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ASL20 Preliminary Maps - Page 6

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Ideas
Profile Blog Joined April 2008
United States8174 Posts
Last Edited: 2025-06-30 13:31:36
June 30 2025 13:30 GMT
#101
Very interested in seeing how Knockout plays out. Hopefully the low-ground prevents so many hydra all-ins. If it works properly I could see it possibly even becoming standard on future maps. PvZ has gotten so stale the last couple years since 973... feels like 80% of PvZs involve some sort of hydra bust or fake bust.
Free Palestine
Kraekkling
Profile Blog Joined June 2007
735 Posts
June 30 2025 16:23 GMT
#102
[image loading]
(*^^)(^*)
goody153
Profile Blog Joined April 2013
44297 Posts
June 30 2025 16:28 GMT
#103
On July 01 2025 01:23 Kraekkling wrote:
[image loading]

Screaming sea and litmus is here lets goooooo
this is a quote
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7012 Posts
June 30 2025 16:34 GMT
#104
No playtest whatsoever from pros so far. Is a bit let down. But i remember this happening before cuz of the univeristy league. I wonder when we will see actual games lol.
TMNT
Profile Joined January 2021
3296 Posts
June 30 2025 17:16 GMT
#105
On June 30 2025 20:12 RJBTVYOUTUBE wrote:
Show nested quote +
On June 30 2025 19:11 TMNT wrote:
The problem with weird maps is they break the balance of the game. It's good for neutral viewers and only for a few games just for entertainment, but it's not fun for the players.

There's no fun for Protoss players playing PvZ on Neo Arkanoid (~ 99% lose with close spawn Hydra bust) or Monty Hall (~ 20% win rate no matter what strategy they try). There's no fun for Terran players playing TvP on 76 or Troy (insane demand on mechanics for 30+ minutes each game, only to earn a 35-40% win rate). There's no fun for Zerg players playing any matchup on any one-base isolated island map. It's not shaking up the meta when one race just beats the other repeatedly on those maps.

The most fun map in recent memory is still 76 imo, because it brings out long games with unique strategies and rarely used units (DA, BC, Ghost, Devourers). TvZ is somewhat balanced on that map (52.7%), but PvZ is 41.7% and TvP is 36.2%.
Monty Hall is also kind of acceptable for TvP (53%) and TvZ (54%) but unplayable for PvZ (22%).

To have the best of both world, the solution is, once again, to have matchup specific maps. Such simple solution but for whatever reasons the leading figures of the BW scene have been deliberately obtuse to it for decades. Let's just play Monty Hall in TvP and TvZ, and 76 only in TvZ. How hard is it to do that, seriously?


I actually think that Screaming Sea is good for zerg. Bridge section is ultimate Lurker hold heaven vs protoss and terran. I think the map screw protoss the most.

Yeah I said island maps where Zerg is trapped on one starting base is hard for them. Semi island maps where they can still fast expand to a 2nd and 3rd base normally are arguably better for them actually.

Re Screaming Sea it's hard to tell until we see the pros play. One thing I haven't seen much mentioning is the rush distance. It's even longer than cross spawn rush distance on 4p maps. I can definitely see 12 Nexus as the default opening for Protoss here against both T and Z, so that gives them a huge advantage. Well... at least until T and Z see it and go CC first and 3 Hatch before Pool themselves.
FlaShFTW
Profile Blog Joined February 2010
United States10551 Posts
June 30 2025 18:16 GMT
#106
I think pros are maybe avoiding it for proleague matches and sponmatches because the maps are not in their finalized form. They might be playing it casually on the side for now but likely because the maps are still only in 0.8, they don't want to be putting their earnings on the line to play unfinished maps.

I'm really excited though. The new maps have some good unique features about them that will hopefully continue to push the meta game in a healthy, positive direction. All eyes are on Knock Out to see if the new adjustments and changes are what will shape map making for the next few years.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
TMNT
Profile Joined January 2021
3296 Posts
Last Edited: 2025-07-01 13:48:16
July 01 2025 11:26 GMT
#107
New maps being played today.

Mini vs Light on Screaming Sea. As expected, it's Nexus first vs CC first, although both players send a scout very early (both scout at 6 supplies lol), probably to proxy/find the other's proxy lol.

Light has 4 cloaked Wraiths at 7 minutes lol and kills Mini's Shuttle en route. I didn't realize that the naturals of this map are on high ground, that combined with the long distance rush will ensure greed + unorthodox harass play instead of any kinds of regular timing push. Light's fleet of cloaked Wraiths kills Mini's 3rd easily (by killing the Observer).

From Light's pov, he builds a bunker after he builds 2 Starport and only has 4 marines as fighting units the whole time. That's how greedy his build is and how he's able to mass Wraiths that early.

Mini goes for early Carrier play, understandable as it looks like no one wants to cross the bridge. Light counters by mass Wraiths mass Dropships + Tank Goliath play. Apparently Tanks dropped at the island behind the natural can hit the mineral line from there (Protoss probably will demand fixing).

Based on this game my initial thought is this map will favor Terran in TvP actually. The early Starport play allows Light to completely shut down threats from Shuttle and take an early 3rd island base himself. Coupled with the economic boost from CC first, he's able to kill Mini before Carriers even get out on the map. And why is it different to traditional island or semi-island maps where Protoss tend to destroy Terran? Because of the rush distance and high ground nat. On maps like 76 or Troy, Terran can't get his nat up that quickly but here he just needs to make sure there's no proxy .
FlaShFTW
Profile Blog Joined February 2010
United States10551 Posts
July 01 2025 13:39 GMT
#108
I was thinking the same thing today where both races are heavily incentivized to go for cc/nex first with how long the rush distance is and the high ground nats. It might even be interesting to see if Protoss might even try to skip shuttles and go super fast carrier.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ThunderJunk
Profile Joined December 2015
United States741 Posts
July 01 2025 16:52 GMT
#109
The time has come - the conditions are right. Bring on the corsair d-web PvT meta >:D
I am free because I know that I alone am morally responsible for everything I do.
Kraekkling
Profile Blog Joined June 2007
735 Posts
July 01 2025 18:36 GMT
#110
Knockout, Screaming Sea
Light vs Queen

Light vs Mini
(*^^)(^*)
A.Alm
Profile Joined September 2012
Sweden558 Posts
July 01 2025 22:16 GMT
#111
On June 28 2025 05:27 TMNT wrote:
Show nested quote +
On June 28 2025 03:59 A.Alm wrote:
Yeah bro, zerg crushes protoss and terran crushes zerg, its all just based on what match-up you get!!! This game sucks and needs to be fixed!!! 😅

I don't want to dive into the can of worm that is balance talk, but it is true that your argument is not very logical (or in FlashFTW's word, dumb, which imo is unnecessarily harsh).

Your argument being:
+ Show Spoiler +
"terrans overwhelmingly have huge advantages over zerg in general" - yet the last 5 years of ASL tournaments (10 seasons) have a TvZ winrate of 50~%. The last 5 ASL's also always had atleast 2 (avg 3~) zergs in the ro8 (so not only SK).


In fact this is a very common line of thought among BW fans: "race X has Y players in Ro8/4 in this or that ASL, why are they talking about balance" - as if there is a causative relationship betwwen the two.

With the cup format of ASL, the win rate or race distribution will always converge towards 50% and 33/33/33. Because even if there are balance issues, tier 1 players will still overcome the disadvantage in the weak matchup of their race to beat tier 2 players and enter the next round. Say you have something like this in the earlier rounds:
- Hero > sSak , Queen > Mong , Soulkey > Barrack
- Light > Action , Rush > JD , Royal > Killer
There you have exactly 50% win rate but it tells you nothing about balance of the matchup.

And the reason for the 33/33/33 distribution could very well be about Zerg beating Protoss to enter Ro8 (which if you check recent ASLs, have happenned quite abundantly), so once again it says nothing about the balance of TvZ.


I don't think ASL will always have a 50%~ MU win-rate and a 33/33/33 race distribution regardless of map pool, but rather that they get that from a well balanced map pool (typically only one crazy none-balanced map that no one plays until the ro8 anyways).

But let's just agree to disagree. I think that ASL cares about the race distribution and MU win-rate from their previous tournaments (among other things, of course) when creating a new map pool, and i think that's why ASL 5 had bad terran maps (they went a bit overboard lol) after Flash won ASL 2 (TvT finals even), 3 and 4. I also think Queens 4 ASL victories in a row makes them create worse zerg maps for this season. And if Queen was the only zerg doing well (which issn't the case), then they'd prob keep that in mind too.

Anyways, how likely is it Blizzard updates their ladder map pools when the final maps are released?
goody153
Profile Blog Joined April 2013
44297 Posts
Last Edited: 2025-07-02 02:50:39
July 02 2025 02:45 GMT
#112
On July 01 2025 20:26 TMNT wrote:
New maps being played today.

Mini vs Light on Screaming Sea. As expected, it's Nexus first vs CC first, although both players send a scout very early (both scout at 6 supplies lol), probably to proxy/find the other's proxy lol.

Light has 4 cloaked Wraiths at 7 minutes lol and kills Mini's Shuttle en route. I didn't realize that the naturals of this map are on high ground, that combined with the long distance rush will ensure greed + unorthodox harass play instead of any kinds of regular timing push. Light's fleet of cloaked Wraiths kills Mini's 3rd easily (by killing the Observer).

From Light's pov, he builds a bunker after he builds 2 Starport and only has 4 marines as fighting units the whole time. That's how greedy his build is and how he's able to mass Wraiths that early.

Mini goes for early Carrier play, understandable as it looks like no one wants to cross the bridge. Light counters by mass Wraiths mass Dropships + Tank Goliath play. Apparently Tanks dropped at the island behind the natural can hit the mineral line from there (Protoss probably will demand fixing).

Based on this game my initial thought is this map will favor Terran in TvP actually. The early Starport play allows Light to completely shut down threats from Shuttle and take an early 3rd island base himself. Coupled with the economic boost from CC first, he's able to kill Mini before Carriers even get out on the map. And why is it different to traditional island or semi-island maps where Protoss tend to destroy Terran? Because of the rush distance and high ground nat. On maps like 76 or Troy, Terran can't get his nat up that quickly but here he just needs to make sure there's no proxy .

Do we have vods for the new maps played ? Kinda excited to watch it

Nevermind Kraekkling posted the vods. Cant wait for the casted version
this is a quote
goody153
Profile Blog Joined April 2013
44297 Posts
Last Edited: 2025-07-02 04:38:19
July 02 2025 04:37 GMT
#113
Watched the Mini vs Light.

Man im so happy watching wraith dropship vs protoss. Suddenly air control is no longer just a zvp thing anymore in that map

Seriously i've never seen Wraith being played as how they are probably imagined to be played some kind of air support which it was in the Light game.
this is a quote
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1289 Posts
Last Edited: 2025-07-02 08:51:07
July 02 2025 08:50 GMT
#114
On July 02 2025 07:16 A.Alm wrote:
Show nested quote +
On June 28 2025 05:27 TMNT wrote:
On June 28 2025 03:59 A.Alm wrote:
Yeah bro, zerg crushes protoss and terran crushes zerg, its all just based on what match-up you get!!! This game sucks and needs to be fixed!!! 😅

I don't want to dive into the can of worm that is balance talk, but it is true that your argument is not very logical (or in FlashFTW's word, dumb, which imo is unnecessarily harsh).

Your argument being:
+ Show Spoiler +
"terrans overwhelmingly have huge advantages over zerg in general" - yet the last 5 years of ASL tournaments (10 seasons) have a TvZ winrate of 50~%. The last 5 ASL's also always had atleast 2 (avg 3~) zergs in the ro8 (so not only SK).


In fact this is a very common line of thought among BW fans: "race X has Y players in Ro8/4 in this or that ASL, why are they talking about balance" - as if there is a causative relationship betwwen the two.

With the cup format of ASL, the win rate or race distribution will always converge towards 50% and 33/33/33. Because even if there are balance issues, tier 1 players will still overcome the disadvantage in the weak matchup of their race to beat tier 2 players and enter the next round. Say you have something like this in the earlier rounds:
- Hero > sSak , Queen > Mong , Soulkey > Barrack
- Light > Action , Rush > JD , Royal > Killer
There you have exactly 50% win rate but it tells you nothing about balance of the matchup.

And the reason for the 33/33/33 distribution could very well be about Zerg beating Protoss to enter Ro8 (which if you check recent ASLs, have happenned quite abundantly), so once again it says nothing about the balance of TvZ.


I don't think ASL will always have a 50%~ MU win-rate and a 33/33/33 race distribution regardless of map pool, but rather that they get that from a well balanced map pool (typically only one crazy none-balanced map that no one plays until the ro8 anyways).

But let's just agree to disagree. I think that ASL cares about the race distribution and MU win-rate from their previous tournaments (among other things, of course) when creating a new map pool, and i think that's why ASL 5 had bad terran maps (they went a bit overboard lol) after Flash won ASL 2 (TvT finals even), 3 and 4. I also think Queens 4 ASL victories in a row makes them create worse zerg maps for this season. And if Queen was the only zerg doing well (which issn't the case), then they'd prob keep that in mind too.

Anyways, how likely is it Blizzard updates their ladder map pools when the final maps are released?


Queen only won 2 in a row.. not 4. Did you mean Soulkey?
JDON MY SOUL!
A.Alm
Profile Joined September 2012
Sweden558 Posts
Last Edited: 2025-07-02 09:06:34
July 02 2025 09:06 GMT
#115
On July 02 2025 17:50 RJBTVYOUTUBE wrote:
Show nested quote +
On July 02 2025 07:16 A.Alm wrote:
On June 28 2025 05:27 TMNT wrote:
On June 28 2025 03:59 A.Alm wrote:
Yeah bro, zerg crushes protoss and terran crushes zerg, its all just based on what match-up you get!!! This game sucks and needs to be fixed!!! 😅

I don't want to dive into the can of worm that is balance talk, but it is true that your argument is not very logical (or in FlashFTW's word, dumb, which imo is unnecessarily harsh).

Your argument being:
+ Show Spoiler +
"terrans overwhelmingly have huge advantages over zerg in general" - yet the last 5 years of ASL tournaments (10 seasons) have a TvZ winrate of 50~%. The last 5 ASL's also always had atleast 2 (avg 3~) zergs in the ro8 (so not only SK).


In fact this is a very common line of thought among BW fans: "race X has Y players in Ro8/4 in this or that ASL, why are they talking about balance" - as if there is a causative relationship betwwen the two.

With the cup format of ASL, the win rate or race distribution will always converge towards 50% and 33/33/33. Because even if there are balance issues, tier 1 players will still overcome the disadvantage in the weak matchup of their race to beat tier 2 players and enter the next round. Say you have something like this in the earlier rounds:
- Hero > sSak , Queen > Mong , Soulkey > Barrack
- Light > Action , Rush > JD , Royal > Killer
There you have exactly 50% win rate but it tells you nothing about balance of the matchup.

And the reason for the 33/33/33 distribution could very well be about Zerg beating Protoss to enter Ro8 (which if you check recent ASLs, have happenned quite abundantly), so once again it says nothing about the balance of TvZ.


I don't think ASL will always have a 50%~ MU win-rate and a 33/33/33 race distribution regardless of map pool, but rather that they get that from a well balanced map pool (typically only one crazy none-balanced map that no one plays until the ro8 anyways).

But let's just agree to disagree. I think that ASL cares about the race distribution and MU win-rate from their previous tournaments (among other things, of course) when creating a new map pool, and i think that's why ASL 5 had bad terran maps (they went a bit overboard lol) after Flash won ASL 2 (TvT finals even), 3 and 4. I also think Queens 4 ASL victories in a row makes them create worse zerg maps for this season. And if Queen was the only zerg doing well (which issn't the case), then they'd prob keep that in mind too.

Anyways, how likely is it Blizzard updates their ladder map pools when the final maps are released?


Queen only won 2 in a row.. not 4. Did you mean Soulkey?


Haha yeah i mean Soulkey :D
M3t4PhYzX
Profile Joined March 2019
Poland4276 Posts
July 02 2025 10:10 GMT
#116
On July 02 2025 03:36 Kraekkling wrote:
Knockout, Screaming Sea
Light vs Queen

Light vs Mini

Thanks!

Much appreciated.
Kraekkling
Profile Blog Joined June 2007
735 Posts
July 06 2025 03:13 GMT
#117
Soulkey vs Mini

https://vod.sooplive.co.kr/player/165112865 at 52:00

roaring currents, litmus
(*^^)(^*)
M3t4PhYzX
Profile Joined March 2019
Poland4276 Posts
July 07 2025 10:11 GMT
#118
On July 06 2025 12:13 Kraekkling wrote:
Soulkey vs Mini

https://vod.sooplive.co.kr/player/165112865 at 52:00

roaring currents, litmus

Banger games.
prosatan
Profile Joined September 2009
Romania9196 Posts
July 07 2025 10:34 GMT
#119
Stork vs Soulkey right now on Screaming Sea !!
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
prosatan
Profile Joined September 2009
Romania9196 Posts
July 07 2025 11:00 GMT
#120
Flash vs Jaedong on Litmus
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
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