• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:34
CEST 11:34
KST 18:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 20-26): Early returns on 5.0.16b0IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!36Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2
StarCraft 2
General
Weekly Cups (July 20-26): Early returns on 5.0.16b 3kb/s downloading patch..... are we back to 1998? Terran or Protoss Balance hotfix patch 5.0.16b (July 16) MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5693 users

[ASL21] Potential Map Candidates - Page 8

Forum Index > BW General
Post a Reply
Prev 1 6 7 8 9 Next All
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1267 Posts
February 10 2026 13:17 GMT
#141
On February 10 2026 22:03 goody153 wrote:
Show nested quote +
On February 06 2026 04:48 RouaF wrote:
So no crazy map this season ?

apparently not

kinda sad we dont have at least one island or semi-island map. ngl like meta was developing into people starting to experiment with air units regularly

And now we back to the usual


I am actually happy we dont have an odd map.
Jane Doe is the perfect amount of odd and standard.
JDON MY SOUL!
IceWall
Profile Joined February 2026
2 Posts
Last Edited: 2026-02-10 13:26:25
February 10 2026 13:25 GMT
#142
On January 20 2026 08:49 Kraekkling wrote:
lol they were playing on the new maps today and there is a bug on the ash map where one spawn gets 4 eggs instead of 2

it was relevant to the game because the resulting choke is much smaller

[image loading]


the bug is something which can happen quite easily in the map editor. when you place the eggs it's very easy to accidently place more than one at a time, and they remain stacked in the editor.

it only becomes apparent in-game, because they spawn unstacked. but this also means that no one bothered to check the map in-game before it got uploaded?? super lazy wtf


I created a local lobby with MatchPoint 1.4 and I saw 3 spawn locations instead of 2 (for a 2 players map). IDK if this is a bug similar to the egg spawn lol. Very new to this problem. I even wondered if I did something wrong creating the lobby (which didn't happen before).

[image loading]

seRapH
Profile Blog Joined April 2009
United States9808 Posts
Last Edited: 2026-02-10 14:40:08
February 10 2026 14:39 GMT
#143
Did you download the sandbox version(s)?

https://910map.tistory.com/238 is right link to download the 1v1 and obs, 239 are the sandbox versions.
boomer hands
IceWall
Profile Joined February 2026
2 Posts
Last Edited: 2026-02-10 15:49:20
February 10 2026 14:51 GMT
#144
On February 10 2026 23:39 seRapH wrote:
Did you download the sandbox version(s)?

https://910map.tistory.com/238 is right link to download the 1v1 and obs, 239 are the sandbox versions.


Oh LoL that's the reason. I mean the link of OP is a broken link so I downloaded the first one I saw. I didn't notice that was the sandbox verison. Thanks a lot!

p/s: Seems like the map "Match Point" is good for some cheesy strats like proxy or gas steal?
seRapH
Profile Blog Joined April 2009
United States9808 Posts
February 10 2026 16:31 GMT
#145
Gas steals aren't cheesy in PvT anymore, they're pretty common. Doing it just forces terran to rax fe.

Early game proxy in 2p maps are surprisingly less common than on 4p in pro play, since opponent can scout you right away. Back in the day I've definitely put two gateways behind the min-only but you'll basically never see that nowadays lol.
boomer hands
FlaShFTW
Profile Blog Joined February 2010
United States10529 Posts
February 10 2026 16:53 GMT
#146
On February 10 2026 23:51 IceWall wrote:
Show nested quote +
On February 10 2026 23:39 seRapH wrote:
Did you download the sandbox version(s)?

https://910map.tistory.com/238 is right link to download the 1v1 and obs, 239 are the sandbox versions.


Oh LoL that's the reason. I mean the link of OP is a broken link so I downloaded the first one I saw. I didn't notice that was the sandbox verison. Thanks a lot!

p/s: Seems like the map "Match Point" is good for some cheesy strats like proxy or gas steal?

2p gas steal is common enough where it's no longer considered cheese, but just a natural part of the game that Terrans have to deal with at this point. Jane Doe removes this problem with the ramp block funny enough.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Kraekkling
Profile Blog Joined June 2007
731 Posts
Last Edited: 2026-02-11 02:10:18
February 10 2026 22:45 GMT
#147
On Jane Doe in PvZ, Protoss tend to go for 3 super quick nexuses quite often. Like, at 7 minutes they make their 3rd nexus. I don't think we've seen quicker third bases by Protoss in this matchup on any other map.

Why didn't we see this on Kick Back? I remember thinking that P will surely go for three quick nexuses there, but it pretty much never happened. That map seemed like it was suited even better for this.
(*^^)(^*)
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7009 Posts
Last Edited: 2026-02-10 23:25:59
February 10 2026 23:25 GMT
#148
On February 11 2026 07:45 Kraekkling wrote:
On Jane Doe in PvZ, Protoss tend to go for 3 super quick nexuses quite often. Like, at 7 minutes they make their 3rd nexus. I don't think we've seen quicker third bases by Protoss in this matchup on any other map.

Why didn't we see this on Kick Flip? I remember thinking that P will surely go for three quick nexuses there, but it pretty much never happened. That map seemed like it was suited even better for this.

Not the same type of map. Remember Protoss can expand freely on Jade doe compared to Kick Back ? If you watch games from Loki II . Central Plains Crossing field then you will see this playstyle with a very fast eco from Protoss and Terran specially. This type of map always tends to hard punish zerg.

If you want to have a similar experience for Kick Back do you need to watch games on Arcadia i guess. But Obviously the resources management is insanely different and map layout is way more interesting for Arcadia.
Kraekkling
Profile Blog Joined June 2007
731 Posts
Last Edited: 2026-02-11 02:18:02
February 11 2026 02:14 GMT
#149
But why is it different? Kick Back has 3 bases guarded by a single choke, same as Jane Doe.

Not the same type of map.

how would you classify Kick Back and Jane Doe?

kick back:
+ Show Spoiler +
[image loading]
(*^^)(^*)
TT1
Profile Blog Joined December 2008
Canada10045 Posts
February 11 2026 04:23 GMT
#150
Jane Doe looks like a better version of Crossing Field, also it feels a bit like HBR too cus of the backdoor min patch that opens up the top/bottom exps

also 3 top and 3 bottom expos like on HBR, cool map
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7009 Posts
February 11 2026 10:29 GMT
#151
On February 11 2026 11:14 Kraekkling wrote:
But why is it different? Kick Back has 3 bases guarded by a single choke, same as Jane Doe.

Show nested quote +
Not the same type of map.

how would you classify Kick Back and Jane Doe?

kick back:
+ Show Spoiler +
[image loading]


Do you have a ramp to hold and dont need defense instantly compared to kick back that is just a flat entry. Press attention how fast Protoss sair is out vs zerg.
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1267 Posts
Last Edited: 2026-02-11 13:01:06
February 11 2026 13:00 GMT
#152
On February 10 2026 22:25 IceWall wrote:
Show nested quote +
On January 20 2026 08:49 Kraekkling wrote:
lol they were playing on the new maps today and there is a bug on the ash map where one spawn gets 4 eggs instead of 2

it was relevant to the game because the resulting choke is much smaller

[image loading]


the bug is something which can happen quite easily in the map editor. when you place the eggs it's very easy to accidently place more than one at a time, and they remain stacked in the editor.

it only becomes apparent in-game, because they spawn unstacked. but this also means that no one bothered to check the map in-game before it got uploaded?? super lazy wtf


I created a local lobby with MatchPoint 1.4 and I saw 3 spawn locations instead of 2 (for a 2 players map). IDK if this is a bug similar to the egg spawn lol. Very new to this problem. I even wondered if I did something wrong creating the lobby (which didn't happen before).

[image loading]




Third spawn is for observers in UMS mode, to add additional observer spots.
JDON MY SOUL!
FlaShFTW
Profile Blog Joined February 2010
United States10529 Posts
February 11 2026 17:39 GMT
#153
On February 11 2026 07:45 Kraekkling wrote:
On Jane Doe in PvZ, Protoss tend to go for 3 super quick nexuses quite often. Like, at 7 minutes they make their 3rd nexus. I don't think we've seen quicker third bases by Protoss in this matchup on any other map.

Why didn't we see this on Kick Back? I remember thinking that P will surely go for three quick nexuses there, but it pretty much never happened. That map seemed like it was suited even better for this.

Are they immediately going down the ramp with forge FE or are they going gate first and holding the top of their initial ramp? That would be the difference.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Kraekkling
Profile Blog Joined June 2007
731 Posts
February 11 2026 18:16 GMT
#154
I'm aware of the differences, I'm just surprised to see that these differences are enough to shift the meta from "never happens" to "happens almost every game" in regards to super fast 3rd by Protoss.

In both cases (Jane Doe, Kick Back), the 3rd is taken after Corsair is out, so 973 is ruled out.

It seems like P was safe to take his 3rd on Kick Back once they confirmed Z build - but they never did. Is it simply due to the fact that 973 is basically not viable on Jane Doe, so P can be greedy and cut corners, which they can't on Kick Back?

On Jane Doe there was a game where Bisu cut every single corner and made the 3rd nexus around 6:00. Without as much greed, it goes up around 7:00.

Even if everything is slower on Kick Back and the 3rd would be delayed to like 7:30, its still a much faster third, compared to regular games where it happened after ~10 minutes.
(*^^)(^*)
FlaShFTW
Profile Blog Joined February 2010
United States10529 Posts
February 11 2026 18:46 GMT
#155
On February 12 2026 03:16 Kraekkling wrote:
I'm aware of the differences, I'm just surprised to see that these differences are enough to shift the meta from "never happens" to "happens almost every game" in regards to super fast 3rd by Protoss.

In both cases (Jane Doe, Kick Back), the 3rd is taken after Corsair is out, so 973 is ruled out.

It seems like P was safe to take his 3rd on Kick Back once they confirmed Z build - but they never did. Is it simply due to the fact that 973 is basically not viable on Jane Doe, so P can be greedy and cut corners, which they can't on Kick Back?

On Jane Doe there was a game where Bisu cut every single corner and made the 3rd nexus around 6:00. Without as much greed, it goes up around 7:00.

Even if everything is slower on Kick Back and the 3rd would be delayed to like 7:30, its still a much faster third, compared to regular games where it happened after ~10 minutes.

I would identify the sair timings between Jane Doe and Kick Back. Kick Back is much more standard in the sense that you still forge FE/wall then go for sairs afterwards. I haven't seen enough games on Jane Doe yet but you don't need forge and cannons to defend the top of your ramp, which pushes gas and sair timing forward. So you can identify zerg's build much faster and react based upon it.

Can you link some of the games that are being played?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Kraekkling
Profile Blog Joined June 2007
731 Posts
Last Edited: 2026-02-11 22:53:57
February 11 2026 22:31 GMT
#156
In somewhat chronological order, starting with most recent.

the two most recent ones are probably the most educational ones because + Show Spoiler +
both players mostly sit back and power up until protoss moves out at 12 minutes and wrecks face. goon/temp from 3 gas is pretty good


bisu vs soma (todays PL)
+ Show Spoiler +

hero vs bisu (6 minute 3rd)
+ Show Spoiler +

best vs jd, best plays it like a regular map and takes front expansion with forge opening first
+ Show Spoiler +

soma vs bisu
+ Show Spoiler +

mini effort (reaver first)
+ Show Spoiler +

bisu jd (reaver first)
+ Show Spoiler +

jd mini (reaver first)
+ Show Spoiler +
(*^^)(^*)
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2026-02-14 01:02:33
February 14 2026 00:34 GMT
#157
lol why do they have a neutral marine and medic blocking the ramp on jane doe? BeInG CrEaAtIVe?

that's so gimmicky, it serves no purpose other than making the map more defensive when you already have an inbase expo

[image loading]


also the idea of this backdoor ramp + the corridor from the 3rd to the 4th is a fun idea but the layout isn't the best, first of all the ramp is small and it's behind the 3rds gas/mins so units are gonna bug out a ton trying to go up (they should move the 3rds closer to the main so there's more space around the backdoor ramp for unit movement imo)

i guess it's fine if the goal is just to let you transfer workers/move small units to your 4th.. but that area could also be insanely annoying to deal with vs mass drops/moving big units from that path to your 4th etc.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Optimate
Profile Joined August 2020
251 Posts
February 14 2026 01:23 GMT
#158
When is the new seasons' qualifiers supposed to begin?
Kraekkling
Profile Blog Joined June 2007
731 Posts
February 14 2026 04:31 GMT
#159
it's to prevent pvt gas steal!!! op strat!! poor terran boys need all help they can get!!!
(*^^)(^*)
Kraekkling
Profile Blog Joined June 2007
731 Posts
February 19 2026 16:47 GMT
#160
On Octagon, the temple ramps which lead to the big center work in a somewhat confusing way imo

I was wondering about this when I first saw the map but then forgot about it, now after watching Artosis recent video on the ASL maps I was reminded to check it

so basically on the top side, everything works as expected and the stripe of grey temple area is high ground

[image loading]


however on the bottom side, most of the high ground is actually on the long side of the stairs, and most of the grey temple area is NOT high ground

[image loading]
(*^^)(^*)
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 89
BRAT_OK 46
Trikslyr26
ProTech1
StarCraft: Brood War
Leta 4678
Free 777
BeSt 397
Jaedong 371
Tasteless 359
Larva 246
Mong 205
Mini 160
Hm[arnc] 132
Killer 90
[ Show more ]
Dewaltoss 64
Sharp 61
ToSsGirL 61
scan(afreeca) 52
Rush 35
NaDa 31
sSak 31
JulyZerg 24
ZerO 22
yabsab 14
ajuk12(nOOB) 11
League of Legends
JimRising 536
Counter-Strike
shoxiejesuss1255
kRYSTAL_15
Super Smash Bros
Mew2King145
Other Games
summit1g6825
singsing1192
ceh9776
Pyrionflax171
Sick160
crisheroes28
ZerO(Twitch)2
Organizations
Other Games
gamesdonequick510
BasetradeTV48
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH343
• StrangeGG 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1844
• Stunt636
Upcoming Events
Sparkling Tuna Cup
27m
INu's Battles
1h 27m
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
14h 27m
The PondCast
1d
Kung Fu Cup
1d 1h
Patches Events
1d 6h
Replay Cast
1d 23h
CrankTV Team League
2 days
OSC
2 days
Replay Cast
2 days
[ Show More ]
Escore
3 days
CrankTV Team League
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4 days
Afreeca Starleague
4 days
RSL Revival
4 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.