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[ASL21] Potential Map Candidates - Page 3

Forum Index > BW General
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Miragee
Profile Joined December 2009
8707 Posts
January 16 2026 17:09 GMT
#41
On January 17 2026 01:12 Ideas wrote:
Show nested quote +
On January 16 2026 11:32 Kanzzer wrote:
On January 16 2026 02:11 FlaShFTW wrote:
Hellbound makes me think about Merry Go Round from SC2


Speaking of SC2, are 3-player maps played over there at all?


I thought SC2 only does 2-player maps for some reason, but maybe I'm wrong and just didnt pay much attention lol


I thought the main thing for SC2 maps was to be super crammed and have 2 seconds run time between expansions.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7026 Posts
Last Edited: 2026-01-16 17:53:08
January 16 2026 17:47 GMT
#42
Ironically im jealous how powerful the sc2 map editor is and how much you can do over there and those guys are playing 2 players map LOL and basically using the sames layout over and over and putting different names.Im pretty sure if BW map makers had such tool we would see some maps on steroids. In the mean time we have here octagone ugly ass and hell bound that looks so unfinished that i cant understand how the hell it was even picked for pre candidates. Hell Minerals had some good ass maps compared to what they putting this season.

Btw the maps we are seeing are not even the best maps posted on the website where do you submit the maps. So i wonder how the picking selection works. I wil show you some recent maps added and is unreal none of these were considered.

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Do they have issues ? for sure. But i feel like they were pushing design more than any of the maps we were provided this season. With some polish i could see any of these coming really good idk..

Well in some cases is true that some of them are also for example doing Aztec and white out as 4 players. But that was done with Dominator / Gladiator and it worked really well.
M2
Profile Joined December 2002
Bulgaria4177 Posts
January 16 2026 19:01 GMT
#43
Eon's maps look super fun honestly
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
LightSpectra
Profile Blog Joined October 2011
United States3208 Posts
Last Edited: 2026-01-16 20:21:34
January 16 2026 20:20 GMT
#44
Is Polypoid -> Attitude intended to help P in PvZ by removing the minerals around the middle bases?
"don't try to pull a LightSpectra-Trumper"
FlaShFTW
Profile Blog Joined February 2010
United States10563 Posts
January 16 2026 20:46 GMT
#45
On January 16 2026 11:32 Kanzzer wrote:
Show nested quote +
On January 16 2026 02:11 FlaShFTW wrote:
Hellbound makes me think about Merry Go Round from SC2


Speaking of SC2, are 3-player maps played over there at all?

No. Only 2p maps now. Not sure why the change was made personally, I like the idea of variance and the potential for players to figure out imbalanced spawn positions but alas, here we are.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
January 17 2026 05:35 GMT
#46
I love Brood War and think more creative maps are necessary, but it's all quite limited by the very spatially basic nature of the economy: a command center next to a c-shape of minerals with a gas next to it. It's familiar and even comforting, but there's only so much you can do with it. Relative to how economy could function in RTS, all StarCraft maps inevitably feel like some variation of Sylphid.
iopq
Profile Blog Joined March 2009
United States1180 Posts
Last Edited: 2026-01-17 08:25:56
January 17 2026 08:23 GMT
#47
On January 17 2026 14:35 RogerChillingworth wrote:
I love Brood War and think more creative maps are necessary, but it's all quite limited by the very spatially basic nature of the economy: a command center next to a c-shape of minerals with a gas next to it. It's familiar and even comforting, but there's only so much you can do with it. Relative to how economy could function in RTS, all StarCraft maps inevitably feel like some variation of Sylphid.



You had that map with hallucinated minerals, I don't mind trying a map with 4 stacks of minerals next to spawn location so you don't have to split and you can get the game going faster

I didn't like the part where you had to split all your workers when those minerals disappeared, so maybe limit it to the initial 4 workers so you only need to split 4 when you have time (after you hotkey everything and build your workers)

You could try just 8 minerals per stack to give you a tiny boost and let you split at your own pace

Another thing you could try is to increase the gas counts in the geysers to help Protoss vs. Zerg and Zerg vs. Terran
Capable-Amoeba-6392
Profile Joined January 2026
2 Posts
January 17 2026 17:54 GMT
#48
--- Nuked ---
Excalibur
Profile Joined September 2009
United States63 Posts
January 17 2026 18:10 GMT
#49
I'd really like to see someone from ASL try to justify this map pool. More circle jerking and a refusal to work with the foreign parts of the remaining mapping community for no good reason, and worse maps and thus games as a result.

We need the people in charge of these leagues to start giving a fuck or we're going to lose what little we have left.
Whats a 4pool?
Kanzzer
Profile Joined October 2025
62 Posts
January 18 2026 02:34 GMT
#50
On January 18 2026 03:10 Excalibur wrote:
I'd really like to see someone from ASL try to justify this map pool. More circle jerking and a refusal to work with the foreign parts of the remaining mapping community for no good reason, and worse maps and thus games as a result.

We need the people in charge of these leagues to start giving a fuck or we're going to lose what little we have left.


I think it has been very well documented - by even the Korean mappers on this very forums no less - that the friction with the map pool usually comes from the pros themselves, not the tournament organizers. snOw sort of implied it on jinjin's translated video where a fan asked for opinion on Uldomok - where PvZ record was 0-5.

You can even see it in the foreign community too. Remember that one time on BSL Discord back in 2021, there was a huge "debate" between the BSL players - lead by Jaeyun, vs. the coalition of mappers - lead by Freakling. The subject was this very exact issue: "Should tournament map pools take more risks?"

Let me tell you, the "debate" turned ugly real fast. Strawmen, ad hominems and even insults were thrown around. The saddest part is, these are all talented people that I respect, so it was like watching your own parents arguing. I believe since then, Freakling had no longer participated in the BSL Discord anymore.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
January 18 2026 05:23 GMT
#51
On January 18 2026 03:10 Excalibur wrote:

We need the people in charge of these leagues to start giving a fuck or we're going to lose what little we have left.


It's a bit off topic but, in general, I think losing the little we have is not the worst thing. I love these games and can always get excited about them, but there is a staleness and desire for something fresh and modern (and not a pile of pandering trash) that is super apparent in the RTS community. We cling onto the oldies, the good shit, because it's all we have, but most people would jump at something else, or just move on entirely.
While it's here I'll enjoy what it is. I'm not going to march on Washington, as it were, in protest of a map pool. Game could have died in 2003. My bigger hope is that the people who are still engaged in RTS can enjoy a third act of the genre, in the form of something truly new, instead of it all going out in a whimper and people slowly walking away depressed. Not really a comment on Brood War but all of this stuff makes me think about it I'm always thinking about it
Kraekkling
Profile Blog Joined June 2007
743 Posts
January 18 2026 19:32 GMT
#52
We had at least 1 experimental map per season for the last 15 years or so.

I never see public lobbys for Neo Arkanoid or Optimizer or Death Valley or Minstrel or Troy or Nemesis or Metaverse or Lemon or Plasma or 76 or HItch Hiker or Inner Coven or ...


Why does noone on bnet play those?
(*^^)(^*)
Miragee
Profile Joined December 2009
8707 Posts
January 18 2026 20:56 GMT
#53
On January 19 2026 04:32 Kraekkling wrote:
We had at least 1 experimental map per season for the last 15 years or so.

I never see public lobbys for Neo Arkanoid or Optimizer or Death Valley or Minstrel or Troy or Nemesis or Metaverse or Lemon or Plasma or 76 or HItch Hiker or Inner Coven or ...


Why does noone on bnet play those?


Watching and playing are very different. People tend to like to play what they are comfortable with but like to watch something new.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7026 Posts
Last Edited: 2026-01-18 21:35:09
January 18 2026 21:31 GMT
#54
910 Posted some updates to the maps.

(2) Jane Doe 0.70 → 0.80

- Improved resource gathering rates in the main base and front/backyards
- Improved front yard SimCity
- Minor terrain modifications

(3) Hellbound 0.92 → 0.93

- Improved resource collection rates in the main base and front yard
- Added a 499 mineral to the main base
- Improved gas multi terrain in the center

(4) Attitude 0.70 → 0.80

- Added a wall between the main base and the mineral multi.
- Added a wall between the additional gas multi and the hill in front of the front yard.
- Deleted the center multi.

So hellbound with 10 patches starting. But limited to 499 minerals the extra patch. I guess to help Protoss in the early game ? im not sure.

Attitude removing the mid minerals. Maybe they feel like the map has enough resources already. Or maybe it has to do with terran already benefiting from a 5 bases setup. Ir it could be just simple explained as the mid was causing issues. I wonder if an overlord is now safe from being killed with this modification.
[image loading]


@Kraekkling
Apart from ZZZero playing Sparkle on his free time i have never seen a human playing such maps ''for fun''. Starting that when do u play customs is to have the less competitive experience you can get. As so you pick games like only noobs. 3v3 hunters for noobs. Or just UMS i highly doubt anyone after coming back home from Work will enjoy playing Some Arkanoid or 76 on customs LOL.
ScoutWBF
Profile Joined April 2005
Germany641 Posts
January 18 2026 23:14 GMT
#55
On January 19 2026 06:31 [sc1f]eonzerg wrote:
Ir it could be just simple explained as the mid was causing issues. I wonder if an overlord is now safe from being killed with this modification.


The high ground in the center doesn't block vision and I don't think it's far enough away to not get shot at by Marines.
Ideas
Profile Blog Joined April 2008
United States8178 Posts
January 19 2026 14:33 GMT
#56
On January 19 2026 04:32 Kraekkling wrote:
We had at least 1 experimental map per season for the last 15 years or so.

I never see public lobbys for Neo Arkanoid or Optimizer or Death Valley or Minstrel or Troy or Nemesis or Metaverse or Lemon or Plasma or 76 or HItch Hiker or Inner Coven or ...


Why does noone on bnet play those?


I loved optimizer, minstrel and nemesis. minstrel in particular was one of the most fun and creative maps I think ever to show up in ASL.
Free Palestine
SCRVN
Profile Joined June 2024
227 Posts
January 19 2026 16:10 GMT
#57
3 pages, no one knows that Hellbound and Octagon are the most playable maps.
starcraft remasteredvn | Other StarCraft Tournaments
goody153
Profile Blog Joined April 2013
44303 Posts
January 19 2026 17:01 GMT
#58
Where island map ? I really thought it was a good idea to mix odd maps every time to expand meta

Being back to normal maps suck for competition and spectators

there are quirks like infested terran maps or the hellhound map but honestly pretty stale
this is a quote
FlaShFTW
Profile Blog Joined February 2010
United States10563 Posts
January 19 2026 18:42 GMT
#59
Interesting that Octagon and Hellbound both have 8 mineral patches in the natural compared to the default 7. Maybe to start trying to aid Protoss a bit with their economy. Same with 10 patches in the main on Hellbound as well, so really pushing better mineral rates.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Kraekkling
Profile Blog Joined June 2007
743 Posts
January 19 2026 19:39 GMT
#60
On January 20 2026 03:42 FlaShFTW wrote:
Interesting that Octagon and Hellbound both have 8 mineral patches in the natural compared to the default 7. Maybe to start trying to aid Protoss a bit with their economy. Same with 10 patches in the main on Hellbound as well, so really pushing better mineral rates.


Yeah it mostly means that P does terrible vs Z on those maps.

I did some napkin math on this some time ago and it's completely negligible imo - it's sth like 350 extra minerals (per additional patch) over the course of an average length game of 12 minutes.

But the problem with the maps is usually that P is either to easily contained, or that they have trouble taking and holding additional bases.

3 extra zealots does exactly nothing to address such problems
(*^^)(^*)
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