• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:22
CEST 11:22
KST 18:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview2[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
[ASL21] Finals Preview: Two Legacies 25 Years Since Brood War Patch 1.08 BGH Auto Balance -> http://bghmmr.eu/ VPN experiences vespene.gg — BW replays in browser
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1586 users

[ASL21] Potential Map Candidates - Page 8

Forum Index > BW General
Post a Reply
Prev 1 6 7 8 9 Next All
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1245 Posts
February 10 2026 13:17 GMT
#141
On February 10 2026 22:03 goody153 wrote:
Show nested quote +
On February 06 2026 04:48 RouaF wrote:
So no crazy map this season ?

apparently not

kinda sad we dont have at least one island or semi-island map. ngl like meta was developing into people starting to experiment with air units regularly

And now we back to the usual


I am actually happy we dont have an odd map.
Jane Doe is the perfect amount of odd and standard.
JDON MY SOUL!
IceWall
Profile Joined February 2026
2 Posts
Last Edited: 2026-02-10 13:26:25
February 10 2026 13:25 GMT
#142
On January 20 2026 08:49 Kraekkling wrote:
lol they were playing on the new maps today and there is a bug on the ash map where one spawn gets 4 eggs instead of 2

it was relevant to the game because the resulting choke is much smaller

[image loading]


the bug is something which can happen quite easily in the map editor. when you place the eggs it's very easy to accidently place more than one at a time, and they remain stacked in the editor.

it only becomes apparent in-game, because they spawn unstacked. but this also means that no one bothered to check the map in-game before it got uploaded?? super lazy wtf


I created a local lobby with MatchPoint 1.4 and I saw 3 spawn locations instead of 2 (for a 2 players map). IDK if this is a bug similar to the egg spawn lol. Very new to this problem. I even wondered if I did something wrong creating the lobby (which didn't happen before).

[image loading]

seRapH
Profile Blog Joined April 2009
United States9808 Posts
Last Edited: 2026-02-10 14:40:08
February 10 2026 14:39 GMT
#143
Did you download the sandbox version(s)?

https://910map.tistory.com/238 is right link to download the 1v1 and obs, 239 are the sandbox versions.
boomer hands
IceWall
Profile Joined February 2026
2 Posts
Last Edited: 2026-02-10 15:49:20
February 10 2026 14:51 GMT
#144
On February 10 2026 23:39 seRapH wrote:
Did you download the sandbox version(s)?

https://910map.tistory.com/238 is right link to download the 1v1 and obs, 239 are the sandbox versions.


Oh LoL that's the reason. I mean the link of OP is a broken link so I downloaded the first one I saw. I didn't notice that was the sandbox verison. Thanks a lot!

p/s: Seems like the map "Match Point" is good for some cheesy strats like proxy or gas steal?
seRapH
Profile Blog Joined April 2009
United States9808 Posts
February 10 2026 16:31 GMT
#145
Gas steals aren't cheesy in PvT anymore, they're pretty common. Doing it just forces terran to rax fe.

Early game proxy in 2p maps are surprisingly less common than on 4p in pro play, since opponent can scout you right away. Back in the day I've definitely put two gateways behind the min-only but you'll basically never see that nowadays lol.
boomer hands
FlaShFTW
Profile Blog Joined February 2010
United States10412 Posts
February 10 2026 16:53 GMT
#146
On February 10 2026 23:51 IceWall wrote:
Show nested quote +
On February 10 2026 23:39 seRapH wrote:
Did you download the sandbox version(s)?

https://910map.tistory.com/238 is right link to download the 1v1 and obs, 239 are the sandbox versions.


Oh LoL that's the reason. I mean the link of OP is a broken link so I downloaded the first one I saw. I didn't notice that was the sandbox verison. Thanks a lot!

p/s: Seems like the map "Match Point" is good for some cheesy strats like proxy or gas steal?

2p gas steal is common enough where it's no longer considered cheese, but just a natural part of the game that Terrans have to deal with at this point. Jane Doe removes this problem with the ramp block funny enough.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Kraekkling
Profile Blog Joined June 2007
697 Posts
Last Edited: 2026-02-11 02:10:18
February 10 2026 22:45 GMT
#147
On Jane Doe in PvZ, Protoss tend to go for 3 super quick nexuses quite often. Like, at 7 minutes they make their 3rd nexus. I don't think we've seen quicker third bases by Protoss in this matchup on any other map.

Why didn't we see this on Kick Back? I remember thinking that P will surely go for three quick nexuses there, but it pretty much never happened. That map seemed like it was suited even better for this.
(*^^)(^*)
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6979 Posts
Last Edited: 2026-02-10 23:25:59
February 10 2026 23:25 GMT
#148
On February 11 2026 07:45 Kraekkling wrote:
On Jane Doe in PvZ, Protoss tend to go for 3 super quick nexuses quite often. Like, at 7 minutes they make their 3rd nexus. I don't think we've seen quicker third bases by Protoss in this matchup on any other map.

Why didn't we see this on Kick Flip? I remember thinking that P will surely go for three quick nexuses there, but it pretty much never happened. That map seemed like it was suited even better for this.

Not the same type of map. Remember Protoss can expand freely on Jade doe compared to Kick Back ? If you watch games from Loki II . Central Plains Crossing field then you will see this playstyle with a very fast eco from Protoss and Terran specially. This type of map always tends to hard punish zerg.

If you want to have a similar experience for Kick Back do you need to watch games on Arcadia i guess. But Obviously the resources management is insanely different and map layout is way more interesting for Arcadia.
Kraekkling
Profile Blog Joined June 2007
697 Posts
Last Edited: 2026-02-11 02:18:02
February 11 2026 02:14 GMT
#149
But why is it different? Kick Back has 3 bases guarded by a single choke, same as Jane Doe.

Not the same type of map.

how would you classify Kick Back and Jane Doe?

kick back:
+ Show Spoiler +
[image loading]
(*^^)(^*)
TT1
Profile Blog Joined December 2008
Canada10037 Posts
February 11 2026 04:23 GMT
#150
Jane Doe looks like a better version of Crossing Field, also it feels a bit like HBR too cus of the backdoor min patch that opens up the top/bottom exps

also 3 top and 3 bottom expos like on HBR, cool map
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6979 Posts
February 11 2026 10:29 GMT
#151
On February 11 2026 11:14 Kraekkling wrote:
But why is it different? Kick Back has 3 bases guarded by a single choke, same as Jane Doe.

Show nested quote +
Not the same type of map.

how would you classify Kick Back and Jane Doe?

kick back:
+ Show Spoiler +
[image loading]


Do you have a ramp to hold and dont need defense instantly compared to kick back that is just a flat entry. Press attention how fast Protoss sair is out vs zerg.
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1245 Posts
Last Edited: 2026-02-11 13:01:06
February 11 2026 13:00 GMT
#152
On February 10 2026 22:25 IceWall wrote:
Show nested quote +
On January 20 2026 08:49 Kraekkling wrote:
lol they were playing on the new maps today and there is a bug on the ash map where one spawn gets 4 eggs instead of 2

it was relevant to the game because the resulting choke is much smaller

[image loading]


the bug is something which can happen quite easily in the map editor. when you place the eggs it's very easy to accidently place more than one at a time, and they remain stacked in the editor.

it only becomes apparent in-game, because they spawn unstacked. but this also means that no one bothered to check the map in-game before it got uploaded?? super lazy wtf


I created a local lobby with MatchPoint 1.4 and I saw 3 spawn locations instead of 2 (for a 2 players map). IDK if this is a bug similar to the egg spawn lol. Very new to this problem. I even wondered if I did something wrong creating the lobby (which didn't happen before).

[image loading]




Third spawn is for observers in UMS mode, to add additional observer spots.
JDON MY SOUL!
FlaShFTW
Profile Blog Joined February 2010
United States10412 Posts
February 11 2026 17:39 GMT
#153
On February 11 2026 07:45 Kraekkling wrote:
On Jane Doe in PvZ, Protoss tend to go for 3 super quick nexuses quite often. Like, at 7 minutes they make their 3rd nexus. I don't think we've seen quicker third bases by Protoss in this matchup on any other map.

Why didn't we see this on Kick Back? I remember thinking that P will surely go for three quick nexuses there, but it pretty much never happened. That map seemed like it was suited even better for this.

Are they immediately going down the ramp with forge FE or are they going gate first and holding the top of their initial ramp? That would be the difference.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Kraekkling
Profile Blog Joined June 2007
697 Posts
February 11 2026 18:16 GMT
#154
I'm aware of the differences, I'm just surprised to see that these differences are enough to shift the meta from "never happens" to "happens almost every game" in regards to super fast 3rd by Protoss.

In both cases (Jane Doe, Kick Back), the 3rd is taken after Corsair is out, so 973 is ruled out.

It seems like P was safe to take his 3rd on Kick Back once they confirmed Z build - but they never did. Is it simply due to the fact that 973 is basically not viable on Jane Doe, so P can be greedy and cut corners, which they can't on Kick Back?

On Jane Doe there was a game where Bisu cut every single corner and made the 3rd nexus around 6:00. Without as much greed, it goes up around 7:00.

Even if everything is slower on Kick Back and the 3rd would be delayed to like 7:30, its still a much faster third, compared to regular games where it happened after ~10 minutes.
(*^^)(^*)
FlaShFTW
Profile Blog Joined February 2010
United States10412 Posts
February 11 2026 18:46 GMT
#155
On February 12 2026 03:16 Kraekkling wrote:
I'm aware of the differences, I'm just surprised to see that these differences are enough to shift the meta from "never happens" to "happens almost every game" in regards to super fast 3rd by Protoss.

In both cases (Jane Doe, Kick Back), the 3rd is taken after Corsair is out, so 973 is ruled out.

It seems like P was safe to take his 3rd on Kick Back once they confirmed Z build - but they never did. Is it simply due to the fact that 973 is basically not viable on Jane Doe, so P can be greedy and cut corners, which they can't on Kick Back?

On Jane Doe there was a game where Bisu cut every single corner and made the 3rd nexus around 6:00. Without as much greed, it goes up around 7:00.

Even if everything is slower on Kick Back and the 3rd would be delayed to like 7:30, its still a much faster third, compared to regular games where it happened after ~10 minutes.

I would identify the sair timings between Jane Doe and Kick Back. Kick Back is much more standard in the sense that you still forge FE/wall then go for sairs afterwards. I haven't seen enough games on Jane Doe yet but you don't need forge and cannons to defend the top of your ramp, which pushes gas and sair timing forward. So you can identify zerg's build much faster and react based upon it.

Can you link some of the games that are being played?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Kraekkling
Profile Blog Joined June 2007
697 Posts
Last Edited: 2026-02-11 22:53:57
February 11 2026 22:31 GMT
#156
In somewhat chronological order, starting with most recent.

the two most recent ones are probably the most educational ones because + Show Spoiler +
both players mostly sit back and power up until protoss moves out at 12 minutes and wrecks face. goon/temp from 3 gas is pretty good


bisu vs soma (todays PL)
+ Show Spoiler +

hero vs bisu (6 minute 3rd)
+ Show Spoiler +

best vs jd, best plays it like a regular map and takes front expansion with forge opening first
+ Show Spoiler +

soma vs bisu
+ Show Spoiler +

mini effort (reaver first)
+ Show Spoiler +

bisu jd (reaver first)
+ Show Spoiler +

jd mini (reaver first)
+ Show Spoiler +
(*^^)(^*)
TT1
Profile Blog Joined December 2008
Canada10037 Posts
Last Edited: 2026-02-14 01:02:33
February 14 2026 00:34 GMT
#157
lol why do they have a neutral marine and medic blocking the ramp on jane doe? BeInG CrEaAtIVe?

that's so gimmicky, it serves no purpose other than making the map more defensive when you already have an inbase expo

[image loading]


also the idea of this backdoor ramp + the corridor from the 3rd to the 4th is a fun idea but the layout isn't the best, first of all the ramp is small and it's behind the 3rds gas/mins so units are gonna bug out a ton trying to go up (they should move the 3rds closer to the main so there's more space around the backdoor ramp for unit movement imo)

i guess it's fine if the goal is just to let you transfer workers/move small units to your 4th.. but that area could also be insanely annoying to deal with vs mass drops/moving big units from that path to your 4th etc.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Optimate
Profile Joined August 2020
250 Posts
February 14 2026 01:23 GMT
#158
When is the new seasons' qualifiers supposed to begin?
Kraekkling
Profile Blog Joined June 2007
697 Posts
February 14 2026 04:31 GMT
#159
it's to prevent pvt gas steal!!! op strat!! poor terran boys need all help they can get!!!
(*^^)(^*)
Kraekkling
Profile Blog Joined June 2007
697 Posts
February 19 2026 16:47 GMT
#160
On Octagon, the temple ramps which lead to the big center work in a somewhat confusing way imo

I was wondering about this when I first saw the map but then forgot about it, now after watching Artosis recent video on the ASL maps I was reminded to check it

so basically on the top side, everything works as expected and the stripe of grey temple area is high ground

[image loading]


however on the bottom side, most of the high ground is actually on the long side of the stairs, and most of the grey temple area is NOT high ground

[image loading]
(*^^)(^*)
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 453
StarCraft: Brood War
Larva 275
Rush 159
ZerO 111
Leta 108
scan(afreeca) 75
Hyun 75
Aegong 73
ToSsGirL 42
Sharp 39
910 35
[ Show more ]
JulyZerg 32
Sacsri 23
Bale 19
Pusan 12
Noble 9
ajuk12(nOOB) 9
GoRush 6
Dota 2
Gorgc3951
XaKoH 323
NeuroSwarm102
Counter-Strike
olofmeister1575
shoxiejesuss811
Other Games
WinterStarcraft742
Sick222
RuFF_SC220
Trikslyr15
ZerO(Twitch)2
Organizations
Counter-Strike
PGL500
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• LUISG 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1193
Upcoming Events
Kung Fu Cup
1h 38m
GSL
1d
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
1d 5h
Replay Cast
1d 23h
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
2 days
Replay Cast
2 days
Maestros of the Game
3 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
4 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
4 days
RSL Revival
4 days
Maestros of the Game
5 days
IPSL
5 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.