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[ASL21] Potential Map Candidates - Page 2

Forum Index > BW General
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Prev 1 2 All
RowdierBob
Profile Blog Joined May 2003
Australia13296 Posts
22 hours ago
#21
Jane Doe looks interesting but others look pretty boring. Perhaps the ZvP issues with Roaring Currents have put them off pushing the limits this season, which is a shame but kinda understandable.
"Terrans are pretty much space-Australians" - H
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1080 Posts
20 hours ago
#22
also octagon has a citadel style ramp?
JDON MY SOUL!
Miragee
Profile Joined December 2009
8623 Posts
19 hours ago
#23
On January 14 2026 18:14 [sc1f]eonzerg wrote:
Show nested quote +
On January 14 2026 08:33 Miragee wrote:
On January 14 2026 05:59 [sc1f]eonzerg wrote:
Overall nothing innovative. They are not even good maps to watch . I can tell Hellbound is not making it from that list already. Why bring sylphid to make 1 mineral patch change ? This mp also spoils that Roaring Currents is most likely coming back next season. Since they usually use 2 2 players map and litmus is not coming back next season.


Why is Litmus not coming back but Roaring Currents is?

On January 14 2026 07:21 G5 wrote:
I really hope Jane Doe and Hellbound get in. Jane Doe looks super fun and Hellbound looks pretty boring but I miss that tile set so much that I'd love to see it nevertheless.


Same.


Well from all the new maps there is not crazy map proposed. So there is a chance Roaring currents is coming back. Specially when Litmus and Jane Doe are in the same line.


Hm ok, maybe in my mind Litmus was more crazy than it actually was. :D Anyways, you have to consider this is the first patch of maps, meaning there are more to come!? There could still be a new crazy map, which could be anything from 2-4 players.
Rainalcar
Profile Joined April 2010
Croatia423 Posts
19 hours ago
#24
On January 14 2026 20:11 RogerChillingworth wrote:
Show nested quote +
On January 14 2026 19:50 Peeano wrote:
Imo you need at least one map with a new concept (or not seen in a long time), then another map that takes a previous new concept map, preferably from last season, that didn't do terrible and develop it further. Then the rest can be fillers. This way you can keep innovating and keep BW fresh for both the players and viewers.


I completely agree, and there is no reason to not do it this way. If it's players pushing back then it's like actors telling a director what to do on a movie set. If it's not the players but Afreeca, or the map makers, then I truly wonder what the thinking is. If anyone knows what the deal is, I'd love to be enlightened.

What we really need is a snow map. Just a giant plain of snow with no pathing or ramps or anything. With polar bears roaming around that maul your ass and random spots where you fall into an ice lake. And then every few minutes someone at the studio shakes your chair violently and screams and like covers your eyes and calls you terrible, maybe even unplugs your keyboard.
Propose this knowing that the compromise is more interesting maps. It might be the only way.


These maps are a continuation of map making boredom in bw.
j.r.r.
Kraekkling
Profile Blog Joined June 2007
588 Posts
Last Edited: 2026-01-14 15:48:11
18 hours ago
#25
The gameplay on Octagon will be quite good imo, I just feel like the map could have looked better on a different tile set, in particular those handmade temple ramps are pretty rough...

I would have liked if Roaring Currents was used for another season but that seems unlikely, since it also got dropped from the current daily pro league map pool.

Knock Out is probably the most likely candidate to return next season?

Attitude being used again as candidate feels kinda lazy? Like, the players decided last season already that it's boring or too similar to other maps... why would it be different this time
(*^^)(^*)
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6801 Posts
Last Edited: 2026-01-14 16:26:35
18 hours ago
#26
Apparently the idea for the Mappool is this :
[image loading]

source 910 stream.

So that means that in fact roaring etc are not returning. Only pole star and Knock out are coming back.Kinda shocking since they always have stick to atleast 1 meme map each season.

Is an extremely heavy Terran mappool as of now.

I cant help but thinking that hellbound is such a weak 3 players when you compare it to the likes of Ascension. Apocalypse. Dominator. I get that sylphid is coming back i think Apocalypse is Superior.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6801 Posts
18 hours ago
#27
On January 14 2026 20:19 Kraekkling wrote:
On Jane Doe there's a neutral medic and a marine on the ramp leading from the main base to the outer natural expansion

you need to kill one of them before leaving your base or scouting your opponents main

it seems like someone is absolutely convinced that gas steal in PvT on 2-player maps is big enough of a problem to warrant this type of artificial balance patch lol

Is this actually part of the map ? cuz i have seen them blocking spawns before to avoid AI leaving their mains. I think it happened famously in some Stork game LMAO. ANyway if this is the case then is actually interesting to see a map maker openly doing this. Artosis gonna be so happy LOL
Kanzzer
Profile Joined October 2025
34 Posts
17 hours ago
#28
On January 15 2026 01:24 [sc1f]eonzerg wrote:
Apparently the idea for the Mappool is this :
[image loading]

source 910 stream.

So that means that in fact roaring etc are not returning. Only pole star and Knock out are coming back.Kinda shocking since they always have stick to atleast 1 meme map each season.

Is an extremely heavy Terran mappool as of now.

I cant help but thinking that hellbound is such a weak 3 players when you compare it to the likes of Ascension. Apocalypse. Dominator. I get that sylphid is coming back i think Apocalypse is Superior.



Seems like Radeon and Metropolis are retired. Were you a fan of those two maps?

How would rank LatiAs 3-player maps? Sylphid 1.x, Sylphid 2.0, Sylphid 3.x, Apocalypse, Dominator...
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6801 Posts
17 hours ago
#29
Metropolis yes. Radeon no so much. I think Apocalypse in terms of design is the best overall. Sylphid 1 is proly the best version of them all.
Miragee
Profile Joined December 2009
8623 Posts
17 hours ago
#30
On January 15 2026 01:30 [sc1f]eonzerg wrote:
Show nested quote +
On January 14 2026 20:19 Kraekkling wrote:
On Jane Doe there's a neutral medic and a marine on the ramp leading from the main base to the outer natural expansion

you need to kill one of them before leaving your base or scouting your opponents main

it seems like someone is absolutely convinced that gas steal in PvT on 2-player maps is big enough of a problem to warrant this type of artificial balance patch lol

Is this actually part of the map ? cuz i have seen them blocking spawns before to avoid AI leaving their mains. I think it happened famously in some Stork game LMAO. ANyway if this is the case then is actually interesting to see a map maker openly doing this. Artosis gonna be so happy LOL


Wouldn't this be super horrible for PvZ? P wouldn't even be able to get a probe into the zerg base so the first scout would be corsair...
FlaShFTW
Profile Blog Joined February 2010
United States10266 Posts
12 hours ago
#31
On January 15 2026 02:15 Miragee wrote:
Show nested quote +
On January 15 2026 01:30 [sc1f]eonzerg wrote:
On January 14 2026 20:19 Kraekkling wrote:
On Jane Doe there's a neutral medic and a marine on the ramp leading from the main base to the outer natural expansion

you need to kill one of them before leaving your base or scouting your opponents main

it seems like someone is absolutely convinced that gas steal in PvT on 2-player maps is big enough of a problem to warrant this type of artificial balance patch lol

Is this actually part of the map ? cuz i have seen them blocking spawns before to avoid AI leaving their mains. I think it happened famously in some Stork game LMAO. ANyway if this is the case then is actually interesting to see a map maker openly doing this. Artosis gonna be so happy LOL


Wouldn't this be super horrible for PvZ? P wouldn't even be able to get a probe into the zerg base so the first scout would be corsair...

It removes the threat of hydra bust if you take the backdoor and defend from the ramp. But I agree, it was super weird when I first played the map not knowing the marine and medic wall was there lol. It's curious, but doesn't totally rule out early aggression builds from either player because the marine is very quick to die (the medic doesn't heal the marine). So for example a backdoor 13cc is not totally safe against early pool builds. Still, I think we'll see lots of mech on this map in TvZ due to the fast 3 gas setup.

Yeah, this basically all but stops gas steal in PvT, and also gives Terran free 3 base setup. Not sure this is the direction the map makers really wanted to take with this avenue but here we are. I guess the threat of carriers late game is justified in neutering Protoss early game in the matchup.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Kraekkling
Profile Blog Joined June 2007
588 Posts
11 hours ago
#32
there was another rejected candidate 2-player-map two (?) seasons ago which had a neutral tank blocking the main entrance ramp in a similar way, so I'd assume it's the same concept

I wonder if we'll see some unforseen consequences
(*^^)(^*)
Kraekkling
Profile Blog Joined June 2007
588 Posts
11 hours ago
#33
regarding Hellbound, I think it will turn out either more interesting than people expect, or it's gonna be broken

it looks to me like a very low resource map because the center expoes are too vulnerable in many cases

so there's only 9 viable expansions in several matchups - we don't ever have maps with that few expansions
(*^^)(^*)
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