On November 02 2008 23:50 0xDEADBEEF wrote:
Sigh.
I have two major weaknesses which prevent me from ever becoming good at RTS (any RTS, including SC): I'm slow, and I often fuck up my timing (actually I have quite good timing, but I always try to gain an advantage and think stuff like "I can hold this, just a few more drones..." and then get rolled over).
So this really is NOT about me. I DO NOT care about playing good or becoming good or any of this. I'm too old for this stuff anyway, and I don't have enough time for it anymore. This is only about me wanting better games to watch. Really.

I'll give you a *very simple*, very basic, somewhat contrived example about that "mechanical vs mental" thing which TL (at large) doesn't seem to "get", and why I think that MBS will help with that (while SBS does not). This might not be a great example, but it shows you exactly why the faster a game is, the less every player is able to take care of (maybe important) details.
I've watched the games on GOM today. In one of Kal's games against that Terran (on Destination) he did some typical reaver/shuttle harassment. At one point, he unloaded the reaver within range of the tank, trying to get a shot off at that tank (which was sieged). However, the reaver was already quite a bit damaged, and once he unloaded the reaver it couldn't survive the tank shot. So the reaver unload was a mistake, he lost it without getting a shot off.
Now just imagine SC would be 2 or 3 times slower (doesn't really matter, just that it would be slower. And no I'm *NOT* implying that I would like it to be 2 or 3 time slower, just to get that out of the way because I'm sure some retard would pick on me for writing that). If that were the case, Kal could have LOOKED at the reaver's health before loading it into the shuttle, then he would have KNOWN how much health it had, so then he could have "CALCULATED" if it could survive 1 more tank shot or not.
But since SC is such an INCREDIBLY FAST game, the best you do is look at if the unit is green, yellow or red. You do not have TIME for details, you do not have TIME for calculating if your units could take another hit or not. You simply DO NOT! Neither you, nor progamers like Kal.
And this is *just one* example of why frantic speed decreases the mental aspect of a game, why details become irrelevant, why even progamers make mistakes like this, why the game does not require intelligence, why it's not chess or Go where you have time to really think your actions through.

It's not a great example, I'm not saying SC should be so much slower so that you should actually do that in every game for every unit. It's really just an example for that "speed vs. mental work" thing, and why the balance in SC is heavily leaned towards speed, making the other thing largely irrelevant (not completely). OK? I would like that balance to be somewhat in the center. I know that speed is essential for the players to have fun, but I also know that the game could be more intricate, complex, and reward "advanced thinking" like what I mentioned. For this to happen, you have to give the players *a little bit* more time, and MBS will do that.
Other things, like advanced micro, could also be used with more time. But as I said, I just wanted to give ONE example and hopefully explain it well enough for TL.

I really hope you somehow understood that now. It'll be my last post about that, I've posted enough here today. Don't pick at details on this post (I won't reply anyway), just try to understand the problem I've described on the whole.


All I ask is that you don't post stuff like that about a game you don't understand.
Without playing the game you simply can't understand it, so please don't make arguments about what kind of skill bw takes or doesn't take.
The reason you don't appreciate the advanced thinking in bw is because you have never experienced it. On the same token you will never appreciate the advanced thinking in sc2 either (MBS or no MBS), because you will never play the game enough to understand it on such a level.
Heck I am absolutely convinced a _lot_ of what went on in for example the last OSL finals went right over my head (and according to the last ranking poll I am in the upper 30% of this forum)

As I said, I don't bitch on wc3 forums how I want more strategy in the game since I don't enjoy watching units focus fireing and beeing pulled back over and over again and nothing else.
It's a game I don't understand since I haven't played it enough, I recognize that and keep silent.
Plese do the same.

As for you example:
Kal _tried_ to calculate the reavers health. The entire thing about bw is that he had only 0.1 second to do it and he got it wrong. As a result he was put at a disadvantadge and perhaps even lost the game (No idea I didn't watch). Someone else with a fast enough mind would perhaps have gotten it right, and would thus have earned an advantage.
Thus slowing the game down, you take opportunities for those who think faster to outperform those who think slower.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
MmMMmSalty
Profile Joined October 2008
Sweden51 Posts
November 02 2008 15:56 GMT
#93
This thread is hillarious because atleast to me, its so right on so many levels.
Winning is for losers. 이윤열 Crashing... :(
tonight
Profile Blog Joined November 2006
United States11130 Posts
November 02 2008 16:01 GMT
#94
Vote no on Prop MBS this tuesday
if I come without a thing, then I come with all I need @tonightsend
Faronel
Profile Blog Joined July 2008
United States658 Posts
November 02 2008 16:04 GMT
#95
MBS will make SC2 sucky in 2009, ok?
C'est la vie...
Toxic
Profile Blog Joined September 2008
Canada233 Posts
November 02 2008 16:04 GMT
#96
On November 03 2008 00:00 KOFgokuon wrote:
who voted no?!


Incontroll !?
Yes.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
November 02 2008 16:08 GMT
#97
On November 03 2008 00:24 FrozenArbiter wrote:
Show nested quote +
On November 03 2008 00:15 maybenexttime wrote:
I agree, although showing Moon's hands while playing SC2 proves absolutely nothing. After all, WC3 progamers are notorious for inflating their APM by spamming a lot.

You need roughly 150 APM to play WC3 at the very top level (that's from an interview with Grubby conducted by WCReplays some years ago, if anyone wondered; I
'm not making tuff up, it's Grubby if anything) whereas SC requires about 250.

Yeah but it's not like Nada's 400 isn't inflated ;p

So let's say you'll need 200 for SC2 - sure, it's a step back, but it's not the end of the world.


APM isnt the big deal

its the fact that you dont have to go back to your base. you just hit 6s and each of your command centers builds an scv, which automatically goes to the nearest mineral patches and starts mining.

Now instead of going back to all your bases, building scvs, telling them to mine etc, which plays a HUGE part in skill differential as fas as macro is concerned, is replaced by hitting 6s once every 30 seconds.

Instead of going back to your base, clicking on a barracks, building a marine repeating (you had to go back to your base because you cant possibly hotkey all your barracks/factories).

All you have to do now is hit 2m. You dont even have to look at your base.

which means while you are microing around the map, other than building buildings (and I should point out building queue) you just have to hit 2m6s or whatever and you dont have to take your eyes off the units.

Late game when you arent building buildings, its 100% micro, 100% watching your units.

Which is bad for a huge variety of reasons.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
November 02 2008 16:15 GMT
#98
Why is this in BW?
Administrator
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
November 02 2008 16:18 GMT
#99
because in the sc2 forum this would probably be closed

so keep it in BW!
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-11-02 16:28:37
November 02 2008 16:23 GMT
#100
On November 03 2008 01:08 fusionsdf wrote:
Show nested quote +
On November 03 2008 00:24 FrozenArbiter wrote:
On November 03 2008 00:15 maybenexttime wrote:
I agree, although showing Moon's hands while playing SC2 proves absolutely nothing. After all, WC3 progamers are notorious for inflating their APM by spamming a lot.

You need roughly 150 APM to play WC3 at the very top level (that's from an interview with Grubby conducted by WCReplays some years ago, if anyone wondered; I
'm not making tuff up, it's Grubby if anything) whereas SC requires about 250.

Yeah but it's not like Nada's 400 isn't inflated ;p

So let's say you'll need 200 for SC2 - sure, it's a step back, but it's not the end of the world.


APM isnt the big deal

its the fact that you dont have to go back to your base. you just hit 6s and each of your command centers builds an scv, which automatically goes to the nearest mineral patches and starts mining.

Now instead of going back to all your bases, building scvs, telling them to mine etc, which plays a HUGE part in skill differential as fas as macro is concerned, is replaced by hitting 6s once every 30 seconds.

Instead of going back to your base, clicking on a barracks, building a marine repeating (you had to go back to your base because you cant possibly hotkey all your barracks/factories).

All you have to do now is hit 2m. You dont even have to look at your base.

which means while you are microing around the map, other than building buildings (and I should point out building queue) you just have to hit 2m6s or whatever and you dont have to take your eyes off the units.

Late game when you arent building buildings, its 100% micro, 100% watching your units.

Which is bad for a huge variety of reasons.

.... You do realize I'm against MBS and I've probably written this exact post you just wrote about 500 times?

The only point of my first post in this thread is that while I agree it's bad, I don't think it's AS BAD as some people think.

The only reason APM was brought up was because ITW posted a vid of nada playing SC, so I posted a vid of Moon playing SC2 (showing his hands are super fast as well), and then maybenexttime commented on the apm being inflated (which Nada's is as well).

My point is simply this:
You WILL have a competitive game with or without MBS.
You WILL have a game that (greatly) boosts e-sports internationally, with or without mbs.

Will you have a better game with MBS? I don't think so, no.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Prev 1 2 3 4 5 6 7 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
01:00
Open Quali #1
LiquipediaDiscussion
The PiG Daily
22:10
Best Games of SC
Rogue vs herO
MaxPax vs Clem
MaxPax vs Lambo
Clem vs herO
Reynor vs Classic
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech90
StarCraft: Brood War
Artosis 702
Bale 110
Jaeyun 56
ZZZero.O 24
Icarus 12
Dota 2
monkeys_forever920
XaKoH 749
PGG 540
NeuroSwarm90
League of Legends
JimRising 820
Super Smash Bros
C9.Mang0659
Other Games
summit1g8161
WinterStarcraft420
Hui .129
Maynarde104
Mew2King76
Tasteless52
Organizations
Other Games
gamesdonequick762
BasetradeTV49
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH110
• practicex 26
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 7
• Diggity4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1175
• Lourlo875
• Stunt635
Upcoming Events
Replay Cast
4h 53m
Streamerzone vs Shopify Rebellion
Streamerzone vs Team Vitality
Shopify Rebellion vs Team Vitality
WardiTV Invitational
6h 53m
CrankTV Team League
7h 53m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
BSL 21
19h 53m
Replay Cast
1d 4h
BASILISK vs TBD
Team Liquid vs Team Falcon
OSC
1d 6h
CrankTV Team League
1d 7h
Replay Cast
1d 17h
The PondCast
2 days
CrankTV Team League
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
3 days
CrankTV Team League
3 days
Replay Cast
4 days
BSL Team A[vengers]
4 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
4 days
Sparkling Tuna Cup
5 days
BSL Team A[vengers]
5 days
Cross vs Motive
Sziky vs HiyA
BSL 21
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.