No more bullshit [No MBS] - Page 13
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CharlieMurphy
United States22895 Posts
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TheOvermind77
United States923 Posts
But I voted "No". Go ahead, hang me in effigy. I don't think MBS will ruin the pro scene. It sure as hell is fracturing the community, however. If it does ruin it then...well...SC2 is fucked. And I was wrong. | ||
TheFlashyOne
Canada450 Posts
On November 03 2008 10:24 LemOn wrote: The Flashy one in just closed thread: I know its great for TL to make the game e-sports atractive, but... Try to see it from the blizzard's point of view. You can see some profit maximising business plan there. Nobody will argue about that now. MBS maybe is not important to broad public and first timers, but it is important to reviewers from PC magazines. And they are the ones that provide massive free marketing for the game. And believe me they will ask why is the game so stupid, that you have to click on so many buildings to make only a few units in, when its 2009!? Its not a barrier for new people to play the game, having no MBS is a barrier from getting the new people to actually try the game. So its not the question of keeping a casual player, its the question of making any sort of customers to buy the game, maximise revenue and profits with it (as you have huge fixed initial cost during the development, and the more copies you sell, the less those costs are reflected in the marginal revenue). Unless Starcraft 2 will build its profits around the long term playing of the game (Pay for play Battle.net would be the cure), it will focus on getting the best possible reviews, and making the most people buy the game... While we both agree that removing MBS would keep both the casuals are hardcore fans happy, your argument is weak because with or without MBS, it's very , very , very unlikely that SC2 will get negative reviews. Blizzard always gets top positive reviews anyway. Pro-reviewers don't have a clue , they base their criticism after a few days of playing it and won't even understand MBS. They'll base their decision on graphics and how cool they think the overall armies are. So the idea that Blizzard will base its decision to include automation and MBS or not based on those reviews is i think very far fetched. Instead, what they want, and rightfully so, is to keep everyone happy. What they fail to understand so far is that they won't make casuals happier by including MBS and other automatism but they will be 100% sure to kill the obvious segment, our segment. SC1 is 99% manual and everyone has been extremely happy for 10 years. Top progamers, hardcore amateurs, mid-level amateurs, n00bies and hardcore newbies. Everyone can play it and have fun. SC1 is near perfect and reaches all imaginable segments of the population. Now, the way SC2 needs to be designed is simply to improve graphics, introduce new units and buildings, keep the manual feeling of the game, keep a similar ultrafast paced gameplay, and there you go. I don't think it's very hard to understand. Basically, there is no valid argument in favor of MBS and other automation. Those who claim that MBS and automining 'aren't actually that bad' are willing to settle for less. Why settle for less? Wake up, this is SC, the cream of the cream of the cream of the crop. I don't want SC2 to be 'actually....not that bad' | ||
SayTT
Sweden2158 Posts
On November 03 2008 11:02 IdrA wrote: whens the last time a progamer has done a build which doesnt make sense? they take calculated risks, with builds planned against what they believe their opponent will do based on who the opponent is and whatever they manage to scout in game, and they also prep for days planning out how to respond in any given situation. that is what strategy IS, and if you dont think its complex in sc thats just because of your very, very, very flawed understanding of the game. just because you cant appreciate something doesnt mean it doesnt exist. please enlighten me, what are these grave tactical mistakes that top progamers make because of lack of time? (and of course the mistakes are made at lower levels, because the players arent good enough. thats what skill differentiation is all about) dont spout some bullshit about multi pronged attacks and guerilla stuff, it is an unpopular style because it most often leads to the wearing away of your army as your opponent cleans up your smaller raiding groups with superior forces and slowly builds up a unit advantage. however it does exist in some scenarios, watch flash vs bisu on katrina. flash splitting his army 3 different ways to take out the mass expos with bisu recalling everywhere off 3 star arbs to defend. progamers dont play like that because its not a particularly good style (and thats not a result of sc, its inherent in any game because the defender will always have an advantage) + Show Spoiler + actually mbs and automining will exacerbate this, which is why its bullshit people claim theyll make for more exciting micro based games with attacks all over and shit. with mbs and automining everyone will have near perfect macro, that makes it far far more dangerous to risk the guerilla warfare style of play, because your little attacks get crushed.. you lose. in sc if you run your opponent all over the map his macro suffers because its hard to multitask like that. in sc2 once you get some kind of unit disadvantage you're pretty much fucked because you're not gonna be able to outplay your opponent.. because it doesnt take any effort to play. if you want anyone to take you seriously you should stop making idiotic claims in vague abstractions. if you know so much more about the game than people who actually play it, would you please enlighten us? not just brag about your intellectual superiority. people dont only listen to skilled players, skilled players have the necessary background and base knowledge to make informed arguments about the situation. while alot of newbies like yourself make idiotic posts supporting bad positions. people arent agreeing with you not because you arent a skilled player, but because you make bad arguments. and, by the way, the vast majority of the people here posting about sc2 who are against easy mode features are not very good sc players themselves. Word, great post. 0xDEADBEEF will never dare to answere to this though, it's allways the same. | ||
IdrA
United States11541 Posts
On November 03 2008 12:12 Dazed_Spy wrote: Idra, not trying to challenge you or anything, but: If those strategies were as imbalanced as you imply, they would be used way more frequently, would they not? I mean, I know strategies can be imbalanced yet aren't used every game because the opponent can get a counter build, but 2 gate proxy and dt rush aren't used even 1/4th of the time. who knows. progamers didnt abuse a unit with infinite mana that makes your units invincible and all your opponents units die in 1 hit for years. sometimes they dont catch on too fast. actually id guess proxy gate(s) is used at least 1/4 of the time on 2 player maps. it is significantly less effective on 4 player maps. as for dt drop, who knows. cant count how many freewins bisu has gotten off the build. | ||
rushz0rz
Canada5300 Posts
On November 02 2008 18:57 NightRapier wrote: This may be a useless comment, but IntoTheWow, this is a good thread and you should feel good. yeah he should put it on his resume | ||
SK.Testie
Canada11084 Posts
Holy shit. | ||
ohhsuup
64 Posts
On November 03 2008 15:28 IdrA wrote: who knows. progamers didnt abuse a unit with infinite mana that makes your units invincible and all your opponents units die in 1 hit for years. sometimes they dont catch on too fast. ya that's why i curse savior every time i lose to zerg | ||
PobTheCad
Australia893 Posts
On November 03 2008 16:02 MYM.Testie wrote: I have never in my life seen a poll so raped. Holy shit. aye tis a rigged poll sc2 needs MBS! | ||
ZenDeX
Philippines2916 Posts
You do realize that you will get rolled by a mob here. | ||
geno
United States1404 Posts
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Liquid`Jinro
Sweden33719 Posts
On November 03 2008 16:02 MYM.Testie wrote: I have never in my life seen a poll so raped. Holy shit. The poll links to No twice. On November 03 2008 14:31 Centric wrote: Yeah but in reading incoherent, idiotic posts supporting MBS like some of the ones in this thread they'll think that the community is still "divided" about the issue. I don't think they would give a shit unless we were united behind the stance that these UI fuck-ups are not okay. But the community IS divided. | ||
Ki_Do
Korea (South)981 Posts
i only fear the future of sc... after sc2 what will happen, idk, but probably a bad bad thing | ||
Archaic
United States4024 Posts
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LemOn
United Kingdom8629 Posts
On November 03 2008 15:03 TheFlashyOne wrote: While we both agree that removing MBS would keep both the casuals are hardcore fans happy, your argument is weak because with or without MBS, it's very , very , very unlikely that SC2 will get negative reviews. Blizzard always gets top positive reviews anyway. Pro-reviewers don't have a clue , they base their criticism after a few days of playing it and won't even understand MBS. They'll base their decision on graphics and how cool they think the overall armies are. So the idea that Blizzard will base its decision to include automation and MBS or not based on those reviews is i think very far fetched. Instead, what they want, and rightfully so, is to keep everyone happy. What they fail to understand so far is that they won't make casuals happier by including MBS and other automatism but they will be 100% sure to kill the obvious segment, our segment. SC1 is 99% manual and everyone has been extremely happy for 10 years. Top progamers, hardcore amateurs, mid-level amateurs, n00bies and hardcore newbies. Everyone can play it and have fun. SC1 is near perfect and reaches all imaginable segments of the population. Now, the way SC2 needs to be designed is simply to improve graphics, introduce new units and buildings, keep the manual feeling of the game, keep a similar ultrafast paced gameplay, and there you go. I don't think it's very hard to understand. Basically, there is no valid argument in favor of MBS and other automation. Those who claim that MBS and automining 'aren't actually that bad' are willing to settle for less. Why settle for less? Wake up, this is SC, the cream of the cream of the cream of the crop. I don't want SC2 to be 'actually....not that bad' Only because it is fom blizzard and has popular brand doesn't mean it will not be massively affected by reviews. Believe it or not, but majority of people didn't play Starcraft and they don't care about progaming at all. And when a game gets 10/10 on all magazines and gets game of the year awards in them (and the bigger reviews that are affiliaetd with this), than it will sell much better than a 'very solid' 8/10 game, even from Blizzard. And I don't know what magazines you read, but the ones I do really spend only few days of hardcore gaming of the game before review, but 'playability' is the most important aspect in the review.And what they usually hate is when developers just release old games in new graphics which leads them to slash the final mark down because of it. You can't keep the game the same, add graphics and say there you go. The best games always bring something extraordinary, something new, something that is worth buying the game just to try the new awesome. (only exception is in Blizzards case D2 here) C&C Brought superfast gameplay, Half Life brought insanely brilliant and smart singleplayer and MOD accessibility, Starcraft brought diversification of races, UT and Q3 gave us awesome multiplayer, W3 came with RPG/RTS combo, WoW is just WoW... All these games became legendary bestsellers, because they were original, and highly playable at the same time. So from the view of a casual gamer, only another game that brings inovation will yield the highest revenues and will make the most people buy the game. Easy to control interface, AI of units, and new features and 3 campaigns is how SC2 will try to become another bestseller. Although Starcraft is a bit different because of Korea, and couple million copies will be autosold if the game becomes another major Progaming Title, But I am afraid that Blizzard does believe that the income from broad, non e-sport, public will be higher than that from the hardcore E-sports comunity, who just want another Starcraft with new graphics and a couple new features... + Show Spoiler + And I obviously voted yes, because I am NOT a casual gamer. | ||
Ki_Do
Korea (South)981 Posts
It needs to revolutionize in another way, not this "revolution nine" that this pro-gameplay punishment-mbs-shit represents to please that motherfuckers from gayspy, igayn and gayspot its only needed a nice sp mode with very very original missions | ||
Centric
United States1989 Posts
On November 03 2008 22:38 FrozenArbiter wrote: The poll links to No twice. But the community IS divided. I know it is...which is why Blizzard doesn't make a big deal about this. | ||
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TheYango
United States47024 Posts
On November 03 2008 23:08 LemOn wrote: C&C Brought superfast gameplay, Half Life brought insanely brilliant and smart singleplayer and MOD accessibility, Starcraft brought diversification of races, UT and Q3 gave us awesome multiplayer, W3 came with RPG/RTS combo, WoW is just WoW... All these games became legendary bestsellers, because they were original, and highly playable at the same time. There have been games that are "same old, same old" that have been successful with players and reviewers alike. Team Fortress 2 is a recent example of that. Red Alert 2, the first two Age of Empires games, Knights of the Old Republic, Baldur's Gate II, and many other games offered fundamentally unoriginal gameplay, but were fantastically received in both sales numbers and review scores. Innovation can help, but is certainly not a requirement to making a successful game (and is a shot in the dark, since not all innovations take off). | ||
maybenexttime
Poland5558 Posts
On November 03 2008 22:51 Archaic wrote: I agree wholly with this article... Casual gamers aren't going to complain about not having MBS! They are D-- lolchobo level anyways. They probably don't even use hotkeys! Casuals will be bothered by the lack of MBS, but the certainly won't be bothered by being unable to hotkey multiple buildings under one key. The group of players that'll probably whine the most are WC3 players who are semi-decent and refuse to accept the fact that SC2 is not a sequel to WC3 and that it's (SC2) not going to have its macro component as insignificant as WC3's. | ||
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Liquid`Jinro
Sweden33719 Posts
On November 04 2008 03:56 maybenexttime wrote: Casuals will be bothered by the lack of MBS, but the certainly won't be bothered by being unable to hotkey multiple buildings under one key. The group of players that'll probably whine the most are WC3 players who are semi-decent and refuse to accept the fact that SC2 is not a sequel to WC3 and that it's (SC2) not going to have its macro component as insignificant as WC3's. I actually like the idea of not being able to hotkey multiple buildings but being able to select them, as I'm sure I've said before when you've brought it up, but how do you implement it? Do you just make it so that hotkeying them when you have 10 gates selected has no effect? Do you make it so that if you select 10 gates, and then hotkey them, you can't build from them (but perhaps rally)? How do you do it without being unintuitive? | ||
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