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United States10332 Posts
On January 20 2026 04:39 Kraekkling wrote:Show nested quote +On January 20 2026 03:42 FlaShFTW wrote: Interesting that Octagon and Hellbound both have 8 mineral patches in the natural compared to the default 7. Maybe to start trying to aid Protoss a bit with their economy. Same with 10 patches in the main on Hellbound as well, so really pushing better mineral rates. Yeah it mostly means that P does terrible vs Z on those maps. I did some napkin math on this some time ago and it's completely negligible imo - it's sth like 350 extra minerals (per additional patch) over the course of an average length game of 12 minutes. But the problem with the maps is usually that P is either to easily contained, or that they have trouble taking and holding additional bases. 3 extra zealots does exactly nothing to address such problems What do you think would be better then for addressing balance concerns without completely altering standard map design? What about more gas, as it seems like Zerg is the one who wants more gas duration in ZvT, same with Protoss in PvZ. What about bumping main and natural gas up to 6k?
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On January 20 2026 04:53 FlaShFTW wrote:Show nested quote +On January 20 2026 04:39 Kraekkling wrote:On January 20 2026 03:42 FlaShFTW wrote: Interesting that Octagon and Hellbound both have 8 mineral patches in the natural compared to the default 7. Maybe to start trying to aid Protoss a bit with their economy. Same with 10 patches in the main on Hellbound as well, so really pushing better mineral rates. Yeah it mostly means that P does terrible vs Z on those maps. I did some napkin math on this some time ago and it's completely negligible imo - it's sth like 350 extra minerals (per additional patch) over the course of an average length game of 12 minutes. But the problem with the maps is usually that P is either to easily contained, or that they have trouble taking and holding additional bases. 3 extra zealots does exactly nothing to address such problems What do you think would be better then for addressing balance concerns without completely altering standard map design? What about more gas, as it seems like Zerg is the one who wants more gas duration in ZvT, same with Protoss in PvZ. What about bumping main and natural gas up to 6k?
idk and I don't think anyone knows
you can give Protoss a few % win rate by making cannon rush strong or make some obnoxious zealot spots
Maybe use some ways to nerf hydra bust builds, like on Knock Out. There are also some other ways to do this which we haven't seen on official maps yet.
But generally if the problems are due to map layout, it can't be fixed without changing the layout... one can only buff Protoss in other places.
edit: I think I might have misread your question, I was specifically referring to maps where P struggles, which I assume is the reason they added more mineral patches on the candidate maps. I think P does fine on standard maps like FS, Radeon, etc. Or rather, on such standard maps it's sufficient to wiggle around small details to get PvZ to 50% WR.
Increasing gas values could work as you describe, it's a good idea to try imo.
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lol they were playing on the new maps today and there is a bug on the ash map where one spawn gets 4 eggs instead of 2
it was relevant to the game because the resulting choke is much smaller
the bug is something which can happen quite easily in the map editor. when you place the eggs it's very easy to accidently place more than one at a time, and they remain stacked in the editor.
it only becomes apparent in-game, because they spawn unstacked. but this also means that no one bothered to check the map in-game before it got uploaded?? super lazy wtf
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Hey guys anybody know the dimensions of the maps?
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Jane Doe is 128x96, everything else is 128x128
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United States10332 Posts
On January 20 2026 08:49 Kraekkling wrote:lol they were playing on the new maps today and there is a bug on the ash map where one spawn gets 4 eggs instead of 2 it was relevant to the game because the resulting choke is much smaller the bug is something which can happen quite easily in the map editor. when you place the eggs it's very easy to accidently place more than one at a time, and they remain stacked in the editor. it only becomes apparent in-game, because they spawn unstacked. but this also means that no one bothered to check the map in-game before it got uploaded?? super lazy wtf I recall polestar having this issue too lmao, a player also accidentally used one of the flawed map versions at a LAN too lol
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did polestar have the egg issue ? I don't remember
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petition to ban the chrysalis object: the animation is freaky af. there must be something else they could block the octogon ramps with.
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ALLEYCAT BLUES50638 Posts
+ Show Spoiler +
it do be freaky like that, weird throbbing potato. But honestly I'd rather they delete the map as a whole.
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On January 21 2026 11:59 seRapH wrote: petition to ban the chrysalis object: the animation is freaky af. there must be something else they could block the octogon ramps with.
On January 21 2026 15:29 BLinD-RawR wrote:+ Show Spoiler +it do be freaky like that, weird throbbing potato.
Y'all don't like to watch Kerrigan sleeping?
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Listen, if an infested kerrigan popped out of them after ten minutes, I'd be all for it.
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hey guys sorry for a little off-topic, any preliminary information when ASL21 starts?
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On January 22 2026 17:34 fLyiNgDroNe wrote: hey guys sorry for a little off-topic, any preliminary information when ASL21 starts?
I dont know if theres been an official announcement yet but prelims usually happen in late Feb or early March IIRC
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On January 21 2026 20:18 Kanzzer wrote:Show nested quote +On January 21 2026 11:59 seRapH wrote: petition to ban the chrysalis object: the animation is freaky af. there must be something else they could block the octogon ramps with. Y'all don't like to watch Kerrigan sleeping?
why does it move like that if she's just sleeping
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On January 23 2026 06:00 Ideas wrote:Show nested quote +On January 22 2026 17:34 fLyiNgDroNe wrote: hey guys sorry for a little off-topic, any preliminary information when ASL21 starts? I dont know if theres been an official announcement yet but prelims usually happen in late Feb or early March IIRC Usually qualifiers are start of February or last weekend of January, except for last year because ASL got delayed for unknown reasons. ACS is this weekend.
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actually can't find anything on ACS. might be later than usual.
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On January 23 2026 07:42 Kraekkling wrote:Show nested quote +On January 21 2026 20:18 Kanzzer wrote:On January 21 2026 11:59 seRapH wrote: petition to ban the chrysalis object: the animation is freaky af. there must be something else they could block the octogon ramps with. On January 21 2026 15:29 BLinD-RawR wrote:+ Show Spoiler +it do be freaky like that, weird throbbing potato. Y'all don't like to watch Kerrigan sleeping? why does it move like that if she's just sleeping
She's an active sleeper.
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Match Point got added, Hellbound seems to be out of the map testing pool.
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Huh. I've never liked *playing* match point but the map has had some crazy matches in history.
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On January 24 2026 09:49 RJBTVYOUTUBE wrote: Match Point got added, Hellbound seems to be out of the map testing pool.
Koreans really love Match Point don't they. They tried to add Match Point to ASL19 too but got replaced by Eclipse instead.
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