On January 20 2026 04:39 Kraekkling wrote:
Yeah it mostly means that P does terrible vs Z on those maps.
I did some napkin math on this some time ago and it's completely negligible imo - it's sth like 350 extra minerals (per additional patch) over the course of an average length game of 12 minutes.
But the problem with the maps is usually that P is either to easily contained, or that they have trouble taking and holding additional bases.
3 extra zealots does exactly nothing to address such problems
Yeah it mostly means that P does terrible vs Z on those maps.
I did some napkin math on this some time ago and it's completely negligible imo - it's sth like 350 extra minerals (per additional patch) over the course of an average length game of 12 minutes.
But the problem with the maps is usually that P is either to easily contained, or that they have trouble taking and holding additional bases.
3 extra zealots does exactly nothing to address such problems
What do you think would be better then for addressing balance concerns without completely altering standard map design? What about more gas, as it seems like Zerg is the one who wants more gas duration in ZvT, same with Protoss in PvZ. What about bumping main and natural gas up to 6k?
![[image loading]](https://i.ibb.co/SXdgWmtG/Screenshot-20260120-003209-You-Tube.jpg)