• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:34
CEST 11:34
KST 18:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 20-26): Early returns on 5.0.16b0IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!36Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2
StarCraft 2
General
Weekly Cups (July 20-26): Early returns on 5.0.16b 3kb/s downloading patch..... are we back to 1998? Terran or Protoss Balance hotfix patch 5.0.16b (July 16) MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5693 users

[ASL21] Potential Map Candidates - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
GTR
Profile Blog Joined September 2004
51663 Posts
Last Edited: 2026-01-24 07:10:48
January 24 2026 07:10 GMT
#81
wish they'd just take classic maps and remaster them for the modern day - i would love to see something like peaks of baekdu or ride of valkyries reimagined for modern play.

edit: a lot of concepts that were submitted in the new worlds map contest a few years ago would be perfect.
Commentator
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7009 Posts
January 24 2026 10:02 GMT
#82
The reason give to use match point is that there was already 2 3 players map. And that Match point is one of the most balanced 2 players map. Is that real ? Dark origin has been the most balanced map i have seen by stats. But MP is actually zvt hell lol.
Kraekkling
Profile Blog Joined June 2007
731 Posts
January 24 2026 11:37 GMT
#83
yay Match Point!!

back then I used to have a Terran training buddy so we would meet up on bnet at a fixed time to "train like the koreans"

so we would play like 30 games of ZvT, same map, same build order every time, 3h muta vs 1rax FE into 3rax

good times
(*^^)(^*)
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1267 Posts
January 24 2026 11:43 GMT
#84
On January 24 2026 19:02 [sc1f]eonzerg wrote:
The reason give to use match point is that there was already 2 3 players map. And that Match point is one of the most balanced 2 players map. Is that real ? Dark origin has been the most balanced map i have seen by stats. But MP is actually zvt hell lol.

They are throwing some minor fixes in. They got until February 9 to make suggestions for minor changes to the maps.

Neo Dark Origin was the most balanced 2 player map based on winrates. Apocalypse the most balanced 3 player map, and radeon most balanced 4 player map.
JDON MY SOUL!
Kraekkling
Profile Blog Joined June 2007
731 Posts
Last Edited: 2026-01-24 12:31:55
January 24 2026 11:54 GMT
#85
another thing about Match Point is that it's from a time when we didn't have all of the possible upwards facing ramps lol

there's a lot of positional variance because of that + Show Spoiler +
[image loading]


I also really like that Match Point has only 10 expansions. For several matchups, when both players are about to max out at 200/200, most of the map is taken and it feels like we are heading towards a climax. Its like the very last stage of the game, where resources are scarce and often one of the players is on a clock.

This is in contrast to 16 expansion maps, where it takes like 10 more minutes to reach that stage of the game after both players approach max supply. feels kinda awkward
(*^^)(^*)
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2026-01-24 16:05:28
January 24 2026 16:03 GMT
#86
On January 24 2026 20:54 Kraekkling wrote:I also really like that Match Point has only 10 expansions. For several matchups, when both players are about to max out at 200/200, most of the map is taken and it feels like we are heading towards a climax. Its like the very last stage of the game, where resources are scarce and often one of the players is on a clock.

This is in contrast to 16 expansion maps, where it takes like 10 more minutes to reach that stage of the game after both players approach max supply. feels kinda awkward

But a low expansion count combined with a general layout that is rather trivially split in half means that non-mirror match-ups will quickly devolve into a state where no more growth is possible and the race that needs more bases is at a disadvantage.

As Eon said, it's basically a nightmare ZvT. You may not even be able to take the low ground bases, certainly not the one next to the T's main. I even remember games where Nukes were used to deny those.
Kraekkling
Profile Blog Joined June 2007
731 Posts
Last Edited: 2026-01-24 17:52:54
January 24 2026 17:50 GMT
#87
consider that

- it's only about 20% of TvZ games that are long enough for these split map scenarios to matter

- ZvT balance mostly depends on rush distance and on how much Z can achieve with muta. The cliff layout between main and nat is rly good for muta

I'd expect Z to do better on Match Point than on e.g. Pole Star, Poly or Vermeer.

edit:

this is more of a personal preference, but I don't think it's actually that bad if the TvZ matchup gets another turnaround late in the game, at least on some maps.

As in, usually Z is supposed to dominate once they get swarm and enough gas bases, but if they fail to turn this window around 16-20 minutes into a win, Terrans get to come back and win via split map and resource exhaustion. I wouldn't mind at all if the win condition for Terran is "split map and deny expansions with nukes"
(*^^)(^*)
FlaShFTW
Profile Blog Joined February 2010
United States10529 Posts
January 24 2026 18:33 GMT
#88
I do love the idea of remastering all these old maps, especially classics that people really loved. And maybe some altered adjustments to help get the maps suited for modern play as well. Would be interesting to see what happens if people put some time and effort into them.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
A.Alm
Profile Joined September 2012
Sweden557 Posts
January 24 2026 19:19 GMT
#89
Match Points FTW!
oxKnu
Profile Joined December 2017
1262 Posts
January 25 2026 12:03 GMT
#90
Told you guys this multiple times. And will repeat it again:

The guy that picks the maps is a MASSIVE Terran fanboy. Almost Artosis' level, without the drama. Any chance he has in selecting, trimming off and correcting the map-pool he will go back to to insanely unbalanced maps in favor of Terran.

Matchpoint is another example.

After that last ASL where Protoss looked probably at its worst we get AGAIN a map that demolishes both P and Z in the most important match-ups.
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1267 Posts
Last Edited: 2026-01-25 12:08:47
January 25 2026 12:08 GMT
#91
On January 25 2026 21:03 oxKnu wrote:
Told you guys this multiple times. And will repeat it again:

The guy that picks the maps is a MASSIVE Terran fanboy. Almost Artosis' level, without the drama. Any chance he has in selecting, trimming off and correcting the map-pool he will go back to to insanely unbalanced maps in favor of Terran.

Matchpoint is another example.

After that last ASL where Protoss looked probably at its worst we get AGAIN a map that demolishes both P and Z in the most important match-ups.

The guy who picks the maps retired after asl 20 if I recall correctly. someone else does it now.
JDON MY SOUL!
oxKnu
Profile Joined December 2017
1262 Posts
Last Edited: 2026-01-25 12:41:21
January 25 2026 12:41 GMT
#92
Yes, that's what I mean. The current guy. Look at the old ASLs, they were never as bad as this season after season.
TMNT
Profile Joined January 2021
3247 Posts
January 25 2026 14:09 GMT
#93
He is a Terran player for sure. But not sure how biased he was when picking those map pools.

But either way, it's hard to avoid Terran maps because most standard maps are intrinsically Terran favored in both matchups anyway. It would require the Koreans to completely change their mindset to achieve real map balance.

I also feel like the balance between how hard a map is for a race to play and the outcome of the matchup for that race is not struck properly. And that's how we ended up with this template for standard maps.

Take Eclipse for example. We know it's a nightmare for Terran to get a 3rd on this map in TvP. TvP on Eclipse is hard, yes. But at the same time, the win rate is still about 50% for them. So, maybe, in order to achieve balance from an outcome point of view, it is supposed to be hard for Terran here in TvP. But the Terran players, they don't feel comfortable playing this map, so it's considered unbalanced from an effort point of view. So they want map designs that give them an easier 3rd, a more comfortable time to play (Vermeer, Polestar....). So, balance in effort is restored. But this also boosts the outcome for Terran too much, giving them +55% win rate against Protoss, and win rate balance is no longer achieved.
Kraekkling
Profile Blog Joined June 2007
731 Posts
January 25 2026 23:58 GMT
#94
On January 24 2026 16:10 GTR wrote:
wish they'd just take classic maps and remaster them for the modern day


you mean like having Sylphid and Match Point in the map pool? Or like having Knock Out which is a circuit breaker remake? Or Attitude which is budget poly
(*^^)(^*)
seRapH
Profile Blog Joined April 2009
United States9808 Posts
January 26 2026 00:09 GMT
#95
all 4p maps are remasters of lost temple
boomer hands
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1267 Posts
Last Edited: 2026-01-26 02:48:47
January 26 2026 02:38 GMT
#96
Bring back Apocalypse, the one map that achieved true balance!


The maps most balanced are:
Apocalypse, Eclipse, Neo Dark Origins, Litmus, Tempest, Invader, Radeon, Dominator.

This is according to just winrates
2 player maps most balanced? Even Butter had kind of a small variance in winrates.
JDON MY SOUL!
ScoutWBF
Profile Joined April 2005
Germany641 Posts
January 26 2026 07:58 GMT
#97
On January 26 2026 09:09 seRapH wrote:
all 4p maps are remasters of lost temple


I miss my high ground cliff naturals as a Terran.

Regarding 2 player map balance:
Wouldn't be surprised if it's a matter of scouting luck being removed.
If you scout someone last on a 4 player map, you're at a disadvantage.
And you guys know how much Protoss complains about scouting in PvZ for example.
Also on 2 player maps your build orders and building placement can always be the same. So less variance needed.
FlaShFTW
Profile Blog Joined February 2010
United States10529 Posts
January 27 2026 04:37 GMT
#98
On January 26 2026 11:38 RJBTVYOUTUBE wrote:
Bring back Apocalypse, the one map that achieved true balance!


The maps most balanced are:
Apocalypse, Eclipse, Neo Dark Origins, Litmus, Tempest, Invader, Radeon, Dominator.

This is according to just winrates
2 player maps most balanced? Even Butter had kind of a small variance in winrates.

I've been saying this for a while now, good 2p and good 3p maps are the most balanced. It's hard to get 4p maps to be truly balanced. Radeon achieved the near impossible by keeping the WR 50%+/-3%. This is why I advocate for 2 2p, 2 3p, and 2 4p map pool, with Radeon being a default inclusion until we get another version/improvement on Radeon.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
seRapH
Profile Blog Joined April 2009
United States9808 Posts
January 27 2026 04:40 GMT
#99
The "experimental" maps tend to be 2p or 3p maps, don't they? Wonder if them being easier to balance is why that is or if its just that 4p maps are just too locked into the same frameworks.
boomer hands
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1267 Posts
January 27 2026 13:00 GMT
#100
On January 27 2026 13:40 seRapH wrote:
The "experimental" maps tend to be 2p or 3p maps, don't they? Wonder if them being easier to balance is why that is or if its just that 4p maps are just too locked into the same frameworks.


Experimental 2 player maps tend to have the worst winrate distributions. Less experimental 2p maps tend to be most balanced because "guessing what your opp is doing because your scout was too late" does not apply, like it does on 4p maps. on 4p you will way more often see games played with a lack of information.
JDON MY SOUL!
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 89
BRAT_OK 46
Trikslyr26
ProTech1
StarCraft: Brood War
Leta 4678
Free 777
BeSt 397
Jaedong 371
Tasteless 359
Larva 246
Mong 205
Mini 160
Hm[arnc] 132
Killer 90
[ Show more ]
Dewaltoss 64
Sharp 61
ToSsGirL 61
scan(afreeca) 52
Rush 35
NaDa 31
sSak 31
JulyZerg 24
ZerO 22
yabsab 14
ajuk12(nOOB) 11
League of Legends
JimRising 536
Counter-Strike
shoxiejesuss1255
kRYSTAL_15
Super Smash Bros
Mew2King145
Other Games
summit1g6825
singsing1192
ceh9776
Pyrionflax171
Sick160
crisheroes28
ZerO(Twitch)2
Organizations
Other Games
gamesdonequick510
BasetradeTV48
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH343
• StrangeGG 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1844
• Stunt636
Upcoming Events
Sparkling Tuna Cup
26m
INu's Battles
1h 26m
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
14h 26m
The PondCast
1d
Kung Fu Cup
1d 1h
Patches Events
1d 6h
Replay Cast
1d 23h
CrankTV Team League
2 days
OSC
2 days
Replay Cast
2 days
[ Show More ]
Escore
3 days
CrankTV Team League
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4 days
Afreeca Starleague
4 days
RSL Revival
4 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.