And nobody is talking in the channel ~~
The New Team Micro Melee Topic - Page 7
Forum Index > BW General |
funkie
Venezuela9374 Posts
And nobody is talking in the channel ~~ | ||
Insane
United States4991 Posts
On September 02 2008 06:21 funkie wrote: I'm there, but I can't see you Insane. And nobody is talking in the channel ~~ You're too late Gandalf and I had to go. | ||
CrownRoyal
Vatican City State1872 Posts
if you guys start playing plz post and say so or msn/aim me caleb underscore 012 underscore at hotmail . com or terranupmyheartt aim | ||
Ace
United States16096 Posts
we've been playing pubbie all day | ||
ColdLava
Canada1673 Posts
| ||
Ace
United States16096 Posts
great 3v3 just now in op tl-west. | ||
Bill307
Canada9103 Posts
But seeing more people playing TMM makes me again. I'd better polish it up a bit before more pubs get exposed to it: 1. Fix the comsat bonus message: it says you got 3 comsats when you get only 2 now. I don't want to be like the guy who wrote "Seletor" for the Turret D 8000 selector and never bothered to fix it. T_T 2. Change the suicide area so that moving the zealot anywhere causes you to suicide. In this way, you can suicide just by ordering the zealot to move to the play area, without having to move your screen back to the zealot and click in the flag area. (Credit to Jimmy / ColdLava for convincing me to do this. ) 3. Add a powerup to the Fleet Beacon to explain what it does? (Like how there's a powerup in front of the DAs now that says they don't have MC.) 4. Give Zeratul more shields. 5. Remove the Power Generators? Do they even help anyone? I think people are better off just destroying their own with their cannons. | ||
TheNikeYork
United States389 Posts
On September 03 2008 04:10 Bill307 wrote: Moving into a new house with no phone, no internet, no hot water, no showerhead, an ant infestation, and possibly a rodent infestation is . Sounds rough. Hopefully you get rid of the ants and rodents soon. Good luck Bill. | ||
Ace
United States16096 Posts
| ||
arb
Noobville17919 Posts
good thing zeratul is getting more shields too,he was weak and nearly useless.. | ||
Ace
United States16096 Posts
| ||
Spekkio
Canada59 Posts
| ||
CrownRoyal
Vatican City State1872 Posts
| ||
CrownRoyal
Vatican City State1872 Posts
| ||
Superiorwolf
United States5509 Posts
| ||
CrownRoyal
Vatican City State1872 Posts
| ||
Kau
Canada3500 Posts
| ||
Archaic
United States4024 Posts
| ||
Bill307
Canada9103 Posts
1. Make the bonus 4 Zeratuls instead of 3. Because they're worth only 800 points each (wtf?!), I don't want to make them too strong individually. They'll still have 60/60 hp/sp, and 100 dmg at a faster attack rate than DTs. I think I'll change their attack upgrade from +1 to +20, though. 2. Add a bonus of 4 Alexi Stukovs. (Optional: make them stay at 50 energy so that they can have constant cloak but no lockdown. In that case, rename them "Assassin, no lockdown (700)".) Give them 40 attack, 40 hp, 0 armour, and +10 attack upgrade. 3. Change Kerri's attack upgrade from +1 to +5. And I'm definitely removing the power generators. | ||
Bill307
Canada9103 Posts
I'm relying on you guys to keep TMM alive! | ||
| ||