Well, probably the first player creating the Mothership and his pew pew power wins, who knows.
No more bullshit [No MBS] - Page 11
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Juanpe
Uruguay283 Posts
Well, probably the first player creating the Mothership and his pew pew power wins, who knows. | ||
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SilverskY
Korea (South)3086 Posts
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Ki_Do
Korea (South)981 Posts
wait to see sc3 dude, haha the game will get auto-buy | ||
XCetron
5226 Posts
On November 03 2008 07:09 Ki_Do wrote: that is called evolution wait to see sc3 dude, haha the game will get auto-buy by SC4 we just dl the game into our brain and think it out. | ||
khersai
Poland366 Posts
it's fine telling computer smth like "constantly produce zealots/immortals in 3:2 ratio" would be too much I don't like autosplit thou | ||
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SilverskY
Korea (South)3086 Posts
If you see the pros in SC, they position their units / flank with surgical precision and timing. I dun SCII to be a game where everyone can do that with a simple few clicks. | ||
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Liquid`Drone
Norway28668 Posts
On November 03 2008 03:46 0xDEADBEEF wrote: It's not crap (it's the Truth™) and most care since these discussions always grow fairly long. Plus, I still haven't been banned yet although I'm the only one here constantly criticizing SC1 (which is actually blasphemy on this site). Which is really kind of amazing, because trolls are banned instantly here, and there are a lot of banned users. It almost makes me think that the mods are actually smart enough to realize that a lot of what I write is true. Almost... I've kinda lost hope that there's someone else here other than delusional fanbois who think that everything about SC1 is amazing, even its obvious flaws. I actually think you're very wrong but that's not a bannable offense, and banning people for having different opinions from us merely makes us look bad. and I think this is the reasoning for most moderators. don't confuse "im not banned" with "the moderators agree!".. | ||
Djabanete
United States2786 Posts
On November 03 2008 07:13 XCetron wrote: by SC4 we just dl the game into our brain and think it out. See, that would actually be cool. *leaves thread | ||
khersai
Poland366 Posts
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x89titan
Philippines1130 Posts
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x89titan
Philippines1130 Posts
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LuMaLo
Germany26 Posts
Bah, whatever, we got plenty of BW to go, and if sc2 sucks because Blizzard wants to do noobs a favor, people will just move on. | ||
Augury
United States758 Posts
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ZergZoul
Mexico408 Posts
On November 02 2008 17:01 village_idiot wrote: The thing is... Blizzard can make a great game with MBS, automine and all that crap. But to make an e-sport they need to stop making a great game for my mom. this | ||
prOxi.swAMi
Australia3091 Posts
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GHOSTCLAW
United States17042 Posts
On November 03 2008 08:39 prOxi.swAMi wrote: I'm more worried about the auto-micro of many units than the macro assistance... Same here. The fact that the lings automatically surround make the game so much easier. The only thing that would be left to do with the game is to make sure that you build the right kinds of units, and then position them correctly. | ||
Chewits
Northern Ireland1200 Posts
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cava
United States1035 Posts
On November 02 2008 17:01 village_idiot wrote: The thing is... Blizzard can make a great game with MBS, automine and all that crap. But to make an e-sport they need to stop making a great game for my mom. True, but blizzard isn't in the esport business, they are in the great game business. | ||
onepost
Canada297 Posts
=>Your thread is hysterical to say the least; =>It belongs to the SC2 forum, not the BW forum (actually it belongs to the garbage can but that's my worthless minority opinion); =>It violates the No MBS Threads rule. P.S.: I'm the third to have voted No. There should be more but most of those who disagree don't scroll to the end, or even open the thread. | ||
Delvin
Finland141 Posts
Supreme Commander is an interesting game when it comes to the UI, by the way. You've got pretty much everything imaginable to make the physical part easier. Unlimited unit+building selection. Automine isn't even relevant because resources from production buildings go automatically into your storage. You can give commands to buildings that haven't been built yet. You can set up production loops (provided your income stays stable and you're not switching tech, zero base clicking required!). You can create air bridges for transport units to move lots of troops from point a to point b. And of course queue all kinds of actions as much as you want. If someone's extremely pro-mbs, this could be a great game for you. Think about it. More emphasis on pure strategy! Everything you wanted from SC2 and it's already been made! In reality, noob to average level games are pretty much decided by optimising economy via build orders, and there aren't really more viable strategies on high level than in something like SC. And thanks to all the things mentioned earlier, games have even less variety once the players know what they're doing. No, this isn't the design route that Blizzard is following with SC2. Different goals justify different features. If we cloned SupCom's UI, no amount of tech decisions would make the game competitively viable because eventually it'll shrink to a select few realistic builds per matchup that everyone executes identically. Oh, and I bumped the 'no' vote count from 1 to 2. Because I can and the poll isn't very interesting in that state anyway ![]() | ||
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