I discovered this back in 2002
Game-changing discovery: Clustered Recall - Page 4
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aish
20 Posts
I discovered this back in 2002 | ||
onlystar
United States971 Posts
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Chef
10810 Posts
The idea is so simple and obvious it's really surprising someone only thought to do this in 2018. We've had bugged units on ramps forever and I never heard of someone recalling them, yet it seems a very obvious thing to try. Truly the era of Flash is over lol. I guess at best maps could be made to give less safe paths for arbiters to sneak in. Terrans will have to be so on top of their game with EMP, or at least secure their bases perfectly with mines everywhere. Letting P do this on top of your factories definitely means GG in about 20 seconds. Zerg would have the same problem but Zerg counter attack is very strong, and you need lots of corsairs anyway to get rid of scourge. Still, in practice it might be a real problem for Zerg too. | ||
Munk-E
United States672 Posts
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terrytree
25 Posts
I doubt they would ban this, since it's another stacking trick and other stacking tricks like mutas are perfectly legal. This is absolutely insane. In TvP, terran is on a timer now unless Terran can come up with something else. | ||
juvenal
2448 Posts
On May 09 2018 23:37 Munk-E wrote: Am I going crazy? Are people acting like unit stacking is a new discovery? Like even the recall thing isn't new. I remember old UMS games where you had to get a bunch of units in 1 recall. Like that was in a 25 tricks version or something. I'm honestly confused about what's going on here, as to why people don't know about this and acting like it's some huge discovery. there was no way to reliably stack a shit ton of units in an open field like near the bridge on FS (what Best did). The patrol spam is new altogether. | ||
NewbOnTheFloor
Poland160 Posts
On May 09 2018 22:38 f10eqq wrote: There seems to be an upper limit on this- even using the glitch on FS you can't recall the entire army. + Show Spoiler + ![]() ![]() I think this is becouse arbiter has range underneath it where it can drop units.Similar to spell range just bigger.I cant test it but If You want to You can try with bigger units , Ultras would do I guess but stacking them might be harder. There used to be a trick in "Can You do tricks" maps where You would surround arbiter with carriers so that there was no space to recall units...Cant remember what it did tho , I think You were able to infest CC with Queen anywhere on the map...I'm not sure. Creator of that map used carriers so It has a wide range... | ||
zimp
Hungary951 Posts
but what game changer? it was already p favored. game skewer. | ||
Ao
Korea (South)19 Posts
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Cele
Germany4016 Posts
On May 09 2018 21:50 Golgotha wrote: yeah I mean I can see it getting banned in comp play, but what about ladder? if people keep doing it on ladder, will blizzard step in? because I feel like that might make goons "smarter" and "change" the "balance". could be blizz's first balance change to bw in decades. Stacking mutas changed the balance when it was introduced. If this proofs to be valid in comp. play, terrans will have to learn to deal with it. | ||
ZigguratOfUr
Iraq16955 Posts
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bovienchien
Vietnam1152 Posts
I am a Terran player, I always put my mines at my base, from vultures early. I wish this trick is discovered earlier. | ||
AntiHack
Switzerland553 Posts
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BigFan
TLADT24920 Posts
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KameZerg
Sweden1750 Posts
On May 10 2018 00:56 bovienchien wrote: It's not a bug, this is a trick and feature! I am a Terran player, I always put my mines at my base, from vultures early. I wish this trick is discovered earlier. More people should think like you, the game would be much more fun for competitive players | ||
AntiHack
Switzerland553 Posts
It need to be fixed or banned just like other old exploits such as flying drones, ally mines, etc. | ||
A.Alm
Sweden508 Posts
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Cryoc
Germany909 Posts
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Ao
Korea (South)19 Posts
When Best recalled on top of those mines, it seems like the key innovation there was the units were on Patrol before the recall and so they shot immediately (Patrol is the fastest attack in the game in terms of unit AI) and cleared all the mines before the mines could explode. That is INSANE and could be used in smaller recalls as well perhaps? This is almost as important as the stacking itself I think. So Debaser and I ran some tests with this. We tried Patrol dragoons and Hold Position Dragoons as well as normal. At first I thought for sure there was an advantage, as the patrol dragoons seemed to be defusing the mines. I took it to a UMS map (available here here) to see if I could figure out if there was for sure a difference or not. After toying around in the UMS map, it doesn't appear that there is a difference. Seems to be random how fast Dragoons shoot coming out of the recall. Having an observer so you have vision of the mine before it pops up also seems to make no difference. | ||
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Empyrean
16952 Posts
On May 10 2018 03:47 Ao wrote: So Debaser and I ran some tests with this. We tried Patrol dragoons and Hold Position Dragoons as well as normal. At first I thought for sure there was an advantage, as the patrol dragoons seemed to be defusing the mines. I took it to a UMS map (available here here) to see if I could figure out if there was for sure a difference or not. After toying around in the UMS map, it doesn't appear that there is a difference. Seems to be random how fast Dragoons shoot coming out of the recall. Having an observer so you have vision of the mine before it pops up also seems to make no difference. Could be Zealot attacks, since they come out much faster. At +2, they kill mines in one hit. Otherwise you need two zealots to attack a mine. | ||
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