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No more bullshit [No MBS] - Page 13

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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 03 2008 05:45 GMT
#241
When the game comes out there will either be an option to play each game type MBS on/off or they will release a patch after a while that switches removes MBS when all the lamers have had their noob version and have moved on to the next game.
..and then I would, ya know, check em'. (Aka SpoR)
TheOvermind77
Profile Blog Joined March 2007
United States923 Posts
November 03 2008 05:56 GMT
#242
Funny article, I do like the humor. IntoTheWow has a great way of writing things.

But I voted "No". Go ahead, hang me in effigy.

I don't think MBS will ruin the pro scene. It sure as hell is fracturing the community, however.

If it does ruin it then...well...SC2 is fucked. And I was wrong.
Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me.
TheFlashyOne
Profile Blog Joined October 2008
Canada450 Posts
November 03 2008 06:03 GMT
#243
On November 03 2008 10:24 LemOn wrote:
The Flashy one in just closed thread:
Show nested quote +
i had this to add though..

They are many threads about MBS but none that is tackling the particular issue that i'm discussing above....Anyways, so that means you think we are doomed? i don't think that Blizzard truthfully wants to ignore the segment of competitive gamers. They are aware of the form that SC1 has taken in korea has a esport so i'm pretty sure that they want to continue in that direction with SC2. But ....goddamn, they have to know that they'll destroy, or significantly injure competitive SC2 with automation. Whereas if they remove it, or a sizable part of it, they'll be able to keep both casuals and hardcore gamers because like it's been said many times, casuals don't care about MBS or not, and still enjoy manual games. That's why my whole point revolves around the need for better communication between gamers and Blizzard because i think time is running up.



I know its great for TL to make the game e-sports atractive, but...

Try to see it from the blizzard's point of view.


You can see some profit maximising business plan there. Nobody will argue about that now.

MBS maybe is not important to broad public and first timers, but it is important to reviewers from PC magazines. And they are the ones that provide massive free marketing for the game. And believe me they will ask why is the game so stupid, that you have to click on so many buildings to make only a few units in, when its 2009!?

Its not a barrier for new people to play the game, having no MBS is a barrier from getting the new people to actually try the game.
So its not the question of keeping a casual player, its the question of making any sort of customers to buy the game, maximise revenue and profits with it (as you have huge fixed initial cost during the development, and the more copies you sell, the less those costs are reflected in the marginal revenue).


Unless Starcraft 2 will build its profits around the long term playing of the game (Pay for play Battle.net would be the cure), it will focus on getting the best possible reviews, and making the most people buy the game...



While we both agree that removing MBS would keep both the casuals are hardcore fans happy, your argument is weak because with or without MBS, it's very , very , very unlikely that SC2 will get negative reviews. Blizzard always gets top positive reviews anyway. Pro-reviewers don't have a clue , they base their criticism after a few days of playing it and won't even understand MBS. They'll base their decision on graphics and how cool they think the overall armies are. So the idea that Blizzard will base its decision to include automation and MBS or not based on those reviews is i think very far fetched. Instead, what they want, and rightfully so, is to keep everyone happy. What they fail to understand so far is that they won't make casuals happier by including MBS and other automatism but they will be 100% sure to kill the obvious segment, our segment. SC1 is 99% manual and everyone has been extremely happy for 10 years. Top progamers, hardcore amateurs, mid-level amateurs, n00bies and hardcore newbies. Everyone can play it and have fun. SC1 is near perfect and reaches all imaginable segments of the population. Now, the way SC2 needs to be designed is simply to improve graphics, introduce new units and buildings, keep the manual feeling of the game, keep a similar ultrafast paced gameplay, and there you go. I don't think it's very hard to understand. Basically, there is no valid argument in favor of MBS and other automation. Those who claim that MBS and automining 'aren't actually that bad' are willing to settle for less. Why settle for less? Wake up, this is SC, the cream of the cream of the cream of the crop. I don't want SC2 to be 'actually....not that bad'
Don't Spend your Life Dreaming, Live your Dream
SayTT
Profile Joined August 2004
Sweden2158 Posts
November 03 2008 06:24 GMT
#244
On November 03 2008 11:02 IdrA wrote:
Show nested quote +
On November 03 2008 03:39 0xDEADBEEF wrote:
What Nony wrote here is in contrast to what Artosis wrote in a somewhat recent thread (about the ability to follow the most solid standard build orders and great mechanics being the most important thing).
Also, progamers often gamble with BOs, that is definitely true, we see some really crazy openings sometimes which rarely make sense, and it's all because they think they can get away with it (because they hope the opponent doesn't think they'd do that particular BO). It's basically a blind guess, although TL users will call this amazing psychological tricks.
TL users might confuse BO gambling with having ingenious strategy (but only if a progamer is doing it).

whens the last time a progamer has done a build which doesnt make sense? they take calculated risks, with builds planned against what they believe their opponent will do based on who the opponent is and whatever they manage to scout in game, and they also prep for days planning out how to respond in any given situation. that is what strategy IS, and if you dont think its complex in sc thats just because of your very, very, very flawed understanding of the game. just because you cant appreciate something doesnt mean it doesnt exist.
Show nested quote +

But really, strategy is incredibly shallow in SC. Tactics, on the other hand, is *theoretically* complex in SC, but in practice it's also quite shallow (but still a lot deeper than strategy) since the high speed forces the players to only do the absolutely most important tasks and ignore a lot of other tasks which *could* give them an advantage *if* they had additional time for them, but since they do not, they are ignored in favor of the more important tasks. Unfortunately though, the most important tasks are rather shallow ("clicky macro" (I like that term) and all related stuff ... all part of mechanics, which the spectators also don't see (another negative aspect)).

please enlighten me, what are these grave tactical mistakes that top progamers make because of lack of time? (and of course the mistakes are made at lower levels, because the players arent good enough. thats what skill differentiation is all about) dont spout some bullshit about multi pronged attacks and guerilla stuff, it is an unpopular style because it most often leads to the wearing away of your army as your opponent cleans up your smaller raiding groups with superior forces and slowly builds up a unit advantage. however it does exist in some scenarios, watch flash vs bisu on katrina. flash splitting his army 3 different ways to take out the mass expos with bisu recalling everywhere off 3 star arbs to defend. progamers dont play like that because its not a particularly good style (and thats not a result of sc, its inherent in any game because the defender will always have an advantage) + Show Spoiler +
actually mbs and automining will exacerbate this, which is why its bullshit people claim theyll make for more exciting micro based games with attacks all over and shit. with mbs and automining everyone will have near perfect macro, that makes it far far more dangerous to risk the guerilla warfare style of play, because your little attacks get crushed.. you lose. in sc if you run your opponent all over the map his macro suffers because its hard to multitask like that. in sc2 once you get some kind of unit disadvantage you're pretty much fucked because you're not gonna be able to outplay your opponent.. because it doesnt take any effort to play.
, not because theyre incapable of executing it.
Show nested quote +

And these discussions are always running into a dead end anyway since players will only listen to who is the most skilled player at this very moment. Which is the reason why gameplay discussion on TL is so goddamn awful - players don't use common sense, don't use intelligence, don't use good arguments to discuss gameplay - they just look at how skilled the player who's arguing is at this very moment, not realizing that a lot of gameplay discussion is unrelated to skill (best example: the Blizzard employees, they're all SC noobs, but know a shit ton more about gameplay than any wannabe here from TL)

if you want anyone to take you seriously you should stop making idiotic claims in vague abstractions. if you know so much more about the game than people who actually play it, would you please enlighten us? not just brag about your intellectual superiority. people dont only listen to skilled players, skilled players have the necessary background and base knowledge to make informed arguments about the situation. while alot of newbies like yourself make idiotic posts supporting bad positions. people arent agreeing with you not because you arent a skilled player, but because you make bad arguments. and, by the way, the vast majority of the people here posting about sc2 who are against easy mode features are not very good sc players themselves.


Word, great post.
0xDEADBEEF will never dare to answere to this though, it's allways the same.
-,-
IdrA
Profile Blog Joined July 2004
United States11541 Posts
Last Edited: 2008-11-03 06:44:50
November 03 2008 06:28 GMT
#245
On November 03 2008 12:12 Dazed_Spy wrote:
Idra, not trying to challenge you or anything, but: If those strategies were as imbalanced as you imply, they would be used way more frequently, would they not?

I mean, I know strategies can be imbalanced yet aren't used every game because the opponent can get a counter build, but 2 gate proxy and dt rush aren't used even 1/4th of the time.

who knows. progamers didnt abuse a unit with infinite mana that makes your units invincible and all your opponents units die in 1 hit for years. sometimes they dont catch on too fast.

actually id guess proxy gate(s) is used at least 1/4 of the time on 2 player maps. it is significantly less effective on 4 player maps. as for dt drop, who knows. cant count how many freewins bisu has gotten off the build.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
November 03 2008 06:39 GMT
#246
On November 02 2008 18:57 NightRapier wrote:
This may be a useless comment, but IntoTheWow, this is a good thread and you should feel good.


yeah he should put it on his resume
IntoTheRainBOw fan~
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
November 03 2008 07:02 GMT
#247
I have never in my life seen a poll so raped.
Holy shit.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
ohhsuup
Profile Joined July 2008
64 Posts
November 03 2008 07:19 GMT
#248
On November 03 2008 15:28 IdrA wrote:
who knows. progamers didnt abuse a unit with infinite mana that makes your units invincible and all your opponents units die in 1 hit for years. sometimes they dont catch on too fast.


ya that's why i curse savior every time i lose to zerg
Ma Jae Yoon Fighting
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
November 03 2008 08:51 GMT
#249
On November 03 2008 16:02 MYM.Testie wrote:
I have never in my life seen a poll so raped.
Holy shit.

aye tis a rigged poll
sc2 needs MBS!
Once again back is the incredible!
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
November 03 2008 09:04 GMT
#250
On November 03 2008 17:51 PobTheCad wrote:
Show nested quote +
On November 03 2008 16:02 MYM.Testie wrote:
I have never in my life seen a poll so raped.
Holy shit.

aye tis a rigged poll
sc2 needs MBS!

You do realize that you will get rolled by a mob here.
geno
Profile Blog Joined October 2007
United States1404 Posts
November 03 2008 09:17 GMT
#251
I think automining may be more detrimental overall, but MBS may not be the best thing in the world for the competitive scene either. I love the article and pictures and voted yes, but I have to admit I would at least want them to wait to change it until after its had some time in beta. Theorycrafting I think would be more than enough reason if we were talking about MBS in SC1, but there are a ridiculous amount of variables in SC2 so I'd at least like for it to be given a shot (partially so I can pretend I have some macro skill for a bit ).
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-11-03 13:39:43
November 03 2008 13:38 GMT
#252
On November 03 2008 16:02 MYM.Testie wrote:
I have never in my life seen a poll so raped.
Holy shit.

The poll links to No twice.
On November 03 2008 14:31 Centric wrote:
Show nested quote +
On November 03 2008 13:58 waterGHOSTCLAWdragon wrote:
On November 03 2008 13:52 jodogohoo wrote:
send this article to blizzard


It's okay, a decent amount of blizzard reads tl.net.

Yeah but in reading incoherent, idiotic posts supporting MBS like some of the ones in this thread they'll think that the community is still "divided" about the issue. I don't think they would give a shit unless we were united behind the stance that these UI fuck-ups are not okay.

But the community IS divided.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
November 03 2008 13:44 GMT
#253
it will be forever divided.
i only fear the future of sc...
after sc2 what will happen, idk, but probably a bad bad thing
I've got a point, and i'm ready to kill or die for it.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
November 03 2008 13:51 GMT
#254
I agree wholly with this article... Casual gamers aren't going to complain about not having MBS! They are D-- lolchobo level anyways. They probably don't even use hotkeys!
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
Last Edited: 2008-11-03 14:17:14
November 03 2008 14:08 GMT
#255
On November 03 2008 15:03 TheFlashyOne wrote:
Show nested quote +
On November 03 2008 10:24 LemOn wrote:
The Flashy one in just closed thread:
i had this to add though..

They are many threads about MBS but none that is tackling the particular issue that i'm discussing above....Anyways, so that means you think we are doomed? i don't think that Blizzard truthfully wants to ignore the segment of competitive gamers. They are aware of the form that SC1 has taken in korea has a esport so i'm pretty sure that they want to continue in that direction with SC2. But ....goddamn, they have to know that they'll destroy, or significantly injure competitive SC2 with automation. Whereas if they remove it, or a sizable part of it, they'll be able to keep both casuals and hardcore gamers because like it's been said many times, casuals don't care about MBS or not, and still enjoy manual games. That's why my whole point revolves around the need for better communication between gamers and Blizzard because i think time is running up.



I know its great for TL to make the game e-sports atractive, but...

Try to see it from the blizzard's point of view.


You can see some profit maximising business plan there. Nobody will argue about that now.

MBS maybe is not important to broad public and first timers, but it is important to reviewers from PC magazines. And they are the ones that provide massive free marketing for the game. And believe me they will ask why is the game so stupid, that you have to click on so many buildings to make only a few units in, when its 2009!?

Its not a barrier for new people to play the game, having no MBS is a barrier from getting the new people to actually try the game.
So its not the question of keeping a casual player, its the question of making any sort of customers to buy the game, maximise revenue and profits with it (as you have huge fixed initial cost during the development, and the more copies you sell, the less those costs are reflected in the marginal revenue).


Unless Starcraft 2 will build its profits around the long term playing of the game (Pay for play Battle.net would be the cure), it will focus on getting the best possible reviews, and making the most people buy the game...



While we both agree that removing MBS would keep both the casuals are hardcore fans happy, your argument is weak because with or without MBS, it's very , very , very unlikely that SC2 will get negative reviews. Blizzard always gets top positive reviews anyway. Pro-reviewers don't have a clue , they base their criticism after a few days of playing it and won't even understand MBS. They'll base their decision on graphics and how cool they think the overall armies are. So the idea that Blizzard will base its decision to include automation and MBS or not based on those reviews is i think very far fetched. Instead, what they want, and rightfully so, is to keep everyone happy. What they fail to understand so far is that they won't make casuals happier by including MBS and other automatism but they will be 100% sure to kill the obvious segment, our segment. SC1 is 99% manual and everyone has been extremely happy for 10 years. Top progamers, hardcore amateurs, mid-level amateurs, n00bies and hardcore newbies. Everyone can play it and have fun. SC1 is near perfect and reaches all imaginable segments of the population. Now, the way SC2 needs to be designed is simply to improve graphics, introduce new units and buildings, keep the manual feeling of the game, keep a similar ultrafast paced gameplay, and there you go. I don't think it's very hard to understand. Basically, there is no valid argument in favor of MBS and other automation. Those who claim that MBS and automining 'aren't actually that bad' are willing to settle for less. Why settle for less? Wake up, this is SC, the cream of the cream of the cream of the crop. I don't want SC2 to be 'actually....not that bad'



Only because it is fom blizzard and has popular brand doesn't mean it will not be massively affected by reviews.

Believe it or not, but majority of people didn't play Starcraft and they don't care about progaming at all. And when a game gets 10/10 on all magazines and gets game of the year awards in them (and the bigger reviews that are affiliaetd with this), than it will sell much better than a 'very solid' 8/10 game, even from Blizzard.

And I don't know what magazines you read, but the ones I do really spend only few days of hardcore gaming of the game before review, but 'playability' is the most important aspect in the review.And what they usually hate is when developers just release old games in new graphics which leads them to slash the final mark down because of it.

You can't keep the game the same, add graphics and say there you go. The best games always bring something extraordinary, something new, something that is worth buying the game just to try the new awesome. (only exception is in Blizzards case D2 here)

C&C Brought superfast gameplay, Half Life brought insanely brilliant and smart singleplayer and MOD accessibility, Starcraft brought diversification of races, UT and Q3 gave us awesome multiplayer, W3 came with RPG/RTS combo, WoW is just WoW...
All these games became legendary bestsellers, because they were original, and highly playable at the same time.
So from the view of a casual gamer, only another game that brings inovation will yield the highest revenues and will make the most people buy the game. Easy to control interface, AI of units, and new features and 3 campaigns is how SC2 will try to become another bestseller.


Although Starcraft is a bit different because of Korea, and couple million copies will be autosold if the game becomes another major Progaming Title, But I am afraid that Blizzard does believe that the income from broad, non e-sport, public will be higher than that from the hardcore E-sports comunity, who just want another Starcraft with new graphics and a couple new features...


+ Show Spoiler +
And I obviously voted yes, because I am NOT a casual gamer.
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
Last Edited: 2008-11-03 14:16:17
November 03 2008 14:14 GMT
#256
Easy Interface is not definitely a thing that would make reviewers give a 10/10 to sc2.(SUPCOM had and it didnt have 10-10)

It needs to revolutionize in another way, not this
"revolution nine" that this pro-gameplay punishment-mbs-shit represents
to please that motherfuckers from gayspy, igayn and gayspot its only needed a nice sp mode with very very original missions
I've got a point, and i'm ready to kill or die for it.
Centric
Profile Blog Joined March 2008
United States1989 Posts
November 03 2008 16:11 GMT
#257
On November 03 2008 22:38 FrozenArbiter wrote:
Show nested quote +
On November 03 2008 16:02 MYM.Testie wrote:
I have never in my life seen a poll so raped.
Holy shit.

The poll links to No twice.
Show nested quote +
On November 03 2008 14:31 Centric wrote:
On November 03 2008 13:58 waterGHOSTCLAWdragon wrote:
On November 03 2008 13:52 jodogohoo wrote:
send this article to blizzard


It's okay, a decent amount of blizzard reads tl.net.

Yeah but in reading incoherent, idiotic posts supporting MBS like some of the ones in this thread they'll think that the community is still "divided" about the issue. I don't think they would give a shit unless we were united behind the stance that these UI fuck-ups are not okay.

But the community IS divided.

I know it is...which is why Blizzard doesn't make a big deal about this.
Super serious.
TheYango
Profile Joined September 2008
United States47024 Posts
November 03 2008 18:06 GMT
#258
On November 03 2008 23:08 LemOn wrote:
C&C Brought superfast gameplay, Half Life brought insanely brilliant and smart singleplayer and MOD accessibility, Starcraft brought diversification of races, UT and Q3 gave us awesome multiplayer, W3 came with RPG/RTS combo, WoW is just WoW...
All these games became legendary bestsellers, because they were original, and highly playable at the same time.


There have been games that are "same old, same old" that have been successful with players and reviewers alike. Team Fortress 2 is a recent example of that. Red Alert 2, the first two Age of Empires games, Knights of the Old Republic, Baldur's Gate II, and many other games offered fundamentally unoriginal gameplay, but were fantastically received in both sales numbers and review scores. Innovation can help, but is certainly not a requirement to making a successful game (and is a shot in the dark, since not all innovations take off).
Moderator
maybenexttime
Profile Blog Joined November 2006
Poland5558 Posts
November 03 2008 18:56 GMT
#259
On November 03 2008 22:51 Archaic wrote:
I agree wholly with this article... Casual gamers aren't going to complain about not having MBS! They are D-- lolchobo level anyways. They probably don't even use hotkeys!


Casuals will be bothered by the lack of MBS, but the certainly won't be bothered by being unable to hotkey multiple buildings under one key.

The group of players that'll probably whine the most are WC3 players who are semi-decent and refuse to accept the fact that SC2 is not a sequel to WC3 and that it's (SC2) not going to have its macro component as insignificant as WC3's.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 03 2008 19:04 GMT
#260
On November 04 2008 03:56 maybenexttime wrote:
Show nested quote +
On November 03 2008 22:51 Archaic wrote:
I agree wholly with this article... Casual gamers aren't going to complain about not having MBS! They are D-- lolchobo level anyways. They probably don't even use hotkeys!


Casuals will be bothered by the lack of MBS, but the certainly won't be bothered by being unable to hotkey multiple buildings under one key.

The group of players that'll probably whine the most are WC3 players who are semi-decent and refuse to accept the fact that SC2 is not a sequel to WC3 and that it's (SC2) not going to have its macro component as insignificant as WC3's.

I actually like the idea of not being able to hotkey multiple buildings but being able to select them, as I'm sure I've said before when you've brought it up, but how do you implement it?

Do you just make it so that hotkeying them when you have 10 gates selected has no effect?
Do you make it so that if you select 10 gates, and then hotkey them, you can't build from them (but perhaps rally)?
How do you do it without being unintuitive?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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