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Game-changing discovery: Clustered Recall - Page 8

Forum Index > BW General
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juvenal
Profile Joined July 2013
2448 Posts
Last Edited: 2018-05-10 12:55:33
May 10 2018 12:54 GMT
#141
Unintentional behavour is a unit ability being completely unbalanced by removing one of its intended limitations. Exactly the same happened with muta stack but the scene was full and prosperous and could afford such meta change. If PvT gets broken now with just remnants of competitive BW still alive, I'm not so sure it would rebound. Many people would lose interest in playing and watching all-Protoss Starleagues.
Michael Probu
orvinreyes
Profile Joined June 2007
577 Posts
Last Edited: 2018-05-10 13:52:32
May 10 2018 13:52 GMT
#142
Love it!

Way i see it this is a high-risk high-reward move. Imagine having 80% of your army warped somewhere with a chance of getting stuck, flanked by siege units, for example.

A counter-meta could play out such as players can design "traps" for such all-in moves.

Long live BW
http://youtu.be/LfmrHTdXgK4
Grettin
Profile Joined April 2010
42414 Posts
May 10 2018 14:40 GMT
#143
On May 10 2018 16:01 ZigguratOfUr wrote:
Blizzard comments on this:

Show nested quote +

Hey gang!

So the StarCraft world is abuzz after some videos showing the Arbiter "total recall", and some people are keen to get our read on the situation, so here's what we think:

What took you guys so long?

Given the current trajectory, we estimate all features of StarCraft will be discovered by the year 2114 (although we expect the final 7 discoveries will be made by super intelligent AI).

OK, OK, more seriously:

Speaking from the dev team's perspective, this is our view at this time:

  • Since its release, a fine line has existed in BW between exploits and glitches. Some glitches we all accept and they become a part of the core experience. Indeed, you could argue that these glitches define SC. Others become exploits and they are banned from tournaments.
  • It can take time (sometimes years) to truly understand whether something is a glitch or an exploit - and ultimately that decision needs to be made by the entire community.
  • We've undertaken to largely take a "hands off" approach to the gameplay of SC.


With all of the above in mind, we see no reason to take immediate action on this issue. It will of course be a decision that individual tournament organizers make as to whether it's permissible in that particular tournament.

From a personal perspective, I think it's amazing that a video game 20 years on can still deliver these kinds of exciting discoveries! StarCraft truly is the game that keeps on giving. Bring on the next 20 years of StarCraft!


Source: https://us.battle.net/forums/en/starcraft/topic/20764136317


Im fine with this.
"If I had force-fields in Brood War, I'd never lose." -Bisu
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
May 10 2018 16:24 GMT
#144
I feel like the biggest deal is the fact that the units are in patrol mode after being recalled and have a really good chance to take out mines without any losses. This seems to synergize quite well with the larger amount of units recalled. :O
juvenal
Profile Joined July 2013
2448 Posts
Last Edited: 2018-05-10 16:50:09
May 10 2018 16:49 GMT
#145
The thing is, recall overwrites whatever command a unit was given so everything recalls in default stop command mode, even units on hold position, just checked it in game.
Michael Probu
jimminy_kriket
Profile Blog Joined February 2007
Canada5539 Posts
May 10 2018 17:32 GMT
#146
On May 11 2018 01:49 juvenal wrote:
The thing is, recall overwrites whatever command a unit was given so everything recalls in default stop command mode, even units on hold position, just checked it in game.

Does it though? I haven't tried it myself but in the videos ive seen the units react pretty damn quickly to spider mines which leads most people to believe that they are still in patrol mode for a millisecond after recall.
life of lively to live to life of full life thx to shield battery
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
May 10 2018 17:39 GMT
#147
Game changing? I don't think so. Unless it's PvZ.

In PvT, every good terran will have his main mined properly, so this 'cluster' recall can easily change into 'cluster disaster' if not performed properly :D
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
May 10 2018 17:49 GMT
#148
I'd say this makes TvP a lot harder. Terran can't really consistently rely on fast timing pushes and this is simply another tool for protoss to use which terran have to consider. If terran doesn't have perfect defense in place, it's over.

There are of course issues with this that can backfire, mines kill everything or the arbiter get stasised and all units are now a big fat glitching free dinner.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
thezanursic
Profile Blog Joined July 2011
5500 Posts
May 10 2018 18:36 GMT
#149
I see this as another tool for protoss to beat flash, without introducing retarded ass maps
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Shinokuki
Profile Joined July 2013
United States924 Posts
May 10 2018 19:01 GMT
#150
On May 11 2018 02:39 739 wrote:
Game changing? I don't think so. Unless it's PvZ.

In PvT, every good terran will have his main mined properly, so this 'cluster' recall can easily change into 'cluster disaster' if not performed properly :D


nah. Movie tried this. he told forgg to mine a LOT 15 mines in one area. Recalled and only one mine goes off
Life is just life
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
May 10 2018 20:24 GMT
#151
On May 11 2018 03:36 thezanursic wrote:
I see this as another tool for protoss to beat flash, without introducing retarded ass maps

ELO-wise the only map that's less than 45% for TvP is Transistor, and Flash won that one. 3rd World favours P by about 5%, Sparkle and Gladiator favour T by about 5% and 0.5% respectively. Source is sponbbang of course.

PvZ is a gong show to be sure, but I think it's a misrepresentation to say that Flash lost to the map.
Aldaris was the good guy of Brood War.
TT1
Profile Blog Joined December 2008
Canada10060 Posts
Last Edited: 2018-05-11 01:56:51
May 10 2018 21:29 GMT
#152
On May 11 2018 04:01 Shinokuki wrote:
Show nested quote +
On May 11 2018 02:39 739 wrote:
Game changing? I don't think so. Unless it's PvZ.

In PvT, every good terran will have his main mined properly, so this 'cluster' recall can easily change into 'cluster disaster' if not performed properly :D


nah. Movie tried this. he told forgg to mine a LOT 15 mines in one area. Recalled and only one mine goes off


got a link? this is the only clip i found vs forgg

ab = tl(i) + tl(pc), the grand answer to every tl.net debate
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
May 10 2018 23:28 GMT
#153
Obviously this affects PvT balance slightly. One more tactic in P arsenal.

Could having this option affect P negatively in the long run? Nope, because they simply wouldn't use it if it sucks.
Could it affect P positively as it will be really fitting in certain scenarios? Yep.

I'm happy to see a change in the life of BW, can't wait for the first time this is used in a televised match.
I'm fine if it gets banned from tournaments eventually, the community is grown up enough to recognize threats, and deal with them. Blizzards attitude is great on this matter too.
ggsimida
Profile Joined August 2015
1156 Posts
Last Edited: 2018-05-11 01:25:04
May 11 2018 01:24 GMT
#154
im waiting for a game where a protoss mindcontrols a scv then build siege tanks then use this trick to recall tons of siege tanks into terran main. you siege them right before the tanks get warped to the base.
TelecoM
Profile Blog Joined January 2010
United States10834 Posts
May 11 2018 01:31 GMT
#155
On May 11 2018 06:29 TT1 wrote:
Show nested quote +
On May 11 2018 04:01 Shinokuki wrote:
On May 11 2018 02:39 739 wrote:
Game changing? I don't think so. Unless it's PvZ.

In PvT, every good terran will have his main mined properly, so this 'cluster' recall can easily change into 'cluster disaster' if not performed properly :D


nah. Movie tried this. he told forgg to mine a LOT 15 mines in one area. Recalled and only one mine goes off


got a link? this is the only clip vs forgg i found

https://youtu.be/sHoel-LdmWY?t=27

I'm not understanding how Stork is doing this, with the Obs or with the probe with / without a mineral?
AKA: TelecoM[WHITE] Protoss fighting
GTR
Profile Blog Joined September 2004
51687 Posts
May 11 2018 01:48 GMT
#156
firstly that's movie, not stork.
secondly, he mineral walks the probe through the army to force it to chafe.
Commentator
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4441 Posts
May 11 2018 04:15 GMT
#157
Blizzard even talking about fixing this is stupid, because i cannot see how they can do that without changing the game.Which is what they promised not to do.

Either they redraw unit collision boxes for dragoons, they change unit ai or they limit the number of units an arbiter can recall.More zealots can fit into a 5/5 than dragoons.So an all zealot recall would be smaller than before and an all dragoon recall may be larger than before.
https://www.youtube.com/watch?v=e7PvoI6gvQs
CHEONSOYUN
Profile Joined August 2017
613 Posts
May 11 2018 05:24 GMT
#158
People seem to be ignoring the significance of mines being unable to detonate against this tactic;

Recalls in general will become suddenly more difficult to deal with regardless of the number of units sent.
JAEDONG...!!! EFFORT IS ANGRY. ZERG...?!
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
May 11 2018 05:41 GMT
#159
I went through the whole thread but couldn't find a conclusive answer - is this exclusively as SC:R thing? Could you do this in the old BW 1.16?
Lazare1969
Profile Joined September 2014
United States318 Posts
May 11 2018 05:58 GMT
#160
Isn't muta stacking a glitch? Why didn't they ban it in OSL etc.?
6 trillion
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