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Game-changing discovery: Clustered Recall - Page 4

Forum Index > BW General
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Prev 1 2 3 4 5 6 10 11 12 Next All
aish
Profile Joined March 2018
20 Posts
May 09 2018 14:23 GMT
#61
? ? ?

I discovered this back in 2002
onlystar
Profile Joined March 2015
United States971 Posts
May 09 2018 14:24 GMT
#62
im not sure this is the direction we want tvp to go in
Chef
Profile Blog Joined August 2005
10810 Posts
May 09 2018 14:26 GMT
#63
lol so rude. PvT is already P favoured, this can only make it so much worse.

The idea is so simple and obvious it's really surprising someone only thought to do this in 2018. We've had bugged units on ramps forever and I never heard of someone recalling them, yet it seems a very obvious thing to try.

Truly the era of Flash is over lol. I guess at best maps could be made to give less safe paths for arbiters to sneak in. Terrans will have to be so on top of their game with EMP, or at least secure their bases perfectly with mines everywhere. Letting P do this on top of your factories definitely means GG in about 20 seconds. Zerg would have the same problem but Zerg counter attack is very strong, and you need lots of corsairs anyway to get rid of scourge. Still, in practice it might be a real problem for Zerg too.
LEGEND!! LEGEND!!
Munk-E
Profile Blog Joined July 2010
United States672 Posts
May 09 2018 14:37 GMT
#64
Am I going crazy? Are people acting like unit stacking is a new discovery? Like even the recall thing isn't new. I remember old UMS games where you had to get a bunch of units in 1 recall. Like that was in a 25 tricks version or something. I'm honestly confused about what's going on here, as to why people don't know about this and acting like it's some huge discovery.
You recognise me because of my signature!
terrytree
Profile Joined December 2009
25 Posts
May 09 2018 14:37 GMT
#65
Yeah, many people already verified that mines don't work very well against this.

I doubt they would ban this, since it's another stacking trick and other stacking tricks like mutas are perfectly legal.

This is absolutely insane. In TvP, terran is on a timer now unless Terran can come up with something else.
Just a thought.
juvenal
Profile Joined July 2013
2448 Posts
May 09 2018 14:51 GMT
#66
On May 09 2018 23:37 Munk-E wrote:
Am I going crazy? Are people acting like unit stacking is a new discovery? Like even the recall thing isn't new. I remember old UMS games where you had to get a bunch of units in 1 recall. Like that was in a 25 tricks version or something. I'm honestly confused about what's going on here, as to why people don't know about this and acting like it's some huge discovery.

there was no way to reliably stack a shit ton of units in an open field like near the bridge on FS (what Best did). The patrol spam is new altogether.
Michael Probu
NewbOnTheFloor
Profile Joined November 2013
Poland160 Posts
May 09 2018 14:52 GMT
#67
On May 09 2018 22:38 f10eqq wrote:
There seems to be an upper limit on this- even using the glitch on FS you can't recall the entire army.

+ Show Spoiler +
[image loading]
[image loading]






I think this is becouse arbiter has range underneath it where it can drop units.Similar to spell range just bigger.I cant test it but If You want to You can try with bigger units , Ultras would do I guess but stacking them might be harder.

There used to be a trick in "Can You do tricks" maps where You would surround arbiter with carriers so that there was no space to recall units...Cant remember what it did tho , I think You were able to infest CC with Queen anywhere on the map...I'm not sure.

Creator of that map used carriers so It has a wide range...
zimp
Profile Blog Joined November 2008
Hungary959 Posts
May 09 2018 15:35 GMT
#68
If properly executed, this is ugly. Even mine fields don't work against this many units:


but what game changer? it was already p favored. game skewer.
agentzimp
TL+ Member
Ao
Profile Joined July 2009
Korea (South)19 Posts
May 09 2018 15:38 GMT
#69
When Best recalled on top of those mines, it seems like the key innovation there was the units were on Patrol before the recall and so they shot immediately (Patrol is the fastest attack in the game in terms of unit AI) and cleared all the mines before the mines could explode. That is INSANE and could be used in smaller recalls as well perhaps? This is almost as important as the stacking itself I think.
Cele
Profile Blog Joined December 2008
Germany4016 Posts
May 09 2018 15:51 GMT
#70
On May 09 2018 21:50 Golgotha wrote:
yeah I mean I can see it getting banned in comp play, but what about ladder? if people keep doing it on ladder, will blizzard step in? because I feel like that might make goons "smarter" and "change" the "balance". could be blizz's first balance change to bw in decades.


Stacking mutas changed the balance when it was introduced. If this proofs to be valid in comp. play, terrans will have to learn to deal with it.
Broodwar for life!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 09 2018 15:53 GMT
#71
Fantastic that people are still coming up with stuff like this after 20 years.
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2018-05-09 15:58:25
May 09 2018 15:56 GMT
#72
It's not a bug, this is a trick and feature!

I am a Terran player, I always put my mines at my base, from vultures early. I wish this trick is discovered earlier.
https://www.facebook.com/StarcraftRemasteredVN/
AntiHack
Profile Joined January 2009
Switzerland553 Posts
May 09 2018 17:01 GMT
#73
OP, need fix.
"I am very tired of your grammar errors" - Zoler[MB]
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
May 09 2018 17:07 GMT
#74
this is just amazing. It makes sense when you think about it, but for some reason, no one ever tried it XD
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
KameZerg
Profile Blog Joined May 2007
Sweden1770 Posts
Last Edited: 2018-05-09 17:11:05
May 09 2018 17:08 GMT
#75
On May 10 2018 00:56 bovienchien wrote:
It's not a bug, this is a trick and feature!

I am a Terran player, I always put my mines at my base, from vultures early. I wish this trick is discovered earlier.


More people should think like you, the game would be much more fun for competitive players
asdasdasdasdasd123123123
AntiHack
Profile Joined January 2009
Switzerland553 Posts
Last Edited: 2018-05-09 17:38:37
May 09 2018 17:31 GMT
#76
Also if pvt goes all about recall/defending-recall it's incredibly ugly to watch compared to open field battles, even worst then sc2 deathball.
It need to be fixed or banned just like other old exploits such as flying drones, ally mines, etc.
"I am very tired of your grammar errors" - Zoler[MB]
A.Alm
Profile Joined September 2012
Sweden549 Posts
May 09 2018 18:10 GMT
#77
Woow...
Cryoc
Profile Joined July 2011
Germany912 Posts
May 09 2018 18:25 GMT
#78
Not a big deal in my opinion, since in the majority of the games you lost anyways if a recall gets in your base. So if more units get recalled, you don't have to cling to the small hope that P forgets to build units and you can just immediately leave the game.
http://www.twitch.tv/cryoc
Ao
Profile Joined July 2009
Korea (South)19 Posts
May 09 2018 18:47 GMT
#79
When Best recalled on top of those mines, it seems like the key innovation there was the units were on Patrol before the recall and so they shot immediately (Patrol is the fastest attack in the game in terms of unit AI) and cleared all the mines before the mines could explode. That is INSANE and could be used in smaller recalls as well perhaps? This is almost as important as the stacking itself I think.


So Debaser and I ran some tests with this. We tried Patrol dragoons and Hold Position Dragoons as well as normal.

At first I thought for sure there was an advantage, as the patrol dragoons seemed to be defusing the mines. I took it to a UMS map (available here here) to see if I could figure out if there was for sure a difference or not.

After toying around in the UMS map, it doesn't appear that there is a difference. Seems to be random how fast Dragoons shoot coming out of the recall. Having an observer so you have vision of the mine before it pops up also seems to make no difference.
Empyrean
Profile Blog Joined September 2004
17065 Posts
Last Edited: 2018-05-09 19:04:36
May 09 2018 19:04 GMT
#80
On May 10 2018 03:47 Ao wrote:
Show nested quote +
When Best recalled on top of those mines, it seems like the key innovation there was the units were on Patrol before the recall and so they shot immediately (Patrol is the fastest attack in the game in terms of unit AI) and cleared all the mines before the mines could explode. That is INSANE and could be used in smaller recalls as well perhaps? This is almost as important as the stacking itself I think.


So Debaser and I ran some tests with this. We tried Patrol dragoons and Hold Position Dragoons as well as normal.

At first I thought for sure there was an advantage, as the patrol dragoons seemed to be defusing the mines. I took it to a UMS map (available here here) to see if I could figure out if there was for sure a difference or not.

After toying around in the UMS map, it doesn't appear that there is a difference. Seems to be random how fast Dragoons shoot coming out of the recall. Having an observer so you have vision of the mine before it pops up also seems to make no difference.


Could be Zealot attacks, since they come out much faster. At +2, they kill mines in one hit. Otherwise you need two zealots to attack a mine.
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