On May 17 2018 05:44 Freakling wrote:
- Just having more tightly packed stuff attacking makes it more likely a mine will be killed before it can explode (more attacks, higher chance they succeed)
- More recalled units cover a bigger area making it more likely mines will get stuck directly below a unit, bugging out their movement and thus preventing them from reaching their target and exploding (unless they happen to pick the unit they are under as target)
- Even if the "normal" amount of mines actually goes off and kills/damages stuff, with a bigger recall there will be left more afterwards, in both absolute and relative terms. Recall 20 Goons and have 10 die to mines immediately – half your recall's dead and the rest probably critically damaged. Have 40 Goons in a wider area and have 10 of them around the edge immediately blown to smithereens – well, you still got 30 goons and probably half of them still undamaged.
On May 17 2018 22:31 Freakling wrote:
EDIT: I updated my test map to now also include a normal (25 goons) and big (50 goons) stack as well as a more sophisticated mine layout (now quite effective at blowing up all the goons). I still haven't added any other combat units or Observers into the mix.
A short test run indicates that on average a normal sized recall (stacked or not) directly kills about 3 to 4 of 16 mines, whereas an enhanced recall (from the big stack) clears about 5 to 6 mines on average.
EDIT: I updated my test map to now also include a normal (25 goons) and big (50 goons) stack as well as a more sophisticated mine layout (now quite effective at blowing up all the goons). I still haven't added any other combat units or Observers into the mix.
A short test run indicates that on average a normal sized recall (stacked or not) directly kills about 3 to 4 of 16 mines, whereas an enhanced recall (from the big stack) clears about 5 to 6 mines on average.
Could it be that also the stacked recall is better at not dieying to mines because since there are more units and thus, a larger area for mines to hit, it is less likely that 2 or more mines would hit in the same area?
regardless of the amount of mines that a big (stacked) recall and a regular small one are able to kill, let's say I have 10 mines succesfully hitting the recall, I imagine those 10 mines would statistically tend to kill more units if the recall happens to be a small one since they have more chances of having 2 or 3 mines hitting the same unit/area (wich is necesary to kill any protoss unit except HT).
Freakling, what are your thoughts on this? Maybe some of the test you run showed something like this? I'm thinking on a "mines perfomance chart": deaths/hits comparing recall vs Total Recall.