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Game-changing discovery: Clustered Recall - Page 12

Forum Index > BW General
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LocoBolon
Profile Joined June 2012
Argentina244 Posts
Last Edited: 2018-07-06 05:42:03
July 06 2018 04:03 GMT
#221
On May 17 2018 05:44 Freakling wrote:

  • Just having more tightly packed stuff attacking makes it more likely a mine will be killed before it can explode (more attacks, higher chance they succeed)
  • More recalled units cover a bigger area making it more likely mines will get stuck directly below a unit, bugging out their movement and thus preventing them from reaching their target and exploding (unless they happen to pick the unit they are under as target)
  • Even if the "normal" amount of mines actually goes off and kills/damages stuff, with a bigger recall there will be left more afterwards, in both absolute and relative terms. Recall 20 Goons and have 10 die to mines immediately – half your recall's dead and the rest probably critically damaged. Have 40 Goons in a wider area and have 10 of them around the edge immediately blown to smithereens – well, you still got 30 goons and probably half of them still undamaged.



On May 17 2018 22:31 Freakling wrote:
EDIT: I updated my test map to now also include a normal (25 goons) and big (50 goons) stack as well as a more sophisticated mine layout (now quite effective at blowing up all the goons). I still haven't added any other combat units or Observers into the mix.
A short test run indicates that on average a normal sized recall (stacked or not) directly kills about 3 to 4 of 16 mines, whereas an enhanced recall (from the big stack) clears about 5 to 6 mines on average.



Could it be that also the stacked recall is better at not dieying to mines because since there are more units and thus, a larger area for mines to hit, it is less likely that 2 or more mines would hit in the same area?
regardless of the amount of mines that a big (stacked) recall and a regular small one are able to kill, let's say I have 10 mines succesfully hitting the recall, I imagine those 10 mines would statistically tend to kill more units if the recall happens to be a small one since they have more chances of having 2 or 3 mines hitting the same unit/area (wich is necesary to kill any protoss unit except HT).
Freakling, what are your thoughts on this? Maybe some of the test you run showed something like this? I'm thinking on a "mines perfomance chart": deaths/hits comparing recall vs Total Recall.
Standard Queens
kogeT
Profile Joined September 2013
Poland2042 Posts
Last Edited: 2018-07-06 09:54:02
July 06 2018 09:53 GMT
#222
On July 06 2018 10:00 Timebon3s wrote:
This changed evertything, didnt it?
Anyone seen this in a proper game?


I got totall recalled by nOOb in last haveatyou cup. xD

+ Show Spoiler +
Straight into gg
https://www.twitch.tv/kogetbw
Freakling
Profile Joined October 2012
Germany1533 Posts
July 06 2018 10:59 GMT
#223
On July 06 2018 13:03 LocoBolon wrote:
Show nested quote +
On May 17 2018 05:44 Freakling wrote:

  • Just having more tightly packed stuff attacking makes it more likely a mine will be killed before it can explode (more attacks, higher chance they succeed)
  • More recalled units cover a bigger area making it more likely mines will get stuck directly below a unit, bugging out their movement and thus preventing them from reaching their target and exploding (unless they happen to pick the unit they are under as target)
  • Even if the "normal" amount of mines actually goes off and kills/damages stuff, with a bigger recall there will be left more afterwards, in both absolute and relative terms. Recall 20 Goons and have 10 die to mines immediately – half your recall's dead and the rest probably critically damaged. Have 40 Goons in a wider area and have 10 of them around the edge immediately blown to smithereens – well, you still got 30 goons and probably half of them still undamaged.



Show nested quote +
On May 17 2018 22:31 Freakling wrote:
EDIT: I updated my test map to now also include a normal (25 goons) and big (50 goons) stack as well as a more sophisticated mine layout (now quite effective at blowing up all the goons). I still haven't added any other combat units or Observers into the mix.
A short test run indicates that on average a normal sized recall (stacked or not) directly kills about 3 to 4 of 16 mines, whereas an enhanced recall (from the big stack) clears about 5 to 6 mines on average.



Could it be that also the stacked recall is better at not dieying to mines because since there are more units and thus, a larger area for mines to hit, it is less likely that 2 or more mines would hit in the same area?
regardless of the amount of mines that a big (stacked) recall and a regular small one are able to kill, let's say I have 10 mines succesfully hitting the recall, I imagine those 10 mines would statistically tend to kill more units if the recall happens to be a small one since they have more chances of having 2 or 3 mines hitting the same unit/area (wich is necesary to kill any protoss unit except HT).
Freakling, what are your thoughts on this? Maybe some of the test you run showed something like this? I'm thinking on a "mines perfomance chart": deaths/hits comparing recall vs Total Recall.

That's pretty much my point 3 from above list. If you want to do more testing my test map is still up for downloading. Feel free to modify it any way you'd like to test additional scenarios.
linestein
Profile Blog Joined June 2018
United States210 Posts
July 07 2018 21:19 GMT
#224
you won't have to recall into multiple locations. the energy advantage of total recall seems pretty profound.
"You can wish to be rich, you can wish to be tall. You can wish away the haters, you just gimme a call" ---Will Smith & DJ Khaled "Friend Like Me (End Title)"
whammLP
Profile Joined April 2015
4 Posts
July 08 2018 03:11 GMT
#225
lol total recall sounds about right
https://foundaz.com - my movie and tv recommendations site
Jae Zedong
Profile Joined September 2016
407 Posts
July 08 2018 14:52 GMT
#226
Am I correct in assuming this didn't make it into the mainstream high level Korean meta? If not, why?
Tyrant.
art_of_turtle
Profile Blog Joined September 2012
United States1204 Posts
July 08 2018 17:53 GMT
#227
Jesus christ how horrifying.
Flash should fear Sacsri
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2018-07-08 19:48:00
July 08 2018 19:47 GMT
#228
On July 08 2018 23:52 Jae Zedong wrote:
Am I correct in assuming this didn't make it into the mainstream high level Korean meta? If not, why?
Speculating but, its kind of hard to set up, mines could fuck up a lot of those units, recalls are mostly meant as distractions/snipe upgrades-- maybe over committing in a super recall is very situational? I honestly havent even seen a pro try it.
Never say Die! ||| Fight you? No, I want to kill you.
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