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[ASL21] Potential Map Candidates - Page 8

Forum Index > BW General
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RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1102 Posts
February 10 2026 13:17 GMT
#141
On February 10 2026 22:03 goody153 wrote:
Show nested quote +
On February 06 2026 04:48 RouaF wrote:
So no crazy map this season ?

apparently not

kinda sad we dont have at least one island or semi-island map. ngl like meta was developing into people starting to experiment with air units regularly

And now we back to the usual


I am actually happy we dont have an odd map.
Jane Doe is the perfect amount of odd and standard.
JDON MY SOUL!
IceWall
Profile Joined February 2026
2 Posts
Last Edited: 2026-02-10 13:26:25
February 10 2026 13:25 GMT
#142
On January 20 2026 08:49 Kraekkling wrote:
lol they were playing on the new maps today and there is a bug on the ash map where one spawn gets 4 eggs instead of 2

it was relevant to the game because the resulting choke is much smaller

[image loading]


the bug is something which can happen quite easily in the map editor. when you place the eggs it's very easy to accidently place more than one at a time, and they remain stacked in the editor.

it only becomes apparent in-game, because they spawn unstacked. but this also means that no one bothered to check the map in-game before it got uploaded?? super lazy wtf


I created a local lobby with MatchPoint 1.4 and I saw 3 spawn locations instead of 2 (for a 2 players map). IDK if this is a bug similar to the egg spawn lol. Very new to this problem. I even wondered if I did something wrong creating the lobby (which didn't happen before).

[image loading]

seRapH
Profile Blog Joined April 2009
United States9788 Posts
Last Edited: 2026-02-10 14:40:08
February 10 2026 14:39 GMT
#143
Did you download the sandbox version(s)?

https://910map.tistory.com/238 is right link to download the 1v1 and obs, 239 are the sandbox versions.
boomer hands
IceWall
Profile Joined February 2026
2 Posts
Last Edited: 2026-02-10 15:49:20
February 10 2026 14:51 GMT
#144
On February 10 2026 23:39 seRapH wrote:
Did you download the sandbox version(s)?

https://910map.tistory.com/238 is right link to download the 1v1 and obs, 239 are the sandbox versions.


Oh LoL that's the reason. I mean the link of OP is a broken link so I downloaded the first one I saw. I didn't notice that was the sandbox verison. Thanks a lot!

p/s: Seems like the map "Match Point" is good for some cheesy strats like proxy or gas steal?
seRapH
Profile Blog Joined April 2009
United States9788 Posts
February 10 2026 16:31 GMT
#145
Gas steals aren't cheesy in PvT anymore, they're pretty common. Doing it just forces terran to rax fe.

Early game proxy in 2p maps are surprisingly less common than on 4p in pro play, since opponent can scout you right away. Back in the day I've definitely put two gateways behind the min-only but you'll basically never see that nowadays lol.
boomer hands
FlaShFTW
Profile Blog Joined February 2010
United States10298 Posts
February 10 2026 16:53 GMT
#146
On February 10 2026 23:51 IceWall wrote:
Show nested quote +
On February 10 2026 23:39 seRapH wrote:
Did you download the sandbox version(s)?

https://910map.tistory.com/238 is right link to download the 1v1 and obs, 239 are the sandbox versions.


Oh LoL that's the reason. I mean the link of OP is a broken link so I downloaded the first one I saw. I didn't notice that was the sandbox verison. Thanks a lot!

p/s: Seems like the map "Match Point" is good for some cheesy strats like proxy or gas steal?

2p gas steal is common enough where it's no longer considered cheese, but just a natural part of the game that Terrans have to deal with at this point. Jane Doe removes this problem with the ramp block funny enough.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Kraekkling
Profile Blog Joined June 2007
609 Posts
Last Edited: 2026-02-11 02:10:18
18 hours ago
#147
On Jane Doe in PvZ, Protoss tend to go for 3 super quick nexuses quite often. Like, at 7 minutes they make their 3rd nexus. I don't think we've seen quicker third bases by Protoss in this matchup on any other map.

Why didn't we see this on Kick Back? I remember thinking that P will surely go for three quick nexuses there, but it pretty much never happened. That map seemed like it was suited even better for this.
(*^^)(^*)
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6807 Posts
Last Edited: 2026-02-10 23:25:59
17 hours ago
#148
On February 11 2026 07:45 Kraekkling wrote:
On Jane Doe in PvZ, Protoss tend to go for 3 super quick nexuses quite often. Like, at 7 minutes they make their 3rd nexus. I don't think we've seen quicker third bases by Protoss in this matchup on any other map.

Why didn't we see this on Kick Flip? I remember thinking that P will surely go for three quick nexuses there, but it pretty much never happened. That map seemed like it was suited even better for this.

Not the same type of map. Remember Protoss can expand freely on Jade doe compared to Kick Back ? If you watch games from Loki II . Central Plains Crossing field then you will see this playstyle with a very fast eco from Protoss and Terran specially. This type of map always tends to hard punish zerg.

If you want to have a similar experience for Kick Back do you need to watch games on Arcadia i guess. But Obviously the resources management is insanely different and map layout is way more interesting for Arcadia.
Kraekkling
Profile Blog Joined June 2007
609 Posts
Last Edited: 2026-02-11 02:18:02
14 hours ago
#149
But why is it different? Kick Back has 3 bases guarded by a single choke, same as Jane Doe.

Not the same type of map.

how would you classify Kick Back and Jane Doe?

kick back:
+ Show Spoiler +
[image loading]
(*^^)(^*)
TT1
Profile Blog Joined December 2008
Canada10013 Posts
12 hours ago
#150
Jane Doe looks like a better version of Crossing Field, also it feels a bit like HBR too cus of the backdoor min patch that opens up the top/bottom exps

also 3 top and 3 bottom expos like on HBR, cool map
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6807 Posts
6 hours ago
#151
On February 11 2026 11:14 Kraekkling wrote:
But why is it different? Kick Back has 3 bases guarded by a single choke, same as Jane Doe.

Show nested quote +
Not the same type of map.

how would you classify Kick Back and Jane Doe?

kick back:
+ Show Spoiler +
[image loading]


Do you have a ramp to hold and dont need defense instantly compared to kick back that is just a flat entry. Press attention how fast Protoss sair is out vs zerg.
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1102 Posts
Last Edited: 2026-02-11 13:01:06
4 hours ago
#152
On February 10 2026 22:25 IceWall wrote:
Show nested quote +
On January 20 2026 08:49 Kraekkling wrote:
lol they were playing on the new maps today and there is a bug on the ash map where one spawn gets 4 eggs instead of 2

it was relevant to the game because the resulting choke is much smaller

[image loading]


the bug is something which can happen quite easily in the map editor. when you place the eggs it's very easy to accidently place more than one at a time, and they remain stacked in the editor.

it only becomes apparent in-game, because they spawn unstacked. but this also means that no one bothered to check the map in-game before it got uploaded?? super lazy wtf


I created a local lobby with MatchPoint 1.4 and I saw 3 spawn locations instead of 2 (for a 2 players map). IDK if this is a bug similar to the egg spawn lol. Very new to this problem. I even wondered if I did something wrong creating the lobby (which didn't happen before).

[image loading]




Third spawn is for observers in UMS mode, to add additional observer spots.
JDON MY SOUL!
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