• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:14
CEST 15:14
KST 22:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!4Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Is the larve respawn broken? BGE Stara Zagora to be held again in June 2025 Weekly Cups (July 6 - 12): Protoss strike back Serral wins HomeStory Cup 29 Yamato Cup Series
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ Etiquete rules in Asl? screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7012 users

Game-changing discovery: Clustered Recall - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 7 8 12 Next All
Starecat
Profile Joined August 2014
941 Posts
May 09 2018 21:31 GMT
#101
On May 10 2018 05:03 Freakling wrote:
Hey, guys, you got me seriously perplexed?
Why is every one do surprised by this? This is hardly a new discovery. How stacking works and can be forced: Known since forever. How recalls work: Hardly a secret. And it is definitely not an SC:R idiosyncrasy – it's the same engine and I know you can do all kinds of weird stacking in 1.16.1. Maybe my map making mind is way out of touch with how players think about the game again, but this seems just trivial to me. I have done it. Most notably, it is my goto solution for vortex bugs (turning a debilitating bug into an asset). And I only play Protoss for he lulz sometimes.

So if it turns out there is really no good reason for players not having constantly been doping it before, that's when I will be surprised. I just always assumed it was deemed to unreliable, APM-inefficient or risky for players to do. After all, normal recalls can do enough horrific damage as it is, but can also fail spectacularly, losing all those units. Maybe these are [i]my[/] naive (Zerg player/map maker/mechanics savant) assumptions, but I'd say: If this is new, don't get overly excited about it, because that it would really break the game without any one having introduced it into the meta years ago seems just absolutely improbable to me. (Or maybe this is the ultimate confirmation that Protoss is statistically the weakest race because Protoss players just don't have what it takes )


So the Protoss players RECALLED they could use stacking for Recall armies?

[image loading]
:3
TelecoM
Profile Blog Joined January 2010
United States10789 Posts
May 09 2018 21:39 GMT
#102
I always was under the impression there was a maxed # of units that could be recalled, I guess this thought was always wrong?
AKA: TelecoM[WHITE] Protoss fighting
Radivel-X17
Profile Joined January 2006
Canada144 Posts
May 09 2018 22:12 GMT
#103
If you take the time to burrow 10 groups of zerglings in the same spot and then unburrow them all at once and recall, you'll move a lot of zerglings
I used to run SC2GG, if you remember that. Come to NHFFA discord. It's where a bunch of old players who all suck at BW hang out, as well as people who like to play FFAs for some reason. https://discord.com/invite/kWNQvnd
Ao
Profile Joined July 2009
Korea (South)19 Posts
May 09 2018 22:14 GMT
#104
On May 10 2018 06:39 GGzerG wrote:
I always was under the impression there was a maxed # of units that could be recalled, I guess this thought was always wrong?


This is true. The trick is that by stacking you get closer to the limit or hit it. A normal recall never comes close to that limit.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
May 09 2018 22:17 GMT
#105
On May 10 2018 05:57 GGzerG wrote:
Show nested quote +
On May 10 2018 05:47 Alpha-NP- wrote:
How do you actually do this trick in game and do you have to be pro to do it?

Morph HT in middle of group, then spam click patrol.

What do you click patrol on? The Archon?
Freakling
Profile Joined October 2012
Germany1534 Posts
May 09 2018 23:11 GMT
#106
On May 10 2018 06:09 Chef wrote:
Show nested quote +
On May 10 2018 05:03 Freakling wrote:
Hey, guys, you got me seriously perplexed?
Why is every one do surprised by this? This is hardly a new discovery. How stacking works and can be forced: Known since forever. How recalls work: Hardly a secret. And it is definitely not an SC:R idiosyncrasy – it's the same engine and I know you can do all kinds of weird stacking in 1.16.1. Maybe my map making mind is way out of touch with how players think about the game again, but this seems just trivial to me. I have done it. Most notably, it is my goto solution for vortex bugs (turning a debilitating bug into an asset). And I only play Protoss for he lulz sometimes.

So if it turns out there is really no good reason for players not having constantly been doping it before, that's when I will be surprised. I just always assumed it was deemed to unreliable, APM-inefficient or risky for players to do. After all, normal recalls can do enough horrific damage as it is, but can also fail spectacularly, losing all those units. Maybe these are [i]my[/] naive (Zerg player/map maker/mechanics savant) assumptions, but I'd say: If this is new, don't get overly excited about it, because that it would really break the game without any one having introduced it into the meta years ago seems just absolutely improbable to me. (Or maybe this is the ultimate confirmation that Protoss is statistically the weakest race because Protoss players just don't have what it takes )

Please show the replay where you used this technique in a real game before, esp. 1.16 and earlier days. Obviously you did not put these two well known ideas together either.

Also, outside of ramps glitching at inconvenient times where it is 100% better to just kill the unit before more get stuck, no, I don't think many people knew you could arbitrarily do this in the middle of and open field. We've seen a few units get stuck in this special collision mode in mineral lines, usually seen as a negative thing for the player's units getting glitched (ie almost always in the context of defence for the player who owns the peons), and very rarely we've seen this happen with archons before in the middle of a field, but no one has had the thought to spam click and actually purposely get your units stuck on each other.

tldr: if you had thought of this you'd have 100% done it and made a thread you damn nerd.

No, why? I never systematically explored the possibilities as a Protoss player. I just used it opportunistically.
And I cannot remember ever opening a TL thread that was not map or map making related.


On May 10 2018 07:17 Alpha-NP- wrote:
Show nested quote +
On May 10 2018 05:57 GGzerG wrote:
On May 10 2018 05:47 Alpha-NP- wrote:
How do you actually do this trick in game and do you have to be pro to do it?

Morph HT in middle of group, then spam click patrol.

What do you click patrol on? The Archon?

You just need to make units patrol the general area, patrol will have them permanently try to reach some nearby waypoint, which prevents dispersion.


So what's next? You also gonna tell me you did not know that using patrol (with an Ovi) makes Drone drills that much more effective?
TelecoM
Profile Blog Joined January 2010
United States10789 Posts
May 09 2018 23:42 GMT
#107
[B]On May 10 2018 08:11 Freakling wrote:[/B


So what's next? You also gonna tell me you did not know that using patrol (with an Ovi) makes Drone drills that much more effective?


Actually I didn't know that was true either =p
AKA: TelecoM[WHITE] Protoss fighting
Magic Powers
Profile Joined April 2012
Austria4478 Posts
May 09 2018 23:51 GMT
#108
Kill it with fire before it lays eggs!
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
May 10 2018 00:02 GMT
#109
dish shit isht crayshee
Recall spreads them out nicely?!
Someone tell Bisu!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2018-05-10 00:33:55
May 10 2018 00:18 GMT
#110
On May 10 2018 07:14 Ao wrote:
Show nested quote +
On May 10 2018 06:39 GGzerG wrote:
I always was under the impression there was a maxed # of units that could be recalled, I guess this thought was always wrong?


This is true. The trick is that by stacking you get closer to the limit or hit it. A normal recall never comes close to that limit.


That is because Arbiters take units from a 5x5 tile area and move them into a 7x7 tile area. (So that's about 25 goons to 49 goons). So effectively you can about double the unit capacity of a recall by stacking the units.
I am not quite sure how it works for air units, though. It's too long since I tested those things systematically, and I cannot remember any air recall ever happening in a normal game.

EDIT: Did some quick in-game testing and it seems to be exactly the same for air units. You can only recall about 8 Carriers at a time simply because they have such humongous collision boxes…

I am not sure that putting units on patrol command before the recall has any influence on how fast they fire after the recall because recall resets unit commands anyway (puts them on stop command).
A.Alm
Profile Joined September 2012
Sweden557 Posts
May 10 2018 00:47 GMT
#111
I tried this out and it's quite easy n quick to execute, this is going to be a game changer.
castleeMg
Profile Blog Joined January 2013
Canada786 Posts
May 10 2018 00:51 GMT
#112
cool and im not entirely sure that it is imba in pvt and ill give my opinion on why, although someone will prob call me a noob idiot ect ect

assuming both players are max upgrades and 200/200 with unlimited resources for arguements sake
recalling such a large army on to a single location scattered with mines would be a massively favorable trade for terran, even if lets say half of the units survived, terran could send a small army to help clean up the remaining troops while counter pushing while protoss has many units in gateways not on the battlefield.

in the same scenario where a protoss recalls a large army into a main or an expand but lets say the protoss does not take any damage from mines and has free reign over that particular base, terran can counter push protoss freely knowing they will have the stronger army and potentially kill expands... but its all situational
AKA: castle[eMg]@USEast/ iCCup
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
May 10 2018 01:19 GMT
#113
Actually come to think of it what's the difference between recalling stacked units and just doing 2 recalls? (Have 2 separate armies and recalling another arbiter with your first army).

In the games I've played Protoss seldom recalls 2 armies so you can think of this as Protoss recalling 2 armies and just focus more on defense with mines + turrets + vessels.

Only significant impact I can think of is if the Protoss rushes to recall first, in this case he can recall a much larger army instead of just the normal size for the FIRST recall. Late game think of it as just Protoss sending 2 recalls instead of 1.
A.Alm
Profile Joined September 2012
Sweden557 Posts
May 10 2018 01:33 GMT
#114
as a protoss player this is a happy day.
JacktheTerr
Profile Blog Joined November 2016
United States97 Posts
May 10 2018 01:43 GMT
#115
Terrans! We can Dmatrix mines
It's hard to stay sucker free in a world full of lollipops.
chaosTheory_14cc
Profile Blog Joined December 2010
Canada1270 Posts
May 10 2018 01:50 GMT
#116
Wow, new tactics being discovered twenty years in. Brood War is a beautiful game.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
May 10 2018 03:36 GMT
#117
In an alternate timeline, this is what was required to defeat flash in ASL.
prosatan
Profile Joined September 2009
Romania8964 Posts
May 10 2018 03:54 GMT
#118
I've tried in 1 16 and I cannot do it
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 10 2018 04:59 GMT
#119
Even if they can kill mines, it seems like this would still leave them very vulnerable to EMP + tank shots.

+ Show Spoiler +
and nukes
Can't believe I'm still here playing this same game
hiro protagonist
Profile Joined January 2009
1294 Posts
May 10 2018 05:21 GMT
#120
I'm guessing at my apm it would be easier to just bring 2 arbiters and do 2 recalls.
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
Prev 1 4 5 6 7 8 12 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Qualifier
12:00
Summer Cup, Qualifier #1
WardiTV556
Liquipedia
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko406
SortOf 144
RushiSC 14
StarCraft: Brood War
Calm 8817
Sea 1690
Horang2 562
EffOrt 478
Soma 403
Mini 306
BeSt 279
Soulkey 247
Light 188
Snow 186
[ Show more ]
actioN 179
Last 151
Mong 136
Larva 109
JYJ 100
Rush 96
Zeus 92
hero 70
Sharp 54
Killer 52
Sea.KH 48
Pusan 47
ToSsGirL 39
sorry 35
JulyZerg 29
Bale 21
HiyA 20
Barracks 18
Sacsri 16
IntoTheRainbow 13
zelot 12
ajuk12(nOOB) 10
Sexy 10
Icarus 7
Dota 2
Gorgc7671
syndereN152
XcaliburYe124
League of Legends
Doublelift2184
Counter-Strike
markeloff125
Heroes of the Storm
Khaldor36
Other Games
singsing1591
B2W.Neo548
hiko485
crisheroes300
DeMusliM260
Happy245
XaKoH 148
Sick128
QueenE55
Liquid`VortiX45
Organizations
Other Games
gamesdonequick2516
StarCraft: Brood War
UltimateBattle 869
Other Games
BasetradeTV205
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 73
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2561
• TFBlade286
Upcoming Events
OSC
3h 46m
Replay Cast
19h 46m
CrankTV Team League
21h 46m
WardiTV Qualifier
22h 46m
Epic.LAN
23h 46m
Replay Cast
1d 10h
RSL Revival
1d 19h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 20h
Epic.LAN
1d 23h
IPSL
2 days
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.