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On February 10 2026 22:03 goody153 wrote:apparently not kinda sad we dont have at least one island or semi-island map. ngl like meta was developing into people starting to experiment with air units regularly And now we back to the usual
I am actually happy we dont have an odd map. Jane Doe is the perfect amount of odd and standard.
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On January 20 2026 08:49 Kraekkling wrote:lol they were playing on the new maps today and there is a bug on the ash map where one spawn gets 4 eggs instead of 2 it was relevant to the game because the resulting choke is much smaller the bug is something which can happen quite easily in the map editor. when you place the eggs it's very easy to accidently place more than one at a time, and they remain stacked in the editor. it only becomes apparent in-game, because they spawn unstacked. but this also means that no one bothered to check the map in-game before it got uploaded?? super lazy wtf
I created a local lobby with MatchPoint 1.4 and I saw 3 spawn locations instead of 2 (for a 2 players map). IDK if this is a bug similar to the egg spawn lol. Very new to this problem. I even wondered if I did something wrong creating the lobby (which didn't happen before).
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On February 10 2026 23:39 seRapH wrote:Did you download the sandbox version(s)? https://910map.tistory.com/238 is right link to download the 1v1 and obs, 239 are the sandbox versions.
Oh LoL that's the reason. I mean the link of OP is a broken link so I downloaded the first one I saw. I didn't notice that was the sandbox verison. Thanks a lot!
p/s: Seems like the map "Match Point" is good for some cheesy strats like proxy or gas steal?
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Gas steals aren't cheesy in PvT anymore, they're pretty common. Doing it just forces terran to rax fe.
Early game proxy in 2p maps are surprisingly less common than on 4p in pro play, since opponent can scout you right away. Back in the day I've definitely put two gateways behind the min-only but you'll basically never see that nowadays lol.
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United States10298 Posts
On February 10 2026 23:51 IceWall wrote:Oh LoL that's the reason. I mean the link of OP is a broken link so I downloaded the first one I saw. I didn't notice that was the sandbox verison. Thanks a lot! p/s: Seems like the map "Match Point" is good for some cheesy strats like proxy or gas steal? 2p gas steal is common enough where it's no longer considered cheese, but just a natural part of the game that Terrans have to deal with at this point. Jane Doe removes this problem with the ramp block funny enough.
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On Jane Doe in PvZ, Protoss tend to go for 3 super quick nexuses quite often. Like, at 7 minutes they make their 3rd nexus. I don't think we've seen quicker third bases by Protoss in this matchup on any other map.
Why didn't we see this on Kick Back? I remember thinking that P will surely go for three quick nexuses there, but it pretty much never happened. That map seemed like it was suited even better for this.
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On February 11 2026 07:45 Kraekkling wrote: On Jane Doe in PvZ, Protoss tend to go for 3 super quick nexuses quite often. Like, at 7 minutes they make their 3rd nexus. I don't think we've seen quicker third bases by Protoss in this matchup on any other map.
Why didn't we see this on Kick Flip? I remember thinking that P will surely go for three quick nexuses there, but it pretty much never happened. That map seemed like it was suited even better for this. Not the same type of map. Remember Protoss can expand freely on Jade doe compared to Kick Back ? If you watch games from Loki II . Central Plains Crossing field then you will see this playstyle with a very fast eco from Protoss and Terran specially. This type of map always tends to hard punish zerg.
If you want to have a similar experience for Kick Back do you need to watch games on Arcadia i guess. But Obviously the resources management is insanely different and map layout is way more interesting for Arcadia.
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But why is it different? Kick Back has 3 bases guarded by a single choke, same as Jane Doe.
Not the same type of map.
how would you classify Kick Back and Jane Doe?
kick back: + Show Spoiler +
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Jane Doe looks like a better version of Crossing Field, also it feels a bit like HBR too cus of the backdoor min patch that opens up the top/bottom exps
also 3 top and 3 bottom expos like on HBR, cool map
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On February 11 2026 11:14 Kraekkling wrote:But why is it different? Kick Back has 3 bases guarded by a single choke, same as Jane Doe. how would you classify Kick Back and Jane Doe? kick back: + Show Spoiler +
Do you have a ramp to hold and dont need defense instantly compared to kick back that is just a flat entry. Press attention how fast Protoss sair is out vs zerg.
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On February 10 2026 22:25 IceWall wrote:Show nested quote +On January 20 2026 08:49 Kraekkling wrote:lol they were playing on the new maps today and there is a bug on the ash map where one spawn gets 4 eggs instead of 2 it was relevant to the game because the resulting choke is much smaller the bug is something which can happen quite easily in the map editor. when you place the eggs it's very easy to accidently place more than one at a time, and they remain stacked in the editor. it only becomes apparent in-game, because they spawn unstacked. but this also means that no one bothered to check the map in-game before it got uploaded?? super lazy wtf I created a local lobby with MatchPoint 1.4 and I saw 3 spawn locations instead of 2 (for a 2 players map). IDK if this is a bug similar to the egg spawn lol. Very new to this problem. I even wondered if I did something wrong creating the lobby (which didn't happen before).
Third spawn is for observers in UMS mode, to add additional observer spots.
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