• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:54
CEST 23:54
KST 06:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?6FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster HomeStory Cup 27 - Info & Preview
Tourneys
HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
StarCraft & BroodWar Campaign Speedrun Quest ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 638 users

Game-changing discovery: Clustered Recall - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Ao
Profile Joined July 2009
Korea (South)19 Posts
May 09 2018 19:22 GMT
#81
On May 10 2018 04:04 Empyrean wrote:
Could be Zealot attacks, since they come out much faster. At +2, they kill mines in one hit. Otherwise you need two zealots to attack a mine.


Someone had checked and they were only +1 I thought in that clip. Could be mistaken.
-Debaser-
Profile Blog Joined December 2011
United States329 Posts
May 09 2018 19:26 GMT
#82
On May 10 2018 04:04 Empyrean wrote:
Show nested quote +
On May 10 2018 03:47 Ao wrote:
When Best recalled on top of those mines, it seems like the key innovation there was the units were on Patrol before the recall and so they shot immediately (Patrol is the fastest attack in the game in terms of unit AI) and cleared all the mines before the mines could explode. That is INSANE and could be used in smaller recalls as well perhaps? This is almost as important as the stacking itself I think.


So Debaser and I ran some tests with this. We tried Patrol dragoons and Hold Position Dragoons as well as normal.

At first I thought for sure there was an advantage, as the patrol dragoons seemed to be defusing the mines. I took it to a UMS map (available here here) to see if I could figure out if there was for sure a difference or not.

After toying around in the UMS map, it doesn't appear that there is a difference. Seems to be random how fast Dragoons shoot coming out of the recall. Having an observer so you have vision of the mine before it pops up also seems to make no difference.


Could be Zealot attacks, since they come out much faster. At +2, they kill mines in one hit. Otherwise you need two zealots to attack a mine.


Yeah i think the key to the mine killing is having the right ratio of goons and +2atk zealots.
TL+ Member
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
May 09 2018 19:30 GMT
#83
brood war never disappoints

also, P R O T O S S E D
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
LocoBolon
Profile Joined June 2012
Argentina243 Posts
Last Edited: 2018-05-10 09:33:38
May 09 2018 19:31 GMT
#84
Wow this is a trully awesome revelation, I think it's going to play a role in how match up is played, this will push meta a little further but will not break the match up, although I'm not 100% sure of anything ofc.

. I find funny how ppl rush to declare it is broke and it should be patched or forbiden like it's and undeniable truth, we the noobs, are already trying and coming with ideas to counter this so the only thning I can say with 100% certainty is that we will have to sit and wait to see how God approaches this before making any undeniable statement.
Standard Queens
Gorgonoth
Profile Joined August 2017
United States468 Posts
May 09 2018 19:36 GMT
#85
This is interesting, but I think it should not be banned and certianly not patched out, untill we see it played out for a while
kogeT
Profile Joined September 2013
Poland2037 Posts
May 09 2018 19:44 GMT
#86
Lol how this could be banned. It's no different than using 2 probes to glitch over a mineral wall (like outsider) or to glith a vulture over a mineral on destination.
https://www.twitch.tv/kogetbw
CHEONSOYUN
Profile Joined August 2017
517 Posts
May 09 2018 19:53 GMT
#87
the wording would be fairly simple: don't recall stacked army units
JAEDONG...!!! EFFORT IS ANGRY. ZERG...?!
LocoBolon
Profile Joined June 2012
Argentina243 Posts
Last Edited: 2018-05-09 20:02:05
May 09 2018 19:58 GMT
#88
I'm thinking mines on main base should be more mandatory than ever to counter this weapon now. Regarding the units killing the mines before hitting since they are "in patrol" command I think distributing vultures in the mine field or maybe having a control group of vultures inside main ready to chase arbiters and become the target of the units that will be recalled (with the mine field already set) will counter this , maybe someone want to check that out.

Even with an observer in the recall, I think most of the units will tend to focus on vultures, this is because detection takes some fraction of a second to take place, (just like when wraith cloack with detection around they will still dissapear of vision for like half of a second, when some cloacked unit enter a field of detection it will also take that fraction of time for detection to take place, I think many of you have already experienced this), but vultures will already be there before mines "appear" thus goons and zeas will aim for them.

side note: On stream, Flash used this principle to kill mutas scourge that were static on sparkle not so long ago. Even with multiple overlords around he will just ran with mass uncloacked wraith directly to the mutas scourge, then he will cloak the wraiths just after mutas and scourges targets them but before they shot/hit, with all the overlords right there, the result is mutas and scourge just freeze while beeing killed, they take "so long" to finally re-spot re-target and start attacking back the wraiths
Standard Queens
Freakling
Profile Joined October 2012
Germany1529 Posts
May 09 2018 20:03 GMT
#89
Hey, guys, you got me seriously perplexed?
Why is every one do surprised by this? This is hardly a new discovery. How stacking works and can be forced: Known since forever. How recalls work: Hardly a secret. And it is definitely not an SC:R idiosyncrasy – it's the same engine and I know you can do all kinds of weird stacking in 1.16.1. Maybe my map making mind is way out of touch with how players think about the game again, but this seems just trivial to me. I have done it. Most notably, it is my goto solution for vortex bugs (turning a debilitating bug into an asset). And I only play Protoss for he lulz sometimes.

So if it turns out there is really no good reason for players not having constantly been doping it before, that's when I will be surprised. I just always assumed it was deemed to unreliable, APM-inefficient or risky for players to do. After all, normal recalls can do enough horrific damage as it is, but can also fail spectacularly, losing all those units. Maybe these are [i]my[/] naive (Zerg player/map maker/mechanics savant) assumptions, but I'd say: If this is new, don't get overly excited about it, because that it would really break the game without any one having introduced it into the meta years ago seems just absolutely improbable to me. (Or maybe this is the ultimate confirmation that Protoss is statistically the weakest race because Protoss players just don't have what it takes )
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-05-09 20:09:47
May 09 2018 20:07 GMT
#90
How do u patch this?
Maybe will be forbidden for tournaments.

Forbidding stuff is a bad solution, it's just a band-aid.
However, there's already a limitation on how many (regularly stacked) air units can be recalled at once. This would just have to be implemented for ground units as well, or rather the limit would have to be lowered, because I am pretty sure there is one for ground units as well (or one could recall 200 stacked Probes easily)
iFU.pauline
Profile Joined September 2009
France1542 Posts
May 09 2018 20:20 GMT
#91
It's ok so protoss can feel they aren't as bad as they are used to.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
ortseam
Profile Joined April 2015
996 Posts
May 09 2018 20:24 GMT
#92
I can't wait to see Jaehoon use this
LocoBolon
Profile Joined June 2012
Argentina243 Posts
May 09 2018 20:33 GMT
#93
OMG I'm thinking on another ways to weaken such weapon, this is so much fun!! Of course that in my head I'm only picturing Flash executing all these

Little attitude adjustments and style changes can be made to discourage or punish players for trying this. This move requires time, apm tand a lot of units that not doing anything else, thus Arbiter getting EMP'ed will be proportionally a bigger deal. Game sense, compulsive scouting and Vessel control could grow in importance in Terran's head.
High apm, time and unit cost is also the reason why this is more viable in "quiet" games when Terr turtles and slowly pushes as Koget said, so a less Flash buildy approach and a more Terrorist or aggresive approach will definitely make it a lot harder for protoss to pull it off. Still this seems to be a huge deal and someone could say aggresive tvp is less effective than turtle approach, and that's why it's game changing, letting protoss get 4 bases 17 gates, 2/3 starport seems more frightening than ever before with this in hand.
I'm kind of hyped I must admit, I just love to see meta game change before my eyes, can't get enough of it tbh and its definitelly coming, soon we will start to see some changes in gameplay to try soften the impact of this Total Recall.
K.H.J. can you please send electronic mail to God with my ideas ? LOOL
BW Fightiing!
Standard Queens
FlaShFTW
Profile Blog Joined February 2010
United States10135 Posts
May 09 2018 20:46 GMT
#94
On May 10 2018 05:03 Freakling wrote:
Hey, guys, you got me seriously perplexed?
Why is every one do surprised by this? This is hardly a new discovery. How stacking works and can be forced: Known since forever. How recalls work: Hardly a secret. And it is definitely not an SC:R idiosyncrasy – it's the same engine and I know you can do all kinds of weird stacking in 1.16.1. Maybe my map making mind is way out of touch with how players think about the game again, but this seems just trivial to me. I have done it. Most notably, it is my goto solution for vortex bugs (turning a debilitating bug into an asset). And I only play Protoss for he lulz sometimes.

So if it turns out there is really no good reason for players not having constantly been doping it before, that's when I will be surprised. I just always assumed it was deemed to unreliable, APM-inefficient or risky for players to do. After all, normal recalls can do enough horrific damage as it is, but can also fail spectacularly, losing all those units. Maybe these are [i]my[/] naive (Zerg player/map maker/mechanics savant) assumptions, but I'd say: If this is new, don't get overly excited about it, because that it would really break the game without any one having introduced it into the meta years ago seems just absolutely improbable to me. (Or maybe this is the ultimate confirmation that Protoss is statistically the weakest race because Protoss players just don't have what it takes )

Woah guys watch out we have a 200 iq badass over here.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
May 09 2018 20:47 GMT
#95
How do you actually do this trick in game and do you have to be pro to do it?
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
May 09 2018 20:57 GMT
#96
This is an amazing find!!!
AKA: TelecoM[WHITE] Protoss fighting
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
May 09 2018 20:57 GMT
#97
On May 10 2018 05:47 Alpha-NP- wrote:
How do you actually do this trick in game and do you have to be pro to do it?

Morph HT in middle of group, then spam click patrol.
AKA: TelecoM[WHITE] Protoss fighting
Chef
Profile Blog Joined August 2005
10810 Posts
May 09 2018 21:09 GMT
#98
On May 10 2018 05:03 Freakling wrote:
Hey, guys, you got me seriously perplexed?
Why is every one do surprised by this? This is hardly a new discovery. How stacking works and can be forced: Known since forever. How recalls work: Hardly a secret. And it is definitely not an SC:R idiosyncrasy – it's the same engine and I know you can do all kinds of weird stacking in 1.16.1. Maybe my map making mind is way out of touch with how players think about the game again, but this seems just trivial to me. I have done it. Most notably, it is my goto solution for vortex bugs (turning a debilitating bug into an asset). And I only play Protoss for he lulz sometimes.

So if it turns out there is really no good reason for players not having constantly been doping it before, that's when I will be surprised. I just always assumed it was deemed to unreliable, APM-inefficient or risky for players to do. After all, normal recalls can do enough horrific damage as it is, but can also fail spectacularly, losing all those units. Maybe these are [i]my[/] naive (Zerg player/map maker/mechanics savant) assumptions, but I'd say: If this is new, don't get overly excited about it, because that it would really break the game without any one having introduced it into the meta years ago seems just absolutely improbable to me. (Or maybe this is the ultimate confirmation that Protoss is statistically the weakest race because Protoss players just don't have what it takes )

Please show the replay where you used this technique in a real game before, esp. 1.16 and earlier days. Obviously you did not put these two well known ideas together either.

Also, outside of ramps glitching at inconvenient times where it is 100% better to just kill the unit before more get stuck, no, I don't think many people knew you could arbitrarily do this in the middle of and open field. We've seen a few units get stuck in this special collision mode in mineral lines, usually seen as a negative thing for the player's units getting glitched (ie almost always in the context of defence for the player who owns the peons), and very rarely we've seen this happen with archons before in the middle of a field, but no one has had the thought to spam click and actually purposely get your units stuck on each other.

tldr: if you had thought of this you'd have 100% done it and made a thread you damn nerd.
LEGEND!! LEGEND!!
kogeT
Profile Joined September 2013
Poland2037 Posts
May 09 2018 21:13 GMT
#99
On May 10 2018 05:47 Alpha-NP- wrote:
How do you actually do this trick in game and do you have to be pro to do it?


I just tried on single players, its super easy with a probe. Units on patrol just form a boll very fast and dont really unstuck that easily.
https://www.twitch.tv/kogetbw
A.Alm
Profile Joined September 2012
Sweden513 Posts
May 09 2018 21:17 GMT
#100
The fact that the dragoons fire faster when recalled (due to on patrol micro) is actually really strong. I can't wait to see this used in ASL.
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 790
FunKaTv 457
ZombieGrub333
BRAT_OK 150
Livibee 146
StarCraft: Brood War
Calm 2550
Rain 1388
Mini 522
firebathero 107
EffOrt 99
Stormgate
NightEnD11
Dota 2
NeuroSwarm68
League of Legends
Grubby4506
JimRising 449
Counter-Strike
summit1g5728
taco 372
sgares195
Super Smash Bros
PPMD142
Heroes of the Storm
Liquid`Hasu629
Other Games
fl0m1059
ToD293
Pyrionflax205
Sick94
Mew2King65
Organizations
Other Games
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 208
• EnkiAlexander 87
• musti20045 46
• davetesta30
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• masondota2685
Other Games
• imaqtpie1526
Upcoming Events
Replay Cast
2h 6m
Wardi Open
13h 6m
PiGosaur Monday
1d 2h
The PondCast
1d 12h
Replay Cast
2 days
RSL Revival
2 days
WardiTV European League
2 days
Replay Cast
3 days
RSL Revival
3 days
WardiTV European League
3 days
[ Show More ]
FEL
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
FEL
4 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL: ProLeague
5 days
Dewalt vs Bonyth
Liquipedia Results
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.