• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:19
CEST 15:19
KST 22:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
How Can I Add Timer & APM Count? Gypsy to Korea [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread NASA and the Private Sector Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1474 users

[ASL21] Potential Map Candidates - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
GTR
Profile Blog Joined September 2004
51574 Posts
Last Edited: 2026-01-24 07:10:48
January 24 2026 07:10 GMT
#81
wish they'd just take classic maps and remaster them for the modern day - i would love to see something like peaks of baekdu or ride of valkyries reimagined for modern play.

edit: a lot of concepts that were submitted in the new worlds map contest a few years ago would be perfect.
Commentator
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6830 Posts
January 24 2026 10:02 GMT
#82
The reason give to use match point is that there was already 2 3 players map. And that Match point is one of the most balanced 2 players map. Is that real ? Dark origin has been the most balanced map i have seen by stats. But MP is actually zvt hell lol.
Kraekkling
Profile Blog Joined June 2007
639 Posts
January 24 2026 11:37 GMT
#83
yay Match Point!!

back then I used to have a Terran training buddy so we would meet up on bnet at a fixed time to "train like the koreans"

so we would play like 30 games of ZvT, same map, same build order every time, 3h muta vs 1rax FE into 3rax

good times
(*^^)(^*)
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1201 Posts
January 24 2026 11:43 GMT
#84
On January 24 2026 19:02 [sc1f]eonzerg wrote:
The reason give to use match point is that there was already 2 3 players map. And that Match point is one of the most balanced 2 players map. Is that real ? Dark origin has been the most balanced map i have seen by stats. But MP is actually zvt hell lol.

They are throwing some minor fixes in. They got until February 9 to make suggestions for minor changes to the maps.

Neo Dark Origin was the most balanced 2 player map based on winrates. Apocalypse the most balanced 3 player map, and radeon most balanced 4 player map.
JDON MY SOUL!
Kraekkling
Profile Blog Joined June 2007
639 Posts
Last Edited: 2026-01-24 12:31:55
January 24 2026 11:54 GMT
#85
another thing about Match Point is that it's from a time when we didn't have all of the possible upwards facing ramps lol

there's a lot of positional variance because of that + Show Spoiler +
[image loading]


I also really like that Match Point has only 10 expansions. For several matchups, when both players are about to max out at 200/200, most of the map is taken and it feels like we are heading towards a climax. Its like the very last stage of the game, where resources are scarce and often one of the players is on a clock.

This is in contrast to 16 expansion maps, where it takes like 10 more minutes to reach that stage of the game after both players approach max supply. feels kinda awkward
(*^^)(^*)
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2026-01-24 16:05:28
January 24 2026 16:03 GMT
#86
On January 24 2026 20:54 Kraekkling wrote:I also really like that Match Point has only 10 expansions. For several matchups, when both players are about to max out at 200/200, most of the map is taken and it feels like we are heading towards a climax. Its like the very last stage of the game, where resources are scarce and often one of the players is on a clock.

This is in contrast to 16 expansion maps, where it takes like 10 more minutes to reach that stage of the game after both players approach max supply. feels kinda awkward

But a low expansion count combined with a general layout that is rather trivially split in half means that non-mirror match-ups will quickly devolve into a state where no more growth is possible and the race that needs more bases is at a disadvantage.

As Eon said, it's basically a nightmare ZvT. You may not even be able to take the low ground bases, certainly not the one next to the T's main. I even remember games where Nukes were used to deny those.
Kraekkling
Profile Blog Joined June 2007
639 Posts
Last Edited: 2026-01-24 17:52:54
January 24 2026 17:50 GMT
#87
consider that

- it's only about 20% of TvZ games that are long enough for these split map scenarios to matter

- ZvT balance mostly depends on rush distance and on how much Z can achieve with muta. The cliff layout between main and nat is rly good for muta

I'd expect Z to do better on Match Point than on e.g. Pole Star, Poly or Vermeer.

edit:

this is more of a personal preference, but I don't think it's actually that bad if the TvZ matchup gets another turnaround late in the game, at least on some maps.

As in, usually Z is supposed to dominate once they get swarm and enough gas bases, but if they fail to turn this window around 16-20 minutes into a win, Terrans get to come back and win via split map and resource exhaustion. I wouldn't mind at all if the win condition for Terran is "split map and deny expansions with nukes"
(*^^)(^*)
FlaShFTW
Profile Blog Joined February 2010
United States10354 Posts
January 24 2026 18:33 GMT
#88
I do love the idea of remastering all these old maps, especially classics that people really loved. And maybe some altered adjustments to help get the maps suited for modern play as well. Would be interesting to see what happens if people put some time and effort into them.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
A.Alm
Profile Joined September 2012
Sweden535 Posts
January 24 2026 19:19 GMT
#89
Match Points FTW!
oxKnu
Profile Joined December 2017
1247 Posts
January 25 2026 12:03 GMT
#90
Told you guys this multiple times. And will repeat it again:

The guy that picks the maps is a MASSIVE Terran fanboy. Almost Artosis' level, without the drama. Any chance he has in selecting, trimming off and correcting the map-pool he will go back to to insanely unbalanced maps in favor of Terran.

Matchpoint is another example.

After that last ASL where Protoss looked probably at its worst we get AGAIN a map that demolishes both P and Z in the most important match-ups.
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1201 Posts
Last Edited: 2026-01-25 12:08:47
January 25 2026 12:08 GMT
#91
On January 25 2026 21:03 oxKnu wrote:
Told you guys this multiple times. And will repeat it again:

The guy that picks the maps is a MASSIVE Terran fanboy. Almost Artosis' level, without the drama. Any chance he has in selecting, trimming off and correcting the map-pool he will go back to to insanely unbalanced maps in favor of Terran.

Matchpoint is another example.

After that last ASL where Protoss looked probably at its worst we get AGAIN a map that demolishes both P and Z in the most important match-ups.

The guy who picks the maps retired after asl 20 if I recall correctly. someone else does it now.
JDON MY SOUL!
oxKnu
Profile Joined December 2017
1247 Posts
Last Edited: 2026-01-25 12:41:21
January 25 2026 12:41 GMT
#92
Yes, that's what I mean. The current guy. Look at the old ASLs, they were never as bad as this season after season.
TMNT
Profile Joined January 2021
3131 Posts
January 25 2026 14:09 GMT
#93
He is a Terran player for sure. But not sure how biased he was when picking those map pools.

But either way, it's hard to avoid Terran maps because most standard maps are intrinsically Terran favored in both matchups anyway. It would require the Koreans to completely change their mindset to achieve real map balance.

I also feel like the balance between how hard a map is for a race to play and the outcome of the matchup for that race is not struck properly. And that's how we ended up with this template for standard maps.

Take Eclipse for example. We know it's a nightmare for Terran to get a 3rd on this map in TvP. TvP on Eclipse is hard, yes. But at the same time, the win rate is still about 50% for them. So, maybe, in order to achieve balance from an outcome point of view, it is supposed to be hard for Terran here in TvP. But the Terran players, they don't feel comfortable playing this map, so it's considered unbalanced from an effort point of view. So they want map designs that give them an easier 3rd, a more comfortable time to play (Vermeer, Polestar....). So, balance in effort is restored. But this also boosts the outcome for Terran too much, giving them +55% win rate against Protoss, and win rate balance is no longer achieved.
Kraekkling
Profile Blog Joined June 2007
639 Posts
January 25 2026 23:58 GMT
#94
On January 24 2026 16:10 GTR wrote:
wish they'd just take classic maps and remaster them for the modern day


you mean like having Sylphid and Match Point in the map pool? Or like having Knock Out which is a circuit breaker remake? Or Attitude which is budget poly
(*^^)(^*)
seRapH
Profile Blog Joined April 2009
United States9799 Posts
January 26 2026 00:09 GMT
#95
all 4p maps are remasters of lost temple
boomer hands
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1201 Posts
Last Edited: 2026-01-26 02:48:47
January 26 2026 02:38 GMT
#96
Bring back Apocalypse, the one map that achieved true balance!


The maps most balanced are:
Apocalypse, Eclipse, Neo Dark Origins, Litmus, Tempest, Invader, Radeon, Dominator.

This is according to just winrates
2 player maps most balanced? Even Butter had kind of a small variance in winrates.
JDON MY SOUL!
ScoutWBF
Profile Joined April 2005
Germany636 Posts
January 26 2026 07:58 GMT
#97
On January 26 2026 09:09 seRapH wrote:
all 4p maps are remasters of lost temple


I miss my high ground cliff naturals as a Terran.

Regarding 2 player map balance:
Wouldn't be surprised if it's a matter of scouting luck being removed.
If you scout someone last on a 4 player map, you're at a disadvantage.
And you guys know how much Protoss complains about scouting in PvZ for example.
Also on 2 player maps your build orders and building placement can always be the same. So less variance needed.
FlaShFTW
Profile Blog Joined February 2010
United States10354 Posts
January 27 2026 04:37 GMT
#98
On January 26 2026 11:38 RJBTVYOUTUBE wrote:
Bring back Apocalypse, the one map that achieved true balance!


The maps most balanced are:
Apocalypse, Eclipse, Neo Dark Origins, Litmus, Tempest, Invader, Radeon, Dominator.

This is according to just winrates
2 player maps most balanced? Even Butter had kind of a small variance in winrates.

I've been saying this for a while now, good 2p and good 3p maps are the most balanced. It's hard to get 4p maps to be truly balanced. Radeon achieved the near impossible by keeping the WR 50%+/-3%. This is why I advocate for 2 2p, 2 3p, and 2 4p map pool, with Radeon being a default inclusion until we get another version/improvement on Radeon.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
seRapH
Profile Blog Joined April 2009
United States9799 Posts
January 27 2026 04:40 GMT
#99
The "experimental" maps tend to be 2p or 3p maps, don't they? Wonder if them being easier to balance is why that is or if its just that 4p maps are just too locked into the same frameworks.
boomer hands
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1201 Posts
January 27 2026 13:00 GMT
#100
On January 27 2026 13:40 seRapH wrote:
The "experimental" maps tend to be 2p or 3p maps, don't they? Wonder if them being easier to balance is why that is or if its just that 4p maps are just too locked into the same frameworks.


Experimental 2 player maps tend to have the worst winrate distributions. Less experimental 2p maps tend to be most balanced because "guessing what your opp is doing because your scout was too late" does not apply, like it does on 4p maps. on 4p you will way more often see games played with a lack of information.
JDON MY SOUL!
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko293
LamboSC2 253
Rex 70
Creator 67
StarCraft: Brood War
Britney 49703
Horang2 4491
Shuttle 1900
Mini 816
Soulkey 568
Rush 378
Soma 365
ggaemo 304
Last 243
BeSt 152
[ Show more ]
scan(afreeca) 64
Mind 57
Movie 45
sorry 36
Shinee 35
JYJ 33
sSak 31
[sc1f]eonzerg 25
Noble 21
GoRush 14
Shine 12
Bale 12
IntoTheRainbow 11
ajuk12(nOOB) 9
Sexy 7
Icarus 4
Dota 2
Gorgc4572
420jenkins9
LuMiX1
Counter-Strike
fl0m2919
Heroes of the Storm
MindelVK20
Other Games
B2W.Neo1890
Beastyqt680
ProTech140
Mew2King93
QueenE70
Organizations
Counter-Strike
PGL24270
StarCraft 2
ComeBackTV 502
Other Games
BasetradeTV265
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 61
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2121
• Stunt538
Upcoming Events
BSL
5h 41m
RSL Revival
17h 41m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
1d
BSL
1d 5h
Afreeca Starleague
1d 20h
Wardi Open
1d 20h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.