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ASL20 Preliminary Maps - Page 5

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TMNT
Profile Joined January 2021
2755 Posts
June 25 2025 22:11 GMT
#81
Soma just beat Snow 4-2 today. Two Hydra busts and two Ling busts I think (lol).

Suddenly Zerg looks amazing again. Soulkey being Soulkey. Hero and Queen regaining their form. Soma and Effort back.
GTR
Profile Blog Joined September 2004
51463 Posts
June 25 2025 22:28 GMT
#82
shouldn't be shocked with soma. he was laddering like a madman during his public service lol
Commentator
A.Alm
Profile Joined September 2012
Sweden522 Posts
Last Edited: 2025-06-26 10:21:14
June 26 2025 08:36 GMT
#83
On June 25 2025 05:05 FlaShFTW wrote:
Show nested quote +
On June 22 2025 02:04 A.Alm wrote:
On June 18 2025 23:53 FlaShFTW wrote:
On June 18 2025 18:43 A.Alm wrote:
On June 18 2025 09:52 FlaShFTW wrote:
On June 16 2025 05:15 ScoutWBF wrote:
On June 15 2025 12:43 FlaShFTW wrote:
On June 15 2025 05:34 Kraekkling wrote:
i really like (4) Knockout so far

the thingy in front of the naturals is a small area of low ground

this will affect stuff like hydra busts in pvz and sunken busts in tvz
+ Show Spoiler +

[image loading]

oh shit is this the way to fix TvZ and ZvP??? this is really interesting to solve these early game issues for both matchups. Perhaps this pushes Terran to going harder into fast ebay builds.


Does TvZ need a buffed natural sunken line?
It feels like the Terran only has a very small window to even bust the Zerg and struggles winning before Defilers are out and it's a huge disadvantage from there.

Terrans overwhelmingly have huge advantages over Zerg in general. On most normal maps, Terrans have a 55-58% win rate. It's very difficult for Zerg in the matchup. Soulkey is the only Zerg right now who's making ZvT look easy, but it's not.

Second gas in the main is interesting... means Zerg gets more options in ZvT with 3 gas and taking a 3rd base means 4 gas now for a short period of time before the 2nd geyser is exhausted, so gives them timing windows. Triple gas in PvZ means more gas intensiive army comps like heavier templar/goon concepts which will be interesting. Not entirely sure how it'll impact TvP that much yet... More tanks for Terran I guess?


"terrans overwhelmingly have huge advantages over zerg in general" - yet the last 5 years of ASL tournaments (10 seasons) have a TvZ winrate of 50~%. The last 5 ASL's also always had atleast 2 (avg 3~) zergs in the ro8 (so not only SK). These maps are worse for zerg, not better bro.

I think these maps look really cool, can't wait to try them out.


Using ASL stats which are low sample size compared to the hundreds of games the pros play on for daily proleague and sponmatches is a very dumb argument. Eloboard clearly lays out that by and large, Zergs struggle against Terran. There are some maps where Zerg will have better times against Terran like 2p maps or Metropolis, Radeon, but they get wrecked on maps like Citadel, Retro, Vermeer, Pole Star.

TvZ winrates by ASL:
ASL19: 14-16. Without Soulkey: 12-9
SSL: 14-15. Without Soulkey: 11-4
ASL17: 11-15. Without Soulkey: 11-14
ASL16: 18-18. Without Soulkey: 13-11


Ok then why are you listing the ASL win-rates? U rly think they dont use the 4 ASL wins in a row from Soulkey (even lower sample size than last 10 season TvZ balance) when making the new maps?

If they made maps to hurt Soulkey after 4 straight wins, why didn't they do that for last season when he had won it 3 straight times and in fact gave him new maps like Metropolis and Death Valley?


Lets not get off-topic. You said they were making the maps better for ZvT because "terrans overwhelmingly have huge advantages over zerg in general", which is, in your words, a "very dumb argument", as zerg hasnt struggled in ASL for many, many years (avg 3 zergs in ro8 over the last 5 years). But w/e man, keep baiting the race wars.

FlaShFTW
Profile Blog Joined February 2010
United States10170 Posts
June 26 2025 16:57 GMT
#84
On June 26 2025 17:36 A.Alm wrote:
Show nested quote +
On June 25 2025 05:05 FlaShFTW wrote:
On June 22 2025 02:04 A.Alm wrote:
On June 18 2025 23:53 FlaShFTW wrote:
On June 18 2025 18:43 A.Alm wrote:
On June 18 2025 09:52 FlaShFTW wrote:
On June 16 2025 05:15 ScoutWBF wrote:
On June 15 2025 12:43 FlaShFTW wrote:
On June 15 2025 05:34 Kraekkling wrote:
i really like (4) Knockout so far

the thingy in front of the naturals is a small area of low ground

this will affect stuff like hydra busts in pvz and sunken busts in tvz
+ Show Spoiler +

[image loading]

oh shit is this the way to fix TvZ and ZvP??? this is really interesting to solve these early game issues for both matchups. Perhaps this pushes Terran to going harder into fast ebay builds.


Does TvZ need a buffed natural sunken line?
It feels like the Terran only has a very small window to even bust the Zerg and struggles winning before Defilers are out and it's a huge disadvantage from there.

Terrans overwhelmingly have huge advantages over Zerg in general. On most normal maps, Terrans have a 55-58% win rate. It's very difficult for Zerg in the matchup. Soulkey is the only Zerg right now who's making ZvT look easy, but it's not.

Second gas in the main is interesting... means Zerg gets more options in ZvT with 3 gas and taking a 3rd base means 4 gas now for a short period of time before the 2nd geyser is exhausted, so gives them timing windows. Triple gas in PvZ means more gas intensiive army comps like heavier templar/goon concepts which will be interesting. Not entirely sure how it'll impact TvP that much yet... More tanks for Terran I guess?


"terrans overwhelmingly have huge advantages over zerg in general" - yet the last 5 years of ASL tournaments (10 seasons) have a TvZ winrate of 50~%. The last 5 ASL's also always had atleast 2 (avg 3~) zergs in the ro8 (so not only SK). These maps are worse for zerg, not better bro.

I think these maps look really cool, can't wait to try them out.


Using ASL stats which are low sample size compared to the hundreds of games the pros play on for daily proleague and sponmatches is a very dumb argument. Eloboard clearly lays out that by and large, Zergs struggle against Terran. There are some maps where Zerg will have better times against Terran like 2p maps or Metropolis, Radeon, but they get wrecked on maps like Citadel, Retro, Vermeer, Pole Star.

TvZ winrates by ASL:
ASL19: 14-16. Without Soulkey: 12-9
SSL: 14-15. Without Soulkey: 11-4
ASL17: 11-15. Without Soulkey: 11-14
ASL16: 18-18. Without Soulkey: 13-11


Ok then why are you listing the ASL win-rates? U rly think they dont use the 4 ASL wins in a row from Soulkey (even lower sample size than last 10 season TvZ balance) when making the new maps?

If they made maps to hurt Soulkey after 4 straight wins, why didn't they do that for last season when he had won it 3 straight times and in fact gave him new maps like Metropolis and Death Valley?


Lets not get off-topic. You said they were making the maps better for ZvT because "terrans overwhelmingly have huge advantages over zerg in general", which is, in your words, a "very dumb argument", as zerg hasnt struggled in ASL for many, many years (avg 3 zergs in ro8 over the last 5 years). But w/e man, keep baiting the race wars.


Zerg struggle against Terran. That's undisputed fact. If you want to keep using tiny sample sizes from ASL where Zergs get by because 1) soulkey is an auto qualifier, and 2) because they play protosses who are getting crushed by zerg as well, then sure, you be my guest to make those arguments. You're wrong, but you can make them.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Kraekkling
Profile Blog Joined June 2007
441 Posts
Last Edited: 2025-06-26 18:11:27
June 26 2025 18:09 GMT
#85
so since there still seem to be no games on the new maps + Show Spoiler +
damn those lazy progamers!! what do I even pay taxes for......
, shall we at least make some balance predictions? I'm using == when WRs are within 52%, >= when within 55% and > when above 55%

Litmus
T>Z
T>=P
P==Z or P>=Z

Knockout
T>=Z
T==P
Z>=P

Screaming Sea
T>Z
T==P
Z<=P
(*^^)(^*)
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands909 Posts
June 26 2025 20:19 GMT
#86
On June 27 2025 03:09 Kraekkling wrote:
so since there still seem to be no games on the new maps + Show Spoiler +
damn those lazy progamers!! what do I even pay taxes for......
, shall we at least make some balance predictions? I'm using == when WRs are within 52%, >= when within 55% and > when above 55%

Litmus
T>Z
T>=P
P==Z or P>=Z

Knockout
T>=Z
T==P
Z>=P

Screaming Sea
T>Z
T==P
Z<=P

screaming sea is zerg heaven.
JDON MY SOUL!
TT1
Profile Blog Joined December 2008
Canada10010 Posts
Last Edited: 2025-06-27 18:42:32
June 26 2025 21:16 GMT
#87
i think Screaming Sea is gonna end up being a better version of 3rd world for P (shuttleman/carrier in PvT, sair reav PvZ into gate mass)

the 2 clearest ones for me is Litmus looks like T map (3rd is far but u have double gas in main anyways, overall layout favors T), Screaming Sea looks like P map, no idea how Knockout is gonna play out

feels like Z is gonna get destroyed vs T on Litmus and Screaming Sea, dunno why they're not adding neutral min patches on Screaming Sea so T can't just land CCs on islands vs Z
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Kraekkling
Profile Blog Joined June 2007
441 Posts
June 26 2025 21:43 GMT
#88
On June 27 2025 05:19 RJBTVYOUTUBE wrote:
Show nested quote +
On June 27 2025 03:09 Kraekkling wrote:
so since there still seem to be no games on the new maps + Show Spoiler +
damn those lazy progamers!! what do I even pay taxes for......
, shall we at least make some balance predictions? I'm using == when WRs are within 52%, >= when within 55% and > when above 55%

Litmus
T>Z
T>=P
P==Z or P>=Z

Knockout
T>=Z
T==P
Z>=P

Screaming Sea
T>Z
T==P
Z<=P

screaming sea is zerg heaven.


why do you think so? as mentioned in the thread, I see no way for Zerg to play vs mech Terran, in particular upgrade mech.
(*^^)(^*)
TT1
Profile Blog Joined December 2008
Canada10010 Posts
Last Edited: 2025-06-27 22:23:59
June 27 2025 18:58 GMT
#89
i think the issue in TvZ on Screaming Sea is cus there's only 1 reliable 3rd for Z to take (12 or 9 and they're double ramp), Z opens muta so they won't be able to control the islands (with drops) and have no ground bases to take, so they're pigeonholed into playing a certain way every game

if T opens standard SK terran with dropship play (into BCs later) how is Z supposed to play beyond 3 bases? if Z opens muta then they can't go into drop play to control the island, that style either synergizes with crazy zerg or hydra/lurk/defiler followup (on this map, mass hydra/plague style allows them to fight vs bio/vessel/drops/bc and defend the islands more cost efficiently later) but it's a very slow/heavy 3 base style

being forced to play a style due to map layout isn't good map design, Z would basically be playing for a map control or bust style cus they can't go into lategame comfortably off mutas

can Z open lurk drop style (or lurk into fast hive and drops later) on this map and defend vs drop play/vessels while T mass exps and starts adding tanks? or could they defend vs bio tank timings? dunno but i doubt it

TLDR: basically Z is either forced to open muta into ultra and semi allin bust T, or they open muta into 3 base hydra/defiler/lurk so they can fight vs T and take their lowground 4th while slowly getting drops to fight for the islands (hard and slow style tho)
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
A.Alm
Profile Joined September 2012
Sweden522 Posts
Last Edited: 2025-06-27 19:00:12
June 27 2025 18:59 GMT
#90
On June 27 2025 01:57 FlaShFTW wrote:
Show nested quote +
On June 26 2025 17:36 A.Alm wrote:
On June 25 2025 05:05 FlaShFTW wrote:
On June 22 2025 02:04 A.Alm wrote:
On June 18 2025 23:53 FlaShFTW wrote:
On June 18 2025 18:43 A.Alm wrote:
On June 18 2025 09:52 FlaShFTW wrote:
On June 16 2025 05:15 ScoutWBF wrote:
On June 15 2025 12:43 FlaShFTW wrote:
On June 15 2025 05:34 Kraekkling wrote:
i really like (4) Knockout so far

the thingy in front of the naturals is a small area of low ground

this will affect stuff like hydra busts in pvz and sunken busts in tvz
+ Show Spoiler +

[image loading]

oh shit is this the way to fix TvZ and ZvP??? this is really interesting to solve these early game issues for both matchups. Perhaps this pushes Terran to going harder into fast ebay builds.


Does TvZ need a buffed natural sunken line?
It feels like the Terran only has a very small window to even bust the Zerg and struggles winning before Defilers are out and it's a huge disadvantage from there.

Terrans overwhelmingly have huge advantages over Zerg in general. On most normal maps, Terrans have a 55-58% win rate. It's very difficult for Zerg in the matchup. Soulkey is the only Zerg right now who's making ZvT look easy, but it's not.

Second gas in the main is interesting... means Zerg gets more options in ZvT with 3 gas and taking a 3rd base means 4 gas now for a short period of time before the 2nd geyser is exhausted, so gives them timing windows. Triple gas in PvZ means more gas intensiive army comps like heavier templar/goon concepts which will be interesting. Not entirely sure how it'll impact TvP that much yet... More tanks for Terran I guess?


"terrans overwhelmingly have huge advantages over zerg in general" - yet the last 5 years of ASL tournaments (10 seasons) have a TvZ winrate of 50~%. The last 5 ASL's also always had atleast 2 (avg 3~) zergs in the ro8 (so not only SK). These maps are worse for zerg, not better bro.

I think these maps look really cool, can't wait to try them out.


Using ASL stats which are low sample size compared to the hundreds of games the pros play on for daily proleague and sponmatches is a very dumb argument. Eloboard clearly lays out that by and large, Zergs struggle against Terran. There are some maps where Zerg will have better times against Terran like 2p maps or Metropolis, Radeon, but they get wrecked on maps like Citadel, Retro, Vermeer, Pole Star.

TvZ winrates by ASL:
ASL19: 14-16. Without Soulkey: 12-9
SSL: 14-15. Without Soulkey: 11-4
ASL17: 11-15. Without Soulkey: 11-14
ASL16: 18-18. Without Soulkey: 13-11


Ok then why are you listing the ASL win-rates? U rly think they dont use the 4 ASL wins in a row from Soulkey (even lower sample size than last 10 season TvZ balance) when making the new maps?

If they made maps to hurt Soulkey after 4 straight wins, why didn't they do that for last season when he had won it 3 straight times and in fact gave him new maps like Metropolis and Death Valley?


Lets not get off-topic. You said they were making the maps better for ZvT because "terrans overwhelmingly have huge advantages over zerg in general", which is, in your words, a "very dumb argument", as zerg hasnt struggled in ASL for many, many years (avg 3 zergs in ro8 over the last 5 years). But w/e man, keep baiting the race wars.


Zerg struggle against Terran. That's undisputed fact. If you want to keep using tiny sample sizes from ASL where Zergs get by because 1) soulkey is an auto qualifier, and 2) because they play protosses who are getting crushed by zerg as well, then sure, you be my guest to make those arguments. You're wrong, but you can make them.


Yeah bro, zerg crushes protoss and terran crushes zerg, its all just based on what match-up you get!!! This game sucks and needs to be fixed!!! 😅
TMNT
Profile Joined January 2021
2755 Posts
Last Edited: 2025-06-27 20:28:50
June 27 2025 20:27 GMT
#91
On June 28 2025 03:59 A.Alm wrote:
Yeah bro, zerg crushes protoss and terran crushes zerg, its all just based on what match-up you get!!! This game sucks and needs to be fixed!!! 😅

I don't want to dive into the can of worm that is balance talk, but it is true that your argument is not very logical (or in FlashFTW's word, dumb, which imo is unnecessarily harsh).

Your argument being:
+ Show Spoiler +
"terrans overwhelmingly have huge advantages over zerg in general" - yet the last 5 years of ASL tournaments (10 seasons) have a TvZ winrate of 50~%. The last 5 ASL's also always had atleast 2 (avg 3~) zergs in the ro8 (so not only SK).


In fact this is a very common line of thought among BW fans: "race X has Y players in Ro8/4 in this or that ASL, why are they talking about balance" - as if there is a causative relationship betwwen the two.

With the cup format of ASL, the win rate or race distribution will always converge towards 50% and 33/33/33. Because even if there are balance issues, tier 1 players will still overcome the disadvantage in the weak matchup of their race to beat tier 2 players and enter the next round. Say you have something like this in the earlier rounds:
- Hero > sSak , Queen > Mong , Soulkey > Barrack
- Light > Action , Rush > JD , Royal > Killer
There you have exactly 50% win rate but it tells you nothing about balance of the matchup.

And the reason for the 33/33/33 distribution could very well be about Zerg beating Protoss to enter Ro8 (which if you check recent ASLs, have happenned quite abundantly), so once again it says nothing about the balance of TvZ.
Kraekkling
Profile Blog Joined June 2007
441 Posts
June 27 2025 21:10 GMT
#92
looks like there were a few changes on Screaming Sea

[image loading]
(*^^)(^*)
TT1
Profile Blog Joined December 2008
Canada10010 Posts
Last Edited: 2025-06-27 22:25:49
June 27 2025 22:21 GMT
#93
lol they made 9/12 ramps wider, makes it worse for Z xd

imo if they wanna go with this type of layout they need to add an inbase backdoor expo or something
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TMNT
Profile Joined January 2021
2755 Posts
June 27 2025 22:57 GMT
#94
My arbitrary guess is all the gimmicks of this map (i.e. all the islands) will become pointless because games will end, deliberately by the players or not, before they reach the stage when those bases are needed.

It will be boycotted in daily proleague after a week, banned by all players in Ro24/16 of ASL. When forced to play in Ro8 onwards, the player of the disadvantageous race will cheese or do some wacky build to end the game/get it out of the way asap.
GTR
Profile Blog Joined September 2004
51463 Posts
Last Edited: 2025-06-27 23:14:23
June 27 2025 23:14 GMT
#95
On June 28 2025 07:21 TT1 wrote:
lol they made 9/12 ramps wider, makes it worse for Z xd

imo if they wanna go with this type of layout they need to add an inbase backdoor expo or something


they also changed the structure of 3 of the islands so that you can't see outside of the island itself unless you have air vision
Commentator
oxKnu
Profile Joined December 2017
1181 Posts
June 28 2025 17:23 GMT
#96
The kicker with Screaming Sea is that the first part of the game has to be a regular game in PvZ so P doesn't have a tech advantage from mid-point on. Considering the distance to the third, might actually be a tricky map.

It has a lot of potential for some pretty wild skirmish-based games. Bring it on.
Kyle8
Profile Joined October 2024
28 Posts
June 30 2025 02:46 GMT
#97
meh; i like them trying new maps; and shaking up the meta

the whole game would be completely different just based on maps heh ; why are we always watching clone maps?
goody153
Profile Blog Joined April 2013
44146 Posts
Last Edited: 2025-06-30 07:48:50
June 30 2025 07:48 GMT
#98
On June 30 2025 11:46 Kyle8 wrote:
meh; i like them trying new maps; and shaking up the meta

the whole game would be completely different just based on maps heh ; why are we always watching clone maps?

Sc2 got boring after they stopped bringing in interesting maps cause people complained about it. Now every game looks identical

Some of the most enjoyable spectator experience are the craziest imbalanced maps like sparkle.

Sprikling along erratic maps is just better for the game
this is a quote
TMNT
Profile Joined January 2021
2755 Posts
June 30 2025 10:11 GMT
#99
The problem with weird maps is they break the balance of the game. It's good for neutral viewers and only for a few games just for entertainment, but it's not fun for the players.

There's no fun for Protoss players playing PvZ on Neo Arkanoid (~ 99% lose with close spawn Hydra bust) or Monty Hall (~ 20% win rate no matter what strategy they try). There's no fun for Terran players playing TvP on 76 or Troy (insane demand on mechanics for 30+ minutes each game, only to earn a 35-40% win rate). There's no fun for Zerg players playing any matchup on any one-base isolated island map. It's not shaking up the meta when one race just beats the other repeatedly on those maps.

The most fun map in recent memory is still 76 imo, because it brings out long games with unique strategies and rarely used units (DA, BC, Ghost, Devourers). TvZ is somewhat balanced on that map (52.7%), but PvZ is 41.7% and TvP is 36.2%.
Monty Hall is also kind of acceptable for TvP (53%) and TvZ (54%) but unplayable for PvZ (22%).

To have the best of both world, the solution is, once again, to have matchup specific maps. Such simple solution but for whatever reasons the leading figures of the BW scene have been deliberately obtuse to it for decades. Let's just play Monty Hall in TvP and TvZ, and 76 only in TvZ. How hard is it to do that, seriously?
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands909 Posts
June 30 2025 11:12 GMT
#100
On June 30 2025 19:11 TMNT wrote:
The problem with weird maps is they break the balance of the game. It's good for neutral viewers and only for a few games just for entertainment, but it's not fun for the players.

There's no fun for Protoss players playing PvZ on Neo Arkanoid (~ 99% lose with close spawn Hydra bust) or Monty Hall (~ 20% win rate no matter what strategy they try). There's no fun for Terran players playing TvP on 76 or Troy (insane demand on mechanics for 30+ minutes each game, only to earn a 35-40% win rate). There's no fun for Zerg players playing any matchup on any one-base isolated island map. It's not shaking up the meta when one race just beats the other repeatedly on those maps.

The most fun map in recent memory is still 76 imo, because it brings out long games with unique strategies and rarely used units (DA, BC, Ghost, Devourers). TvZ is somewhat balanced on that map (52.7%), but PvZ is 41.7% and TvP is 36.2%.
Monty Hall is also kind of acceptable for TvP (53%) and TvZ (54%) but unplayable for PvZ (22%).

To have the best of both world, the solution is, once again, to have matchup specific maps. Such simple solution but for whatever reasons the leading figures of the BW scene have been deliberately obtuse to it for decades. Let's just play Monty Hall in TvP and TvZ, and 76 only in TvZ. How hard is it to do that, seriously?


I actually think that Screaming Sea is good for zerg. Bridge section is ultimate Lurker hold heaven vs protoss and terran. I think the map screw protoss the most.
JDON MY SOUL!
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