Recently, several pro-gamers have been claiming that there are maphack users on battlenet. And 2 days ago, Soulkey, KSL season 2 winner, received a replay from his fan that contains an obvious maphack play:
- If you start watching at 6:35, you will see that the supposedly maphack user sends his probe to the corner of his opponent's base to warp gateways on 4-player map. What is even more suspicious is that the maphacker(?)'s probe suddenly stops and move backward near the opponent's base when the opponent player sends his probe to near his entrance to warp a pylon. As the clip linked above shows at the end, the maphack user was ranked #13 on ladder, suggesting that even high-level players are using maphack.
Here is another evidence: https://www.ygosu.com/community/st1/211598 - Just today, a user uploaded a replay on Korean Starcraft community website that shows another evidence of the existence of maphack.
I do not think it is prevalent on battle-net yet but I hope the admin can take necessary measures because a disease like this doesn't take long before spreading out like wildfire. I remember back 1.16 era, it was virtually impossible to play games on official battle-net servers because 7 out 10 times, I would face a maphack player (I actually experimented with sharing vision and seeing if the other player notices or not). I sincerely hope this doesn't happen to remastered now that we no longer have havens such as fish server anymore.
If this is true this is really bad for the automated matchmaking system, Blizzard really needs to address this. Those are my personal thoughts. I can't imagine this would make it to offline play but it absolutely affects ladder play if it goes mainstream. Which means that really private servers will probably become more prominent if Blizzard cannot stop this type of BS....History repeating itself.
that maphacker played against effort yesterday night. did not even bother to send a scouting probe and yet build 2 cannons right before lings appraoch his wall. lowish ~200 apm and has 0 game sense in mid/lategame apart from reacting to whatever his maphack showed him what effort is gonna do. outclassed and ragequitted eventually. sad individual really.
On March 05 2019 14:18 GGzerG wrote: If this is true this is really bad for the automated matchmaking system, Blizzard really needs to address this. Those are my personal thoughts. I can't imagine this would make it to offline play but it absolutely affects ladder play if it goes mainstream. Which means that really private servers will probably become more prominent if Blizzard cannot stop this type of BS....History repeating itself.
their anticheat is useless and they never bother to update it effectively in either bw or sc2 for a decade, why would they even start now.
On March 05 2019 14:23 ggsimida wrote: that maphacker played against effort yesterday night. did not even bother to send a scouting probe and yet build 2 cannons right before lings appraoch his wall. lowish ~200 apm and has 0 game sense in mid/lategame apart from reacting to whatever his maphack showed him what effort is gonna do. outclassed and ragequitted eventually. sad individual really.
On March 05 2019 14:18 GGzerG wrote: If this is true this is really bad for the automated matchmaking system, Blizzard really needs to address this. Those are my personal thoughts. I can't imagine this would make it to offline play but it absolutely affects ladder play if it goes mainstream. Which means that really private servers will probably become more prominent if Blizzard cannot stop this type of BS....History repeating itself.
their anticheat is useless and they never bother to update it effectively in either bw or sc2 for a decade, why would they even start now.
A maphacker is such a vile and pathetic creature, it even loathes itself. That's why it doesn't even go through the pretense of scouting to try and blend in. It wants to be found out because its existence otherwise is so agonizingly lonely. Can you imagine beating Jaedong in a 1v1 and not being able to show the replay to anyone, because the first question would be oh, how did you know to double stargate if you never scouted? And it's not like Jaedong cares he lost to a maphacker. So empty and pointless and lonely. They're just waiting to be unmasked, because that's the satisfaction, the attention, oh I really scammed all of you you thought I was playing a stand-up game but I could see your units.
Arghhhh, it's bloodydaunting enough for folks like me who played Brood War as a kid casually and only got exposed to high-level play later via Starcraft 2 playing against longtime vets, never mind if there are maphackers afoot.
On March 05 2019 20:04 AntiHack wrote: Show nested quote +
Let's go back to fish... oh wait
Fish must have been the only hack free server on the internet
On March 05 2019 14:18 GGzerG wrote:
If this is true this is really bad for the automated matchmaking system, Blizzard really needs to address this. Those are my personal thoughts. I can't imagine this would make it to offline play but it absolutely affects ladder play if it goes mainstream. Which means that really private servers will probably become more prominent if Blizzard cannot stop this type of BS....History repeating itself.
Why do you say blizzard in particular? How many companies have won the game against cheater/hacker?
Because Blizzard is infamous for doing Ban waves and juristically engaging cheat/bot developers instead of trying to steadily rid their games of cheaters by enforcing their warden system. It´s likely the more feasible option for them. Do nothing, let the cheaters become invested into the game they r playing, wait 6 months, ban all of them, watch how they buy new keys because they r still hooked, and let them rinse and repeat, Politics really. There are profits to be made, even from cheaters.
On March 05 2019 22:51 oBlade wrote: A maphacker is such a vile and pathetic creature, it even loathes itself. That's why it doesn't even go through the pretense of scouting to try and blend in. It wants to be found out because its existence otherwise is so agonizingly lonely. Can you imagine beating Jaedong in a 1v1 and not being able to show the replay to anyone, because the first question would be oh, how did you know to double stargate if you never scouted? And it's not like Jaedong cares he lost to a maphacker. So empty and pointless and lonely. They're just waiting to be unmasked, because that's the satisfaction, the attention, oh I really scammed all of you you thought I was playing a stand-up game but I could see your units.
If any maphacker would see your post here, their mission would be complete. People cheat because it gives them a sense of power and nothing pleases that desire more then the anger of their victims.
I will refrain from any negativity and insulting these scumbags, because that isn't going to help. I only suggest that we start a list of known hackers somewhere (TL thread?) and keep it updated so we can simply ostracize these scum without giving them too much attention. That seems like a win/win to me.
Ideally, Blizzard will be the ones to come up with a solution, but it never hurts to prepare for the worst.
On March 05 2019 14:23 ggsimida wrote: that maphacker played against effort yesterday night. did not even bother to send a scouting probe and yet build 2 cannons right before lings appraoch his wall. lowish ~200 apm and has 0 game sense in mid/lategame apart from reacting to whatever his maphack showed him what effort is gonna do. outclassed and ragequitted eventually. sad individual really.
On March 05 2019 14:18 GGzerG wrote: If this is true this is really bad for the automated matchmaking system, Blizzard really needs to address this. Those are my personal thoughts. I can't imagine this would make it to offline play but it absolutely affects ladder play if it goes mainstream. Which means that really private servers will probably become more prominent if Blizzard cannot stop this type of BS....History repeating itself.
their anticheat is useless and they never bother to update it effectively in either bw or sc2 for a decade, why would they even start now.
Let's go back to fish... oh wait
Fish gave you antihack, along with all the malware and other bullshit associated with their software.
There you go! A money hack on b.net. This game was on ladder. Played in December. My friend showed me this replay.
This is hardly a hack. This was played on UMS settings so it was just a rigged map. If you don't know the guy, never play 1v1 on ums settings or ask him beforehand to switch the first player slot in the lobby with you.
But regarding the OP it is pretty sad that maphacks are popping up again.
On D2 blizzard is leaving the game to cheaters for a long time. Rarely they do some ban wave, most of the time they just let it all go to hacks and it does ruin the game in many ways (there are still many players despite the bad situation cause the game is one of their best). Back in the day they did deal with bots and ban much more often, but nowadays they're mostly letting this half rot, make some minimalistic community communication on a general classic forum, and reply to nobody despite many reports and requests to make the ladder legit again. Expect absolutely nothing good from blizzard, but if it comes, well done.
Just because I'm talking about D2? Thx for your shitty empty comment. I wouldn't be surprised if there are more ppl playing D2 today than D3, but that's irrelevant. Why are you on a forum about Starcraft 1 ? WTF. Well, because it's a good game, doesn't even matter that it's much better than Starcraft 2. geez.......
(I even think there are many more players on D2 than BW nowadays...)
It's very hard to create and update a good anti-cheat tool, especially if the hacker is an experienced professional. Luckily, the amount of cheaters in SC:BW is low compared to f.e shooters/mmorpgs because it's not quite as enjoyable and finding someone with map hack is quite easy due to replays.
I think a good way to prevent this is to improve the "report" feature so people who hack / lag the game easily can get reported and reviewed by some admin and deleted (similar to how report worked in iccup. It was very convenient).