• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:36
CET 16:36
KST 00:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2234 users

FlaSh on: Biggest Problem With SnOw's Playstyle - Page 8

Forum Index > BW General
Post a Reply
Prev 1 6 7 8 All
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6758 Posts
6 hours ago
#141
PvP is balanced then PvZ can't be balanced because P and Z are different

Protoss vs Zerg has a 48.7% WR while Zerg vs Terran has a 44% WR so we need to nerf Hydras. And since we are also nerf Mutalisk.

The last 3 ASLS semifinals there has been 2 protoss 1 terran 1 zerg. Is clear protoss is not doing well cuz it has to be 4 protoss to guarantee a Protoss winner.

TMNT

Bonyth
Profile Joined August 2010
Poland587 Posts
6 hours ago
#142
Count all participants of RO4 in ASL of all seasons at least (and their races).
While you are at it, do the same for RO8, RO16, RO24.

As for the balance whine, I believe if there is about 40% protoss players on the world, then we should have 40% of them being champions, RO4, RO8 and so on (given sample size is big enough). Unfortunately, 40% of them only exist at the bottom of ladder, even on S rank there is already only 30% of them, and then there are top tournaments.
There were tables for this, but I'm definitely too lazy to search for them.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6758 Posts
5 hours ago
#143
I think is safe to assume that the ELOBOARD WR are not indicatives of What races dominates in ASL tho. If that was the case then Terran should be winning in most seasons with positive WR in TVP TVZ. I think is actually more logical to agree that Tournament result is all about player performance afterall. Obviously the famous season of the FlaSh anti maps did influence that time with race results and extreme maps like Sparkle Transistor and Third World- But im pretty sure no a single pro. Even protoss players want to back to such maps.

Is also interesting that the WR of protoss has improved a ton since the Kespa era. That means the maps indeed got better after.
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1021 Posts
5 hours ago
#144
a new method of determining balance can be to once again look at game time win rates. How hard to winrates swing depending on game time? does the winrate swing too hard?
JDON MY SOUL!
TMNT
Profile Joined January 2021
3059 Posts
2 hours ago
#145
On November 15 2025 13:39 Ze'ev wrote:
Show nested quote +
On November 15 2025 13:25 TMNT wrote:
The burden of proof actually lies with the side who claims ZvP is balanced, for reason I already stated: if PvP is balanced then PvZ can't be balanced because P and Z are different. Tell me why the default assumption is "balanced"?

Turns out it's actually your responsibility to provide high level data analysis and in depth commentary to prove that the matchup is balanced, starting with disproving the 6 observations above lol.

lol wtf. You’re making a positive claim about balance — and making a positive claim means you have the burden of proof. Everyone else finds you ridiculous and is expressing skepticism, and you’re refusing to actually substantiate your claim beyond shallow reasoning, data-mining, or insulting people because you can’t back it up and you’re too insecure to back down.

You sound like some kid who just takes his first science class and is so eager to apply some terms he's just learned to everything.

Matchup balance can only be in either of the two states: balanced or imbalanced. It's not like I'm claiming a new build. It's like when a child is born it can only be a male or a female biologically (excluding the rare genetical cases). The doctor doesn't need to do a genetic test to claim it is a boy or girl, just physical featues are enough. In BW balance there is always a default assumption and it has to be "all non mirror matchups are imbalanced" however small the margin is. It's no bigger of a claim than saying me and you are different people. The 6 points I raised above just further solidify that assumption while also give us a hint of how big the margin is. So the burden of proof, if you want to declare the opposite case, lies on you.

Btw why are you acting like I'm the first person in 25 years who make a statement about ZvP imbalance lol? And if you are so obssessed with high level "analysis", then what the fuck did you do here:
+ Show Spoiler [low level data mining] +
On October 30 2025 06:49 Ze'ev wrote:
its extremely interesting that:

1) protoss lose on almost every map in every matchup
2) terran win on almost every map in every matchup.

it kind of reflects the larger patterns of: zerg has a weak matchup, terran does not. Protoss has a weak matchup and a slightly less weak matchup. When people complain about z>p its not that they're wrong -- rather, its the wrong target. The pvz balance is totally acceptable as long as the pvt balance more closely resembled the strong-weak matchup dichotomy that terran and zerg have. Or rather the myth of; terran has no weak match up and protoss has no strong match up. Itz not zvp thats the problem, its tesagi.

edit: sorry that i fucked up the pattern. im always that guy lol.



or here:

+ Show Spoiler [surface commentary on map balance, whe…] +
On October 04 2025 22:59 Ze'ev wrote:
I actually think roaring currents is zerg favoured tbh.

on the continental side of the map: protoss cant really attack into zerg because its across a bridge, up a ramp, or into a choke. Those bases mine out quickly as well which favours zerg. It gives zerg a stable enough of an economy to contest for the islands. The thing about island/air play in broodwar is: zerg is weak because of oppurtunity cost, but actually has the strongest potential. Queens for parasite/ensnare, muta, devourer, scourge, plague, dark swarm, nydus canal, cracklings, lurkers and hydras...this is an amazingly powerful force. Obviously protoss has its own late game technical army (dweb/arbiter/carrier) to contest with buuuut: because the continental bases dry up relatively fast I'm not sure protoss can safely tech transition without giving the zerg initiative.

Its basically: you cant punish the zerg on land, which gives them a lot of attacking potential either on your land bases or your islands and you cant be quite sure which way there going to go. If you over-invest in one aspect of defence, you get rolled elsewhere. Your initial air advantage is powerful but will dissipate once zerg is stabilized on four gas, and transitions to higher tech both take a while and expose you in the meantime. I think Bisu's solution was to lean on larva with harass and then hit a timing in order to forestall the zerg economic explosion which he couldn't handle in the late game. Larva showed pretty well why that gameplan isnt something you can really rely on.

But what was the alternative? If he hadn't tried for a hanbang and started to transition sooner to late game air, Larva could have contested air that much faster and or started hitting his land bases. After Bisu's timing failed to keep Larva suppressed I feel like he was in a bit of a desperation situation and thats why he kept going for these attacks. He knew how hard a transition would be and gambled his best option was to avoid it. I honestly can understand the decision, giving zerg breathing room on an air map would be fucking terrifying.


Ffs turns out you even implied that ZvP imba is true while having an issue with TvZ too lol. So you are just a small time shit stirrer whose sole purpose is personal attack. Once again, fuck off.
iopq
Profile Blog Joined March 2009
United States1003 Posts
1 hour ago
#146
There's no "imbalanced" or "balanced"
That's all in the context of what maps we are playing. If the map designers made a lot more Butters and Citadels and Polypoids, we'd be talking about how PvZ is too strong for Protoss

It's literally just luck that more maps are Zerg favored. There are randomly maps that are very close to 50% like Neo Sylphid and Pole Star and Apocalypse.

I mean, you could choose the ASL map pool out of relatively balanced maps and add a 3 player map with high ground naturals or the 973 blocker ditch in front of it (Tempest 3 player remake or Kick Back 3 player remake). Then add a crazy map and call it a day.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6758 Posts
1 hour ago
#147
Important to mention Sylphid was ravaged with later iterations. I think sylphid 1.0 was the best version of it and one of the most fun maps to play to this date. But it was destroyed later on.
Kraekkling
Profile Blog Joined June 2007
552 Posts
53 minutes ago
#148
On November 15 2025 22:58 [sc1f]eonzerg wrote:
Important to mention Sylphid was ravaged with later iterations. I think sylphid 1.0 was the best version of it and one of the most fun maps to play to this date. But it was destroyed later on.


nahhh, there was one single version with a bunch of neutral buildings. this was when the neutral-buildings-mafia was still much more powerful than today. they still have some influence over map making, just not as much as back then

all other changes, from 1.0 to neo sylphid, were rather small and focused on fixing bugs

below are all versions that we had, in random order. try to find your favourite one


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


(*^^)(^*)
Kraekkling
Profile Blog Joined June 2007
552 Posts
39 minutes ago
#149
Sylphid was a very pretty and cool map, although it was thought of as a T>Z map by koreans. One of the reasons being that in late TvZ, Terran was able to camp the center of the map with lots of Tanks and inhibit Zerg movement too much.
With this in mind, Apocalypse was created to be kind of a remake of Sylphid, but the center layout was specifically designed to nerf this play style. At least that's what I read once in an interview by Latias, the maker of Apocalypse.
(*^^)(^*)
Comedy
Profile Joined March 2016
465 Posts
37 minutes ago
#150
It really isn't rocket science guys.

Protoss is relatively 'easy to play', but it's harder to perform with at the very top level. That's why guys like bonyth and dewalt dominate the foreign scene with protoss even though with zerg/terran they wouldn't be nearly as succesful.

But when it comes to the top korean level, Protoss, despite being easy to play, has to face a lot of bs builds and timings that top players can abuse to make it harder to win tournaments.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6758 Posts
Last Edited: 2025-11-15 15:08:04
31 minutes ago
#151
On November 15 2025 23:43 Kraekkling wrote:
Show nested quote +
On November 15 2025 22:58 [sc1f]eonzerg wrote:
Important to mention Sylphid was ravaged with later iterations. I think sylphid 1.0 was the best version of it and one of the most fun maps to play to this date. But it was destroyed later on.


nahhh, there was one single version with a bunch of neutral buildings. this was when the neutral-buildings-mafia was still much more powerful than today. they still have some influence over map making, just not as much as back then

all other changes, from 1.0 to neo sylphid, were rather small and focused on fixing bugs

below are all versions that we had, in random order. try to find your favourite one


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]



You are forgetting mineral balanced was changed and made it extremely hard vs terran. Before those changes zerg could play with close expos vs terran. And they introduced countless spots for zealots to get 1 gap traded at basically every natural.

Basically every zerg pro complained about sylphid changes and did ask to revert back but changes werent made. I remember pros also wanted that the expanions at the top bottom and mid right were changed so siege tank couldnt kill extractor.
Kraekkling
Profile Blog Joined June 2007
552 Posts
Last Edited: 2025-11-15 15:30:46
6 minutes ago
#152
On November 16 2025 00:05 [sc1f]eonzerg wrote:
Show nested quote +
On November 15 2025 23:43 Kraekkling wrote:
On November 15 2025 22:58 [sc1f]eonzerg wrote:
Important to mention Sylphid was ravaged with later iterations. I think sylphid 1.0 was the best version of it and one of the most fun maps to play to this date. But it was destroyed later on.


nahhh, there was one single version with a bunch of neutral buildings. this was when the neutral-buildings-mafia was still much more powerful than today. they still have some influence over map making, just not as much as back then

all other changes, from 1.0 to neo sylphid, were rather small and focused on fixing bugs

below are all versions that we had, in random order. try to find your favourite one


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]



You are forgetting mineral balanced was changed and made it extremely hard vs terran. Before those changes zerg could play with close expos vs terran. And they introduced countless spots for zealots to get 1 gap traded at basically every natural.

Basically every zerg pro complained about sylphid changes and did ask to revert back but changes werent made. I remember pros also wanted that the expanions at the top bottom and mid right were changed so siege tank couldnt kill extractor.


Yea that makes sense. Its usually hard to say whether something really needs fixed, because people will always complain if you take away something they had before, or give their opponents something new.

I think in the past we were way worse at tracking stats... really makes you wonder when and how maps were updated.

What's interesting (and good) though is, if the changes you mention were able to make or break the balance on the map, this would mean that we have some really good tools to tilt the balance to either side. Because stuff like that can be applied to almost any map.
(*^^)(^*)
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 418
Reynor 55
mcanning 52
LamboSC2 29
MindelVK 1
StarCraft: Brood War
Britney 34380
Rain 3498
Horang2 1418
actioN 1169
Jaedong 1075
Shuttle 491
Stork 472
EffOrt 278
firebathero 239
PianO 127
[ Show more ]
Leta 115
Barracks 113
Shinee 108
ggaemo 92
LaStScan 89
Hyun 82
Shine 52
JYJ42
Mong 35
Rock 32
Bale 23
Movie 22
ToSsGirL 20
soO 17
HiyA 13
zelot 11
Oystein6
Dota 2
Gorgc5982
qojqva1816
Dendi1035
XcaliburYe134
LuMiX0
Heroes of the Storm
Khaldor280
Liquid`Hasu5
Other Games
B2W.Neo2061
Hui .339
Lowko321
DeMusliM286
Fuzer 186
febbydoto8
Mlord2
Organizations
Dota 2
PGL Dota 2 - Main Stream10616
PGL Dota 2 - Secondary Stream2066
Other Games
EGCTV479
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 73
• HeavenSC 18
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1712
• Ler64
League of Legends
• Nemesis3096
Other Games
• WagamamaTV276
Upcoming Events
IPSL
1h 24m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
3h 24m
BSL 21
4h 24m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
18h 24m
RSL Revival
18h 24m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
20h 24m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
20h 24m
BSL 21
1d 4h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 4h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 7h
[ Show More ]
Wardi Open
1d 20h
Monday Night Weeklies
2 days
WardiTV Korean Royale
2 days
BSL: GosuLeague
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
BSL: GosuLeague
5 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.