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The New Team Micro Melee Topic - Page 5

Forum Index > BW General
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Kau *
Profile Joined March 2007
Canada3500 Posts
August 28 2008 03:42 GMT
#81
Darn.. well I could host it I guess ^^
Moderator
imperfect
Profile Blog Joined July 2008
Canada1652 Posts
August 28 2008 03:43 GMT
#82
where are you guys playing? i think i'll come play for awhiel xD
blind bisu free and anytime fanboy.
Kau *
Profile Joined March 2007
Canada3500 Posts
August 28 2008 03:45 GMT
#83
op tl-west
Moderator
CFDragon
Profile Blog Joined July 2007
United States304 Posts
August 28 2008 04:30 GMT
#84
About attacking teammates units for points, I know a way using triggers to make it very difficult to attack your teammate's units, but I'm not sure if it would affect the rest of the map's triggers, since I haven't looked through the map very much. I didn't see any "hyper triggers" in the map (Where you use a couple constantly active triggers just doing "Wait 0 ms."). Using them causes the maps triggers to have a faster reaction time, although it can have adverse effects on the map, especially if the map is using Wait commands in other triggers.

The method involves having a trigger constantly forcing you to ally your allies. This makes it very difficult (not impossible, though) to attack your teammates units. Even if you use A + click over and over again, the units simply refuse to fire, and it takes a good deal of time just to get them to fire off one shot.

It's an easy fix, and wouldn't effect the gameplay except making killing your teammates units (which isn't supposed to happen) much more difficult. The only problem that might occur is it clashing with other triggers that use "Wait" in them.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
August 28 2008 04:35 GMT
#85
I already discussed hyper triggers with Bill307, and it is true that it adversely affects the game and can screw up a lot of things - the reason why they are not included. As well, sometimes units will freeze more often, etc. Btw, with the wait trigger stuff, it only affects wait triggers if the wait triggers were placed AFTER the hyper triggers were placed, so that's not an issue.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
August 28 2008 06:31 GMT
#86
Well we never see people killing ally's units in friendly games anyway...
Moderator<:3-/-<
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 28 2008 06:59 GMT
#87
Just curious Bill, but why the build time changes for the macro units/structures?
..and then I would, ya know, check em'. (Aka SpoR)
TheNikeYork
Profile Blog Joined April 2008
United States389 Posts
August 28 2008 13:57 GMT
#88
On August 28 2008 15:59 CharlieMurphy wrote:
Just curious Bill, but why the build time changes for the macro units/structures?


I remember reading somewhere it was for balance.
Everyone knows cucumbers have terrible souls
xmShake
Profile Blog Joined February 2007
United States1100 Posts
August 28 2008 14:06 GMT
#89
On August 28 2008 15:59 CharlieMurphy wrote:
Just curious Bill, but why the build time changes for the macro units/structures?

Terran was too awesome at the beginning and zerg just plain sucked. Bill had to tweak it so it was more balanced.
Terran still has an edge on this map, although its not that bad with longer command center and factory build times. Zerg has 40 mineral drones and quicker building hatcheries. Its pretty balanced where it is now.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
August 28 2008 15:48 GMT
#90
Sweet, Bill. GJ!!
When you want something, all the universe conspires in helping you to achieve it.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2008-08-29 18:45:42
August 29 2008 18:37 GMT
#91
On August 28 2008 13:30 CFDragon wrote:
The method involves having a trigger constantly forcing you to ally your allies. This makes it very difficult (not impossible, though) to attack your teammates units. Even if you use A + click over and over again, the units simply refuse to fire, and it takes a good deal of time just to get them to fire off one shot.

You know, I actually disabled that trigger in the latest version of TMM. I was tired of trying to kill my own units (which is fair) only to have my dragoons stop in mid-animation because of that trigger.

As for hyper triggers, I cannot use them because all of the timing in the game relies on the constant rate of trigger-handling (once per time unit). E.g. respawning takes something like 7 units, iirc. I never use the "Wait" action because it causes replays to stop working when you change their speed. (One of the reasons why TMM replays actually play correctly. ) Instead, I'll have counters (i.e. # of unit deaths for obscure units that I'd never use in the map) that get decremented every game unit.

... Now that I think about it, the Power Generator was one such unit whose # of deaths was used as a variable. I'd better go and make sure it doesn't affect the game logic... >_<

Edit: Oh good, it's only "bSwitchLeaderboard", which I think is the flag used to tell the game when to switch between the Points leaderboard and the Levels leaderboard. So each time one of those Power Generators dies, the leaderboard will probably switch immediately.


Btw, I'll be playing TMM tonight. Also, you guys can host without me, you know.
Raithed
Profile Blog Joined May 2007
China7078 Posts
August 29 2008 18:44 GMT
#92
suppywolfie, wanna play it on east? ;O
Kau *
Profile Joined March 2007
Canada3500 Posts
August 29 2008 18:59 GMT
#93
On August 30 2008 03:37 Bill307 wrote:
Btw, I'll be playing TMM tonight. Also, you guys can host without me, you know.


Haha we did play a couple of 2v2s the other day, nothing to really upload though =/
Moderator
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
August 29 2008 20:19 GMT
#94
Well 3v3 is always way more fun!

On August 30 2008 03:44 Raithed wrote:
suppywolfie, wanna play it on east? ;O


Come to op TL-West, there's usually people there arranging games on weekends.
Moderator<:3-/-<
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 30 2008 02:02 GMT
#95
Anyone else wanna play tonight?
GTR
Profile Blog Joined September 2004
51574 Posts
August 30 2008 02:21 GMT
#96
sure
Commentator
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 30 2008 02:43 GMT
#97
Hurray for spamming people to tmm via MSN. =D
Pads
Profile Blog Joined January 2007
England3228 Posts
August 30 2008 02:54 GMT
#98
i've been looking at my friend's breasts all night, do i have a problem

goodnight.
#1 Kwanro[saM] fan!
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 30 2008 03:06 GMT
#99
op tl-west

Need more!
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
August 30 2008 05:56 GMT
#100
Fun fun games today! ggs
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
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