Not a whole lot of major changes, outside of Screaming Sea changing 11 island from a mineral block to no mineral block (better for Terran).
Knock Out had a slight change to how the 12/6 entries look and widened the mineral-only hills.
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FlaShFTW
United States10182 Posts
Not a whole lot of major changes, outside of Screaming Sea changing 11 island from a mineral block to no mineral block (better for Terran). Knock Out had a slight change to how the 12/6 entries look and widened the mineral-only hills. | ||
konadora
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Singapore66183 Posts
On July 01 2025 01:23 Kraekkling wrote: ![]() screaming sea is in, lets fking goooooooo | ||
RJBTVYOUTUBE
Netherlands927 Posts
On July 08 2025 03:41 konadora wrote: screaming sea is in, lets fking goooooooo Meh. I think its a terrible map to be included. No bueno for me. | ||
Kraekkling
442 Posts
Main Base: 9M + 2G (2 geysers, gas 3000+3000) Natural Expansion: 7M + 1G (gas 4000) 2 o’clock / 4 o’clock (right path): 7M + 1G (gas 3500) 7 o’clock / 11 o’clock: 8M + 1G 8 o’clock / 10 o’clock (left outer path): 7M + 1G (gas 3500) 3 o’clock neutral expansion: 6M + 1G 9 o’clock neutral expansion: 8M + 1G | ||
Kraekkling
442 Posts
Main Base: 10M + 1G (2 locations, one mineral patch has 749) Natural Expansion: 7M + 1G (2 locations) 9 o’clock / 12 o’clock 1st level: 7M + 1G (2 locations, minerals 1000, gas 2000) 9 o’clock / 12 o’clock 2nd level: 6M + 1G (2 locations, minerals 1000, gas 3000) 11 o’clock island expansion: 6M + 1G (1 location, minerals 1200, gas 4000) 4 o’clock / 5 o’clock island expansion: 7M + 1G (2 locations, minerals 1200, gas 4000) Center island expansion: 8M + 1G (1 location, minerals 1200, gas 4000) | ||
[sc1f]eonzerg
Belgium6607 Posts
and zerg vs protoss is going to be mass corsairs into reaver / carriers. So if you missed that playstyle you are getting it again. Personally i find that an ass to play against. So this gonna be auto ban if it ever make to the ladder pool. And you can tell Soulkey is not even used to play with mass devourers lol. | ||
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FlaShFTW
United States10182 Posts
On July 08 2025 23:19 [sc1f]eonzerg wrote: Im the only one that expected to see this shuttle playstyle that is pretty popular in pvt these days being more dominant in the island maps ? I dont gonna lie i was expecting Mini to be freaking insane on this one with his multitasking but so far we kinda sticking to the old ways of playing island maps. and zerg vs protoss is going to be mass corsairs into reaver / carriers. So if you missed that playstyle you are getting it again. Personally i find that an ass to play against. So this gonna be auto ban if it ever make to the ladder pool. And you can tell Soulkey is not even used to play with mass devourers lol. Shuttle style will have both pros and cons on the map. Definitely pros because of the islands and the need to control them, but con because it's harder to get a good spread against Terran with how linear the map plays out via ground play. There's really only one part of the map where Protoss can think of flanking Terran and getting a decent arc. | ||
TornadoSteve
1062 Posts
On July 09 2025 02:47 FlaShFTW wrote: Show nested quote + On July 08 2025 23:19 [sc1f]eonzerg wrote: Im the only one that expected to see this shuttle playstyle that is pretty popular in pvt these days being more dominant in the island maps ? I dont gonna lie i was expecting Mini to be freaking insane on this one with his multitasking but so far we kinda sticking to the old ways of playing island maps. and zerg vs protoss is going to be mass corsairs into reaver / carriers. So if you missed that playstyle you are getting it again. Personally i find that an ass to play against. So this gonna be auto ban if it ever make to the ladder pool. And you can tell Soulkey is not even used to play with mass devourers lol. Shuttle style will have both pros and cons on the map. Definitely pros because of the islands and the need to control them, but con because it's harder to get a good spread against Terran with how linear the map plays out via ground play. There's really only one part of the map where Protoss can think of flanking Terran and getting a decent arc. When | ||
goody153
44163 Posts
On July 07 2025 20:00 prosatan wrote: Flash vs Jaedong on Litmus ![]() ![]() ![]() do we have vod ? | ||
Kraekkling
442 Posts
Soulkey vs Barracks 05:50 Soulkey vs Snow 48:00 https://vod.sooplive.co.kr/player/165517251 not related to these games but I think we're gonna see a few draws on Roaring Currents | ||
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FlaShFTW
United States10182 Posts
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M3t4PhYzX
Poland4198 Posts
On July 11 2025 12:37 Kraekkling wrote: Roaring Currents, Litmus Soulkey vs Barracks 05:50 Soulkey vs Snow 48:00 https://vod.sooplive.co.kr/player/165517251 not related to these games but I think we're gonna see a few draws on Roaring Currents That PvZ series was wicked sick. GGs ![]() | ||
M3t4PhYzX
Poland4198 Posts
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Kraekkling
442 Posts
Litmus+ Show Spoiler + ![]() Removed one mineral patch from the 7 o’clock / 11 o’clock expansions (8 patches → 7 patches) Removed two mineral patches from the 9 o’clock neutral expansion (8 patches → 6 patches) Removed one neutral building blocking the outer path from the left high ground (2 layers → 1 layer) Added a neutral expansion (8 minerals + 1 gas) on the second level hill at the center Roaring Currents+ Show Spoiler + ![]() Replaced part of the wall surrounding the main base with walls that provide vision. Moved the resources at the 4 o’clock / 5 o’clock island expansions closer to the harassable cliff – now units like Lurkers or Dragoons can harass from the cliff (the natural expansion can still only be harassed by Siege Tanks). Added one mineral patch to the 11 o’clock island expansion. Knock Out+ Show Spoiler + ![]() Changed the 12 o’clock and 6 o’clock expansions to flat ground. Added buildable terrain for Turrets in parts of the area leading out from the center. | ||
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FlaShFTW
United States10182 Posts
Excited for this season though! | ||
[sc1f]eonzerg
Belgium6607 Posts
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Kraekkling
442 Posts
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[sc1f]eonzerg
Belgium6607 Posts
On July 17 2025 05:34 Kraekkling wrote: I rly wonder why tf they added that center expo on litmus Apart from helping terran i cant really see why. I guess giving a purpose to controlling that highground could be also a reason. Wonder if mapmakers think terran needed some help cuz of the double gaz at the main. | ||
Kraekkling
442 Posts
On July 17 2025 06:21 [sc1f]eonzerg wrote: Show nested quote + On July 17 2025 05:34 Kraekkling wrote: I rly wonder why tf they added that center expo on litmus Apart from helping terran i cant really see why. I guess giving a purpose to controlling that highground could be also a reason. Wonder if mapmakers think terran needed some help cuz of the double gaz at the main. yea probably sth like that and about that double gas, since both geysirs were changed to 3000 it became hard to predict how this will play out imo ZvT -> Zerg takes first gas at 2 minutes -> that geysir is depleted at ~12:30 already this feels pretty early, basically shortly after defilers are out in a regular game. in some of the games I saw Zerg opt for muta into ultra instead, similar to Optimizer, and Terran responded with a quick mech transition to drag out the game | ||
TT1
Canada10010 Posts
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