• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:14
CEST 02:14
KST 09:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster How does the number of casters affect your enjoyment of esports? Weekly Cups (June 23-29): Reynor in world title form?
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Help: rep cant save Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall Player “Jedi” cheat on CSL
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 677 users

Game-changing discovery: Clustered Recall - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 7 8 12 Next All
Starecat
Profile Joined August 2014
936 Posts
May 09 2018 21:31 GMT
#101
On May 10 2018 05:03 Freakling wrote:
Hey, guys, you got me seriously perplexed?
Why is every one do surprised by this? This is hardly a new discovery. How stacking works and can be forced: Known since forever. How recalls work: Hardly a secret. And it is definitely not an SC:R idiosyncrasy – it's the same engine and I know you can do all kinds of weird stacking in 1.16.1. Maybe my map making mind is way out of touch with how players think about the game again, but this seems just trivial to me. I have done it. Most notably, it is my goto solution for vortex bugs (turning a debilitating bug into an asset). And I only play Protoss for he lulz sometimes.

So if it turns out there is really no good reason for players not having constantly been doping it before, that's when I will be surprised. I just always assumed it was deemed to unreliable, APM-inefficient or risky for players to do. After all, normal recalls can do enough horrific damage as it is, but can also fail spectacularly, losing all those units. Maybe these are [i]my[/] naive (Zerg player/map maker/mechanics savant) assumptions, but I'd say: If this is new, don't get overly excited about it, because that it would really break the game without any one having introduced it into the meta years ago seems just absolutely improbable to me. (Or maybe this is the ultimate confirmation that Protoss is statistically the weakest race because Protoss players just don't have what it takes )


So the Protoss players RECALLED they could use stacking for Recall armies?

[image loading]
:3
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
May 09 2018 21:39 GMT
#102
I always was under the impression there was a maxed # of units that could be recalled, I guess this thought was always wrong?
AKA: TelecoM[WHITE] Protoss fighting
Radivel-X17
Profile Joined January 2006
Canada144 Posts
May 09 2018 22:12 GMT
#103
If you take the time to burrow 10 groups of zerglings in the same spot and then unburrow them all at once and recall, you'll move a lot of zerglings
I used to run SC2GG, if you remember that. Come to NHFFA discord. It's where a bunch of old players who all suck at BW hang out, as well as people who like to play FFAs for some reason. https://discord.com/invite/kWNQvnd
Ao
Profile Joined July 2009
Korea (South)19 Posts
May 09 2018 22:14 GMT
#104
On May 10 2018 06:39 GGzerG wrote:
I always was under the impression there was a maxed # of units that could be recalled, I guess this thought was always wrong?


This is true. The trick is that by stacking you get closer to the limit or hit it. A normal recall never comes close to that limit.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
May 09 2018 22:17 GMT
#105
On May 10 2018 05:57 GGzerG wrote:
Show nested quote +
On May 10 2018 05:47 Alpha-NP- wrote:
How do you actually do this trick in game and do you have to be pro to do it?

Morph HT in middle of group, then spam click patrol.

What do you click patrol on? The Archon?
Freakling
Profile Joined October 2012
Germany1529 Posts
May 09 2018 23:11 GMT
#106
On May 10 2018 06:09 Chef wrote:
Show nested quote +
On May 10 2018 05:03 Freakling wrote:
Hey, guys, you got me seriously perplexed?
Why is every one do surprised by this? This is hardly a new discovery. How stacking works and can be forced: Known since forever. How recalls work: Hardly a secret. And it is definitely not an SC:R idiosyncrasy – it's the same engine and I know you can do all kinds of weird stacking in 1.16.1. Maybe my map making mind is way out of touch with how players think about the game again, but this seems just trivial to me. I have done it. Most notably, it is my goto solution for vortex bugs (turning a debilitating bug into an asset). And I only play Protoss for he lulz sometimes.

So if it turns out there is really no good reason for players not having constantly been doping it before, that's when I will be surprised. I just always assumed it was deemed to unreliable, APM-inefficient or risky for players to do. After all, normal recalls can do enough horrific damage as it is, but can also fail spectacularly, losing all those units. Maybe these are [i]my[/] naive (Zerg player/map maker/mechanics savant) assumptions, but I'd say: If this is new, don't get overly excited about it, because that it would really break the game without any one having introduced it into the meta years ago seems just absolutely improbable to me. (Or maybe this is the ultimate confirmation that Protoss is statistically the weakest race because Protoss players just don't have what it takes )

Please show the replay where you used this technique in a real game before, esp. 1.16 and earlier days. Obviously you did not put these two well known ideas together either.

Also, outside of ramps glitching at inconvenient times where it is 100% better to just kill the unit before more get stuck, no, I don't think many people knew you could arbitrarily do this in the middle of and open field. We've seen a few units get stuck in this special collision mode in mineral lines, usually seen as a negative thing for the player's units getting glitched (ie almost always in the context of defence for the player who owns the peons), and very rarely we've seen this happen with archons before in the middle of a field, but no one has had the thought to spam click and actually purposely get your units stuck on each other.

tldr: if you had thought of this you'd have 100% done it and made a thread you damn nerd.

No, why? I never systematically explored the possibilities as a Protoss player. I just used it opportunistically.
And I cannot remember ever opening a TL thread that was not map or map making related.


On May 10 2018 07:17 Alpha-NP- wrote:
Show nested quote +
On May 10 2018 05:57 GGzerG wrote:
On May 10 2018 05:47 Alpha-NP- wrote:
How do you actually do this trick in game and do you have to be pro to do it?

Morph HT in middle of group, then spam click patrol.

What do you click patrol on? The Archon?

You just need to make units patrol the general area, patrol will have them permanently try to reach some nearby waypoint, which prevents dispersion.


So what's next? You also gonna tell me you did not know that using patrol (with an Ovi) makes Drone drills that much more effective?
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
May 09 2018 23:42 GMT
#107
[B]On May 10 2018 08:11 Freakling wrote:[/B


So what's next? You also gonna tell me you did not know that using patrol (with an Ovi) makes Drone drills that much more effective?


Actually I didn't know that was true either =p
AKA: TelecoM[WHITE] Protoss fighting
Magic Powers
Profile Joined April 2012
Austria3922 Posts
May 09 2018 23:51 GMT
#108
Kill it with fire before it lays eggs!
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
May 10 2018 00:02 GMT
#109
dish shit isht crayshee
Recall spreads them out nicely?!
Someone tell Bisu!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-05-10 00:33:55
May 10 2018 00:18 GMT
#110
On May 10 2018 07:14 Ao wrote:
Show nested quote +
On May 10 2018 06:39 GGzerG wrote:
I always was under the impression there was a maxed # of units that could be recalled, I guess this thought was always wrong?


This is true. The trick is that by stacking you get closer to the limit or hit it. A normal recall never comes close to that limit.


That is because Arbiters take units from a 5x5 tile area and move them into a 7x7 tile area. (So that's about 25 goons to 49 goons). So effectively you can about double the unit capacity of a recall by stacking the units.
I am not quite sure how it works for air units, though. It's too long since I tested those things systematically, and I cannot remember any air recall ever happening in a normal game.

EDIT: Did some quick in-game testing and it seems to be exactly the same for air units. You can only recall about 8 Carriers at a time simply because they have such humongous collision boxes…

I am not sure that putting units on patrol command before the recall has any influence on how fast they fire after the recall because recall resets unit commands anyway (puts them on stop command).
A.Alm
Profile Joined September 2012
Sweden515 Posts
May 10 2018 00:47 GMT
#111
I tried this out and it's quite easy n quick to execute, this is going to be a game changer.
castleeMg
Profile Blog Joined January 2013
Canada760 Posts
May 10 2018 00:51 GMT
#112
cool and im not entirely sure that it is imba in pvt and ill give my opinion on why, although someone will prob call me a noob idiot ect ect

assuming both players are max upgrades and 200/200 with unlimited resources for arguements sake
recalling such a large army on to a single location scattered with mines would be a massively favorable trade for terran, even if lets say half of the units survived, terran could send a small army to help clean up the remaining troops while counter pushing while protoss has many units in gateways not on the battlefield.

in the same scenario where a protoss recalls a large army into a main or an expand but lets say the protoss does not take any damage from mines and has free reign over that particular base, terran can counter push protoss freely knowing they will have the stronger army and potentially kill expands... but its all situational
AKA: castle[eMg]@USEast/ iCCup
Dante08
Profile Blog Joined February 2008
Singapore4126 Posts
May 10 2018 01:19 GMT
#113
Actually come to think of it what's the difference between recalling stacked units and just doing 2 recalls? (Have 2 separate armies and recalling another arbiter with your first army).

In the games I've played Protoss seldom recalls 2 armies so you can think of this as Protoss recalling 2 armies and just focus more on defense with mines + turrets + vessels.

Only significant impact I can think of is if the Protoss rushes to recall first, in this case he can recall a much larger army instead of just the normal size for the FIRST recall. Late game think of it as just Protoss sending 2 recalls instead of 1.
A.Alm
Profile Joined September 2012
Sweden515 Posts
May 10 2018 01:33 GMT
#114
as a protoss player this is a happy day.
JacktheTerr
Profile Blog Joined November 2016
United States97 Posts
May 10 2018 01:43 GMT
#115
Terrans! We can Dmatrix mines
It's hard to stay sucker free in a world full of lollipops.
chaosTheory_14cc
Profile Blog Joined December 2010
Canada1270 Posts
May 10 2018 01:50 GMT
#116
Wow, new tactics being discovered twenty years in. Brood War is a beautiful game.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
May 10 2018 03:36 GMT
#117
In an alternate timeline, this is what was required to defeat flash in ASL.
prosatan
Profile Joined September 2009
Romania7973 Posts
May 10 2018 03:54 GMT
#118
I've tried in 1 16 and I cannot do it
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 10 2018 04:59 GMT
#119
Even if they can kill mines, it seems like this would still leave them very vulnerable to EMP + tank shots.

+ Show Spoiler +
and nukes
Can't believe I'm still here playing this same game
hiro protagonist
Profile Joined January 2009
1294 Posts
May 10 2018 05:21 GMT
#120
I'm guessing at my apm it would be easier to just bring 2 arbiters and do 2 recalls.
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
Prev 1 4 5 6 7 8 12 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HSC 27: Groups C
CranKy Ducklings39
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 240
NeuroSwarm 149
CosmosSc2 48
StarCraft: Brood War
Artosis 756
Aegong 56
Icarus 2
League of Legends
JimRising 721
Counter-Strike
taco 1047
Stewie2K669
Foxcn252
Super Smash Bros
hungrybox529
Other Games
summit1g7313
shahzam1286
Day[9].tv696
ViBE206
Mew2King149
Organizations
Other Games
BasetradeTV43
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta44
• Hupsaiya 43
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4785
• Jankos1559
• masondota2772
Other Games
• imaqtpie1071
• Day9tv696
Upcoming Events
RSL Revival
9h 46m
herO vs SHIN
Reynor vs Cure
OSC
12h 46m
WardiTV European League
15h 46m
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
15h 46m
Korean StarCraft League
1d 2h
CranKy Ducklings
1d 9h
RSL Revival
1d 9h
FEL
1d 15h
RSL Revival
2 days
FEL
2 days
[ Show More ]
BSL: ProLeague
2 days
Dewalt vs Bonyth
Replay Cast
3 days
Sparkling Tuna Cup
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.