[ASL21] Potential Map Candidates - Page 2
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RowdierBob
Australia13296 Posts
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RJBTVYOUTUBE
Netherlands1080 Posts
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Miragee
8623 Posts
On January 14 2026 18:14 [sc1f]eonzerg wrote: Well from all the new maps there is not crazy map proposed. So there is a chance Roaring currents is coming back. Specially when Litmus and Jane Doe are in the same line. Hm ok, maybe in my mind Litmus was more crazy than it actually was. :D Anyways, you have to consider this is the first patch of maps, meaning there are more to come!? There could still be a new crazy map, which could be anything from 2-4 players. | ||
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Rainalcar
Croatia423 Posts
On January 14 2026 20:11 RogerChillingworth wrote: I completely agree, and there is no reason to not do it this way. If it's players pushing back then it's like actors telling a director what to do on a movie set. If it's not the players but Afreeca, or the map makers, then I truly wonder what the thinking is. If anyone knows what the deal is, I'd love to be enlightened. What we really need is a snow map. Just a giant plain of snow with no pathing or ramps or anything. With polar bears roaming around that maul your ass and random spots where you fall into an ice lake. And then every few minutes someone at the studio shakes your chair violently and screams and like covers your eyes and calls you terrible, maybe even unplugs your keyboard. Propose this knowing that the compromise is more interesting maps. It might be the only way. These maps are a continuation of map making boredom in bw. | ||
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Kraekkling
588 Posts
I would have liked if Roaring Currents was used for another season but that seems unlikely, since it also got dropped from the current daily pro league map pool. Knock Out is probably the most likely candidate to return next season? Attitude being used again as candidate feels kinda lazy? Like, the players decided last season already that it's boring or too similar to other maps... why would it be different this time | ||
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[sc1f]eonzerg
Belgium6801 Posts
![]() source 910 stream. So that means that in fact roaring etc are not returning. Only pole star and Knock out are coming back.Kinda shocking since they always have stick to atleast 1 meme map each season. Is an extremely heavy Terran mappool as of now. I cant help but thinking that hellbound is such a weak 3 players when you compare it to the likes of Ascension. Apocalypse. Dominator. I get that sylphid is coming back i think Apocalypse is Superior. | ||
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[sc1f]eonzerg
Belgium6801 Posts
On January 14 2026 20:19 Kraekkling wrote: On Jane Doe there's a neutral medic and a marine on the ramp leading from the main base to the outer natural expansion you need to kill one of them before leaving your base or scouting your opponents main it seems like someone is absolutely convinced that gas steal in PvT on 2-player maps is big enough of a problem to warrant this type of artificial balance patch lol Is this actually part of the map ? cuz i have seen them blocking spawns before to avoid AI leaving their mains. I think it happened famously in some Stork game LMAO. ANyway if this is the case then is actually interesting to see a map maker openly doing this. Artosis gonna be so happy LOL | ||
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Kanzzer
34 Posts
On January 15 2026 01:24 [sc1f]eonzerg wrote: Apparently the idea for the Mappool is this : ![]() source 910 stream. So that means that in fact roaring etc are not returning. Only pole star and Knock out are coming back.Kinda shocking since they always have stick to atleast 1 meme map each season. Is an extremely heavy Terran mappool as of now. I cant help but thinking that hellbound is such a weak 3 players when you compare it to the likes of Ascension. Apocalypse. Dominator. I get that sylphid is coming back i think Apocalypse is Superior. Seems like Radeon and Metropolis are retired. Were you a fan of those two maps? How would rank LatiAs 3-player maps? Sylphid 1.x, Sylphid 2.0, Sylphid 3.x, Apocalypse, Dominator... | ||
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[sc1f]eonzerg
Belgium6801 Posts
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Miragee
8623 Posts
On January 15 2026 01:30 [sc1f]eonzerg wrote: Is this actually part of the map ? cuz i have seen them blocking spawns before to avoid AI leaving their mains. I think it happened famously in some Stork game LMAO. ANyway if this is the case then is actually interesting to see a map maker openly doing this. Artosis gonna be so happy LOL Wouldn't this be super horrible for PvZ? P wouldn't even be able to get a probe into the zerg base so the first scout would be corsair... | ||
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FlaShFTW
United States10266 Posts
On January 15 2026 02:15 Miragee wrote: Wouldn't this be super horrible for PvZ? P wouldn't even be able to get a probe into the zerg base so the first scout would be corsair... It removes the threat of hydra bust if you take the backdoor and defend from the ramp. But I agree, it was super weird when I first played the map not knowing the marine and medic wall was there lol. It's curious, but doesn't totally rule out early aggression builds from either player because the marine is very quick to die (the medic doesn't heal the marine). So for example a backdoor 13cc is not totally safe against early pool builds. Still, I think we'll see lots of mech on this map in TvZ due to the fast 3 gas setup. Yeah, this basically all but stops gas steal in PvT, and also gives Terran free 3 base setup. Not sure this is the direction the map makers really wanted to take with this avenue but here we are. I guess the threat of carriers late game is justified in neutering Protoss early game in the matchup. | ||
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Kraekkling
588 Posts
I wonder if we'll see some unforseen consequences | ||
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Kraekkling
588 Posts
it looks to me like a very low resource map because the center expoes are too vulnerable in many cases so there's only 9 viable expansions in several matchups - we don't ever have maps with that few expansions | ||
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