https://910map.tistory.com/234
+ Show Spoiler [2p map: Jane Doe 0.80] +
+ Show Spoiler [3p map: Hellbound 0.94] +
+ Show Spoiler [4p map: Attitude 0.80] +
+ Show Spoiler [4p map: Octagon 0.80] +
+ Show Spoiler [Neo Sylphid 3.1] +
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FlaShFTW
United States10271 Posts
https://910map.tistory.com/234 + Show Spoiler [2p map: Jane Doe 0.80] + + Show Spoiler [3p map: Hellbound 0.94] + + Show Spoiler [4p map: Attitude 0.80] + + Show Spoiler [4p map: Octagon 0.80] + + Show Spoiler [Neo Sylphid 3.1] + | ||
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FlaShFTW
United States10271 Posts
Jane Doe looks interesting, its a Crossing Field variant but I'm worried about all the buildable Terrain. Rush distance looks short, PvT is gonna be a nightmare. Hellbound feels like a 2009/2010 map with no real easy 3rd. Could be a push back to 2 base style gameplay. The outer ring concept with a small hill to secure the center seems interesting, but the map is extremely chokey with no real large area to assist with flanks. Attitude is quite literally just Polypoid without the high ground mineral only. Octagon seems similar again to Polypoid, but curiously has the entrance to the 3/6/9/12 right next to the natural, making those bases a little easier to take, but also brings in issues of rotational imbalance from spawns. Also curious that they've gone away from the mineral patch at the main ramp and instead are using a chrysalis. Overall, map pool seems a little bland, and it's curious we aren't reusing the Knock Out ditch on any of these maps. Feels like it would be easy enough to add to Hellbound at the very least. | ||
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RogerChillingworth
Chad3104 Posts
Attitude needs more attitude. Not sure what I'm lookin at with Octagon. Looks like one of those things at the doctor's office that determines if you're a serial killer. Is the middle open? A little bland indeed but I need to watch someone go through it and partially adopt their opinion as my own. Also need a snow map to piss everyone off. Perhaps even an entire season of snow maps. Maybe next time. | ||
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FlaShFTW
United States10271 Posts
On January 14 2026 04:14 RogerChillingworth wrote: Hellbound seems kinda cool with the center thing. Pseudo reminiscent of 76 with potential shenanigans. But could use a bit of cowbell. Also looks like someone sat on a frog. Attitude needs more attitude. Not sure what I'm lookin at with Octagon. Looks like one of those things at the doctor's office that determines if you're a serial killer. Is the middle open? A little bland indeed but I need to watch someone go through it and partially adopt their opinion as my own. Also need a snow map to piss everyone off. Perhaps even an entire season of snow maps. Maybe next time. It's big ramps into the center, sort of like Empire of the Sun. And yes it's completely open. | ||
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GTR
51519 Posts
one of the big reasons of me watching these days is to see how players adapt to new conditions/maps and if the pool is as dry as this one, i might pass on watching the season for the first time in a long time. | ||
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[sc1f]eonzerg
Belgium6803 Posts
From the look of it Attitude making a comeback from the last season candidates is good since is one of the maps that you can see most of work was put into it. But for the rest we will have to see. Jane doe also look like a really good substitute for Litmus. Octagon looks big and boring. overall is a really mediocre MP that doesnt bring anything fresh and still make me miss the times of Old OSLs with more interesting designs. It seems the trend for ASLs Mp has been set to go worse each season. Hoping for next season to Go full on classics and try something different if Map makers cant really bring something fresh. After watching queen vs Snow on Octagon i have to said a ton of work has been put into this map too. But it doesnt change my opinion that is a boring map. | ||
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G5
United States2920 Posts
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M3t4PhYzX
Poland4230 Posts
On January 14 2026 07:21 G5 wrote: I really hope Jane Doe and Hellbound get in. Jane Doe looks super fun and Hellbound looks pretty boring but I miss that tile set so much that I'd love to see it nevertheless. Same. | ||
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M3t4PhYzX
Poland4230 Posts
Bummer. | ||
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Miragee
8626 Posts
On January 14 2026 05:59 [sc1f]eonzerg wrote: Overall nothing innovative. They are not even good maps to watch . I can tell Hellbound is not making it from that list already. Why bring sylphid to make 1 mineral patch change ? This mp also spoils that Roaring Currents is most likely coming back next season. Since they usually use 2 2 players map and litmus is not coming back next season. Why is Litmus not coming back but Roaring Currents is? On January 14 2026 07:21 G5 wrote: I really hope Jane Doe and Hellbound get in. Jane Doe looks super fun and Hellbound looks pretty boring but I miss that tile set so much that I'd love to see it nevertheless. Same. | ||
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TMNT
3115 Posts
On January 14 2026 03:42 FlaShFTW wrote: Looks like the only change to Sylphid was reducing the extra patch in the natural from 720 to 360. Neo Sylphid had a huge issue with TvZ, looking to see if anything else will be done to change that. Jane Doe looks interesting, its a Crossing Field variant but I'm worried about all the buildable Terrain. Rush distance looks short, PvT is gonna be a nightmare. Hellbound feels like a 2009/2010 map with no real easy 3rd. Could be a push back to 2 base style gameplay. The outer ring concept with a small hill to secure the center seems interesting, but the map is extremely chokey with no real large area to assist with flanks. Attitude is quite literally just Polypoid without the high ground mineral only. Octagon seems similar again to Polypoid, but curiously has the entrance to the 3/6/9/12 right next to the natural, making those bases a little easier to take, but also brings in issues of rotational imbalance from spawns. Also curious that they've gone away from the mineral patch at the main ramp and instead are using a chrysalis. Overall, map pool seems a little bland, and it's curious we aren't reusing the Knock Out ditch on any of these maps. Feels like it would be easy enough to add to Hellbound at the very least. Looks like a map pool to ensure T advantage in TvP (on top of the current advantage), paving the way for Flash's return. The new 4p maps all have a 3rd base that tanks can shoot from main, narrow paths to help engagement, then on top of that the 4th and 5th are just right next to the 2nd/3rd and easy to defend. The 2p map, which normally is bad for TvP, is compensated by a backdoor base to ensure a free 3rd, then on top of that, tanks from main can also shoot to the 4th, which is on a high ground. It's almost like Terran doesn't have to break a sweat to secure 4 bases here. The 3p map also has a close 3rd gas and no good area for engagement for P. At best it's 50/50 here. | ||
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RJBTVYOUTUBE
Netherlands1081 Posts
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Vasoline73
United States7820 Posts
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BLinD-RawR
ALLEYCAT BLUES50604 Posts
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[sc1f]eonzerg
Belgium6803 Posts
On January 14 2026 08:33 Miragee wrote: Show nested quote + On January 14 2026 05:59 [sc1f]eonzerg wrote: Overall nothing innovative. They are not even good maps to watch . I can tell Hellbound is not making it from that list already. Why bring sylphid to make 1 mineral patch change ? This mp also spoils that Roaring Currents is most likely coming back next season. Since they usually use 2 2 players map and litmus is not coming back next season. Why is Litmus not coming back but Roaring Currents is? Show nested quote + On January 14 2026 07:21 G5 wrote: I really hope Jane Doe and Hellbound get in. Jane Doe looks super fun and Hellbound looks pretty boring but I miss that tile set so much that I'd love to see it nevertheless. Same. Well from all the new maps there is not crazy map proposed. So there is a chance Roaring currents is coming back. Specially when Litmus and Jane Doe are in the same line. | ||
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Peeano
Netherlands5210 Posts
Attitude looks boring all match ups. Octagon ugly, Neo Sylphid meh. I would have liked to see another map with islands and/or ditches instead of defaulting back to standard and remain in status quo. | ||
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[sc1f]eonzerg
Belgium6803 Posts
On January 14 2026 11:36 RJBTVYOUTUBE wrote: I actually jope Litmus is staying in the pool. I love Neo Sylphid being brougth back in. Hope we don't lose Dominator though, but given we'll have two 3 spawn maps if both Hellbound and Neo Sylphid make it in, Dominator is likely out. but if Hellbound doesn't make it in, I can see Dominator remaining in the pool. Attitude looks great. Always loved Polypoid games. Changing Dominator for Hellbound is an insane downgrade.. At the same time Dominator building placement for terran top and bottom has been hell. So idk Im actually curious What maps are coming back from Metropolis/ Pole Star / knock Out / Radeon. Well is yet to see if Octagon is making it aswell. I have the feeling the most safe bet is alttitude to be included in the MP. | ||
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Peeano
Netherlands5210 Posts
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RogerChillingworth
Chad3104 Posts
On January 14 2026 19:50 Peeano wrote: Imo you need at least one map with a new concept (or not seen in a long time), then another map that takes a previous new concept map, preferably from last season, that didn't do terrible and develop it further. Then the rest can be fillers. This way you can keep innovating and keep BW fresh for both the players and viewers. I completely agree, and there is no reason to not do it this way. If it's players pushing back then it's like actors telling a director what to do on a movie set. If it's not the players but Afreeca, or the map makers, then I truly wonder what the thinking is. If anyone knows what the deal is, I'd love to be enlightened. What we really need is a snow map. Just a giant plain of snow with no pathing or ramps or anything. With polar bears roaming around that maul your ass and random spots where you fall into an ice lake. And then every few minutes someone at the studio shakes your chair violently and screams and like covers your eyes and calls you terrible, maybe even unplugs your keyboard. Propose this knowing that the compromise is more interesting maps. It might be the only way. | ||
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Kraekkling
593 Posts
you need to kill one of them before leaving your base or scouting your opponents main it seems like someone is absolutely convinced that gas steal in PvT on 2-player maps is big enough of a problem to warrant this type of artificial balance patch lol | ||
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RowdierBob
Australia13297 Posts
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RJBTVYOUTUBE
Netherlands1081 Posts
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Miragee
8626 Posts
On January 14 2026 18:14 [sc1f]eonzerg wrote: Show nested quote + On January 14 2026 08:33 Miragee wrote: On January 14 2026 05:59 [sc1f]eonzerg wrote: Overall nothing innovative. They are not even good maps to watch . I can tell Hellbound is not making it from that list already. Why bring sylphid to make 1 mineral patch change ? This mp also spoils that Roaring Currents is most likely coming back next season. Since they usually use 2 2 players map and litmus is not coming back next season. Why is Litmus not coming back but Roaring Currents is? On January 14 2026 07:21 G5 wrote: I really hope Jane Doe and Hellbound get in. Jane Doe looks super fun and Hellbound looks pretty boring but I miss that tile set so much that I'd love to see it nevertheless. Same. Well from all the new maps there is not crazy map proposed. So there is a chance Roaring currents is coming back. Specially when Litmus and Jane Doe are in the same line. Hm ok, maybe in my mind Litmus was more crazy than it actually was. :D Anyways, you have to consider this is the first patch of maps, meaning there are more to come!? There could still be a new crazy map, which could be anything from 2-4 players. | ||
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Rainalcar
Croatia423 Posts
On January 14 2026 20:11 RogerChillingworth wrote: Show nested quote + On January 14 2026 19:50 Peeano wrote: Imo you need at least one map with a new concept (or not seen in a long time), then another map that takes a previous new concept map, preferably from last season, that didn't do terrible and develop it further. Then the rest can be fillers. This way you can keep innovating and keep BW fresh for both the players and viewers. I completely agree, and there is no reason to not do it this way. If it's players pushing back then it's like actors telling a director what to do on a movie set. If it's not the players but Afreeca, or the map makers, then I truly wonder what the thinking is. If anyone knows what the deal is, I'd love to be enlightened. What we really need is a snow map. Just a giant plain of snow with no pathing or ramps or anything. With polar bears roaming around that maul your ass and random spots where you fall into an ice lake. And then every few minutes someone at the studio shakes your chair violently and screams and like covers your eyes and calls you terrible, maybe even unplugs your keyboard. Propose this knowing that the compromise is more interesting maps. It might be the only way. These maps are a continuation of map making boredom in bw. | ||
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Kraekkling
593 Posts
I would have liked if Roaring Currents was used for another season but that seems unlikely, since it also got dropped from the current daily pro league map pool. Knock Out is probably the most likely candidate to return next season? Attitude being used again as candidate feels kinda lazy? Like, the players decided last season already that it's boring or too similar to other maps... why would it be different this time | ||
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[sc1f]eonzerg
Belgium6803 Posts
![]() source 910 stream. So that means that in fact roaring etc are not returning. Only pole star and Knock out are coming back.Kinda shocking since they always have stick to atleast 1 meme map each season. Is an extremely heavy Terran mappool as of now. I cant help but thinking that hellbound is such a weak 3 players when you compare it to the likes of Ascension. Apocalypse. Dominator. I get that sylphid is coming back i think Apocalypse is Superior. | ||
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[sc1f]eonzerg
Belgium6803 Posts
On January 14 2026 20:19 Kraekkling wrote: On Jane Doe there's a neutral medic and a marine on the ramp leading from the main base to the outer natural expansion you need to kill one of them before leaving your base or scouting your opponents main it seems like someone is absolutely convinced that gas steal in PvT on 2-player maps is big enough of a problem to warrant this type of artificial balance patch lol Is this actually part of the map ? cuz i have seen them blocking spawns before to avoid AI leaving their mains. I think it happened famously in some Stork game LMAO. ANyway if this is the case then is actually interesting to see a map maker openly doing this. Artosis gonna be so happy LOL | ||
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Kanzzer
37 Posts
On January 15 2026 01:24 [sc1f]eonzerg wrote: Apparently the idea for the Mappool is this : ![]() source 910 stream. So that means that in fact roaring etc are not returning. Only pole star and Knock out are coming back.Kinda shocking since they always have stick to atleast 1 meme map each season. Is an extremely heavy Terran mappool as of now. I cant help but thinking that hellbound is such a weak 3 players when you compare it to the likes of Ascension. Apocalypse. Dominator. I get that sylphid is coming back i think Apocalypse is Superior. Seems like Radeon and Metropolis are retired. Were you a fan of those two maps? How would rank LatiAs 3-player maps? Sylphid 1.x, Sylphid 2.0, Sylphid 3.x, Apocalypse, Dominator... | ||
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[sc1f]eonzerg
Belgium6803 Posts
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Miragee
8626 Posts
On January 15 2026 01:30 [sc1f]eonzerg wrote: Show nested quote + On January 14 2026 20:19 Kraekkling wrote: On Jane Doe there's a neutral medic and a marine on the ramp leading from the main base to the outer natural expansion you need to kill one of them before leaving your base or scouting your opponents main it seems like someone is absolutely convinced that gas steal in PvT on 2-player maps is big enough of a problem to warrant this type of artificial balance patch lol Is this actually part of the map ? cuz i have seen them blocking spawns before to avoid AI leaving their mains. I think it happened famously in some Stork game LMAO. ANyway if this is the case then is actually interesting to see a map maker openly doing this. Artosis gonna be so happy LOL Wouldn't this be super horrible for PvZ? P wouldn't even be able to get a probe into the zerg base so the first scout would be corsair... | ||
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FlaShFTW
United States10271 Posts
On January 15 2026 02:15 Miragee wrote: Show nested quote + On January 15 2026 01:30 [sc1f]eonzerg wrote: On January 14 2026 20:19 Kraekkling wrote: On Jane Doe there's a neutral medic and a marine on the ramp leading from the main base to the outer natural expansion you need to kill one of them before leaving your base or scouting your opponents main it seems like someone is absolutely convinced that gas steal in PvT on 2-player maps is big enough of a problem to warrant this type of artificial balance patch lol Is this actually part of the map ? cuz i have seen them blocking spawns before to avoid AI leaving their mains. I think it happened famously in some Stork game LMAO. ANyway if this is the case then is actually interesting to see a map maker openly doing this. Artosis gonna be so happy LOL Wouldn't this be super horrible for PvZ? P wouldn't even be able to get a probe into the zerg base so the first scout would be corsair... It removes the threat of hydra bust if you take the backdoor and defend from the ramp. But I agree, it was super weird when I first played the map not knowing the marine and medic wall was there lol. It's curious, but doesn't totally rule out early aggression builds from either player because the marine is very quick to die (the medic doesn't heal the marine). So for example a backdoor 13cc is not totally safe against early pool builds. Still, I think we'll see lots of mech on this map in TvZ due to the fast 3 gas setup. Yeah, this basically all but stops gas steal in PvT, and also gives Terran free 3 base setup. Not sure this is the direction the map makers really wanted to take with this avenue but here we are. I guess the threat of carriers late game is justified in neutering Protoss early game in the matchup. | ||
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Kraekkling
593 Posts
I wonder if we'll see some unforseen consequences | ||
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Kraekkling
593 Posts
it looks to me like a very low resource map because the center expoes are too vulnerable in many cases so there's only 9 viable expansions in several matchups - we don't ever have maps with that few expansions | ||
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FlaShFTW
United States10271 Posts
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RJBTVYOUTUBE
Netherlands1081 Posts
On January 15 2026 07:51 Kraekkling wrote: regarding Hellbound, I think it will turn out either more interesting than people expect, or it's gonna be broken it looks to me like a very low resource map because the center expoes are too vulnerable in many cases so there's only 9 viable expansions in several matchups - we don't ever have maps with that few expansions Feels like a map that enforces race advantages more than any other ever did. ZvP contain seems tougher to break. TvP seems difficult for Terran in early to mid, but looks like it will flip hard in late game because the hill and narrow paths just rock for terran, unless toss gets carriers which will fk terrans hard. | ||
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Kanzzer
37 Posts
On January 16 2026 02:11 FlaShFTW wrote: Hellbound makes me think about Merry Go Round from SC2 Speaking of SC2, are 3-player maps played over there at all? | ||
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iopq
United States1036 Posts
On January 15 2026 01:24 [sc1f]eonzerg wrote: Apparently the idea for the Mappool is this : ![]() source 910 stream. So that means that in fact roaring etc are not returning. Only pole star and Knock out are coming back.Kinda shocking since they always have stick to atleast 1 meme map each season. Is an extremely heavy Terran mappool as of now. I cant help but thinking that hellbound is such a weak 3 players when you compare it to the likes of Ascension. Apocalypse. Dominator. I get that sylphid is coming back i think Apocalypse is Superior. This is the worst line-up in recent history. All boring maps with nothing new. Bring back Roaring Currents | ||
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Toshinou-Kyouko
Philippines401 Posts
Also fuck yeah Neo Sylphid is back. One of my favorite maps. The rest look meh. | ||
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Ideas
United States8151 Posts
On January 16 2026 11:32 Kanzzer wrote: Show nested quote + On January 16 2026 02:11 FlaShFTW wrote: Hellbound makes me think about Merry Go Round from SC2 Speaking of SC2, are 3-player maps played over there at all? I thought SC2 only does 2-player maps for some reason, but maybe I'm wrong and just didnt pay much attention lol | ||
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Ideas
United States8151 Posts
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Miragee
8626 Posts
On January 17 2026 01:12 Ideas wrote: Show nested quote + On January 16 2026 11:32 Kanzzer wrote: On January 16 2026 02:11 FlaShFTW wrote: Hellbound makes me think about Merry Go Round from SC2 Speaking of SC2, are 3-player maps played over there at all? I thought SC2 only does 2-player maps for some reason, but maybe I'm wrong and just didnt pay much attention lol I thought the main thing for SC2 maps was to be super crammed and have 2 seconds run time between expansions. | ||
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[sc1f]eonzerg
Belgium6803 Posts
Btw the maps we are seeing are not even the best maps posted on the website where do you submit the maps. So i wonder how the picking selection works. I wil show you some recent maps added and is unreal none of these were considered. ![]() ![]() ![]() ![]() ![]() Do they have issues ? for sure. But i feel like they were pushing design more than any of the maps we were provided this season. With some polish i could see any of these coming really good idk.. Well in some cases is true that some of them are also for example doing Aztec and white out as 4 players. But that was done with Dominator / Gladiator and it worked really well. | ||
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M2
Bulgaria4134 Posts
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LightSpectra
United States1977 Posts
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FlaShFTW
United States10271 Posts
On January 16 2026 11:32 Kanzzer wrote: Show nested quote + On January 16 2026 02:11 FlaShFTW wrote: Hellbound makes me think about Merry Go Round from SC2 Speaking of SC2, are 3-player maps played over there at all? No. Only 2p maps now. Not sure why the change was made personally, I like the idea of variance and the potential for players to figure out imbalanced spawn positions but alas, here we are. | ||
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RogerChillingworth
Chad3104 Posts
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iopq
United States1036 Posts
On January 17 2026 14:35 RogerChillingworth wrote: I love Brood War and think more creative maps are necessary, but it's all quite limited by the very spatially basic nature of the economy: a command center next to a c-shape of minerals with a gas next to it. It's familiar and even comforting, but there's only so much you can do with it. Relative to how economy could function in RTS, all StarCraft maps inevitably feel like some variation of Sylphid. You had that map with hallucinated minerals, I don't mind trying a map with 4 stacks of minerals next to spawn location so you don't have to split and you can get the game going faster I didn't like the part where you had to split all your workers when those minerals disappeared, so maybe limit it to the initial 4 workers so you only need to split 4 when you have time (after you hotkey everything and build your workers) You could try just 8 minerals per stack to give you a tiny boost and let you split at your own pace Another thing you could try is to increase the gas counts in the geysers to help Protoss vs. Zerg and Zerg vs. Terran | ||
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Capable-Amoeba-6392
2 Posts
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Excalibur
United States59 Posts
We need the people in charge of these leagues to start giving a fuck or we're going to lose what little we have left. | ||
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Kanzzer
37 Posts
On January 18 2026 03:10 Excalibur wrote: I'd really like to see someone from ASL try to justify this map pool. More circle jerking and a refusal to work with the foreign parts of the remaining mapping community for no good reason, and worse maps and thus games as a result. We need the people in charge of these leagues to start giving a fuck or we're going to lose what little we have left. I think it has been very well documented - by even the Korean mappers on this very forums no less - that the friction with the map pool usually comes from the pros themselves, not the tournament organizers. snOw sort of implied it on jinjin's translated video where a fan asked for opinion on Uldomok - where PvZ record was 0-5. You can even see it in the foreign community too. Remember that one time on BSL Discord back in 2021, there was a huge "debate" between the BSL players - lead by Jaeyun, vs. the coalition of mappers - lead by Freakling. The subject was this very exact issue: "Should tournament map pools take more risks?" Let me tell you, the "debate" turned ugly real fast. Strawmen, ad hominems and even insults were thrown around. The saddest part is, these are all talented people that I respect, so it was like watching your own parents arguing. I believe since then, Freakling had no longer participated in the BSL Discord anymore. | ||
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RogerChillingworth
Chad3104 Posts
On January 18 2026 03:10 Excalibur wrote: We need the people in charge of these leagues to start giving a fuck or we're going to lose what little we have left. It's a bit off topic but, in general, I think losing the little we have is not the worst thing. I love these games and can always get excited about them, but there is a staleness and desire for something fresh and modern (and not a pile of pandering trash) that is super apparent in the RTS community. We cling onto the oldies, the good shit, because it's all we have, but most people would jump at something else, or just move on entirely. While it's here I'll enjoy what it is. I'm not going to march on Washington, as it were, in protest of a map pool. Game could have died in 2003. My bigger hope is that the people who are still engaged in RTS can enjoy a third act of the genre, in the form of something truly new, instead of it all going out in a whimper and people slowly walking away depressed. Not really a comment on Brood War but all of this stuff makes me think about it I'm always thinking about it | ||
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Kraekkling
593 Posts
I never see public lobbys for Neo Arkanoid or Optimizer or Death Valley or Minstrel or Troy or Nemesis or Metaverse or Lemon or Plasma or 76 or HItch Hiker or Inner Coven or ... Why does noone on bnet play those? | ||
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Miragee
8626 Posts
On January 19 2026 04:32 Kraekkling wrote: We had at least 1 experimental map per season for the last 15 years or so. I never see public lobbys for Neo Arkanoid or Optimizer or Death Valley or Minstrel or Troy or Nemesis or Metaverse or Lemon or Plasma or 76 or HItch Hiker or Inner Coven or ... Why does noone on bnet play those? Watching and playing are very different. People tend to like to play what they are comfortable with but like to watch something new. | ||
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[sc1f]eonzerg
Belgium6803 Posts
(2) Jane Doe 0.70 → 0.80 - Improved resource gathering rates in the main base and front/backyards - Improved front yard SimCity - Minor terrain modifications (3) Hellbound 0.92 → 0.93 - Improved resource collection rates in the main base and front yard - Added a 499 mineral to the main base - Improved gas multi terrain in the center (4) Attitude 0.70 → 0.80 - Added a wall between the main base and the mineral multi. - Added a wall between the additional gas multi and the hill in front of the front yard. - Deleted the center multi. So hellbound with 10 patches starting. But limited to 499 minerals the extra patch. I guess to help Protoss in the early game ? im not sure. Attitude removing the mid minerals. Maybe they feel like the map has enough resources already. Or maybe it has to do with terran already benefiting from a 5 bases setup. Ir it could be just simple explained as the mid was causing issues. I wonder if an overlord is now safe from being killed with this modification. ![]() @Kraekkling Apart from ZZZero playing Sparkle on his free time i have never seen a human playing such maps ''for fun''. Starting that when do u play customs is to have the less competitive experience you can get. As so you pick games like only noobs. 3v3 hunters for noobs. Or just UMS i highly doubt anyone after coming back home from Work will enjoy playing Some Arkanoid or 76 on customs LOL. | ||
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ScoutWBF
Germany632 Posts
On January 19 2026 06:31 [sc1f]eonzerg wrote: Ir it could be just simple explained as the mid was causing issues. I wonder if an overlord is now safe from being killed with this modification. The high ground in the center doesn't block vision and I don't think it's far enough away to not get shot at by Marines. | ||
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Ideas
United States8151 Posts
19 hours ago
#56
On January 19 2026 04:32 Kraekkling wrote: We had at least 1 experimental map per season for the last 15 years or so. I never see public lobbys for Neo Arkanoid or Optimizer or Death Valley or Minstrel or Troy or Nemesis or Metaverse or Lemon or Plasma or 76 or HItch Hiker or Inner Coven or ... Why does noone on bnet play those? I loved optimizer, minstrel and nemesis. minstrel in particular was one of the most fun and creative maps I think ever to show up in ASL. | ||
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SCRVN
123 Posts
17 hours ago
#57
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goody153
44237 Posts
17 hours ago
#58
Being back to normal maps suck for competition and spectators there are quirks like infested terran maps or the hellhound map but honestly pretty stale | ||
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FlaShFTW
United States10271 Posts
15 hours ago
#59
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Kraekkling
593 Posts
14 hours ago
#60
On January 20 2026 03:42 FlaShFTW wrote: Interesting that Octagon and Hellbound both have 8 mineral patches in the natural compared to the default 7. Maybe to start trying to aid Protoss a bit with their economy. Same with 10 patches in the main on Hellbound as well, so really pushing better mineral rates. Yeah it mostly means that P does terrible vs Z on those maps. I did some napkin math on this some time ago and it's completely negligible imo - it's sth like 350 extra minerals (per additional patch) over the course of an average length game of 12 minutes. But the problem with the maps is usually that P is either to easily contained, or that they have trouble taking and holding additional bases. 3 extra zealots does exactly nothing to address such problems | ||
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FlaShFTW
United States10271 Posts
14 hours ago
#61
On January 20 2026 04:39 Kraekkling wrote: Show nested quote + On January 20 2026 03:42 FlaShFTW wrote: Interesting that Octagon and Hellbound both have 8 mineral patches in the natural compared to the default 7. Maybe to start trying to aid Protoss a bit with their economy. Same with 10 patches in the main on Hellbound as well, so really pushing better mineral rates. Yeah it mostly means that P does terrible vs Z on those maps. I did some napkin math on this some time ago and it's completely negligible imo - it's sth like 350 extra minerals (per additional patch) over the course of an average length game of 12 minutes. But the problem with the maps is usually that P is either to easily contained, or that they have trouble taking and holding additional bases. 3 extra zealots does exactly nothing to address such problems What do you think would be better then for addressing balance concerns without completely altering standard map design? What about more gas, as it seems like Zerg is the one who wants more gas duration in ZvT, same with Protoss in PvZ. What about bumping main and natural gas up to 6k? | ||
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Kraekkling
593 Posts
12 hours ago
#62
On January 20 2026 04:53 FlaShFTW wrote: Show nested quote + On January 20 2026 04:39 Kraekkling wrote: On January 20 2026 03:42 FlaShFTW wrote: Interesting that Octagon and Hellbound both have 8 mineral patches in the natural compared to the default 7. Maybe to start trying to aid Protoss a bit with their economy. Same with 10 patches in the main on Hellbound as well, so really pushing better mineral rates. Yeah it mostly means that P does terrible vs Z on those maps. I did some napkin math on this some time ago and it's completely negligible imo - it's sth like 350 extra minerals (per additional patch) over the course of an average length game of 12 minutes. But the problem with the maps is usually that P is either to easily contained, or that they have trouble taking and holding additional bases. 3 extra zealots does exactly nothing to address such problems What do you think would be better then for addressing balance concerns without completely altering standard map design? What about more gas, as it seems like Zerg is the one who wants more gas duration in ZvT, same with Protoss in PvZ. What about bumping main and natural gas up to 6k? idk and I don't think anyone knows you can give Protoss a few % win rate by making cannon rush strong or make some obnoxious zealot spots Maybe use some ways to nerf hydra bust builds, like on Knock Out. There are also some other ways to do this which we haven't seen on official maps yet. But generally if the problems are due to map layout, it can't be fixed without changing the layout... one can only buff Protoss in other places. edit: I think I might have misread your question, I was specifically referring to maps where P struggles, which I assume is the reason they added more mineral patches on the candidate maps. I think P does fine on standard maps like FS, Radeon, etc. Or rather, on such standard maps it's sufficient to wiggle around small details to get PvZ to 50% WR. Increasing gas values could work as you describe, it's a good idea to try imo. | ||
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Kraekkling
593 Posts
10 hours ago
#63
it was relevant to the game because the resulting choke is much smaller ![]() the bug is something which can happen quite easily in the map editor. when you place the eggs it's very easy to accidently place more than one at a time, and they remain stacked in the editor. it only becomes apparent in-game, because they spawn unstacked. but this also means that no one bothered to check the map in-game before it got uploaded?? super lazy wtf | ||
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namkraft
518 Posts
6 hours ago
#64
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