Game-changing discovery: Clustered Recall - Page 8
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juvenal
2448 Posts
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orvinreyes
577 Posts
Way i see it this is a high-risk high-reward move. Imagine having 80% of your army warped somewhere with a chance of getting stuck, flanked by siege units, for example. A counter-meta could play out such as players can design "traps" for such all-in moves. Long live BW | ||
Grettin
42381 Posts
On May 10 2018 16:01 ZigguratOfUr wrote: Blizzard comments on this: Source: https://us.battle.net/forums/en/starcraft/topic/20764136317 Im fine with this. | ||
ggrrg
Bulgaria2716 Posts
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juvenal
2448 Posts
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jimminy_kriket
Canada5486 Posts
On May 11 2018 01:49 juvenal wrote: The thing is, recall overwrites whatever command a unit was given so everything recalls in default stop command mode, even units on hold position, just checked it in game. Does it though? I haven't tried it myself but in the videos ive seen the units react pretty damn quickly to spider mines which leads most people to believe that they are still in patrol mode for a millisecond after recall. | ||
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739
Bearded Elder29903 Posts
In PvT, every good terran will have his main mined properly, so this 'cluster' recall can easily change into 'cluster disaster' if not performed properly :D | ||
StylishVODs
Sweden5331 Posts
There are of course issues with this that can backfire, mines kill everything or the arbiter get stasised and all units are now a big fat glitching free dinner. | ||
thezanursic
5478 Posts
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Shinokuki
United States859 Posts
On May 11 2018 02:39 739 wrote: Game changing? I don't think so. Unless it's PvZ. In PvT, every good terran will have his main mined properly, so this 'cluster' recall can easily change into 'cluster disaster' if not performed properly :D nah. Movie tried this. he told forgg to mine a LOT 15 mines in one area. Recalled and only one mine goes off | ||
RWLabs
Korea (South)273 Posts
On May 11 2018 03:36 thezanursic wrote: I see this as another tool for protoss to beat flash, without introducing retarded ass maps ELO-wise the only map that's less than 45% for TvP is Transistor, and Flash won that one. 3rd World favours P by about 5%, Sparkle and Gladiator favour T by about 5% and 0.5% respectively. Source is sponbbang of course. PvZ is a gong show to be sure, but I think it's a misrepresentation to say that Flash lost to the map. | ||
TT1
Canada9990 Posts
On May 11 2018 04:01 Shinokuki wrote: nah. Movie tried this. he told forgg to mine a LOT 15 mines in one area. Recalled and only one mine goes off got a link? this is the only clip i found vs forgg | ||
niteReloaded
Croatia5281 Posts
Could having this option affect P negatively in the long run? Nope, because they simply wouldn't use it if it sucks. Could it affect P positively as it will be really fitting in certain scenarios? Yep. I'm happy to see a change in the life of BW, can't wait for the first time this is used in a televised match. I'm fine if it gets banned from tournaments eventually, the community is grown up enough to recognize threats, and deal with them. Blizzards attitude is great on this matter too. | ||
ggsimida
1135 Posts
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TelecoM
United States10663 Posts
On May 11 2018 06:29 TT1 wrote: got a link? this is the only clip vs forgg i found https://youtu.be/sHoel-LdmWY?t=27 I'm not understanding how Stork is doing this, with the Obs or with the probe with / without a mineral? | ||
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GTR
51374 Posts
secondly, he mineral walks the probe through the army to force it to chafe. | ||
iPlaY.NettleS
Australia4318 Posts
Either they redraw unit collision boxes for dragoons, they change unit ai or they limit the number of units an arbiter can recall.More zealots can fit into a 5/5 than dragoons.So an all zealot recall would be smaller than before and an all dragoon recall may be larger than before. | ||
CHEONSOYUN
513 Posts
Recalls in general will become suddenly more difficult to deal with regardless of the number of units sent. | ||
Azzur
Australia6255 Posts
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Lazare1969
United States318 Posts
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