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Game-changing discovery: Clustered Recall - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
May 09 2018 12:09 GMT
#41
Someone is going to try this, recall on mines, and make a gigantic puddle of blue goo lol.

Highly doubt this actually changes anything at all though. The arbiter still has to dodge emps, fly through turrets and find a spot without mines like before. Even then you'd need some time and space to set this up in case the terran shows up at your door while you have 20 dragoons crab walking on top of each other.
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
May 09 2018 12:10 GMT
#42
Best trying it out in a couple friendly games:
Dante08
Profile Blog Joined February 2008
Singapore4139 Posts
Last Edited: 2018-05-09 12:15:12
May 09 2018 12:11 GMT
#43
God dam it as if TvP wasn't hard enough.

What do you do as Terran if a massive recall hits your main? If you continue pushing you will lose to a base trade 90% of the time. If you bring your army back by the time you clear the recall protoss would have taken 3 more bases and maxed out again.
kogeT
Profile Joined September 2013
Poland2041 Posts
May 09 2018 12:14 GMT
#44
On May 09 2018 21:09 EMPaThy789 wrote:
Someone is going to try this, recall on mines, and make a gigantic puddle of blue goo lol.

Highly doubt this actually changes anything at all though. The arbiter still has to dodge emps, fly through turrets and find a spot without mines like before. Even then you'd need some time and space to set this up in case the terran shows up at your door while you have 20 dragoons crab walking on top of each other.


You are not right. Especially on maps like CB where terran sits on 4 bases and slowsly moves out with 200/200 2-1, it's very common to recall with 1 or even 2 arbiters (even halu) to really hit that recall. Now when well prepared (at that stage P has time to do it) recall lands with 120 supply rather than 60, it's going to be a game changer.
https://www.twitch.tv/kogetbw
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
May 09 2018 12:26 GMT
#45
Wtf? There is a reason why recall has a limited area, so you can't do this kind of shit. How can people think this changes nothing? Play TvP and try cleaning up goons that are killing your supply in a far off corner in your base. Now you have to deal with twice as many units.

I think blizzard will patch this once toss players use it again and again.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
May 09 2018 12:27 GMT
#46
This is insane. Like awesome insane. I want to see it in PvZ and PvT.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
May 09 2018 12:39 GMT
#47
Lmao best landed on perfect mines. Mines killed zero units. Died to all the goons because he brought one obs. I'm laughing so hard.
jimminy_kriket
Profile Blog Joined February 2007
Canada5525 Posts
May 09 2018 12:40 GMT
#48
Prepare for an era of dominance never before seen. This is going to be great
life of lively to live to life of full life thx to shield battery
KameZerg
Profile Blog Joined May 2007
Sweden1767 Posts
May 09 2018 12:45 GMT
#49
I think Terrans deserve this because of the 111 build against us zergs
asdasdasdasdasd123123123
Brainojack
Profile Joined March 2018
Canada195 Posts
May 09 2018 12:45 GMT
#50
On May 09 2018 17:18 kogeT wrote:
Shuttle practicing. :D


He basically climaxes when he tries it out
[image loading]

Greg_J
Profile Blog Joined July 2010
China4409 Posts
May 09 2018 12:48 GMT
#51
If it does break the game it will be pretty easy to just ban it in professional competitions. There's plenty of other banned moves. It's pretty obvious if someone has done it or not and almost impossible to do by accident since no one found it in 20 years.

I'd like to watch a few games where it happended before it got banned but if it breaks the match up get rid of it.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6811 Posts
Last Edited: 2018-05-09 12:51:45
May 09 2018 12:50 GMT
#52
On May 09 2018 21:26 Golgotha wrote:
Wtf? There is a reason why recall has a limited area, so you can't do this kind of shit. How can people think this changes nothing? Play TvP and try cleaning up goons that are killing your supply in a far off corner in your base. Now you have to deal with twice as many units.

I think blizzard will patch this once toss players use it again and again.

How do u patch this?
Maybe will be forbidden for tournaments.

The crazy part is we are in 2018 and people are still creative enough to introduce new things to bw.wow
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
May 09 2018 12:50 GMT
#53
yeah I mean I can see it getting banned in comp play, but what about ladder? if people keep doing it on ladder, will blizzard step in? because I feel like that might make goons "smarter" and "change" the "balance". could be blizz's first balance change to bw in decades.
KameZerg
Profile Blog Joined May 2007
Sweden1767 Posts
May 09 2018 12:52 GMT
#54
On May 09 2018 21:48 Greg_J wrote:
If it does break the game it will be pretty easy to just ban it in professional competitions. There's plenty of other banned moves. It's pretty obvious if someone has done it or not and almost impossible to do by accident since no one found it in 20 years.

I'd like to watch a few games where it happended before it got banned but if it breaks the match up get rid of it.


Quick fix is to recall units as they are.. stacked. No one would use it.
asdasdasdasdasd123123123
Uldridge
Profile Blog Joined January 2011
Belgium5052 Posts
May 09 2018 12:52 GMT
#55
P needs a lot of set up for this to work. In games where T is pushing, has vessels ready, keeping P busy, it's going to be very hard to set up the stacking imo. So there still might be a decent trade off for having such a powerful technique?

What's the time needed to set up a normal recall versus this? If you suddenly dedicate a significant amount of APM and time spent on this technique, just for it to work (and not get EMP'd), it shouldn't be broken.
Taxes are for Terrans
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
May 09 2018 12:54 GMT
#56
On May 09 2018 21:50 [sc1f]eonzerg wrote:
Show nested quote +
On May 09 2018 21:26 Golgotha wrote:
Wtf? There is a reason why recall has a limited area, so you can't do this kind of shit. How can people think this changes nothing? Play TvP and try cleaning up goons that are killing your supply in a far off corner in your base. Now you have to deal with twice as many units.

I think blizzard will patch this once toss players use it again and again.

How do u patch this?
Maybe will be forbidden for tournaments.

The crazy part is we are in 2018 and people are still creative enough to introduce new things to bw.wow


yeah, what an amazing game. I think there will be articles about this pretty soon. "Game changing bug found in a 20 year old game". good for brood war!
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
May 09 2018 13:38 GMT
#57
There seems to be an upper limit on this- even using the glitch on FS you can't recall the entire army.

[image loading]
[image loading]
iamho
Profile Joined June 2009
United States3347 Posts
May 09 2018 13:46 GMT
#58
I wonder if recall rushing will be a viable strategy now, imagine doing a 2 base all-in where you recall in 100 supply into your opponent's main, maybe it'd even work in PvZ and PvP.
kogeT
Profile Joined September 2013
Poland2041 Posts
May 09 2018 13:48 GMT
#59
Yeah there is an upper limit. I was playing with some probes while ago (you can easily stack 100 probes on one mineral) but only some of them would recall (there is a maximum size of a box for recall, same supply depots etc limit that area)
https://www.twitch.tv/kogetbw
Shinokuki
Profile Joined July 2013
United States923 Posts
May 09 2018 14:14 GMT
#60
What is truly op about this build is that the army is in patrol mode so when you bring it with obs it clears mines faster before they pop. Best recalled his army directly on 7 mines and not a single unit died
Life is just life
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